Last Edited
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Item
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Type
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Enhancements
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ML
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Bind
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Quests
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Nicked Kama
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Kama
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2
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Sharn Syndicate, End reward
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 4)
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Greatclub
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4
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Bound to Account Bound to Account: This item is Bound to Account
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The Night Revels, Turn in Joe Candymaker
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- Update 48.2
- 3 months and 29 days
- BugTime
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Memories of the Mighty
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Helm
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6
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Memory Lapse, End chest
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 8)
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Greatclub
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8
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Bound to Account Bound to Account: This item is Bound to Account
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The Night Revels, Turn in Joe Candymaker
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Shining Crescents
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Sickle
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10
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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The Titan Awakes, Raid Warded Chest
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 12)
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Greatclub
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12
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Bound to Account Bound to Account: This item is Bound to Account
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The Night Revels, Turn in Joe Candymaker
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Razorend
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Short Sword
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14
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Tome of Untold Legends, Turn in completed Tome: Binding
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Wallwatch Circlet
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Helm
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15
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Ruinous Schemes, End chest
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 16)
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Greatclub
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16
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Bound to Account Bound to Account: This item is Bound to Account
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The Night Revels, Turn in Joe Candymaker
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 20)
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Greatclub
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20
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Night Revels, Turn in Joe Candymaker
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Drow Light Mace of the Weapon Master
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Light Mace
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Dagger of the Weapon Master
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Dagger
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Seal of House Dun'Robar
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Ring
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, Jyr Dun'Robar Chest
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Drow Shortsword of the Weapon Master
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Short Sword
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Rapier of the Weapon Master
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Rapier
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Duergar Waraxe of the Weapon Master
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Dwarven War Axe
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End chest
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Drow Khopesh of the Weapon Master
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Khopesh
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Maul of the Weapon Master
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Maul
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Longsword of the Weapon Master
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Long Sword
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Warhammer of the Weapon Master
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War Hammer
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Greataxe of the Weapon Master
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Great Axe
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End Chest
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Drow Bastard Sword of the Weapon Master
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Bastard Sword
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End chest
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Drow Scimitar of the Weapon Master
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Scimitar
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End chest
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Drow Quarterstaff of the Weapon Master
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Quarterstaff
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21
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The House of Rusted Blades, End chest
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Epic Memories of the Mighty
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Helm
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23
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Memory Lapse, End chest
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 24)
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Greatclub
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24
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Night Revels, Turn in Joe Candymaker
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Fell Shiv (Level 25)
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Dagger
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- +3 Enhancement Bonus
+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Natural Bane VI
- Riposte VI
Riposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
- Debilitating:
- Weakening
Weakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
- Enfeebling
Enfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage.
- One of the following:
- Empty Red Augment Slot
Red AugmentsColorless Augments
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25
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Normal); Shadow Over Wheloon, Quest chain end reward (Epic)
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Fell Shiv (Level 26)
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Dagger
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- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Natural Bane VI
- Riposte VI
Riposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
- Debilitating:
- Weakening
Weakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
- Enfeebling
Enfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage.
- One of the following:
- Empty Red Augment Slot
Red AugmentsColorless Augments
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26
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Hard)
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Epic Emerald Gaze
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Helm
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27
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Desecrated Temple of Vol (epic), End chest
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Mythic Emerald Gaze
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Helm
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- Intimidate +20
Intimidate +20: Passive: +20 Competence bonus to the Intimidate skill.
- Shatter +12
Shatter +12: This effect gives a +12 enhancement bonus to the DC to resist the character's Sunder and Improved sunder attempts.
- Insightful Will Save +2
Insightful Will Save +2: This item gives a +2 Insight bonus to your Will saves.
- Immunity to Fear
Immunity to Fear: The wearer of this item is immune to all fear effects.
- Strength +11
Strength +11: This item gives the wearer the power of Ogre Strength, granting a +11 enhancement bonus to Strength.
- Tendon Slice 8%
Tendon Slice 8%: This effect gives a 8% chance to Hamstring the target for each attack that does damage.
