| DDO Server Transfers 2025: | 32b World Packing: Open | 32b → 64b World Transferring: Open | 64b World Unpacking: Open |
|---|---|---|---|
| 32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details. | |||
| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 4 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Tremor Sense
A creature with Tremor Sense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything nearby. This ability functions at a shorter distance than vision range but it is still impossible to sneak by such a creature guarding a hallway. This makes using stealth to complete quests with monsters that have Tremor Sense problematic.
Pale Masters in Wraith form (and probably other effects that make you appear to float, including several other transformations, cosmetic movement styles, or flying mounts) still make footfalls for the purposes of detection.
Monsters[edit]
At this time, it seems that only spiders (both the Vermin and Magical Beast variety) and Oozes have this property in DDO. Scorpions (both the Vermin and the Magical Beast variety) and umber hulks do not act like they have Tremor Sense. even though they do so in PnP.
Mechanics[edit]
In DDO, this trait provides the following benefits:
- The creature automatically passes all Listen checks. If they don't have line of sight or are outside of Tremor Sense range, they begin investigating the area. This is represented by a large red question mark above their head.
- The creature automatically passes all Spot checks the moment they are close enough and line of sight has been achieved. This is represented by a large red eye above their head.
- The creature bypasses all miss chances due to concealment from things like Displacement but not from those caused by the cloud types spells (such as Stinking Cloud).
- The creature can detect and locate invisible creatures at no penalty. Invisibility provides no benefit against them.
- The creature does not suffer the 50% miss chance while blinded. However, blinding them will still cause them to wildly attack around, as if they can't locate their target. They will also be susceptible to sneak attacks.
- Against floating enemies, a creature with Tremor Sense does not auto-pass Listen and Spot checks and cannot bypass Invisibility. The other benefits still apply.