Thank you for your patience on Sunday, May 18th while DDO wiki was upgraded from MediaWiki LTS 1.39.x to 1.43.x. As always after a system core update things are likely to be a little bit off or wonky. Please visit us on our Discord chat server to report oddities or if you have any questions or concerns.edit
Way of the Sun SoulWay of the Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any.
Woodsman's GuileWoodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack.
Whirlwind WardWhirlwind Ward: This effect renders you immune to being knocked down by an Air Elemental's whirlwind. However, it does not prevent you from being knocked back or away from touching the Air Elemental.
Feeds Off MadnessFeeds Off Madness: This item greedily feeds off the aura of madness related to certain Xoriat effects. The more of these its wearer is affected by, the stronger this item will become.
Way of the Sun SoulWay of the Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any.
Armor Bonus +9Armor Bonus +9: This item surrounds the wearer with an invisible but tangible field of force, granting +9 armor bonus to AC, just as though he were wearing armor.
Elemental Spell PowerElemental Spell Power: Harnessing a small amount of the power and potential of the raw elements, this item gives you a +50 bonus to your maximum spell points. This stacks with all other bonuses except Elemental Spell Power.
Greater Elemental EnergyGreater Elemental Energy: Harnessing a small amount of power and potential of the raw elements, this item gives you a +20 bonus to your maximum hit points. This stacks with all bonuses except for Greater Elemental Energy.
Battle ArcanistBattle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
Invisibility GuardInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
Ghostly Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
Sticky Goo GuardSticky Goo Guard: This item has a chance of encasing a creature in sticky goo, much like an attack of a mimic. It reduces the creatures move speed and attack speed.
DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
Invisibility GuardInvisibility Guard: This item has a chance of granting you temporary invisibility when you are hit by foes. The invisibility will not be removed when you attack or take damage, but it will wear off after 10 seconds.
Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage.
Glass Jaw StrikeGlass Jaw Strike: While wearing this item, when you roll a 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well.
Sneak Attack Bonus +4Sneak Attack Bonus +4: Provides a +4 to attack bonus and a +6 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.
Spike-StuddedSpike-Studded: This item is reinforced with metal studs that improve your unarmed strikes. Your unarmed attacks do an additional 1 to 4 piercing damage.
Glass Jaw StrikeGlass Jaw Strike: While wearing this item, when you roll a 20 on an unarmed attack, you will deal a tremendous blow to your target that will daze it (as the Sap ability) and may knock it down as well.
Knight's LoyaltyKnight's Loyalty: When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor.
ManslayerManslayer: While wearing this item, your weapon attacks gain the devastating ability to defeat a humanoid opponent with a single decisive blow. On an attack roll of 20 which is confirmed as a critical hit a humanoid target will be killed. Powerful humanoids may resist the vorpal strike and instead take 100 points of damage until they have been sufficiently weakened.
Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied).
Seeker +6 Seeker +6: Provides a +6 Enhancement bonus to confirm critical hits, and a +6 Enhancement bonus to critical hit damage (before multipliers are applied).
Woodsman's GuileWoodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack.
Magma Surge GuardMagma Surge Guard: This item stores the immeasurable heart of the planet's molten mantle. When the wearer of this item is successfully attacked in melee, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
Knight's LoyaltyKnight's Loyalty: When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor.
Linguistics 10%Linguistics: This item reduced the cooldowns of your Social skills (Diplomacy, Bluff, Intimidate) by 10%. This does not stack with the Negotiator ability.
Amaunator's BlessingAmaunator's Blessing: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
Greater Elemental Spell PowerGreater Elemental Spell Power: Harnessing a small amount of the power and potential of the raw elements, this item gives you a +100 bonus to your maximum spell points. This stacks with all other bonuses except Greater Elemental Spell Power.
Battle ArcanistBattle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
Exceptional Fortification (+25%)Exceptional Fortification (+25%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +25% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
Amaunator's BlessingAmaunator's Blessing: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells.
Heroic InspirationHeroic Inspiration: This item inspires you to acts of great heroism, granting a +5% bonus to experience points granted by completing quests while it is equipped. This stacks with experience boosting effects from elixirs but does not stack with experience boosting effects from other equippable items.