DDO Server Transfers 2025
New 64-bit servers will go live on July 9th and you will have until August 31st to transfer characters off the 32-bit servers before they are closed.
At a later date TBD, SSG will reopen the 32-bit game worlds only for players to prepare their characters for transfer with no questing or other gameplay available for two years. edit
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Critical hit multiplier
The critical hit multiplier is the number by which the base damage is multiplied upon a confirmed critical hit. Not to be confused with critical threat - which refers to how likely you are to land a critical hit. It also affects various damage effects coming from specific weapon enhancements;
- Bursting effects
- Maiming
Common weapons' threat range/multiplier[edit]
18-20 | 19-20 | 20 | |
---|---|---|---|
x2 | |||
x3 | |||
x4 |
Ways to increase multiplier[edit]
- Competence bonus to critical hit multiplier can come from various sources. Multiple effects granting competence bonus don't stack.
Sources of Competence Bonus
Source | Tier/Core | Enhancement Name | Bonus amount | Compatible Weapons |
---|---|---|---|---|
Assassin enhancements | T5 | Knife Specialization | +1 | Dagger, Kukri |
Arcane Archer enhancements | Core 5 | Shadow Arrows | +1 | Shortbows, Longbows |
Battle Engineer enhancements | Core 4 | Infused Weapons II | +1 | Crossbows, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar |
Dark Hunter enhancements | T5 | Blade Specialization (Multiplier) | +1 | All Weapons |
Dragon Disciple enhancements | T5 | Peace in Destruction | +1 | All Weapons while Centered |
Dragon Lord enhancements | T5 | Conqueror | +1/2 | All Weapons |
Frenzied Berserker enhancements | T5 | Focused Wrath | +1/2 | All Weapons |
Henshin Mystic enhancements | T5 | Mystic Honing | +1 | All Weapons while Centered |
Horizon Walker enhancements | T5 | Feywild Attunement | +1 | Shortbow, Longbow |
Inquisitive enhancements | Core 4 | True Seeing | +1 | Light Crossbow, Heavy Crossbow |
Kensai enhancements | Core 3 | Strike with No Thought | +1 | All Weapons |
Mechanic | Core 5 | Expert Builder | +1 | Bows, Crossbows and Throwing weapons |
Mechanic | Core 5 | Expert Builder | +2 | Great Crossbows |
Nature's Warrior enhancements | Core 4 | A True Hunter | +1 | All Weapons while in Wolf or Bear form |
Ninja Spy enhancements | T5 | Deadly Striker | +1 | All Weapons while Centered |
Occult Slayer enhancements | T5 | Occult Metalline | +1 | All Weapons |
Paladin Spell Level 4 / Cleric War Domain | Spell | Holy Sword | +1 | All Weapons |
Shintao enhancements | T5 | Empty Hand Mastery | +1 | All Weapons while Centered |
Sorcerer Eldritch Knight enhancements | T5 | Improved Knight's Transformation | +1 | Melee Weapons |
Swashbuckler enhancements | Core 2 | Swashbuckling | +1 | Light Weapons (EXCEPT Handwraps, Handaxe, Light Pick), Rapier, Kama, Throwing Weapons |
Tempest enhancements | Core 4 | Deflect Arrows | +1 | All Weapons while wielding two weapons |
Thief-Acrobat enhancements | Tier 5 | Staff Specialization | +1 | Quarterstaff |
Vanguard enhancements | Core 5 | Vicious Shield | +1 | Shields |
Vile Chemist enhancements | Core 5 | Hidden Blades III | +1 | Simple Weapons in mainhand, with a simple weapon, orb, runearm or nothing in offhand |
Vistani Knife Fighter enhancements | Core 4 | Plays with Knives | +1 | Daggers, Kukri, Throwing Daggers |
War Soul enhancements | T5 | Divine Power | +1 | Favored Weapon |
Wizard Eldritch Knight enhancements | T5 | Improved Knight's Transformation | +1 | Melee Weapons |
- Morale bonus
- Knight's Training feat: +1 with Long Swords.
- Insight bonus
- Assassin enhancements core 5: +1 with one-handed weapons (dual wielders will get the bonus for both weapons, provided they qualify.)
- Sacred bonus
- Scourge enhancements T4 - Destroyer of the Dead: +1 with clubs, light maces, heavy maces, and morningstars.
- Primal
- Razorclaw Shifter enhancements T4 - Overwhelming Shifting: +1 with handwraps while under the effects of Razorclaw Shift.
- Untyped (stacking)
- Patience epic feat: +1
- Combat Archery epic feat: +1 for Longbows and Shortbows
Many active attacks, often coming from enhancements, feats, or epic destiny abilities, modify the critical threat and/or multiplier of a single attack. These effects usually stack with everything else.
Ways to increase multiplier on 19 and 20[edit]
Multiple ways exist now to increase critical multiplier on the rolls of 19 and 20. All of these fully stack.
- Heroic
- Frenzied Berserker enhancements core 5: +1
- Occult Slayer enhancements T3 - Bond of Retribution: +1 when below 50% HP (T5 Bond of Destruction removes the health requirement.)
- Warchanter enhancements T5 - Howl of the North: +1
- Monks in Greater Sun Stance or Ultimate Sun Stance: +1, exits stance if uncentered.
- Epic
- Divine Crusader T5 - Blessed Blades: +1 with favored weapons.
- Fatesinger T5 - Blade Song: +1 with all weapons (except handwraps and animal forms.)
- Grandmaster of Flowers T5 - Imposing Force: +1 while centered.
- Legendary Dreadnaught T5 - Overpower multiselector: +1 with the selected weapon type.
- Overwhelming Critical epic feat: +1
- Items
- Blunt Trauma weapons: +1
- Elasticity bows: +1
- Renegade Champion item set: +1
- Fried & Frozen Frenzy item set: +1
- Last Line of Defense item set: +1