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Fatesinger

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ARCANE

Draconic Incarnation

Fatesinger

Magus of the Eclipse

Machro­technic
DIVINE

Divine Crusader

Exalted Angel

Unyielding Sentinel
MARTIAL

Grandmaster of Flowers

Legendary Dreadnought

Shadow­dancer
PRIMAL

Fury of the Wild

Primal Avatar

Shiradi Champion

Fatesinger[edit]

Fatesinger tree
Fatesinger tree

Description[edit]

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.

Core Abilities[edit]

Fate's Repertoire: You gain the Magical Training feat. Each core of this tree grants the following:
  • +1 Epic Bonus to all Spell DCs
  • +15 Maximum Hit Points
  • +25 Maximum Spell Points
  • +5 Melee Power
  • +5 Ranged Power
  • +5 Positive, Sonic and Universal Spell Power
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: none
Intoxicating Presence: Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: Fatesinger's Repertoire, Character Level 23
Glitter of Fame: +1 to all ability scores and saves
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Intoxicating Presence, Character Level 26
Hear my Voice Friend: Greatest Shout, Greater Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier One[edit]

Requires level 20.

Music of the Spider Queen: You gain +3/6/10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and if you have Bardic Inspiration it now applies Neutralize Poison. Mesmerized Vermin are not susceptible to suggestion.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Jack of all trades: +1/2/3 bonus to all Skills. Rank 3: If you have the Inspire Competence Bardic Ability it now also grants +3 Skills to those you inspire.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Epic Strike: Multiselector:
  • Strike a Chord (Epic Strike): SLA: Cost: 2 Spell Points, Blasts a single target with a random note of music for 1d6+3 Sonic damage per character level scaling with Spell Power.On use, you gain a stack of Chords of Fate. Chords of Fate stacks lasts 30 seconds and stack up to 3 times. Cooldown: 2 seconds.
  • The Sword Sings (Epic Strike): Melee Attack: Deals +50% Damage. +4 Critical Threat Range. Your weapon swings with the power of song, causing an additional 2d10 Sonic Damage per Character Level that scales 200% with Melee Power. Critical hits cause the target to be Stunned for 2 seconds, no save. On use, you gain a stack of Chords of Fate. Chords of Fate stacks lasts 30 seconds and stack up to 3 times. Cooldown: 4 seconds
  • The Pluck of a String (Epic Strike): Ranged Attack: Deals +30% Damage. +4 Critical Threat Range. Your ranged weapon sings with the power of song, causing an additional 2d10 Sonic Damage per character level that scales 200% with Ranged power. Critical Hits cause the target to be Stunned for 2 seconds, no save. On use, you gain a stack of Chords of Fate. Chords of Fate stacks last 30 seconds and stack up to 3 times. Cooldown: 5 seconds.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Harmonic Resonance: Your weapon attacks and offensive spells have a 20% chance to build up a stacking Harmonic Resonance on your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. The effect may stack up to 3 times and lasts up to 20 seconds.
Note: This ability works particularly well with the Sonic imbues from Swashbuckler or Tiefling racial enhancements, as well as Stay Loud from Shiradi Champion.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Tune of the Weave: You gain 2/4/6 Magical Resistance Rating & 10/20/30 Maximum Spell Points.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier Two[edit]

Requires level 20 and 5 points spent in tree.

Pianissimo: You generate 15/25/35% less threat from all sources and +5/10/15 Positive Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 5 No requirements
Mantle of Sound and Fury: Fate Singer Destiny Mantle: All your attacks and spells have a chance to cause a swirl of music notes to surround you causing 1d6+6 Sonic damage per Character Level to all nearby foes. Scales with the highest of Sonic Spell Power or 200% Melee or Ranged Power. This damage does not affect Fascinated targets. When this occurs you gain 6 Temporary Hit Points per Character Level for 10 seconds. Can only occur once every 10 seconds. Bug: The damage on this ability does not scale with Sonic Spell Power, only with the higher of melee or ranged power.
EDP Cost: 2 Ranks: 1 Progression: 5 No requirements
Discord: Multiselector:
  • Echoes of Discord: Spell: Consumes all Chords of Fate. Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic damage per Character Level, scales with 100% with Sonic Spell Power. Each Chords of Fate you have increases the damage by a further 1d6+1 per Character Level. Enemies must also make a Fortitude saving throw (DC:20 + highest of INT/WIS/CHA mod + Evocation bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
  • Blade of Discord: Melee Cleave Attack: Deals +30% Damage. +2 to Critical Threat Range. Consumes all Chords of Fate. You cleave your enemies with the power of music. Enemies must also make a Fortitude saving throw or (DC 20 + highest Ability Score mod + Stunning bonuses) or be stunned for 1 second per Chord of Fate consumed. Releasing 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
    (Unlisted: Deals an additional 1d6+1 Sonic damage per character level, scaling with 200% Melee power. Each Chords of Fate you have increases the damage by 100%.)
  • Arrow of Discord: AOE Ranged Attack: Deals +20% Damage. +2 Critical Threat Range. Consumes all Chords of Fate: Fire a single discordant shot, hitting every enemy in an area around where the shot hits. Enemies must make a Fortitude saving throw (DC 20 + highest Ability Score mod + Stunning bonuses) or be stunned for 1 second per Chord of Fate consumed. Consuming 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: Epic Strike
Grandeur: Your friendly spells now apply a lingering buff that grants +3 Armor Class and Physical Resistance Rating. Stacks twice for 10 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 No requirements
A Little Bit of Music: Grants Bardic Inspiration if you don't already have it. Passive: +3 Bard Songs & +1 Spell Penetration.
EDP Cost: 2 Ranks: 1 Progression: 10 No requirements

