| DDO Server Transfers 2025: | 32b World Packing: Open | 32b → 64b World Transferring: Open | 64b World Unpacking: Open |
|---|---|---|---|
| 32-bit server "ghost worlds" are available to Prepare, Pack, & Transfer to the new 64-bit game worlds until October 1, 2027. See Ghost worlds for more details. | |||
| Newbie guide • In development • DDO Store (Coupons) • Social media |
|---|
| Classes • Crafting • Enhancements • Epic Destinies • Favor • Feats • Items Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells |
| Please create an account or log in to get the most updated information (this is up to 7 hours old), remove ads, access dark mode or the mobile friendly Timeless skin, and build a reputation to unlock more editing privileges. Please visit DDO wiki's Discord chat server if you need any help! |
Intelligence
Intelligence is one of the six basic stats of DDO.
Intelligence (INT)
Intelligence determines how well your Player Character learns and reasons. This ability is important for Wizards, Artificers and Alchemists as it affects how many spell points they have, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills.
You apply your Player Character’s Intelligence modifier to:
- Disable Device, Repair, Search, and Spellcraft skill checks. These are the skills that have Intelligence as their key ability.
- The amount of bonus spell points you gain as a Wizard, Artificer or Alchemist.
- The number of skill points gained each level.
- The Spell Difficulty Class (DC) for Wizard, Artificer and Alchemist spells.
- The Insightful Reflexes Feat allows Intelligence to be used for all Reflex Save rolls, instead of Dexterity.
- The Alchemist bonus feats Liquid Courage and Tough Tincture allow Intelligence to be used for Will or Fortitude saves respectively.
- Harper Know the Angles will add 1/2 your intelligence modifier to your damage rolls and the Difficulty Class(DC) of your Tactical feats.
- Mechanic Tanglefoot, Thunderstone, Ooze Flask, and Time Bomb use Int Modifier for the Difficulty Class(DC).
- Assassin Poison Strikes, Shadow Dagger and Assassinate use Int Modifier for the Difficulty Class(DC).
- Arcanotechnician Arcane Empowerment uses Int Modifier for the Difficulty Class(DC).
- Vile Chemist Tier 4: Simple Thrown Mastery allows Int modifier to improve the effects of the Simple Thrown Expertise feat.
Intelligence for Attack and Damage[edit]
You can apply your Intelligence modifier to your attack rolls and/or damage rolls through the use of:
- Harper Tier 1: Strategic Combat I (attack rolls, no shield bashes) and Tier 3: Strategic Combat II (damage rolls, no shield bashes)
- Eldritch Knight (Wizard) Tier 3 enhancement: Eldritch Accuracy (attack rolls only)
- Swashbuckler Tier 3 enhancement: Different Tack (damage rolls only)
- Mechanic Core 3 enhancement: Targeting Sights (damage rolls with Crossbows and thrown weapons only)
- Battalion Brew Alchemist bonus feat (attack rolls with Simple weapons only)
- Some named items, for example Stave of the Seer
Feat Prerequisites and Skill Points[edit]
The following Feats have a minimum Intelligence Requirement:
- Insightful Reflexes Requires Intelligence 13
- Combat Expertise Requires Intelligence 13
At first level (character creation), the number of skill points given is equal to (Class modifier2: Clerics, Favored Souls, Fighters, Paladins, Sorcerers and Wizards
4: Barbarians and Monks
6: Bards and Rangers
8: Rogues + Intelligence modifier) * 4.
At each further level gained in a class, a character receives a number of skill points equal to Class modifier2: Clerics, Favored Souls, Fighters, Paladins, Sorcerers and Wizards
4: Barbarians and Monks
6: Bards and Rangers
8: Rogues + Intelligence modifier (with a minimum of 1 skill point).
Note: Even if your Player Character's race starts with 6 Intelligence (Half-Orc), and your Player Character's class gets 2 base skill points per level (Cleric, Favored Soul, Fighter, Paladin, Sorcerer, or Wizard), your Player Character will still get 1 skill point each level.
IMPORTANT: Both Feat Pre-reqs and Skill Points Only take into account three sources/bonuses when determining your Intelligence/Intelligence Modifier:
- Base ability value at Character Creation
- Level-Up ability point raises
- Inherent Bonuses from Ability tomes
Raising Intelligence Scores[edit]
You can raise your Intelligence score from different sources, among them:
Base[edit]
- During character creation, you can add up to 10 points to your basic Intelligence score, which means:
- A Deep Gnome, Gnome, Drow Elf, Morninglord character can start with a Intelligence of up to 20
- A Half-Orc character can have a Intelligence of up to 16.
