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Fatesinger

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Fatesinger[edit]

Fatesinger tree

Description[edit]

A glorious weaver of fate, herald of ancestral legend and master of magical song, the Fatesinger's power at once empowers companions, and sends foes to their graves with a smile on their face.

This Arcane Epic Destiny gains song abilities and performs the legends of the ancients. By seeking the perfection of the song, the Fatesinger is able to boost allies' abilities like few others and completely confound, control, or even defeat enemies with a mix of magical artistry, powerful musicianship, and subtle misdirection. Being extremely versatile, the Fatesinger can also mimic many passive abilities from other destinies.

Requirements[edit]

At level 20, your Destiny may be to become a Fatesinger if you have at least one of:

Innate abilities[edit]

  • Granted automatically as you level up in the destiny.
  • This Epic Destiny grants you +10 Melee Power and +4 Ranged Power per Innate ability. (Total: 60 MP, 24 RP)
Fatesinger Fatesinger's Repertoire.png
Fatesinger's Repertoire: Passive: For every level of Fatesinger, you gain +2 Bard Songs, +25 Spell Points, +10 Universal Spell Power, 2 additional levels of your Bardic Inspiration, and

+10 Melee Power, and +4 Ranged Power. If you do not have Bardic Aria, you gain the feat Inspire Courage as an independent Song. Abilities that enhance your bard songs will also enhance that feat as if you were a bard. Abilities that trigger off of a Bardic Inspiration use will trigger when you use Inspire Courage.

For every subsequent level of Fatesinger, you gain 1 effective arcane caster level, for a total of 5.
EDP Cost: 0 Ranks: Automatic Progression: 0 No requirements
Fatesinger Glitter of Fame.png
Glitter of Fame: Passive: Gain +1 to all Attributes, +1 to all Saves
EDP Cost: 0 Ranks: Automatic Progression: 4 No requirements
Fatesinger Harmonic Resonance.png
Harmonic Resonance: Passive: Your attacks have a 10% chance per hit of building a stacking Harmonic Resonance in your enemies. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their AC by 2. The effect may stack up to 5 times and lasts up to 20 seconds.
EDP Cost: 0 Ranks: Automatic Progression: 8 No requirements
Fatesinger Intoxicating Presence.png
Intoxicating Presence: Passive: Enemies that strike you have a 5% chance of becoming Fascinated for 12 seconds, with no saving throw.
EDP Cost: 0 Ranks: Automatic Progression: 12 No requirements
Fatesinger Grandeur.png
Grandeur: Passive: Your friendly spellcasts leave a lingering buff that grants +3 AC and +3 PRR per stack up to 2 (for a total of +6 AC and +6 PRR), and your offensive spellcasts now have a chance to cause Harmonic Resonance in your foes. Harmonic Resonance: Each stack increases the creature's vulnerability to Sonic damage by 10% and reduces their AC by 2. The effect may stack up to 5 times and lasts up to 20 seconds.
EDP Cost: 0 Ranks: Automatic Progression: 16 No requirements
Fatesinger Majesty.png
Majesty: Passive: You no longer suffer from Arcane Spell Failure, are immune to Charisma Damage, and have +25 Universal Spell Power.
EDP Cost: 0 Ranks: Automatic Progression: 20 No requirements

Tier One[edit]

  • Abilities in this tier can be purchased after taking the Fatesinger destiny. All abilities below have 1 rank unless otherwise listed.
Harmonic Chord.png
First Harmonic Chord: Your Inspire Courage has an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power.

Passively, you benefit from an additional +[1/2/3] to hit, damage, saves versus Fear, and +[3/6/9] Universal Spell Power. 'Look to the prepared for Fortune's blessing.'

--Lin Dazzar, Envoy of the Twelve
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Fatesinger Siren's Song.png
Siren's Song: Mesmerize a single target. The target also takes 2 Constitution damage every [3/2/1] seconds. Duration: 12 seconds

'Look into my eyes. Trust in me, my pet, and let all the world melt away...'

--Selis
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Fatesinger Music of the Spider Queen.png
Music of the Spider Queen: Adds to your Fascinate: Your Fascinate gains the power to mesmerize Vermin. Mesmerized Vermin stop acting and behave like they have been fascinated. However, unlike truly fascinated creatures, they are not susceptible to suggestion.
EDP Cost: 1 Ranks: 1 Progression: 0 Requires: access to Fascinate song
Fatesinger Dirge.png
Dirge: Bard Song: Produce a haunting funeral march that affects nearby enemies. Affected enemies suffer from Dirge.

