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User:pevergreen

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pevergreen (lower case p). Plays on Sarlona

Test page for suggesting a new ed


Description[edit]

Overview: Use the power of shadows and deadly illusion magic to terrify and consume enemies.

Core Abilities[edit]

Shadow Training: You gain the Magical Training feat. Each Core ability in this tree, including this one, grants the following:
  • +1 Epic bonus to Spell DCs
  • +15 Maximum Hit Points
  • +25 Maximum Spell Points
  • +5 Melee Power
  • +5 Ranged Power
  • +1 Sneak Attack Dice
  • +5 Force and Universal Spell Power.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: None
Step Through Shadow: Dimension Door SLA. Cooldown of 2 minutes.
EDP Cost: 1 Ranks: Progression: 5 Requires: Shadow Training, Character Level 23
The Darkest Luck: You gain the Evasion feat (normal Evasion rules apply). If you have Evasion, you gain the Improved Evasion feat. If you already have Improved Evasion, you no longer fail Reflex Saves automatically by rolling a 1. Temporarily acquired versions of these feats from other sources will not cause this enhancement to give you greater bonuses.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Step Through Shadow, Character Level 26
Cut to the Soul: +3% Dodge Bypass, +3% Fortification Bypass, +3% Damage versus the helpless. When you cast the spell Trap the Soul, it automatically applies 3 stacks of the Darkness debuff even if the enemy survives the spell. Darkness debuff: You are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier One[edit]

Requires level 20.

Stealthy: +1/2/3 Reflex Saves, +2/4/6 Hide and Move Silently. Rank 3: You gain the Hide in Plain Sight feat.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Cover of Darkness: +10/20/30% less threat from all sources. Rank 3: Gain the benefits of the Nightshield spell.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Well of Darkness: +30/60/100 Spell Points. Rank 3: +5 Force and Universal Spell Power
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Assassinate: +2/4/6 Assassinate DCs.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None
Technician: +2/4/6 to Search, Spot, Disable Device, Open Lock. Rank 3: If you have the Nimble Fingers feat, +1 Sneak Attack dice.
EDP Cost: 1 Ranks: 3 Progression: 0 Requires: None

Tier Two[edit]

Requires level 20 and 5 points spent in tree.

Sleight of Hand: +2/4/6 Use Magic Device. +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/2/3 to the save DC's of your offensive wands. Note: This does not stack with Wand and Scroll Mastery.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Dance in the Dark: +1/2/3 Sneak Attack Dice.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Shadowform: Shadowdancer Destiny Mantle. Grants +30% Enhancement bonus to movement speed, 25% Insight bonus to Sneak Speed, 25% Insight bonus to Casting Movement Speed. Your attacks gain ghost touch, and may bypass the Incorporeality of monsters.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None
Lithe: +2/4/6 Reflex Saving Throws, Armor Class and Light Armor Max Dex bonus. Rank 3: +5 Force and Universal Spellpower.
EDP Cost: 1 Ranks: 3 Progression: 5 Requires: None
Epic Strike: Multiselector:
  • Nightmare Lance (spell): Epic Strike: Conjure a lance of pure nightmares to impale your foes, dealing 1d6+6 Force damage per character level to all enemies in a line. On hit, opponent must make a Fortitude Save vs (DC 20 + Highest of INT/WIS/CHA Modifier + Illusion bonuses) or be cursed with Shadow Loss. Cooldown: 8 seconds. 15 SP.
  • Shadowstrike (Melee Attack): Epic Strike: Deals +50% Damage. +3 Critical Multiplier. +3 Critical Threat Range. On hit, opponent must make a Fortitude save vs (DC 20 + highest ability score + Assassinate Bonuses) or be cursed with Shadow Loss. Cooldown: 8 seconds.
  • Shadowstrike (AoE Ranged Attack): Epic Strike: Deals 30% Damage. +2 Critical Multiplier. +3 Critical Threat Range. Fire a single shot, hitting every enemy in an area around where the shot hits. On hit, opponent must make a Fortitude save vs (DC 20 + highest ability score + Assassinate Bonuses) or be cursed with Shadow Loss. Cooldown: 8 seconds.
Shadow Loss: You no longer cast a shadow. In addition, you have -5 Physical and Magical Resistance Rating, and -5 Spell Resistance.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: None

Tier Three[edit]

Requires level 23 and 10 points spent in tree.

