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Primal Avatar
Primal Avatar[edit]

Description[edit]
Overview: This tree is now focused on casting, designed to support elemental damage, poison and healing. Its mechanics combine certain element pairs into custom spells and abilities. It can also greatly increase the power of your summons and features a special summon with enhanced casting ability.
Core Abilities[edit]
This is your Nature: You gain the Magical Training feat. Each Core Ability in this tree, including this one, grants the following:
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| EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: None | |
Now Grow: You gain a minor affinity (which cannot be the same as last core). You gain the following for each Core Ability you take in this tree, including this one: Multiselector:
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| EDP Cost: 1 | Ranks: | Progression: 5 | Requires: This is your Nature, Character Level 23 | |
Weathering the Elements: 15% Absorption versus Fire, Cold, Electric, Acid, and Poison Damage. Your Protection from Energy spells now apply 25 points of Energy Protection per Caster Level and no longer have a Max Caster Level.
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| EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Now Grow, Character Level 26 | |
Regrowth: Using a rest shrine now grants Nature's Resurgence
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| EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 | |
Tier One[edit]
Requires level 20.
Seeking Balance: You gain +1/2/3 Reflex Saving Throws, +2/4/6 Tumble, and +2/4/6 Balance. Rank 3: If you’re using a quarterstaff gain +1 Damage and +5 Universal Spell Power.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Well Weathered: +1/2/3 to Physical and Magical Resistance Rating.
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| EDP Cost: 1 | Ranks: 3 | Progression: 0 | Requires: None | |
Epic Strikes: Your spell choice is based on your Nature (core 1 & 2) choices. Multi Selector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Friends of Nature: When you sit to rest at a rest shrine your selected friend of nature visits you briefly and offers comfort. You and nearby party members are granted a buff that lasts until the end of your current quest.
Note: This buff can be gained without actually resting: Start using a rest shrine, but cancel the rest after the buff icon appears (about halfway through the timer).
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| EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Rejuvenation Cocoon: Cost 12 SP Protects your target with a shield of 150 temporary Hit Points for 9 seconds. Heals 5d6 Hit Point every 2 seconds while the shield persists. Is considered a druid spell for interactions with other abilities. Cooldown: 12 seconds. Metamagic: Empower Healing Spell, Enlarge, Quicken
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| EDP Cost: 2 | Ranks: 1 | Progression: 0 | Requires: None | |
Tier Two[edit]
Requires level 20 and 5 points spent in tree.
Flowers in the Thorns: Stepping inside a Spike Growth or Entangle spell, whether hostile or friendly, heals you for 1d3 hit points every 5 seconds per Character Level of the spell's owner.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
Mantle of Nature: Note: Your Primal Avatar Destiny Mantle choice is based on your Nature (Core 1 & 2) choices. Testing shows that each element has a 50% chance to proc and multiple elements can proc on the same melee hit. Multiselector:
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| EDP Cost: 1 | Ranks: 3 | Progression: 5 | Requires: None | |
Thrive: +50 Maximum Spell Points. Your Epic Strike in this tree grants now have a 30% chance to grant thrive when cast. Thrive: The cost of all spells is reduced by a 25% Enhancement bonus for 4 seconds.
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Primal Spell | |
Primal Spell: Your spell choice is based on your Nature (core 1 & 2) choices. Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: None | |
| EDP Cost: 1 | Ranks: 2 | Progression: 5 | Requires: None | |
Tier Three[edit]
Requires level 23 and 10 points spent in tree.
Ever Green: +30/60/100 Maximum Spell Points. Rank 3: When using your Primal Avatar Destiny Mantle, your spells have a chance to grant you 100 Temporary Spell Points for 60 seconds. (The % chance to activate this is apprixmately 10%. This has a cooldown of 25 seconds before it can be triggered again.)
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Shared Mantle: While within your Primal Avatar Destiny Mantle you gain +3 Imbue dice. Your summons and hirelings now also benefit from your Primal Avatar Destiny Mantle, and they gain your current Spell Power Values.
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| EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Mantle of Nature | |
| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
At Its Core: Upgrades your selected Primal Spell. Multiselector:
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| EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Thrive | |
Natural Shielding: +10 Maximum Hit Points and +2 Magical Resistance Rating. Your summons, pets and hirelings gain a 60% bonus to Maximum Hitpoints, +30 Magical Resistance Rating, +4 Reflex Saving Throws, and gain the Evasion feat.
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| EDP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: None | |
Tier Four[edit]
Requires level 26 and 20 points spent in tree.
Natural Evasion: Gain the Evasion Feat. Exclusive from other enhancements that grant this feat.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Nature's Reach: +5/10/15 Universal Spell Power. Using the Enlarge Spell Metamagic costs you 3 3/6/9 fewer Spell Points.
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| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Nature's Blessing: When you rest, a natural spirit manifests as a Unicorn and grants Nature's Blessing to yourself and nearby allies. Nature's Blessing: +5% insight bonus to Maximum Hit Points. This effect lasts until you leave the dungeon.
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| EDP Cost: 2 | Ranks: 1 | Progression: 20 | Requires: None | |
Epic Improved Metamagics I: Choose a heroic Metamagic to discount.
Note: Stacks with the heroic version.
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| EDP Cost: 1 | Ranks: 3 | Progression: 20 | Requires: None | |
Epic Improved Metamagics II: Choose a heroic Metamagic to discount.
Note: Stacks with the heroic version.
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| EDP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: None | |
Tier Five[edit]
Requires level 30 and 30 points spent in tree.
Primal Ally: Costs 50 Spell Points. Creates a focal point of power that spawns a powerful ally who casts spells adding twice your highest mental stat bonus to their DCs and your Spell Power. Summon lasts for 25 seconds. Your summon choice is based on your Nature (core 1 & 2) choices. Cooldown: 20 seconds. Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Ancient Wisdom: +1/2/3 Spell DCs
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| EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |
Mass Frog: Up to six nearby enemies are turned into frogs. Each may avoid ribbiting on a successful Fortitude saving throw vs. DC (20 + Highest of INT/WIS/CHA modifier + Transmutation bonuses). Costs 60 Spell Points. Cooldown: 60 seconds.
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Greater Form (Epic Moment):
Transform briefly into an ultimate form based on your nature. Cooldown: 5 minutes. Your form choice is based on your Nature (core 1 & 2) choices. Multiselector:
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| EDP Cost: 2 | Ranks: 1 | Progression: 30 | Requires: None | |
Epic Improved Intensify Spell: Reduces the cost of Intensify by 2/4/6
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| EDP Cost: 1 | Ranks: 3 | Progression: 30 | Requires: None | |










