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Shifter
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Shifters are a basic Eberron race with notable Lycanthropic ancestry. They cannot transform entirely into animals, but can shift parts of their bodies to be animal-like for short periods of time. In DDO, this Shifting has similarities (and statistical connections to) Raging.
Depending on subrace selection, Shifters excel at Defense/Tanking or WIS-based casting.
Cost: 1,595 Also available as part of all Fables of the Feywild bundles.
Racial traits[edit]
- +2 Dexterity, -2 Intelligence
Autogranted feat:
- Dismiss Rage
- Shifter Traits: You are considered both a Humanoid and an Animal for the purpose of most spells and effects, such as the Magic Fang spell.
1st Level Racial Feat: Subrace Selector. (Like Aasimar, Shifters select their subrace at level 1, which grants them some specific bonuses and informs which selections they can make in their tree).
- Beasthide Shifter: Passive: +1 CON. Active: Activate this Shifter ability to shift your form, granting you a +4 Rage bonus to Armor Class and Constitution, a +2 Morale bonus to Fortitude saves, and a -2 penalty to Wisdom. When the form ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your form will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your form by using the Dismiss Rage feat. This shares charges with Barbarian's Rage feat, and anything that grants bonuses while Raging will grant bonuses with this. Shifting your form in this way prevents Spellcasting. Activing shift will turn off Monk form toggles(i.e. Fire/Air/Earth/Water stances), though you remain centered during the rage effect, and can not re-enter Monk forms until Shift ends or is Dismissed.
- Wildhunt Shifter: Passive: +1 WIS. Activate this Shifter ability to shift your form, granting you a +4 Rage bonus to Wisdom and Dexterity, a +2 Morale bonus to Will saves, and a -2 penalty to Strength. When the form ends, however, you will become fatigued. Your form will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your form by using the Dismiss Rage feat. This shares charges with Barbarian's Rage feat, and anything that grants bonuses while Raging will grant bonuses with this, with the exception of abilities that add Strength While Raging, such as Barbarian's Power Rage. Shifting your form in this way prevents Spellcasting. Activing shift will turn off Monk form toggles(i.e. Fire/Air/Earth/Water stances), though you remain centered during the rage effect, and can not re-enter Monk forms until Shift ends or is Dismissed.
Shifting is very similar to Barbarian Rage, and as such, it prevents the use of the Precision feat and some defensive stances (stalwart and sacred defender).
Deities[edit]
- Aureon (Quarterstaff): Follower of Aureon → Child of Faith → Aureon's Instruction
- Blood of Vol (Dagger): Follower of the Blood of Vol → Child of Faith → The Blood is The Life → Damage Reduction: Good
- Olladra (Sickle): Follower of Olladra → Child of Faith → Luck of Olladra → Beloved of Olladra → Damage Reduction: Cold Iron
- Onatar (Warhammer): Follower of Onatar → Child of Faith → Onatar's Forge → Beloved of Onatar → Damage Reduction: Cold Iron
- Silver Flame (Longbow): Follower of the Silver Flame → Child of Faith → Silver Flame Exorcism → Beloved of the Silver Flame → Damage Reduction: Silver
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of Faith → Unyielding Sovereignty → Beloved of the Sovereign Host → Damage Reduction: Cold Iron, Damage Reduction: Silver
Past life feats[edit]
Enhancements[edit]
Core abilities[edit]
Extra Shifting: +1 Rage uses per rest. (You expend Rage uses to activate your Shifting).
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AP Cost: 1 | Ranks: 1 | Progression: 0 | Requires: Character level 1 | |
Ability I: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 1 | Requires: Character level 4, Extra Shfting | |
Extra Shifting: +2 Rage uses per rest.
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AP Cost: 1 | Ranks: 1 | Progression: 3 | Requires: Character level 7, Ability I | |
Ability II: Choose between Constitution, Dexterity, Strength or Wisdom
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AP Cost: 2 | Ranks: 1 | Progression: 4 | Requires: Character level 11, Extra Shifting | |
Regenerating Shift: +You regenerate 1 Rage use every 90 seconds.