Grim Precision: +1/2/3 Spell Penetration, and you bypass 5/10/15% enemy Fortification.
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Shadowcaster: Multiselector:
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None
Depths of Darkness: Cloak yourself in magic and assume the form of an illusionary Shadow. Your Shadowdancer Destiny Mantle now grants +25% Incorporeality and 25% Concealment, and allows you to float as if you had Feather Fall. The Incorporeality portion does not stack with Alternate Forms bonuses such as from Wraith form.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: Shadowform
Shadowdancer Spell Focus: Multiselector:
  • +1/2/3 Abjuration DCs
  • +1/2/3 Enchantment DCs
  • +1/2/3 Illusion DCs
  • +1/2/3 Necromancy DCs
EDP Cost: 1 Ranks: 3 Progression: 10 Requires: None
Epic Strike Upgrade: Multiselector:
  • Dark Imbuement: When you activate your Shadowdancer Epic Strike, you imbue your weapons and spells with Evil energies for 10 seconds. You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with the higher of Melee or Ranged Power), and on a Vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
  • Meld into Darkness: When you activate your Shadowdancer Epic Strike, you gain 10% Dodge that is not affected by your Dodge Cap for 10 seconds.
  • Paranoia: When you activate your Shadowdancer Epic Strike, you imbue your weapons and spells with Evil energies for 10 seconds. You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with Force Spellpower), and on a Vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can apply to each monster once per 60 seconds.

    Note: Paranoia has a 1 second internal cooldown between damage instances.
EDP Cost: 2 Ranks: 1 Progression: 10 Requires: None

Tier Four[edit]

Requires level 26 and 20 points spent in tree.

Pierce the Gloom: +1/2/3 to hit, to hit for Sneak Attacks, and to hit while Flanking. Rank 3: You gain immunity to Silence, Quell, and Blindness.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: None
From the Shadows: From-Stealth Active (i.e. is sneaking): From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic Strike if you have them trained. Cooldown: 20 seconds.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Dark Mercy: Your Shadowdancer Destiny Mantle now grants you +5/10/15% damage versus the Helpless.
EDP Cost: 1 Ranks: 3 Progression: 20 Requires: Depths of Darkness
Bring Darkness: When you roll a natural 20 on a Melee or Ranged attack, you envelop the target in shadow, applying a stack of Darkness.

If you have the feat First Blood, it now triggers off of your harmful spellcasts, and when it procs, it also applies a stack of Darkness. Darkness debuff: You are vulnerable to Sneak Attacks, -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.

Note: The wording of this enhancement is a little unclear on the interaction between Darkness and First Blood. First Blood only causes a stack of Darkness if it triggers off a spellcast. In addition, the stack from a spellcast lasts 5 seconds, not 12.
EDP Cost: 2 Ranks: 1 Progression: 20 Requires: None
Epic Strike Upgrade II: Multiselector:
  • Improved Imbuement: Your Epic Strike now increases your Melee range. (For extra details, see Living Shadow)
  • Improved Meld: Your Epic Strike upgrade now grants an additional 5% Dodge that is not affected by your Dodge Cap. When enemies miss you in combat while this is active, they are blinded by shadows with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
  • Improved Paranoia: Your Epic Strike now reduces the cost of all of your Metamagics by 1 Spell Point each.
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: None

Tier Five[edit]

Requires level 30 and 30 points spent in tree.

Weird: Multiselector:
  • Shadow Expulsion: Stealth Action (i.e. is sneaking): Your shadow courses out from you, cursing nearby monsters with Illusory PanicYour Armor Class is 0. When you are struck, you take a stack of Vulnerability, taking 1% more damage., Shadow LossYou no longer cast a shadow. In addition, you have -5 PRR, MRR, and Spell Resistance., and 3 stacks of DarknessYou are vulnerable to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks. if they fail a fortitude save vs (DC 20 + Highest Ability Score mod + Assassinate bonuses). Duration: 12 seconds. Cooldown: 1 minute. EDP Cost: 1
  • Weird SLA: A targeted foe and all nearby enemies are subject to a Phantasmal Killer effect. They must succeed on a Will saving throw (DC20 + highest of INT/WIS/CHA mod + Illusion spell bonuses) to prevent the death. EDP Cost: 2
EDP Cost: 1 or 2 Ranks: 1 Progression: 30 Requires: None
Just a Taste: You have +1 Critical hit multiplier on roll of 19-20 with Bows, Thrown Weapons, Crossbows, Quarterstaves, and Finessable Melee Weapons.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Unholy Feeding: You also gain +10 Force and Universal Spell Power. When you kill an enemy, you gain 5 Temporary Hit Points per Sneak Attack Dice. Your steps are ethereal, so you will not trigger Pressure Plates and Bear Traps.
EDP Cost: 1 Ranks: 1 Progression: 30 Requires: None
Greater Shadowdancer Spell Focus: +1/2/3 Spell DCs
EDP Cost: 1 Ranks: 3 Progression: 30 Requires: None
Shadow Mastery (Epic Moment): Dissolve into a whorl of shadow for 20 seconds, leaving your corporeal form behind. While in this form, you are considered Sneaking and Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects your Dark Imbuement, Paranioa, and Melt into Darkness as as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save. Duration: 20 seconds. Cooldown: 5 minutes.
EDP Cost: 2 Ranks: 1 Progression: 30 Requires: None