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Shadar-kai

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A lethal Rogue who has thrown off the Netherese yoke and draws on innate powers of the Shadowfell to hide and to kill.

Overview[edit]

  • Shadar-kai is available from the DDO Store for 1,295 DP, and the Shadowfell Conspiracy Complete Pack (Collector's Edition).
  • As all Iconic Heroes, Shadar-kai start at level 15 (1,050,000XP).
  • Shadar-kai first level is Rogue. Then, they can either take a predefined path, or customize their rogue levels, or reject training and leave the Ball and Chain Garret with enough experience to train to level 15.

Racial Traits[edit]

  • +2 Dexterity
  • -2 Charisma

Iconic past life feats[edit]

  • Passive: +1% Dodge per time this feat has been acquired up to 3%.
  • Toggle: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.

Deities[edit]

Further information: Deity feats

Feats[edit]

Racial feats[edit]

  • Shadar-kai Do Not receive a bonus feat at level 1 since they are Extraplanar, Outsiders from the Plane of Shadow.

Free Feat[edit]


Enhancements[edit]

Shadar-kai enhancements tree

Core abilities[edit]

Icon Enhancement Shadar-kai Grit.png
Shadar-kai Grit: You gain +1 to your Fortitude saves. In addition, when you are uncounscious and have stabilized, you get up ten seconds faster than normal.
AP Cost: 1 Ranks: 1 Progression: 0 No requirements
DexWisInt.png
Shadar-kai Dex/Int/Wis: Choose one:
  • DexterityColored.png +1 Dexterity
  • IntelligenceColored.png +1 Intelligence
  • WisdomColored.png +1 Wisdom
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Shadar-kai Grit
Icon Enhancement Shadow Phase.png
Shadow Phase: You become invisible and are able to move through monsters as if you were ethereal for six seconds. (Cooldown: 1 minute)
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Shadar-kai Dex/Int/Wis
Icon Enhancement Shadow Jaunt.png
Shadow Jaunt: You become invisible and charge forward. During the jaunt, you are able to move through monsters as if you were ethereal. These effects last for six seconds. (Cooldown: 1 minute)
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Shadow Phase
Icon Enhancement Empowered Jaunt.png
Empowered Jaunt: The cooldown of your Shadow Jaunt and Shadow Phase abilities is reduced to 30 seconds. In addition, when you use either ability, nearby allies become partially incorporeal for six seconds.
AP Cost: 2 Ranks: 1 Progression: 0 Requires: Shadow Jaunt

Tier One[edit]

Requires Shadar-kai Grit

Icon Enhancement Spiked Chain Attack.png
Spiked Chain Attack: Perform an AOE melee attack for 1d6+4 damage plus 1d6 additional damage per level to all nearby enemies. Targets can attempt a reflex save for half damage. DC: Character Level + Dexterity Modifier + Trip DC Bonus. Scales with 200% Melee Power. (Cooldown: 20 seconds )
Note: Actual formula appears to be 15 + Character Level + Dexterity Modifier.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Enhancement Keen Senses.png
Keen Senses: +1/+2/+3 Listen, Search, and Spot
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Bold.png
Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Student of Pain.png
Student of Pain: When you take damage, you have a 5%/10%/15% chance to gain a +10 bonus to AC for 12 seconds.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Enhancement Stealthy.png
Stealthy: +1/+2/+3 Hide and Move Silently. Tier 3: Throw attacks you perform while sneaking deal +1[W] damage.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Enhancement Vicious Chain.png
Vicious Chain: Your Spiked Chain Attack now has a 33% chance to cause enemies to bleed, taking 1d6 damage every 2 seconds for 15 seconds. Some enemies are immune to bleeding. Bleeding scales with 200% Melee Power.
AP Cost: 1 Ranks: 1 Progression: 5 Requires: Spiked Chain Attack
Icon Enhancement Improved Dodge.png
Improved Dodge: +1%/+2%/+3% Dodge when wearing light or no armor.
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Dodge
Icon Enhancement Ghostly Essence.png
Ghostly Essence: When you are below 50% hit points and get hit by an attack, you gain 25% incorporeality for 6/12/18 seconds. This can occur once every two minutes.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Guile.png
Guile: +1 Sneak Attack die.
AP Cost: 1 Ranks: 1 Progression: 5 No requirements
Icon Enhancement Shadow Smoke.png
Shadow Smoke: Use an Action Boost charge. All nearby allies gain +5/+10/+15 to Hide and Move Silently for twenty seconds. (Cooldown: 30 seconds)
AP Cost: 1 Ranks: 3 Progression: 5 Requires: Stealthy