- Insightful Combat Mastery +5
Insightful Combat Mastery +5: +5 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Insightful Strength +4
Insightful Strength +4: This item gives the wearer the power of Ogre Strength, granting a +4 insight bonus to Strength.
- Upgradeable - Primary Augment
Upgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Epic Tapestry Shreds to upgrade the item. (Empty Yellow Augment Slot Yellow AugmentsColorless Augments, Empty Blue Augment Slot Blue AugmentsColorless Augments, or Empty Red Augment Slot Red AugmentsColorless Augments)
- Upgradeable - Secondary Augment
Upgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with Item:Masterwork Tapestry Shreds to upgrade the item. (Empty Green Augment Slot Blue AugmentsYellow AugmentsColorless Augments, Empty Orange Augment Slot Orange AugmentsYellow AugmentsRed AugmentsColorless Augments, or Empty Purple Augment Slot Red AugmentsBlue AugmentsColorless Augments)
- Unbreakable Adamancy
Unbreakable Adamancy: This item is part of the Unbreakable Adamancy set. When two items from this set are equipped, you gain a +5 Luck bonus to PRR and MRR.
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27
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Desecrated Temple of Vol (epic), End chest
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Fell Shiv (Level 27)
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Dagger
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- +4 Enhancement Bonus
+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
- Greater Vorpal
Greater Vorpal: Passive: +0.5[W] damage dice. On Vorpal Hit: If your target has fewer than 2000 Hit Points, they are instantly slain. If your target has above 2000 Hit Points, they take 200 damage.
- One of the following:
- Dazing VI
Dazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by 11.
- Deception VI
Deception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak attack: +6 to Attack Rolls, +12 to Damage.
- Doublestrike 6%
Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
- Draining VI
Draining VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +12 Temporary Spell Points. (These Temporary Spell Points last for one minute, or until used to reduce the cost of your next spell.)
- Feeding VI
Feeding VI: On Vorpal Hit: Your target incurs one Negative Level, and you gain +30 Temporary Hit Points. (These Temporary Hit Points last for one minute, or until used to negate incoming damage.)
- Ghostbane VI
Ghostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.) Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
- Heartseeker VI
Heartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 Piercing damage from weapons with a x3 Critical Multiplier, and 13 to 130 Piercing damage from weapons with a x4 or greater Critical Multiplier.
- Humanoid Bane VI
- Improved Disruption
Improved Disruption: On Hit: 4 to 24 Bane damage to Undead. On Vorpal Hit: If an undead struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
- Improved Smiting
Improved Smiting: On Hit: 4 to 24 Bane damage to Constructs. On Vorpal Hit: If a construct struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
- Natural Bane VI
- Riposte VI
Riposte VI: When Missed by an attack: Deals 6 to 24 damage to your attacker. Passive: +3 Insight bonus to Armor Class, +3 Insight bonus to Fortitude, Reflex, and Will Saving Throws.
- Stumbling VI
Stumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11.
- Sundering VI
Sundering VI: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect stacks up to 5 times. This effect may only occur on-hit once every three seconds. Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 11.
- Debilitating:
- Weakening
Weakening: This weapon drains the enemies' melee power. -1 Strength on a successful hit.
- Enfeebling
Enfeebling: Critical hits by this weapon deal an extra 1 to 6 points of Strength damage.
- One of the following:
- Empty Red Augment Slot
Red AugmentsColorless Augments
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27
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Bound to Character on Equip Bound to Character on Equip: This item is Bound to Character on Equip
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The Thrill of the Hunt, Devouring Shadow chest (Epic Elite)
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- Update 48.2
- 3 months and 17 days
- BugTime
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Crystallized Eternity (level 28)
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Greatclub
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28
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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The Night Revels, Turn in Joe Candymaker
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- Update 48.2
- 3 months and 18 days
- BugTime
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Wind Howler Mask
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Helm
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28
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Bound to Character on Acquire Bound to Character on Acquire: This item is Bound to Character on Acquire
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Killing Time, End chest
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- Update 48.2
- 3 months and 24 days
- BugTime
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Legendary Wallwatch Circlet
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Helm
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29
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Bound to Account on Acquire Bound to Account on Acquire: This item is Bound to Account on Acquire
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Ruinous Schemes, End chest
|