Dirge: For every two caster levels you have, this creature takes 10d[4/6/8] Negative damage and 10d[8/10/12] Sonic damage every 3 seconds (Fortitude save for half damage). In addition, enemies affected by Dirge may be slowed by 5% if they fail the Fortitude save. Duration: 18 seconds

'The Enemy falls to our wrath, and everywhere, their light is fading. But though our cause is just, it must also be remembered that our enemy fought for his own cause and believed in it as strongly as we did in ours. And so I have come to this quiet spot to light a candle in honor of his memory. Has Fate favored him this day, I should like to think that he would have done the same for me.'

--Elemar's Payer
EDP Cost: 1 Ranks: 3 Progression: 0 No requirements
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 0 No requirements

Tier Two[edit]

  • After 4 points are spent, abilities in this tier can be purchased.
Harmonic Chord.png
Second Harmonic Chord: Your Inspire Courage now grants an additional +[1/2/3] to all Skills.

Passively, you benefit from an additional +[1/2/3] to all Skills. 'Unleash the winds! Fly, my friends! Fly on to your deadly marks!'

--Gwynn Glowsing, Huntmaster of House Phiarlan
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: O Fortuna
Bound Fate.png
Bound Fate: Bardic Curse: Your target must make a Will save or be bound in place briefly. In addition, your target will become [6/10/12]% more vulnerable to magical damage, and also suffers -[5/10/15] Sepll Resistance and -[4/6/8] damage. Duration: 45 seconds

'The chains of Fate have you, demon, and you are too dumb to know you are already dead.'

--Larisong
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: O Fortuna
Fatesinger Reign.png
Reign: Spontaneous Song: You gain +[20/40/60] temporary hitpoints. For the duration of the buff, on a vorpal strike, you unleash a debilitating thunderclap for [7/9/11]d20 Sonic and [7/9/11]d20 Electrical damage. Vanquish your foes in battle with a song of glory.
EDP Cost: 1 Ranks: 3 Progression: 4 Requires: Allure
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 4 No requirements

Tier Three[edit]

  • After 8 points are spent, abilities in this tier can be purchased.
Harmonic Chord.png
Third Harmonic Chord: Your Inspire Greatness now grants an additional +[1/2/3] Physical Resistance Rating.

Passively, you benefit from an additional +[1/2/3] Physical Resistance Rating. 'Seductive, enchanting, tantalizing... these are the qualities that might describe my lessers...'

--Lolth, Demon Queen
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Fatesinger Grim Fate.png
Grim Fate: Adds to your Bound Fate: Your Bound Fate now inflicts affected creatures with an additional [6/10/12]% vulnerability to physical attacks. Grim Fate may take effect, even if Bound Fate does not.

Duration: 60 seconds 'Fate, one day, claims us all. Today, she visits you.'

--Larafeal Loommistriss, upon confronting Ihlazur
EDP Cost: 1 Ranks: 3 Progression: 8 Requires: Bound Fate
Fatesinger Arcane Hymn.png
Arcane Hymn: You sing a magical Hymn that resonates within the Arcane Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Arcane Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Arcane Resonance: +1 to Intelligence, Wisdom and Charisma, +20 Universal Spell Power, +2 Spell Penetration, +4 Use Magic Device, +10% to your Fire, Cold, Acid and Electric Absorption.
EDP Cost: 1 Ranks: 3 Progression: 8 No requirements
Fatesinger Aria.png
Aria: Passive: You sing your Bardic Inspiration as if you had [1/2/3] additional Bard levels.

Spontaneous Song: Generate [15/25/35]% less threat when you cast spells for the duration of this song. In addition, you gain +[20/40/40] Sonic Spell Power, and +[5/10/15] Force, Positive, and Negative Spell Power.

