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- Level 2: You gain +2 Strength. You passively restore all ability score damage to Strength every 6 seconds.
- Upon Turning: When you use Turn Undead your party gains a Divine bonus to Strength equal to half your Cleric level for 20 seconds.
- Level 5: Your Reflex saving throws are now based on Strength instead of Dexterity, if it is higher.
- Level 9: You become immune to knock down effects
- Level 14: You always make your saving throw against Stun effects.