Tier Three[edit]

Requires level 23 and 10 points spent in tree.

Master the Acoustics: 5/10/15 Sonic Spell Power. Rank 3: The damage of the spells Sonic Blast (spell) & Reverberate are increased by 50%. The sonic damage of your Epic Strikes from this tree is Doubled.
EDP Cost: 1 Ranks: 3 Progression: 5 No requirements
The Rhythm to Reign: +1/2/3 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 7/9/11d20 Electric and Sonic damage. Scales with Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
The Magic of Music: Multiselector:
  • +1/2/3 Enchantment DCs
  • +1/2/3 Illusion DCs
  • +1/2/3 Abjuration DCs
  • +1/2/3 Evocation DCs
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
The Sonata to Serve: +1/2/3 Spell Penetration and 3/6/9% Fortification Bypass. Rank 3: If you are actively using the Mantle of Sound & Fury you are now immune to Arcane Spell Failure.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
Masquerade: You have a 3/6/10% reduction in the cost of your spells.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements

Tier Four[edit]

Requires level 26 and 20 points spent in tree.

Great Ballads of War: You gain +1/2/3 to Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
EDP Cost: 1 Ranks: 3 Progression: 20 No requirements
Majesty: You are immune to Charisma stat damage. When you play any Bardic Song while using the Mantle of Sound & Fury, you heal yourself and nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Resonance of Fate: Multiselector:
  • Arcane Resonance: +1 to Intelligence, Wisdom and Charisma. When using the Mantle of Sound & Fury gain +10 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.
  • Divine Resonance: +1 to Strength, Charisma and Wisdom. When using the Mantle of Sound & Fury gain +1 to hit damage, and to confirm critical hits, +5 Physical Resistance Rating, and +15 Positive and Negative Spell Power.
  • Martial Resonance: +1 to Strength, Dexterity and Constitution. When using the Mantle of Sound & Fury gain +5 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power
  • Primal Resonance: +1 to Strength, Constitution and Wisdom. When using the Mantle of Sound & Fury +25 Maximum Hit Points, +10 Spell Resistance, +10 Healing Amplification, and an additional +3 Strength while Raging.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Shout it out: Multiselector:
  • Greatest Shout SLA : Cooldown of 6 seconds. Costs 6 Spell Points. You may cast the spell Greater Shout as a Spell-like ability with an increased DC. Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level (up to caster level 20) and stuns targets in its path. A successful Fortitude save (DC: 20 + Highest of INT/WIS/CHA Mod + Evocation bonuses) halves the damage and negates the stun. (Considered spell level 6 (U53))
  • Very Very Vocal: The damage of the Shout spell is increased by 50%. The damage of the spells Greater Shout and Horn of Thunder are increased by 100%. Your Discord abilities stun for an additional 3 seconds when used with 3 Chords of Fate.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
​Metamagics Attunement: Gain one of the following Metamagic Feat effects with no additional spell cost:
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

Requires level 30 and 30 points spent in tree.

Ballad of the ages: You benefit from the True Seeing spell and gain +2 to damage with all weapons. If you have Bardic Ballad it adds Inspired Transcendence to that effect. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Mastering the Strings: +1/2/3 Spell DCs
EDP Cost: 1 Ranks: 3 Progression: 30 No requirements
Blade Song: +1 Critical Damage Multiplier on a roll of 19-20 (unless you are in Animal Form or using Handwraps).
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Turn the Tide (Epic Moment): The trumpets call the rally! For 20 seconds you and your party gain full attack bonus, +10% to weapon damage, +10% uncapped Dodge, +100 Universal Spell Power and -25% to spell costs. 5 minute cooldown.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Cut the Strings: SLA. Strike a note to reveal the chords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Stat Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance, but will take an additional 100 Sonic damage that scales with Spell Power when attacked by you in melee for the duration of the effect. Cooldown: 60 seconds.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements