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Fatesinger

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Fatesinger[edit]

Fatesinger tree

Description[edit]

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.

Core Abilities[edit]

Fatesinger Fatesinger's Repertoire.png
Fatesinger's Repertoire: You gain the Magical Training feat. Each core of this tree grants +25 Spell Points, +5 Positive and Sonic Spell Power, +5 Universal Spell Power, +5 Melee Power, +4 Ranged Power. Each core also grants a +1 Epic Bonus to all spell DCs.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: none
Fatesinger Intoxicating Presence.png
Intoxicating Presence: Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
EDP Cost: 1 Ranks: 1 Progression: 5 Requires: Fatesinger's Repertoire, Character Level 23
Fatesinger Glitter of Fame.png
Glitter of Fame: +1 to all ability scores and saves
EDP Cost: 1 Ranks: 1 Progression: 10 Requires: Intoxicating Presence, Character Level 26
Question icon.png
Hear my Voice Friend: Greatest Shout, Great Shout, Shout, and Echoes of Discord spells now target allies inside their cones and heal them for 20% of the damage potential of the spell.
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Third core, Level 32

Tier One[edit]

Fatesinger Music of the Spider Queen.png
Music of the Spider Queen: You gain +3/6/10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and if you have Bardic Inspiration it now applies Neutralize Poison. Mesmerized Vermin are not susceptible to suggestion.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Jack of all trades.png
Jack of all trades: +1/2/3 bonus to all Skills. Rank 3: If you have the Inspire Bardic Ability it now also grants +3 Skills to those you inspire.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Fatesinger epic strike.png
Epic Strike: Multiselector:
  • Fatesinger epic strike.png Strike a Chord (Epic Strike): SLA: Cost: 2 Spell Points, Blasts a single target with a random note of music for 1d6+1 Sonic damage per character level scaling with Spell Power. You gain a stack of Chords of Fate which 30 seconds, stacks 3 times. Cooldown: 2 seconds.
  • Fatesinger epic strike.png The Sword Sings: Melee Attack: 3[W] +2 Critical Threat Range, Your weapon swings with the power of song, causing an additional 2d10 Sonic damage per character level that scales 200% with Melee Power. You gain a stack of Chords of Fate which lasts 30 seconds, stacks 3 times. Critical hits cause the target to be Stunned for 2 seconds, no save. Cooldown: 4 seconds
  • Fatesinger epic strike.png The Pluck of a String: Ranged Attack: 3[W] +2 Critical Threat Range. Your ranged weapon sings through the air causing 2d10 Sonic Damage per character level that scales with 200% Ranged power. You gain a stack of Chords of Fate which lasts 30 seconds, stacks 3 times. Critical Hits cause the target to be stunned for 2 seconds, no save. Cooldown: 5 seconds.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Fatesinger Harmonic Resonance.png
Harmonic Resonance: Your Epic Strikes in this tree and all of your attacks and offensive spells have a 20% chance to build up a stacking Harmonic Resonance in your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. The effect may stack up to 3 times and lasts up to 20 seconds.
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
Tune of the Weave.png
Tune of the Weave: You gain 2/4/6 Magical Resistance Rating & 10/20/30 Spell Points.
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements

Tier Two[edit]

  • Requires 5 points spent in this tree.
The Rhythm to Reign.png
The Rhythm to Reign: You generate 15/25/35% less threat from all sources. In addition, you gain +5/10/15 Positive Spell Power.
EDP Cost: 1 Ranks: 3 Progression: 5 No requirements
Mantle of Sound and Fury.png
Mantle of Sound and Fury: Fate Singer Destiny Mantle: All your attacks and spells have a chance to cause a swirl of music notes to surround you causing 1d6 Sonic damage per level to all nearby foes. Scales with the highest of Sonic Spell Power or 200% Melee Power or Ranged Power. This will not damage Fascinated targets. When this occurs you gain 6 per character level temporary Hit Points for 10 seconds. Can only occur once every 10 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 No requirements
Discord.png
Multiselector: Discord: Multiselector:
  • Discord.png Echoes of Discord: Spell: Consumes all Chords of Fate. Creates a blast of music on the target that strikes nearby enemies for 1d6+1 Sonic damage per Character Level, scales with 100% with Sonic Spell Power. Each Chords of Fate you have increases the damage by 100%. This attempts to stun the target for 1 second per Chords of Fate. Fortitude Save of DC:20 + STR/DEX/INT/CHA + Evocation Bonuses. Releasing 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
  • Discord.png Blade of Discord: Melee Cleave Attack: +3[W], +2 to Critical Threat Range. Consumes all Chords of Fate. You cleave your foes with the power of discord. Stuns for 1 second for each Chords of Fate consumed unless they make a Fortitude Save vs (DC 20 + Highest of STR/DEX/INT/CHA Mod + Stunning Bonuses). Releasing 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
  • Discord.png Arrow of Discord: Ranged Attack: +3[W], +2 Critical Threat Range. Consumes all Chords of Fate. Discord erupts from the first enemy struck, applying a Stun for 1 second per Chords of Fate consumed unless the enemies make a Fortitude Save vs (DC 20 + Highest of DEX/WIS/INT/CHA Mod + Stunning Bonuses). Consuming 3 Chords of Fate restores 10 Spell Points. Cooldown: 15 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 Requires: Epic Strike
Fatesinger Grandeur.png
Grandeur: Your friendly spells now apply a lingering buff that grants +3 Armor Class and Physical Resistance Rating. Stacks twice for 10 seconds.
EDP Cost: 2 Ranks: 1 Progression: 5 No requirements
Master the Acoustics.png
Master the Acoustics: 5/10/15 Sonic Spell Power. Rank 3: When using the Sonic Blast or Reverberate spells the damage is increased by 50%.
EDP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

