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Trapfinding
Trapfinding

- Usage: Passive
- Prerequisite: Rogue Level 1, Artificer Level 1, Dark Hunter Level 1
Description
Trapfinding is a class ability for Rogues, Artificers, and Dark Hunters only. These three classes are the only ones that can use the Spot and Search skills to detect and locate traps (and their related control panels) when the task has a Difficulty Class (DC) higher than 20.
Finding a magic trap has a minimum DC of 25 + the level of the spell used. However, this rule really only applies to a very few select low level quests on Normal. Most quests on Hard/Elite/Epic difficulty have much higher DCs for all traps, magical and non-magical alike.
Notes
The second level divine spell Find Traps grants the caster the ability to find traps much like a skilled Rogue. The caster gains an insight bonus of caster level/2 to the Search Skill.
Official Description: "A rogue can detect and disable difficult traps."