- All other races can start with a Intelligence of up to 18
- At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
- The ability point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.
Inherent bonus[edit]
Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.
- A Manual of Clear Thought will raise the Intelligence score by the appropriate value. For more information, refer to Ability Tomes. These bonuses will show on your character sheet in the Feat section.
Feat bonus[edit]
Unless otherwise noted, Feat Bonuses stack with each other and other sources of bonuses.
- General Feats
- Heroic Completionist feat - Bonus of +2 to all abilities - automatically granted at level 3 to heroic class completionists.
- Racial Completionist feat Bonus of +2 to all abilities - automatically granted at level 1 to racial completionists.
- Racial Past Life Feats - The second Past Life Feat for Gnome and Drow Elf is +1 Intelligence. These are auto-granted at level 1, but do not count for feat pre-requisites. For more information see: Racial Reincarnation.
- Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Intelligence. May be selected multiple times.
- Class Feats
- Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
- Luck of Olladra Level 6 Deity feat for Follower of Olladra provides +1d6 Intelligence for limited duration (24 seconds + 6 seconds per Religious Lore feat).
Enhancement Trees[edit]
The following class, racial and universal enhancements provide Intelligence score as part of their listed effects. Unless otherwise noted, enhancement tree bonuses stack with each other and other sources of bonuses.
- Alchemist
- All Alchemist enhancement trees offer +1 Intelligence at Tiers 3 & 4.
- Apothecary: Genius Never Dies! (Level 20 Core Ability) - +4 Intelligence
- Bombardier: Multivial (Level 20 Core Ability) - +4 Intelligence
- Vile Chemist: Venom's Grip (Level 20 Core Ability) - +4 Intelligence
- Artificer
- All Artificer enhancement trees offer +1 Intelligence at Tiers 3 & 4.
- Arcanotechnician: Arcane Empowerment (Level 20 Core Ability) - +4 Intelligence
- Battle Engineer: Master Engineer (Level 20 Core Ability) - +4 Intelligence
- Renegade Mastermaker: Mass Unbreakable Forcefield (Level 20 Core Ability) - +2 Intelligence
- Fighter
- Monk
- The Henshin Mystic enhancement tree offers +1 Intelligence at Tiers 3 & 4.
- Rogue
- Warlock
- The Soul Eater and Tainted Scholar enhancement trees offer +1 Intelligence at Tiers 3 & 4.
- Wizard
- All Wizard enhancement trees offer +1 Intelligence at Tiers 3 & 4.
- Archmage: Master of Magic (Level 20 Core Ability) - +2 Intelligence
- Eldritch Knight: Eldritch Blade (Level 20 Core Ability) - +2 Intelligence
- Pale Master: Pale Shroud (Level 3 Core Ability) - all Undead Shrouds provide +2 Intelligence while active except for Shroud of the Zombie
- Pale Master: Embrace the Void (Level 20 Core Ability) - +4 Intelligence
- Universal Enhancements
- Harper Agent offers +1 Intelligence in Core Abilities 2 & 4 and at Tiers 3 & 4.
- Falconry offers +1 Intelligence in Core Abilities 2 & 4.
- Vistani Knife Fighter offers +1 Intelligence at Tiers 3 & 4.
- Racial Enhancements
- Deep Gnome, Drow Elf, Gnome and Morninglord offer +1 Intelligence in Core Abilities 2 & 4.
- Human, Half-Elf, Shadar-Kai and Purple Dragon Knight offer +1 Intelligence in their Core Abilities (since the same stat cannot be chosen twice for both stat-increasing Human Core Abilities.)
- Half-Elf offers a further +1 Intelligence at Tier 3 for those who have chosen Cleric, Druid, Favored Soul, or Monk as their Half-Elf Dilettante feat.
Epic Destinies[edit]
- Primal Avatar: Spirit Boon: Mind (Tier 2 Ability) - +1/2 bonus to Intelligence, Wisdom, and Charisma
- Fatesinger: Glitter of Fame (Core 3) - +1 to all attributes
- Fatesinger: Arcane Resonance (Tier 4 Ability) - +1 to Intelligence, Wisdom, and Charisma
- Legendary Dreadnought Push Through The Line: Activating an Action Boost grants +1/2/3 to all Ability Scores for its duration
Items[edit]
Unless noted otherwise, bonuses within a single category do not stack.
