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Racial Past Life Feats

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Racial Reincarnation is a source of racial past lives. The Racial Past life feats are listed below; the "1st" column shows the bonus received for the first reincarnation, the "2nd" for the second reincarnation of a given race, etc. The 3rd reincarnation is always +1 Racial Action Point, applied to your current racial Enhancement tree (including Iconics).

All accrued bonuses are applied at Level 1 (i.e. immediately after character creation). Bonuses to attributes change the final, but not "base" value; i.e. they do not count for Feat prerequisites, bonus Intelligence does not count toward Skill Points, etc. source ARCHIVE ME!

More than 3 Racial Reincarnations with the same race adds no further bonuses.

Race F2P? 1st 2nd 3rd
Aasimar no +1 Heal +1 Wisdom +1 Racial Action Point
Dhampir no +1 Hide +1 Strength
Dragonborn yes +1 Spellcraft +1 Charisma
Drow yes +1 Search +1 Intelligence
Dwarf yes +1 Balance +1 Constitution
Eladrin no +1 Listen +1 Dexterity
Elf or Wood Elf yes +1 Spot +1 Dexterity
Gnome yes +1 Use Magic Device +1 Intelligence
Half-Elf yes +1 Diplomacy +1 Charisma
Half-Orc yes +1 Intimidate +1 Strength
Halfling yes +1 Move Silently +1 Dexterity
Human yes +1 Haggle +1 Wisdom
Shifter no +1 Spot +1 Dexterity
Tabaxi no +1 Tumble +1 Dexterity
Tiefling yes +1 Spellcraft +1 Charisma
Warforged yes* +1 Repair +1 Constitution
* Warforged are not available to starting accounts, however they are available "for free" once any character on that server earns 400 favor. Warforged and all non-Free-to-play races can be bought in-game via the DDO Store.

So, besides starting with 36 build points, a racial-completionist (three of each race) would enjoy +5 to Dex, +3 to Cha; and +2 to Str, Con, Int, and Wis. They would also receive a bonus of 16 Racial AP, as well as the +2 to Spot and Spellcraft and +1 bonuses to the other listed skills - plus the benefits of the Racial Completionist Feat (i.e. +2 to all ability scores and +2 to all skills).

Ability Score upgrades from Racial Past Lives

Ability Past Life Bonuses Completionist Total Bonus
Strength +2 +2 +4
Dexterity +5 +2 +7
Constitution +2 +2 +4
Intelligence +2 +2 +4
Wisdom +2 +2 +4
Charisma +3 +2 +5


Skill upgrades from Racial Past Lives with Racial Completionist

Skill Ability Score Direct Skill Bonuses Ability Score Bonuses Total
Balance Dexterity +3 +3.5 +6.5
Bluff Charisma +2 +2.5 +4.5
Concentration Constitution +2 +2 +4
Diplomacy Charisma +3 +2.5 +5.5
Disable Device Intelligence +2 +2 +4
Haggle Charisma +3 +2.5 +5.5
Heal Wisdom +3 +2 +5
Hide Dexterity +3 +3.5 +6.5
Intimidate Charisma +3 +2.5 +5.5
Jump Strength +2 +2 +4
Listen Wisdom +3 +2 +5
Move Silently Dexterity +3 +3.5 +6.5
Open Lock Dexterity +2 +3.5 +5.5
Perform Charisma +2 +2.5 +4.5
Repair Intelligence +3 +2 +5
Search Intelligence +3 +2 +5
Spellcraft Intelligence +4 +2 +6
Spot Wisdom +4 +2 +6
Swim Strength +2 +2 +4
Tumble Dexterity +3 +3.5 +6.5
Use Magic Device (UMD) Charisma +3 +2.5 +5.5
* 0.5 skill bonus is included to represent odd ability scores; in practice, no additional bonus will be granted until you reach an even total.