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Critical hit multiplier

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The critical hit multiplier is the number by which the base damage is multiplied upon a confirmed critical hit. Not to be confused with critical threat - which refers to how likely you are to land a critical hit. It also affects various damage effects coming from specific weapon enhancements;

Common weapons' threat range/multiplier[edit]

18-20 19-20 20
x2
x3
x4

Ways to increase multiplier[edit]

  • Competence bonus to critical hit multiplier can come from various sources. Multiple effects granting competence bonus don't stack.

Sources of Competence Bonus

Source Tier/Core Enhancement Name Bonus amount Compatible Weapons
Assassin enhancements T5 Knife Specialization +1 Dagger, Kukri
Arcane Archer enhancements Core 5 Shadow Arrows +1 Shortbows, Longbows
Battle Engineer enhancements Core 4 Infused Weapons II +1 Crossbows, Bastard Sword, Dwarven Axe, Light Hammer, Warhammer, Morningstar
Dark Hunter enhancements T5 Blade Specialization (Multiplier) +1 All Weapons
Dragon Disciple enhancements T5 Peace in Destruction +1 All Weapons while Centered
Dragon Lord enhancements T5 Conqueror +1/2 All Weapons
Frenzied Berserker enhancements T5 Focused Wrath +1/2 All Weapons
Henshin Mystic enhancements T5 Mystic Honing +1 All Weapons while Centered
Horizon Walker enhancements T5 Feywild Attunement +1 Shortbow, Longbow
Inquisitive enhancements Core 4 True Seeing +1 Light Crossbow, Heavy Crossbow
Kensai enhancements Core 3 Strike with No Thought +1 All Weapons
Mechanic Core 5 Expert Builder +1 Bows, Crossbows and Throwing weapons
Mechanic Core 5 Expert Builder +2 Great Crossbows
Nature's Warrior enhancements Core 4 A True Hunter +1 All Weapons while in Wolf or Bear form
Ninja Spy enhancements T5 Deadly Striker +1 All Weapons while Centered
Occult Slayer enhancements T5 Occult Metalline +1 All Weapons
Paladin Spell Level 4 / Cleric War Domain Spell Holy Sword +1 All Weapons
Shintao enhancements T5 Empty Hand Mastery +1 All Weapons while Centered
Sorcerer Eldritch Knight enhancements T5 Improved Knight's Transformation +1 Melee Weapons
Swashbuckler enhancements Core 2 Swashbuckling +1 Light Weapons (EXCEPT Handwraps, Handaxe, Light Pick), Rapier, Kama, Throwing Weapons
Tempest enhancements Core 4 Deflect Arrows +1 All Weapons while wielding two weapons
Thief-Acrobat enhancements Tier 5 Staff Specialization +1 Quarterstaff
Vanguard enhancements Core 5 Vicious Shield +1 Shields
Vile Chemist enhancements Core 5 Hidden Blades III +1 Simple Weapons in mainhand, with a simple weapon, orb, runearm or nothing in offhand
Vistani Knife Fighter enhancements Core 4 Plays with Knives +1 Daggers, Kukri, Throwing Daggers
War Soul enhancements T5 Divine Power +1 Favored Weapon
Wizard Eldritch Knight enhancements T5 Improved Knight's Transformation +1 Melee Weapons

Many active attacks, often coming from enhancements, feats, or epic destiny abilities, modify the critical threat and/or multiplier of a single attack. These effects usually stack with everything else.

Ways to increase multiplier on 19 and 20[edit]

Multiple ways exist now to increase critical multiplier on the rolls of 19 and 20. All of these fully stack.

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