  • Requires 10 points spent in this tree and character level 24.
A Little Bit of Music.png
A Little Bit of Music: Grants Bardic Inspiration if you don't already have it. Passive: +3 Bard Songs & +1 Spell Penetration.
EDP Cost: 2 Ranks: 1 Progression: 10 No requirements
Fatesinger Reign.png
Reign: Your Vorpal Strikes cause 7/9/11d20 Electric and Sonic damage. Scales with Melee and Ranged Power by 300%. Passive: Gain +1/2/3 to Hit.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
The Magic of Music.png
The Magic of Music: Multiselector:
  • The Magic of Music.png +1/2/3 Enchantment DCs
  • The Magic of Music.png +1/2/3 Illusion DCs
  • The Magic of Music.png +1/2/3 Abjuration DCs
  • The Magic of Music.png +1/2/3 Evocation DCs
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
The Sonata to Serve.png
The Sonata to Serve: +1/2/3 Spell Penetration and 3/6/9% Fortification Bypass. Rank 3: If you are actively using the Mantle of Sound & Fury you are now immune to Arcane Spell Failure.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements
Fatesinger Masquerade.png
Masquerade: You have a 3/6/10% reduction in the cost of your spells.
EDP Cost: 1 Ranks: 3 Progression: 10 No requirements

Tier Four[edit]

  • Requires 20 points spent in this tree and character level 26
Great Ballads of War.png
Great Ballads of War: You gain +1/2/3 to hit and damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
EDP Cost: 1 Ranks: 3 Progression: 20 No requirements
Fatesinger Majesty.png
Majesty: You are immune to Charisma stat damage. When you play any Bardic Song while using the Mantle of Sound and Fury, you heal yourself and nearby applies for 1d2 Hit Points per Character Level and apply the Restoration spell. Scales with Spell Power.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Fatesinger Arcane Hymn.png
Resonance of Fate: Multiselector:
  • Fatesinger Arcane Hymn.png Arcane Resonance: +1 to Intelligence, Wisdom and Charisma. When using the Mantle of Sound & Fury gain +10 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.
  • Fatesinger Divine Hymn.png Divine Resonance: +1 to Strength, Charisma and Wisdom. When using the Mantle of Sound & Fury gain +1 to hit damage, and to confirm critical hits, +5 Physical Resistance Rating, and +15 Positive and Negative Spell Power.
  • Fatesinger Martial Hymn.png Martial Resonance: +1 to Strength, Dexterity and Constitution. When using the Mantle of Sound & Fury gain +5 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power
  • Fatesinger Primal Hymn.png Primal Resonance: +1 to Strength, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell Resistance, +10 Healing Amplification, and an additional +3 Strength while Raging.
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Fatesinger Greater Shout.png
Shout it out: Multiselector:
  • Fatesinger Greater Shout.png Greatest Shout SLA : Cooldown of 6 seconds. Costs 6 Spell Points. You may cast the spell Greater Shout as a Spell-like ability with an increased DC. Emits an ear-splitting yell that deals 1d6+3 Sonic damage per caster level (up to caster level 20) and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun, DC:20 + Highest of Stat Mod + Evocation. (Considered spell level 6 (U53))
  • Very Very Vocal.png Very Very Vocal: When you cast Shout, Great Shout or Horn of Thunder the damage is doubled. Your Discord abilities stun for an additional 3 seconds when used with 3 Chords of Fate
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements
Fatesinger Metamagics Attunement.png
​Metamagics Attunement: Gain one of the following MEtamagic Feat effects with no additional spell cost:
  • Icon Fatesinger Enlarge.png Enlarge
  • Icon Fatesinger Extend.png Extend
  • Icon Fatesinger Eschew.png Eschew
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements

Tier Five[edit]

  • Requires 30 points spent in this tree and character level 30
Ballad of the ages.png
Ballad of the ages: You benefit from the True Seeing spell and gain +2 to damage with all weapons. If you have Bardic Ballad it adds Inspired Transcendence to that effect. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Mastering the Strings.png
Mastering the Strings: +1/2/3 Spell DCs
EDP Cost: 1 Ranks: 3 Progression: 30 No requirements
Fatesinger Bladesong.png
Blade Song: +1 multiplier on 19-20 critical hits when using any hand held weapon. This excludes punch weapons and animal forms.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Fatesinger Turn the Tide.png
Turn the Tide: Epic Moment. The trumpets call the rally! For 20 seconds you and your party gain full attack bonus, +10% to weapon damage, +10% uncapped Dodge, +100 Universal Spell Power and -25% to spell costs. 5 minute cooldown.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements
Cut the Strings.png
Cut the Strings: SLA. Strike a note to reveal the chords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Stat Mod + Enchantment) pulled by the strings of fate for 10 seconds. In Addition for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance but will take an additional 100 Sonic damage that scales with Spell Power when attacked by you in melee for the duration of the effect. Cooldown: 60 seconds.
EDP Cost: 1 Ranks: 1 Progression: 30 No requirements