Year of the Dragon: Through 30th October, claim your free Prismatic Dragon Outfit cosmetic set! Speak to Xatheral in the Hall of Heroes. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Fatesinger
Fatesinger[edit]
Description[edit]
A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.
This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.
Core Abilities[edit]
Fate's Repertoire: You gain the Magical Training feat. Each core of this tree grants the following:
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: none | |
Intoxicating Presence: Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fatesinger's Repertoire, Character Level 23 | |
Glitter of Fame: +1 to all ability scores and saves
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Intoxicating Presence, Character Level 26 | |
Hear my Voice Friend: Greatest Shout, Greater Shout, Shout, and Echoes of Discord spells now target allies inside their areas of effect and heal them for 10% of the damage potential of the spell.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 20 | Requires: Third core, Level 32 |
Tier One[edit]
Music of the Spider Queen: You gain +3/6/10 Universal Spell Power. Rank 3: If you have Fascinate it now gains the power to mesmerize Vermin and if you have Bardic Inspiration it now applies Neutralize Poison. Mesmerized Vermin are not susceptible to suggestion.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Jack of all trades: +1/2/3 bonus to all Skills. Rank 3: If you have the Inspire Competence Bardic Ability it now also grants +3 Skills to those you inspire.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements | |
Epic Strike: Multiselector:
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
Harmonic Resonance: Your weapon attacks and offensive spells have a 20% chance to build up a stacking Harmonic Resonance on your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their Armor Class by 5. The effect may stack up to 3 times and lasts up to 20 seconds.
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 0 | No requirements | |
Tune of the Weave: You gain 2/4/6 Magical Resistance Rating & 10/20/30 Maximum Spell Points.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 0 | No requirements |
Tier Two[edit]
- Requires 5 points spent in this tree.
Pianissimo: You generate 15/25/35% less threat from all sources and +5/10/15 Positive Spell Power.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Mantle of Sound and Fury: Fate Singer Destiny Mantle: All your attacks and spells have a chance to cause a swirl of music notes to surround you causing 1d6+6 Sonic damage per Character Level to all nearby foes. Scales with the highest of Sonic Spell Power or 200% Melee or Ranged Power. This damage does not affect Fascinated targets. When this occurs you gain 6 Temporary Hit Points per Character Level for 10 seconds. Can only occur once every 10 seconds. Bug: The damage on this ability does not scale with Sonic Spell Power, only with the higher of melee or ranged power.
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Discord: Multiselector:
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 5 | Requires: Epic Strike | |
Grandeur: Your friendly spells now apply a lingering buff that grants +3 Armor Class and Physical Resistance Rating. Stacks twice for 10 seconds.
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
A Little Bit of Music: Grants Bardic Inspiration if you don't already have it. Passive: +3 Bard Songs & +1 Spell Penetration.
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Three[edit]
- Requires 10 points spent in this tree and character level 23.
Master the Acoustics: 5/10/15 Sonic Spell Power. Rank 3: The damage of the spells Sonic Blast & Reverberate are increased by 50%. The sonic damage of your Epic Strikes from this tree is Doubled.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
The Rhythm to Reign: +1/2/3 to Hit. On a Vorpal Strike, you unleash a thunderclap, dealing 7/9/11d20 Electric and Sonic damage. Scales with Spell Power.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
The Sonata to Serve: +1/2/3 Spell Penetration and 3/6/9% Fortification Bypass. Rank 3: If you are actively using the Mantle of Sound & Fury you are now immune to Arcane Spell Failure.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Masquerade: You have a 3/6/10% reduction in the cost of your spells.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements |
Tier Four[edit]
- Requires 20 points spent in this tree and character level 26
Great Ballads of War: You gain +1/2/3 to Attack and Damage. If you have the Bardic Ballad Feat this also applies to your Ballad's bonus to others.
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 20 | No requirements | |
Majesty: You are immune to Charisma stat damage. When you play any Bardic Song while using the Mantle of Sound & Fury, you heal yourself and nearby allies for 1d2 Hit Points per Character Level (scaling with Positive Spellpower) and apply the Restoration spell.
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Resonance of Fate: Multiselector:
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Shout it out: Multiselector:
| ||||
EDP Cost: 2 | Ranks: 1 | Progression: 20 | No requirements | |
Metamagics Attunement: Gain one of the following Metamagic Feat effects with no additional spell cost:
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 20 | No requirements |
Tier Five[edit]
- Requires 30 points spent in this tree and character level 30
Ballad of the ages: You benefit from the True Seeing spell and gain +2 to damage with all weapons. If you have Bardic Ballad it adds Inspired Transcendence to that effect. Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, and True Seeing.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Mastering the Strings: +1/2/3 Spell DCs
| ||||
EDP Cost: 1 | Ranks: 3 | Progression: 30 | No requirements | |
Blade Song: +1 Critical Damage Multiplier on a roll of 19-20 (unless you are in Animal Form or using Handwraps).
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Turn the Tide (Epic Moment): The trumpets call the rally! For 20 seconds you and your party gain full attack bonus, +10% to weapon damage, +10% uncapped Dodge, +100 Universal Spell Power and -25% to spell costs. 5 minute cooldown.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements | |
Cut the Strings: SLA. Strike a note to reveal the chords of fate so you might cut them. All monsters within a wide radius around you are forced to dance (Will vs DC:20 + Highest Stat Mod + Enchantment) pulled by the strings of fate for 10 seconds. In addition, for 10 seconds your character gains the ability to cut their strings with any weapon strike or spell at a rate of once per second, instantly killing them. Bosses if they fail their save do not dance, but will take an additional 100 Sonic damage that scales with Spell Power when attacked by you in melee for the duration of the effect. Cooldown: 60 seconds.
| ||||
EDP Cost: 1 | Ranks: 1 | Progression: 30 | No requirements |