- Enhancement bonus
- Random Loot Items may come with the enhancement bonus of +1 - +16.
- Named Loot Items may come with the enhancement bonus of +1 - +15.
- Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
- Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +13(Legendary) in the Prefix (Blue) Slot.
- Colorless Augment Slots can be slotted with an Intelligence augment with an enhancement bonus of +1 - +14
- Exceptional bonus
- Globe of True Imperial Blood can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to all ability scores.
- Diamond of Exceptional Intelligence +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to Intelligence.
- Named Items may provide a +1 Exceptional Bonus to Intelligence. Detailed List here: Category:Exceptional Intelligence items
- Dragontouched Armor Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Intelligence.
- Legendary Green Steel items may be crafted with a +2 Exceptional bonus in Tier 3.
- Insight bonus
- Random loot may come with a +1 - +7 Insight bonus.
- Cannith Crafting items may come with a +1 - +6 Insight bonus.
- Named items may come with a +1 - +7 Insight bonus.
- Incredible Potential Tower of Despair crafting may add a +2 Insight Bonus to Intelligence on Tower of Despair Rings.
- Legendary Green Steel items may be crafted with a +6 Insight bonus in Tier 2.
- Colorless Augment Slots can be slotted with an Intelligence augment with an Insight bonus of +5
- Quality bonus
- Named items may come with a +1 - +3 Quality bonus.
- Slave Lords Crafting Items may come with a Quality bonus of +1(heroic) or +3(Legendary) in the Extra 2(Yellow) slot.
- The Devil's Handiwork Set provides a +2 Quality Bonus to Intelligence.
- Epic The Devil's Handiwork Set provides a +3 Quality Bonus to Intelligence.
- Viktranium Experiment crafting items may have +3 Quality bonus to Intelligence in Dolorous slots.
- Artifact bonus
- Set bonuses Slave Lord's Sorcery Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)
- Set Bonuses can apply from +1 to +3 Artifact bonus to Intelligence.
- Solar Gems can grant a +4 Artifact bonus to Intelligence.
- Alchemical bonus
- Alchemical Crafting from the Secrets of the Artificers can provide a +2 Alchemical Bonus in Tier 2 for Alchemical Weapons.
- Profane bonus
- Litany of the Dead - Ability Bonus
Litany of the Dead - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +1 Profane bonus to all Abilities. - Litany of the Dead provides a +1 Profane Bonus to Intelligence. - Litany of the Dead II - Ability Bonus
Litany of the Dead II - Ability Bonus: The Litany of the Dead enhances the physical and mental abilities of its owner. Grants a +2 Profane bonus to all Abilities. - Epic Litany of the Dead provides a +2 Profane Bonus to Intelligence. It can also be crafted into a ML 30 colorless augment at the Soulforge in the Hall of Heroes that provides a +2 profane bonus to all ability stats when slotted into a colorless augment slot on any item. - Named items may come with a +1 - +3 Profane bonus.
- Lunar Gems can provide a +2 (heroic) or +4 (Legendary) profane bonus
- Litany of the Dead - Ability Bonus
- Reaper bonus - +2 Reaper Ability Bonus to Intelligence on headwear items only.
Named weapons that use Intelligence for attack/damage[edit]
| Name | ML | Type | Attack mod | Damage mod |
|---|---|---|---|---|
| Brine Shaman's Staff | 6 | Quarterstaff | INT, CHA | STR |
| Stave of the Seer | 8 | Quarterstaff | INT, WIS | INT, WIS |
| Staff of Inner Sight | 10 | Quarterstaff | INT, WIS, CHA | INT, WIS, CHA |
| Doublecross Bow | 16 | Repeating Light Crossbow | DEX, INT | DEX |
| Epic Doublecross Bow | 20 | Repeating Light Crossbow | DEX, INT | DEX |
| Epic Staff of Inner Sight | 20 | Quarterstaff | STR, INT | STR, CHA |
| Legendary Doublecross Bow | 30 | Repeating Light Crossbow | DEX, INT | DEX |
| Legendary Staff of Inner Sight | 30 | Quarterstaff | STR, INT | STR, CHA |
Spells[edit]
Bonuses from spells will not stack with bonuses of the same type from other sources
- Enhancement Bonus
- Fox's Cunning - Provides a +4 Enhancement Bonus to Intelligence
- Alchemical Bonus
- Lesser Evolution - Provides a +1 Alchemical bonus to Intelligence
- Evolution - Provides a +2 Alchemical bonus to Intelligence
- Greater Evolution - Provides a +4 Alchemical bonus to Intelligence
Temporary bonuses[edit]
Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.
- Guild bonus
- Guild Airship buff shrines - Provides a +1 or +2 Guild bonus.
- Alchemical bonus
- Potion of Knowledge - The House Deneith Collector, Magda Yarrowmill, may provide a Potion of Knowledge +1 - +3 alchemical bonus, in exchange for particular collectables.
- Profane bonus
- Abishai Destroyer When you consume all five Abishai Cookies, you receive a +4 Profane Bonus to Intelligence for 10 minutes.
- Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources
- Yugo Pot bonus - The Yugoloth Favor Potion, Essences of Cunning, adds a +2 bonus to Intelligence for 15 minutes.
- Long Lasting Elixir of Fox's Cunning - Found in the DDO Store or the Monster Hunter Vendor, provides a +2 bonus to Intelligence.
Theoretical maximum[edit]
The theoretical Sustainable maximum for Intelligence for a caster is 129 using a Sun Elf, Drow, Deep Gnome, Gnome, Eladrin, or Chaosmancer Wizard 20. Note that this is not necessarily ideal for builds, just that it can be done.
The Breakdown is as follows:
- 20 Base (Spend 10 build points to get max possible for Race), Eladrin has base 18, but gets a unique +2 from Winter Affinity
- +7 Level-up
- +8 Tome
- +2 Racial Enhancement (6 AP)
- +9 Class Enhancements
- +10 from Pale Master (41 AP, Shroud of the Lich +2, Improved Shrouding +2, Tier 3&4 Intelligence +2, Capstone +4)
- +4 from Harper (24 AP, Core 2, Core 4, Tier 3, Tier 4 Intelligence +1)
- +1 from Archmage (12 AP, Tier 3 Intelligence +1)
- +2 Racial PL Feats for Drow and Gnome
- +2 Racial Completionist
- +2 Completionist Feat
- +5 Epic Feat (Great Ability x5)
- +16 Item Enhancement Bonus (Currently only obtainable on random-gen gear with both Wondrous and Masterful craftsmanship, making it exceptionally rare.)
- +7 Insightful(Item, Random loot (Legendary Greensteel +7 max)
- +2 Exceptional(Isle of Dread, Viktranium Experiment--yes, you can get this bonus on Legendary Greensteel, but since greensteel and alchemical crafting items cannot have sentience on them, this bonus then becomes exclusive with the alchemical bonus)
- +3 Quality
- +2 Festive Event Augment
- +4 Artifact (Solar Gem of Intelligence)
- +2 Guild Airship Buffs
- +19 Sentient Filigrees (+12 in 10 weapon slot, +7 in 5 minor artifact slot)
- +4 Profane(Lunar Gem of Intelligence)
- +2 Alchemical (Alchemical crafting weapon))
- +2 Competence (Bard Inspire Excellence song)
- +2 Yugoloth
- +2 DDO Store Potion
- +2 Primal Avatar Spirit Boon: Mind
- +2 Fatesinger Glitter of Fame + Arcane Resonance
- +2 Fortune (Curse of Major Intelligence)
The theoretical Sustainable maximum for Intelligence for a non-Caster Character is 130 (Situational/Sustainable) using a Sun Elf, Drow, Deep Gnome, Gnome, Eladrin, Chaosmancer, or Dark Bargainer Fighter 12/Rogue(or Artificer) 8.
The only difference will be the Class & Patron Enhancements.
- +10 Class Enhancements
- +8 from Kensai (21 AP, Power Surge +8 Intelligence)
- +2 from Mechanic (Or Battle Engineer (22 AP, Tier 3 & 4 Intelligence +2)
- +4 from Patron Enhancement Harper Agent (22 AP, Core Intelligence +2, Tier 3& 4 Intelligence +2)
This yields a +1 Intelligence difference from the Wizard 20 version above.