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AP Cost: 1 | Ranks: 1 | Progression: 6 | Requires: Character level 16, Ability II |
Tier One[edit]
Requires character level 1, 1 AP spent in tree
Brute Fighting: Select between:
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Hunt & Track: +[1/2/3] Spot, Listen and Intimidate
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Extend Shifting: Your Shifting and Barbarian rages last [25/50/75]% longer.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Hardy Shifting: +[1/2/3] Constitution while Shifting or Raging.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
Self-Reliant: +[1/2/3] to Will Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements
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Tier Two[edit]
Requires 5 APs spent in tree
Shifted Defenses: Choice determined by your subrace:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Natural Armor: +[2/4/6] Natural Armor
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
Howl: Choice determined by your subrace:
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AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements | |
Magic Fang: Increases the Enhancement Bonus of the target's natural weapon by 1, plus 1 per five caster levels. An item can have only one temporary item enhancement at a time. Only works on players, hirelings, or pets, and only if they are Animals, Vermin, Magical Beasts, Dragons, or Fey. Equipping a new weapon cancels the effect.
Cost: 8 HP Cooldown: 20 seconds | ||||
AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
Maul (spell): Melee Attack: Deals +20%Damage. Requires an equipped Melee weapon. Make an attack similar to the Druid spell Maul: This attack applies a bleeding effect that deals 1d4 slash damage every 2 seconds for 8 seconds. Striking the target successfully may also intimidate the target based on the player's intimidate skill.
Cost: 2 HP Cooldown: 12 seconds | ||||
AP Cost: 2 | Ranks: 1 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
Empowered by Nature: Choose an effect:
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
Augment Summoning: Grants the Augment Summoning feat: Your summoned creatures, charmed minions, pets, and hirelings have +4 to all ability scores, increased health, and increased fortification.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | No requirements | |
Stronger Howl: Choose between:
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Howl | |
Favored Enemy: Choose a Favored Enemy
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AP Cost: 2 | Ranks: 1 | Progression: 10 | No requirements |
Tier Four[edit]
Requires 15 APs spent in tree
Exceptional Shifting: Choose an effect based on your subrace:
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
True Hunter: You gain +2 to Saves vs. Enchantments and Illusions, Freedom of Movement, and +10 to Spot.
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AP Cost: 2 | Ranks: 1 | Progression: 15 | No requirements | |
Howl of Terror: You utter a terrifying howl, filling your foes with a paralyzing fear. Foes around you are paralyzed for 6 to 24 seconds. Will save (18 + Wis Mod + Enchantment bonuses) negates. This can be cast while Raging.
Cost: 45/40/30 SP Cooldown: 20/15/10 seconds | ||||
AP Cost: 1 | Ranks: 3 | Progression: 15 | No requirements |
PnP information[edit]
Shifters are often rather warlike and xenophobic, although this is not a rule. They typically live in packs, but loners are not unheard of. They tend to stay away from civilized areas and keep to themselves. They fiercely guard their territory and do not welcome outsiders. They run the gamut from kind-hearted to cruel and ruthless. Shifters usually are 'VERY' good at fighting. Shifters do not enjoy using weapons although if it is necessary they will. A Shifter's favored class is any; this is probably because they are better at attacking with anything they want, and another factor is that they have the "Change Shape" ability.
Physical Description[edit]
Shifters, also known as the weretouched, are a descendants of lycanthropy-cursed individuals. Shifters are known for their ability to act in a bestial or close to nature manner, doing such things as running on all fours, climbing trees, and fighting with bare claws or teeth. Their sense of smell is also heightened, when compared to humans; but they are suggested to have worse social manners, as a race, because they are used to living 'wild', outside of the villages most people settle in. In terms of genetic derivation, they are commonly thought to be the result of crossbreeding between humans and lycanthropes but have become a true-breeding race and in human form they are anywhere from 5'3" to 6'3". Their animal form will determine their build. I.E. A falcon will be slender and light, while a bear would be large and muscular. The color of their fur or feathers will also determine the color of their hair and skin color. Their eyes will start at blue when born but can turn purple, green, or yellow as they grow. They will remain the same in their animal form and when they get older they learn how to access their shifting abilities and transform into "more powerful races." Their lifespan is about 750 years and reach adult hood at age 50 unless they learn how to control their shifting.
Lands[edit]
Shifters survive in a wide range of habitats, and can be found in tundra, desert, forest,and cities, But most stick to the woods or mountains where their animal form is plentiful. Also where they live will determine possible animal form. Loners tend to roam where they will, not caring where they are so long as they are on the move. But once a Loner leaves the pack they are not always welcomed back. They are seen as having turned their backs on the pack and shunned.
Further information & references[edit]
Shifter is one of Eberron's races.