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Fatesinger
ARCANE | ![]() Draconic Incarnation |
![]() Fatesinger |
![]() Magus of the Eclipse |
![]() Machro- technic |
DIVINE | ![]() Divine Crusader |
![]() Exalted Angel |
![]() Unyielding Sentinel |
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MARTIAL | ![]() Grandmaster of Flowers |
![]() Legendary Dreadnought |
![]() Shadow- dancer |
PRIMAL | ![]() Fury of the Wild |
![]() Primal Avatar |
![]() Shiradi Champion |
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Fatesinger[edit]
Description[edit]
A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.
This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.
Core Abilities[edit]
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Fatesinger's Repertoire: You gain the Magical Training feat. Each core of this tree grants +25 Spell Points, +5 Positive and Sonic Spell Power, +5 Universal Spell Power, +5 Melee Power, +4 Ranged Power. Each core also grants a +1 Epic Bonus to all spell DCs.
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EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: none | |
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Intoxicating Presence: Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
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EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fatesinger's Repertoire, Character Level 23 | |
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Glitter of Fame: +1 to all ability scores and saves
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EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Intoxicating Presence, Character Level 26 | |
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Hear my Voice Friend: Greatest Shout, Greater Shout, Shout, and Echoes of Discord spells now target allies inside their cones and heal them for 10% of the damage potential of the spell.
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One[edit]
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Music of the Spider Queen: You gain +3/6/10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and if you have Bardic Inspiration it now applies Neutralize Poison. Mesmerized Vermin are not susceptible to suggestion.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Jack of all trades: +1/2/3 bonus to all Skills. Rank 3: If you have the Inspire Competence Bardic Ability it now also grants +3 Skills to those you inspire.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
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Epic Strike: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
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Harmonic Resonance: Your Epic Strikes in this tree and all of your attacks and offensive spells have a 20% chance to build up a stacking Harmonic Resonance in your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. The effect may stack up to 3 times and lasts up to 20 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
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Tune of the Weave: You gain 2/4/6 Magical Resistance Rating & 10/20/30 Spell Points.
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EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements |
Tier Two[edit]
- Requires 5 points spent in this tree.
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The Rhythm to Reign: You generate 15/25/35% less threat from all sources. In addition, you gain +5/10/15 Positive Spell Power.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Mantle of Sound and Fury: Fate Singer Destiny Mantle: All your attacks and spells have a chance to cause a swirl of music notes to surround you causing 1d6+6 Sonic damage per level to all nearby foes. Scales with the highest of Sonic Spell Power or 200% Melee Power or Ranged Power. This will not damage Fascinated targets. When this occurs you gain 6 per character level temporary Hit Points for 10 seconds. Can only occur once every 10 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Multiselector: Discord: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Epic Strike | |
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Grandeur: Your friendly spells now apply a lingering buff that grants +3 Armor Class and Physical Resistance Rating. Stacks twice for 10 seconds.
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EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
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Master the Acoustics: 5/10/15 Sonic Spell Power. Rank 3: When using the Sonic Blast or Reverberate spells the damage is increased by 50%.
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EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
- Requires 10 points spent in this tree and character level 23.
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A Little Bit of Music: Grants Bardic Inspiration if you don't already have it. Passive: +3 Bard Songs & +1 Spell Penetration.
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EDP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements | |
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Reign: Your Vorpal Strikes cause 7/9/11d20 Electric and Sonic damage. Scales with Spell Power. Passive: Gain +1/2/3 to Hit.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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The Sonata to Serve: +1/2/3 Spell Penetration and 3/6/9% Fortification Bypass. Rank 3: If you are actively using the Mantle of Sound & Fury you are now immune to Arcane Spell Failure.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Masquerade: You have a 3/6/10% reduction in the cost of your spells.
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EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements |
Tier Four[edit]
- Requires 20 points spent in this tree and character level 26
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Great Ballads of War: You gain +1/2/3 to hit and damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
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EDP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
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Majesty: You are immune to Charisma stat damage. When you play any Bardic Song while using the Mantle of Sound & Fury, you heal yourself and nearby allies for 1d2 Hit Points per Character Level and apply the Restoration spell. Scales with Spell Power.
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Resonance of Fate: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Shout it out: Multiselector:
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EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
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Metamagics Attunement: Gain one of the following Metamagic Feat effects with no additional spell cost:
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EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
- Requires 30 points spent in this tree and character level 30
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Ballad of the ages: You benefit from the True Seeing spell and gain +2 to damage with all weapons. If you have Bardic Ballad it adds Inspired Transcendence to that effect. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Mastering the Strings: +1/2/3 Spell DCs
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EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
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Blade Song: +1 multiplier on 19-20 critical hits when using any hand held weapon. This excludes punch weapons and animal forms.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Turn the Tide: Epic Moment. The trumpets call the rally! For 20 seconds you and your party gain full attack bonus, +10% to weapon damage, +10% uncapped Dodge, +100 Universal Spell Power and -25% to spell costs. 5 minute cooldown.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
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Cut the Strings: SLA. Strike a note to reveal the chords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Stat Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance, but will take an additional 100 Sonic damage that scales with Spell Power when attacked by you in melee for the duration of the effect. Cooldown: 60 seconds.
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EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |