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Half-Elf
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Overview[edit]
Half-Elves are a cross between humans and elves, so Half-Elves have a good blend of human versatility and elven sensibility and have access to both race's enhancements and racial-specific equipment. Half-Elves don't have a favored class, they can do well in any class and are also naturals at social interaction and can use social skills more often than the other races, an advantage in managing the battle and assisting their party. They may also dabble with an additional class ability using the Dilettante feat, making them even more diverse and self-sufficient.
Originally a premium race, Half-Elf was made free in Update 53.
Racial Traits[edit]
- Dilettante feat at level 1.
- +1 racial bonus to Listen, Search, and Spot checks.
- Naturally immune to magical sleep effects.
- +2 racial bonus to Diplomacy, and also gain an additional check for each use of Bluff, Diplomacy, and Intimidate on a separate cooldown timer.
Deities[edit]
- Aureon (Quarterstaff): Follower of AureonYou follow Aureon, member of the Sovereign Host, and use his favored weapon. You are proficient with Quarterstaves and gain +1 to hit with them. → Child of AureonYou follow Aureon. You gain +2 to attack and damage rolls with Quarterstaves. → Aureon's InstructionYou are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead. → Beloved of AureonUnknown - Blood of Vol (Dagger): Follower of the Blood of VolYou follow the Blood of Vol. You are proficient with Daggers and gain +1 to hit with them. → Child of the Blood of VolYou follow the Blood of Vol. You gain +2 to attack and damage rolls with Daggers. → The Blood is The LifeYou are a devoted follower of the Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have.
In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitude Saves, and PRR and MRR equal to the number of Religious Lore feats you have. While in this state and have a Dagger in your main hand, you also gain Vampirism, stacking with other sources of Vampirism. → Beloved of the Blood of VolYou follow the Blood of Vol. You have +3 to attack and damage rolls with daggers. - Olladra (Sickle): Follower of Olladra → Child of Olladra → Luck of Olladra → Beloved of Olladra
- Onatar (Warhammer): Follower of Onatar → Child of Onatar → Onatar's Forge → Beloved of Onatar
- Silver Flame (Longbow): Follower of the Silver Flame → Child of the Silver Flame → Silver Flame Exorcism → Beloved of the Silver Flame
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of the Sovereign Host → Unyielding Sovereignty → Beloved of the Sovereign Host
- Undying Court (Scimitar): Follower of the Undying Court → Child of the Undying Court → Undying Call → Beloved of the Undying Court
Feats[edit]
Dilettante feats[edit]
Dilettante feats are special feats available to Half-Elves. They enable a Half-Elf to garner some of the abilities of another class other than the class they have chosen. A Half-Elf can choose any one of these feats he or she meets the listed requirements for at character creation.
When retraining feats by talking to Fred, ability increase tome bonuses are NOT counted for prerequisites, however, ability increases from level-upCharacters can increase an ability by one at levels: 4, 8, 12, 16, 20, and 24. ARE counted. (Nov 2012 forum post)
Along with various bonuses, you, with these feats, count as a level one of the class for item use purposes (class restricted items, scrolls and wands). These feats are not recommended for characters with actual levels of the class.
Icon | Feat | Type | Description | Prerequisites |
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Half-Elf Dilettante: Alchemist | Passive | You have a knack for experimentation with potions and poisons. You have +10 Universal Spell Power. For item use purposes, you count as a level one Alchemist in addition to any other classes you possess. This feat is not recommended for characters with actual Alchemist levels. |
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Half-Elf Dilettante: Artificer | Passive | You have watched the artificers of House Cannith work their trade. You gain proficiency with all crossbows, and Artificer Knowledge: Scrolls (You gain a +2 bonus to Use Magical Device checks when using scrolls, and their Caster Level is increased by one - this Caster Level increase is capped by your Intelligence modifier.) You are able to use wands and scrolls as if you are a level one artificer. For item use purposes you count as a level one artificer in addition to any other classes you possess (though this does not grant the ability to use Rune Arms). |
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Half-Elf Dilettante: Barbarian | Passive | Damage Reduction 1/- (does not stack with Barbarian Damage Reduction). |
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Half-Elf Dilettante: Bard | Active | Can produce a Bardic Fascinate effect three times per rest that mesmerizes nearby enemies, with a Will DC based on a Perform check (or 1d20 + Charisma Modifier if untrained) to negate. Able to use wands and scrolls as if you were a level one bard. |
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Half-Elf Dilettante: Cleric | Passive | Able to use wands and scrolls as if you were a level one cleric. |
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Half-Elf Dilettante: Druid | Passive | Able to use wands and scrolls as if you were a level one druid. |
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Half-Elf Dilettante: Favored Soul | Passive | Able to use wands and scrolls as if you were a level one favored soul. |
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Half-Elf Dilettante: Fighter | Passive | Proficiency with all martial melee weapons. |
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Half-Elf Dilettante: Monk | Passive | Proficiency with the quarterstaff, kama, and shuriken, and can add up to 2 points of your Wisdom bonus to your Armor Class as long as you are Defensively Centered (unarmored and unencumbered, does not stack with the similar monk class ability). |
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Half-Elf Dilettante: Paladin | Passive | Can add up to 2 points of your Charisma bonus to all saves (does not stack with the Divine Grace ability). Able to use wands and scrolls as if you were a level one paladin. |
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Half-Elf Dilettante: Ranger | Passive | Proficiency with all martial ranged weapons, and can add up to 2 points of your Strength bonus to bow damage. Able to use wands and scrolls as if you were a level one ranger. |
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Half-Elf Dilettante: Rogue | Passive | You deal +1d6 Sneak Attack damage (does not stack with the Rogue Sneak Attack ability). |
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Half-Elf Dilettante: Sorcerer | Passive | Able to use wands and scrolls as if you were a level one sorcerer. |
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Half-Elf Dilettante: Warlock | Passive | Able to use wands and scrolls as if you were a level one warlock. Toggle: You deal 1D4 extra Fire damage with attacks and spells. This trigger at most once every two seconds. This toggle is exclusive with Warlock Pact toggles. |
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Half-Elf Dilettante: Wizard | Passive | Able to use wands and scrolls as if you were a level one wizard. |
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Dragonmark feats[edit]
Further information: Dragonmarks
There are two dragonmarks carried by Half-Elves - The Mark of Storm, carried by House Lyrandar and the Mark of Detection, carried by House Medani. The Mark of Detection is not available in DDO.