Your voice carries like a gale over the skein of Fate.
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 8 No requirements

Tier Four[edit]

  • After 12 points are spent, abilities in this tier can be purchased.
Harmonic Chord.png
Fourth Harmonic Chord: Your Inspire Heroics now grants an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws. Passively, you benefit from an additional +[1/2/3] Armor Class, +[1/2/3]% Dodge, and +[1/2/3] to all Saving throws.
EDP Cost: 1 Ranks: 3 Progression: 12 No requirements
Fatesinger Divine Hymn.png
Divine Hymn: You sing a magical Hymn that resonates within the Divine Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Divine Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Divine Resonance: +1 to Strength, Charisma and Wisdom, +1 maximum Spite Evil charges, +2 to hit damage, and to confirm critical hits, +10 Physical Resistance Rating, and +25 Positive and Negative Spell Power.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Fatesinger Martial Hymn.png
Martial Hymn: You sing a magical Hymn that resonates within the Martial Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Martial Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Martial Resonance: +1 to Strength, Dexterity and Wisdom, +2 Sneak Dice, +20 Maximum Hit Points, +10 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Fatesinger Primal Hymn.png
Primal Hymn: You sing a magical Hymn that resonates within the Primal Sphere. When you activate this ability, your target is surrounded by magical energies, bestowing Primal Resonance.

Each member of your party, including yourself, may only benefit from one Hymn at a time, regardless of source. Attempting to activate this ability on someone else will dispel the Hymn from your former target. If you attempt to activate a different Hymn on someone who is already benefitting from this Hymn, it will dispel this Hymn as it applies the new one. You may activate this ability on yourself.

Primal Resonance: +1 to Dexterity, Constitution and Wisdom, +25 Maximum Hit Points, +10 Spell resistance, +10 Healing Amplification, +10% Attack Speed with Throwing Weapons and Bows, and an additional +3 Strength while Raging.
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 12 No requirements

Tier Five[edit]

  • After 16 points are spent, abilities in this tier can be purchased.
Fatesinger the Fifth Chord.png
The Fifth Chord: Adds Inspire Transcendence to your Bardic Ballad.

Inspire Transcendence: +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and True Seeing. Passively, you benefit from an additional +1 to all Spell DCs, +1 to the DC of all Tactical Feats, +3 Spell Resistance and you are immune to Blindness and benefit from the True Seeing spell.

A verse from the Song of Heroes, whose powerful notes fill your limbs with vigor in battle.
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Fatesinger Metamagic Attunement.png
Metamagic Attunement I: Select a metamagic. ??? Missing description ???
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Fatesinger Masquerade.png
Masquerade: Passive: You have a 10% reduction on the costs of your spells. You also have the power to switch your Twist of Fate at a Rest Shrine.

Close your eyes. Roll a dream into a ball. Count to three and throw it over your shoulder. open your eyes, and let Destiny be undone!

--excerpt from 'Secret Recipes'
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Fatesinger Bladesong.png
Bladesong: Your Melee and Missile attacks deal an additional 2d6 Sonic damage on hit, scaling with Sonic Spell Power. +3% Competence Bonus to Melee Attack Speed. You have +1 Critical Multiplier on rolls of 19-20. A verse from the Song of Heroes, whose harmonious notes sweep away the strain of concentration.
EDP Cost: 1 Ranks: 1 Progression: 16 No requirements
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 16 No requirements

Tier Six[edit]

  • After 20 points are spent, abilities in this tier can be purchased.
Fatesinger Greater Shout.png
Greater Shout: You may cast the spell Greater Shout as a Spell-like ability. Emits an ear splitting yell that deals 1d3+3 Sonic damage per caster level and stuns targets in its path. A successful Fortitude save halves the damage and negates the stun.

Cooldown: 6 seconds

Cost: 6 spell points
EDP Cost: 1 Ranks: 1 Progression: 20 Requires: Bound Fate
Fatesinger Metamagic Attunement.png
Metamagic Attunement II: Select a metamagic ??? description missing ???
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Fatesinger Turn the Tide.png
Turn of the Tide: Spontaneous Song: Activate this ability to gain:

Full Base Attack Bonus +40% weapon damage DR 15/- +4 Charisma +3 to hit Your attacks from weapons deal an additional 5d10+75 Sonic damage and 5d10+75 Light damage per hit While under the effects of Turn of the Tide, you do not automatically fail Will save by rolling a natural 1. Cooldown: 3 minutes

'Shining like the sun, the Singer fell upon the horde. Fiery, his sword gleamed, cutting through their ranks. And when light had faded, and with the carnage all around, he quietly cleaned his blade, sat upon a lonely rock and wrote a poem of I know not what.'

--Recollections, Lormac Stoutarm
EDP Cost: 1 Ranks: 1 Progression: 20 No requirements
Str or Cha.gif
Strength / Charisma: (Passive) +1 Charisma/Strength
EDP Cost: 2 Ranks: 1 Progression: 20 No requirements