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Legendary Feats

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At level 30 you will get a choice of one Legendary Feat, simultaneously with a level 30 Epic Feat (the Legendary feat is considered a Class Feat, going into the corresponding slot during level up). These feats are stronger than most of your standard feats, and pull their power from different planes. To help round power levels in upper Epic, a lot of these feats are meant to be a little more powerful for characters that have built for versatility; most of them include parts useful to several different character types.

Free Feat list[edit]

Icon Feat Type Description Prerequisites
Legendary Knowledge Passive

+1 caster level and +1 maximum caster level with all spells (for a total of +5 to all casting classes at level 40).

None
Legendary Power Passive None

Selectable Feat list[edit]

Icon Feat Type Description Prerequisites
Scion of Arborea Passive
  • +20 Melee and Ranged Power
  • +20 Force Spell Power and +20 Universal Spell Power
  • +2 to the Enhancement Bonus of your weapon
  • +4 to Fortitude Saves
  • +1 Imbue Die

Bug: The +2 enhancement bonus persists on any weapon held while reincarnating. It can only be removed on a weapon by re-equipping then un-equipping the weapon while you possess this feat.

Level 30
Scion of Celestia Passive
  • +4 to the DCs of Evocation spells, +2 to the DCs of other spells
  • +10 Positive, Light, & Alignment Spell Power, +30 Universal Spell Power
  • +15% Positive, Light, and Alignment Spell Critical Damage, +10% all other spell critical damage
  • +150 Maximum Hit Points
  • +4 to Will Saves
Level 30
Scion of Elysium Passive
  • Summoned creatures gain +25 PRR and MRR
  • Summoned creatures gain +20 MP, RP, and USP
  • Summoned creatures gain +100% Fortification
  • Summoned creatures gain a 5% chance to ignore incoming damage entirely. Does not affect any incoming Positive, Negative, or Repair effects.
Level 30
Scion of Limbo Passive
Level 30
Scion of Mechanus Passive
  • +10 Repair & Rust Spell Power, +30 Universal Spell Power, +15% Repair and Rust Spell Critical Damage, +10% all other spell critical damage
  • +20 Repair Amplification (assuming you take healing from Repair)
  • +10% Fortification Bypass on weapon and unarmed attacks
  • Gain: Master Reconstruction, shares cooldown with Communion of Scribing
Level 30
Scion of the Astral Plane Passive
  • +4 to Tactical Feat and Assassinate DCs
  • +4% Doublestrike & Doubleshot. An additional +4 if you are centered.
  • +4% Dodge; +4 Dodge cap
  • +4 to Reflex Saves.
Level 30
Scion of the Ethereal Plane Passive
  • Lesser Displacement
  • Ghost Touch
  • +6d6 Sneak Attack Dice
  • +5 Melee and Ranged Power
  • +4 to all Skills
  • Permanent Invisible Guard
Level 30
Scion of the Feywild Passive
  • +4 to the DCs of Enchantment and Illusion spells, +2 to DCs of other spells
  • +20 Healing Amp
  • +10 Sonic and Force Spell Power, +30 Universal Spell Power, +15% Sonic and Force Spell Critical Damage, +10% all other spell critical damage
  • +3 Imbue Dice
Level 30
Scion of the Plane of Air Passive
  • +4 to the DCs of Evocation spells, +2 to the DCs of other spells
  • +4% Dodge, +4 to Dodge Cap
  • +10 Electric Spell Power, +30 Universal Spell Power, +15% Electric Spell Critical Damage, +10% all other spell critical damage
  • +3 Imbue Dice
Level 30
Scion of the Plane of Earth Passive
  • +4 to the DCs of Conjuration and Transmutation spells, +2 to the DCs of other spells
  • +20 PRR
  • +10 Acid and Poison Spell Power, +30 Universal Spell Power, +15% Acid and Poison Spell Critical Damage, +10% all other spell critical damage
  • +3 Imbue Dice
Level 30
Scion of the Plane of Fire Passive
  • +4 to the DCs of Evocation spells, +2 to the DCs of other spells
  • +10 PRR, +10 MRR
  • +10 Fire Spell Power, +30 Universal Spell Power, +15% Fire Spell Critical Damage, +10% all other spell critical damage
  • +3 Imbue Dice
Level 30
Scion of the Plane of Water Passive
  • +4 to the DCs of Evocation spells, +2 to the DCs of other spells
  • +20 MRR, +200 Maximum Spell Points
  • +10 Cold Spell Power, +30 Universal Spell Power, +15% Cold Spell Critical Damage, +10% all other spell critical damage
  • +3 Imbue Dice
Level 30
Scion of the Shadowfell Passive
  • +4 to the DCs of Necromancy spells, +2 to DCs of other spells
  • +10 Negative Spell Power, +30 Universal Spell Power, +15% Negative Spell Critical Damage, +10% all other spell critical damage.
  • +20 Negative Amp (assuming you take healing from Negative)
  • Weapon and Unarmed attacks heal you for 1d6 Positive damage, or 1d6 Negative damage if you are Undead.
Level 30