Racial feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Half-Elf Keen Senses | Passive | +1 racial bonus to Listen, Search, and Spot checks. |
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Half-Elf Mixed Heritage | Passive | Half-elves are treated as both an Elf and a Human by magical items and effects if one would be beneficial. Negative effects treat Half-Elves as if they were Elves. |
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Half-Elf Social Graces | Passive | Half-Elves get an additional roll for each use of the skills Intimidate, Diplomacy, and Bluff. |
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Immunity to Sleep | Passive | Half Elves are naturally immune to magical sleep effects. |
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Racial past life feats[edit]
Enhancements[edit]
Core abilities[edit]
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Half Elven Versatile Nature: As a Half-Elf you can choose which heritage you take after, giving you the choice of Human or Elven Core Abilities as you progress through the tree. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for every Elven Core Ability you select.
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AP Cost: 1 | Level: 1 | Progression: 0 | Requires: Half Elf 1 | |
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Elven Dexterity / Human Adaptability: Select an ability score increase, choosing whether to be more elven or human. Your selection here will affect your selection at level 11.
Choose Heritage: or | |||
AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Half Elf 4 | |
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Elven Accuracy / Human versatility: Choose a racial ability, and whether to be more elven or human. Your selection here will affect your selection at level 16.
Choose Heritage: or
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: Half Elf 7, Elven Dexterity / Human Adaptability | |
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Elven Dexterity / Human Adaptability: Choose an ability score. Your elven or human decisions at level 4 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Half Elf 11, Elven Accuracy / Human Versatility | |
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Elven Accuracy / Human versatility: Choose a racial ability. Your elven or human decisions at level 7 will restrict this choice. (As if you were an Elf or an Human)
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Half Elf 16, Elven Dexterity / Human Adaptability |
Tier One[edit]
Requires Half Elven Versatile Nature
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Lyrandar Dragonmark Focus: +1/+2/+3 dragonmark uses per day, +1/+2/+3 Balance.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Least Dragonmark of Storm | |
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Diplomatic Immunity: Activate: Reduce physical damage you take by 25% for 60 seconds or until you attack. Until you rest you have -2 Diplomacy (stacks up to 100 times). On a shared cooldown with Half-Elven Social Graces, and your total Diplomacy score must be positive to use this ability. (Cooldown: 2 minutes).
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Skill Focus: Choose one:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | Requires: Any Half-Elf Dilettante feat | |
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Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by 5%/10%/15%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Lesser Dragonmark of Storm: Lesser Dragonmark Spell: Electric Loop
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Lyrander Dragonmark Focus | |
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Improved Recovery: +20 Positive Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
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AP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Improved Dilettante (Tier 2) | |
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Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Improved Dilettante (Tier 1) | |
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Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Greater Dragonmark of Storm: Greater Dragonmark Spell: Call Lightning Storm
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Lesser Dragonmark of Storm | |
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Action Surge: Action Boosts also increase an ability score of your choice.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Dilettante Ability Score: +1 to an Ability based on your Dilettante feat.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Improved Dilettante (Tier 2) | |
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Arcane Archer: You gain access to the Arcane Archer enhancement tree. (The Elf: Arcane Archer tree uses your total character level instead of Ranger level, but advances Core Abilities at a slower rate. You cannot spend action points in both the Ranger: Arcane Archer and Elf: Arcane Archer trees.)
You need to click the Accept button before you can select the Arcane Archer (Elf) tree | |||
AP Cost: 4 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
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Power of the Storm: Greater Dragonmark activate: Your attacks gain Shocking, +25 Electrical Spell Power, and you gain 10 temporary spell points any time you take electrical damage from a spell. You also gain +2 bonus to Reflex save, but suffer a -2 penalty to Caster Levels of Earth spells and -2 to your Fortitude Saves. This effect lasts for 2 seconds per point of Concentration skill you have. (Cooldown: 1 minute)
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Greater Dragonmark of Storm | |
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Improved Recovery: +20 Positive Healing Amplification.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved recovery (Tier 2) | |
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Dilettante Special Ability: Gain abilities from your Dilettante Class Enhancements
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Improved Dilettante (Tier 4) | |
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Improved Dilettante: Improves your Dilettante feat.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements |