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Fathom the Depths
Fathom the Depths is the 1st quest in The Red Fens story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock Into the Deep. |
Fathom the Depths • The Claw of Vulkoor • The Last Stand • Into the Deep |
Long ago the giants trapped an invader from another plane inside these crumbling ruins.
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Fathom the Depths | |
Heroic level: | 9 |
Epic level: | 21 |
Duration: | Long |
Heroic XP: | ♣2,385Solo/Casual ♦4,204Normal ♥4,432Hard ♠4,660Elite |
Epic XP: | ♣11,477Solo/Casual ♦19,779Normal ♥20,428Hard ♠21,078Elite |
Takes place in: | Ancient Ziggurat |
Bestowed by: | Craneclaw |
NPC contact: | Craneclaw |
Quest acquired in: | The Red Fens |
Patron: | House Kundarak |
Base favor: | 5 |
Purchase: | The Red Fens or VIP |
Extreme Challenge: | No |
Overview
The Sahuagin have enslaved the local Drow to dig up a powerful magic artifact from the ziggurat in the swamp. Enter the ziggurat, free the slaves, and attempt to retrieve the artifact.
Spoiler Warning: Spoiler material below this point!
Objectives
- Speak with Foxpaw
- Lower the magical barriers and flood the area
- Defeat Slomnuc
- (Optional) Free the Raveneye captives before lowering the barriers (7 total) — Bonus (20%): Heroic( ♣477 ♦841 ♥886 ♠932 ) Epic( ♣2,295 ♦3,956 ♥4,086 ♠4,216 )
- (Optional) Slay the Treasure Guardian — Bonus (50%): Heroic( ♣1,193 ♦2,102 ♥2,216 ♠2,330 ) Epic( ♣5,739 ♦9,890 ♥10,214 ♠10,539 )
Known Traps
- Sonic (traps are not present until the you flip the barrier lever to flood the area)
Tips and Misc
- To get to the quest entrance:
- Approaching from the east, head north of quest entrance on your map. You will see a ziggurat (the entry is at the top of that). Running north from that is a fence line (that you cannot cross), and just east of where that fence meets the base of the ziggurat is the start of a steep fenced path that winds clockwise up to the quest entrance.
- There is a rest and resurrection shrine at the top, where you enter the quest.
- Underwater Action items are recommended. But you can get through with -8.5 swimming without any water breathing items or spells.
- If you want a breakables bonus, try to break breakables before you flip the lever; after, many will be underwater and unbreakable. There are at least 36 before the lever.
- There are seven captives to rescue.
- After the barrier is lowered, a waterfall appears at the top of the ladder. The Dungeon Master will tell you it is "impossible" to go against the current, but with Underwater Action and a modified swim score as low as 10, it is indeed possible. Doing so is hardly necessary – the path 'forward' from the lever loops back around – but backtracking to the most recent small chest allows you to bypass several sonic traps.
- Underwater sonic traps are marked with glowing white spiral drawings on the walls; swim below those to avoid the traps. Be cautious of your party members – some of the traps are oriented to hit everyone behind the person who triggers them, so being careless (or following too closely behind someone who is careless) can get you hit.
- There is a collectable in the waterfall-nook south of the second rest shrine – the first room where you meet water elementals. It is prohibitively difficult to reach the nook directly unless your Jump exceeds 34; instead, proceed to the next room, defeat the second group of elementals, then turn around. Facing back the way you came, there is debris on the right-hand side; jump on that, then jump across to the other side. You should be able to obtain the collectable without nearly as much difficulty.
- Note: There is a gate that raises in the hallway leading to the end fight when the boss spawns. It will not lower again, even when the quest finishes, so make sure to get everyone into the room before starting the fight.
- Generous XP for finishing the optional treasure guardian.
- The optional treasure guardian is a Gelatinous Cube with a chest inside of it, and you want the key inside that chest.
- You cannot damage the guardian until all of the runes at the bottom of the cavern are turned off by running over them. Do it quickly because before long air jets will be blowing throughout the caverns (above and below) that will blow you into the jello monster and several nasty traps at the bottom.
- Once you've turned off all the runes, one tactic to run to the center to finish the fight to avoid the air jets blowing you into the traps and the guardian.