Tier Three[edit]

Requires 10 APs spent in tree

Icon Enhancement Slashing Chain.png
Slashing Chain: Your Spiked Chain Attack now does an additional 1d10+10 slashing damage to all nearby enemies it hits. Scales with 200% Melee Power.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Vicious Chain
Icon Enhancement Forceful Chain.png
Forceful Chain: Your Spiked Chain Attack now has a chance to knock enemies down.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Slashing Chain
Icon Enhancement Improved Ghostly Essence.png
Improved Ghostly Essence: When your Ghostly Essence triggers, all nearby allies becomes partially incorporeal for 6/12/18 seconds.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Ghostly Essence
Icon Enhancement Guile.png
Guile: +1 Sneak Attack die.
AP Cost: 1 Ranks: 1 Progression: 10 Requires: Guile

Tier Four[edit]

Requires 15 APs spent in tree

Icon Enhancement Whirling Chain.png
Whirling Chain: Perform a 20 seconds long chain attack that deals constant damage to foes in the area around you.
+10 Physical Resistance Rating during attack.
Every 4 to 5 seconds that you continue to whirl your chain, you deal an extra burst of damage to those in the area.
The amount of this extra damage increases over time up to 10d10 + 60 damage.
Damage scales with 200% melee Power
If you move while using Whirling Chain, the attack will be interrupted. (Cooldown: 3 minutes)
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Slashing Chain
Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty.
AP Cost: 1 Ranks: 3 Progression: 15 No requirements
Icon Enhancement Winter Favored.png
Winter Favored: Toggle: Your sneak attacks deal 1d6 extra Cold damage, and you gain 5 Cold resistance. Scales with Melee Power.
AP Cost: 2 Ranks: 1 Progression: 15 No requirements
Icon Enhancement Gloom Stalker.png
Gloom Stalker: While sneaking, your melee weapons gain the ability to envelop their targets in darkness, making them briefly vulnerable to sneak attacks. Your weapons also have a chance to blind their targets for a short time.
AP Cost: 2 Ranks: 1 Progression: 15 No requirements


Starter equipment[edit]

Upon reaching level 15, you receive a container item called Shadar-Kai Equipment. Double click in your inventory to open it and receive the following Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire, minimum level 15, and Race Absolutely Required: Shadar-Kai items:

(Total Ability Modifiers = Str +4, Dex +6, Con +6)
Item Race Type Enhancements
Bolstered Bandolier
Bolstered Bandolier.png
Shadar-kai Belt
Silent Steps
Silent Steps.png
Shadar-kai Boots
Grim Greaves
Grim Greaves.png
Shadar-kai Bracers
Covert Cape
Covert Cape.png
Shadar-kai Cloak
Reward
Reward.png
Shadar-kai Dagger
Risk
Risk.png
Shadar-kai Dagger
  • +3 Enhancement BonusIcon tooltip.png+3 Enhancement Bonus: +3 enhancement bonus to attack and damage rolls.
  • ViciousIcon tooltip.pngVicious: On Hit: 2 to 12 Bane Damage to your target and 1 to 3 Bane Damage to yourself. (Bane damage cannot be resisted.)
  • Heartseeker IIIIcon tooltip.pngHeartseeker III: On Critical Hit: 7 to 42 Piercing damage from weapons with a x2 Critical Multiplier, 7 to 56 damage from weapons with a x3 Critical Multiplier, and 7 to 70 damage from weapons with a x4 or Greater Multiplier.
  • Risk and RewardIcon tooltip.pngRisk and Reward: While both items from this set are equipped, your melee attacks deal an additional +0.5[W] damage dice. Your attacks also gain a 5% Chance on Hit to Bluff your target for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.)
Sly Gloves
Sly Gloves.png
Shadar-kai Gloves
Shadow Sight
Shadow Sight.png
Shadar-kai Goggles
Covert Cowl
Covert Cowl.png
Shadar-kai Helm
Shadar-kai Armor
Shadar-kai Armor.png
Shadar-kai Leather
Subtle Amulet
Subtle Amulet.png
Shadar-kai Necklace
Reinforced Ring
Reinforced Ring.png
Shadar-kai Ring
Ring of the Runaway
Ring of the Runaway.png
Shadar-kai Ring
Shard of the Shadowfell
Shard of the Shadowfell.png
Shadar-kai Trinket
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