- Open the chest it drops, grab the key, open the treasure cage, loot the chest.
Bonus XP
- Aggression bonus: 27 or more monsters killed +10% Bonus.( ♣239 ♦420 ♥443 ♠466 )
- Onslaught bonus: 53 or more monsters killed +15% Bonus.( ♣358 ♦631 ♥665 ♠699 )
- Conquest bonus: 79 or more monsters killed +25% Bonus.( ♣596 ♦1,051 ♥1,108 ♠1,165 )
- Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣239 ♦420 ♥443 ♠466 )
- Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣716 ♦1,261 ♥1,330 ♠1,398 )
- Mischief bonus: 35 or more breakables smashed +8% Bonus.( ♣191 ♦336 ♥355 ♠373 )
- Vandal bonus: 46 or more breakables smashed +10% Bonus.( ♣239 ♦420 ♥443 ♠466 )
- Ransack bonus: 56 or more breakables smashed +15% Bonus.( ♣358 ♦631 ♥665 ♠699 )
- Notes: On heroic some reapers are needed for conquest.
Loot
- Chests: 5 (+1 on Epic)
- Small Chest in the room with the first Rest Shrine, accessible after the flood.
- Small Chest in a passage north-west of the first shrine room, accessible after the flood or with good jump.
- Locked Chest behind a secret door (the door located behind the underwater lever near the Sogshadow Moss Patch that gives water breathing).
- Chest after defeating Slomnuc
- Epic chest (on epic)
- The sahuagin's treasure chest (with three piles of gold around it)
- Collectables: 9
- Fungus Patch — on the wall after the first bend
- Fungus Patch — on the wall after the first gate
- Fungus Patch — on the wall above the path after the third gate
- Colossal Clam — on a pillar, can only be reached after flooding
- Colossal Clam — at the first bend after flooding
- Adventurer's Pack — in the room behind the secret door
- Mushroom — behind a jumpable stone wall near the second shrine
- Colossal Clam — short after second shrine
- Colossal Clam — in the boss room
- Fungus Patch — on the wall after the first bend
NPC end rewards
Randomly generated loot, ML lower than usual and Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire, a Mystical Bottle and items from the list:
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Shaman's Beads (edit) | Necklace |
|
7 | Bound to Account on Acquire![]() |
Fathom the Depths, End reward |
|
Siren's Charm (edit) | Necklace |
|
7 | Bound to Account on Acquire![]() |
Fathom the Depths, End reward |
|
Boots of the Mire (edit) | Boots |
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7 | Bound to Account on Acquire![]() |
Fathom the Depths, End reward |
Based on [[Category:Fathom the Depths reward items]] ( t • e • h )
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Dampened Robe of Dissonance (edit) | Clothing |
|
7 | Bound to Character on Acquire![]() |
Fathom the Depths, End Chest |
Based on [[Category:Fathom the Depths loot]] ( t • e • h )
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Bound Water Elemental ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦22Epic Normal ●♥26Epic Hard ●♠31Epic Elite | Elemental | Water Elemental |
Deep Water Channeler ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Monstrous Humanoid | Sahuagin |
Deep Water Mage ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Monstrous Humanoid | Sahuagin |
Deep Water Scout ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Monstrous Humanoid | Sahuagin |
Deep Water Soldier ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Monstrous Humanoid | Sahuagin |
Drowned ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Undead | Zombie |
Jri Fal ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite ●♦23Epic Normal ●♥32Epic Hard ●♠48Epic Elite | Monstrous Humanoid | Sahuagin |
Kryzinian Cubespawn ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Ooze | Gelatinous Cube |
Mire Rat ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Animal | Rat |
Skeleton ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦22Epic Normal ●♥30Epic Hard ●♠45Epic Elite | Undead | Skeleton |
Slomnuc ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Elemental | Muckman |
Will-o'-Wisp ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦21Epic Normal ●♥25Epic Hard ●♠30Epic Elite | Aberration | Will o' Wisp |
Wyl Mr ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦24Epic Normal ●♥28Epic Hard ●♠34Epic Elite | Monstrous Humanoid | Sahuagin |