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Grand Theft Aureon

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Grand Theft Aureon is the 2nd quest in the Vecna Unleashed Part One story arcStory arcs are chains of quests that make up a story line.
Completing everything in a story arc often yields a nice reward.
.
These quests can be completed in any order.
Turn the Page • Grand Theft Aureon • Vecna Unleashed


The Tower of Aureon: home to an exclusive order of mages in the upper echelons of Sharn. The Inkwell of Aureon is hidden high up in the structure. Time to burst in and burglarize the magical ink before anyone knows you've been inside.

Requires access to adventure pack: Vecna Unleashed
Grand Theft Aureon
Heroic level: 18
Epic level: 34
(considered Legendary)
Duration: Long
Heroic XP:  ♣4,428Solo/Casual ♦7,660Normal ♥7,940Hard ♠8,220Elite
Epic XP:  ♣20,280Solo/Casual ♦34,599Normal ♥35,397Hard ♠36,195Elite
Takes place in: The Tower of Aureon
Bestowed by: Malfresia Galarya
NPC contact: Malfresia Galarya
Quest acquired in: Morgrave University - Upper Commons
Patron: Morgrave University
Base favor: 7
Purchase: Vecna Unleashed
Extreme Challenge: No
Loading screen

Overview

Use the air skiff to travel to the Tower of Aureon and obtain the Inkwell of Aureon.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Get into the tower
  • Rendezvous with the informant
  • Find the Inkwell of Aureon
  • Explore the Upper Level
  • Find out where to unlock the vent in the lounge
  • Destroy the Barrier
  • Unlock the vent in the Lounge
  • Go into the vent in the Lounge
  • Find the key to the vent in the Alchemy Lab
  • Unlock the vent in the Alchemy Lab
  • Defeat the Mages' experiments
  • Reach the top floor
  • Defeat the horde of Demons
  • Take the Inkwell
  • Escape the Tower
  • (Optional) Do not trigger any Alarms — Bonus (30%): Heroic( ♣1,328 ♦2,298 ♥2,382 ♠2,466 ) Legendary( ♣6,084 ♦10,380 ♥10,619 ♠10,859 )
  • (Optional) Solve the floor puzzle — Bonus (20%): Heroic( ♣886 ♦1,532 ♥1,588 ♠1,644 ) Legendary( ♣4,056 ♦6,920 ♥7,079 ♠7,239 )

What to Expect

  • Overlapping floors
  • Respawning enemies

Known Traps

  • Force beams in the hall towards the silver key. Lever to switch off at the end.
  • Force beams in the hall towards the second stair on the top floor. Eliminate enemies at end to disable.
  • Maze constructed from light beams, which damage on contact.

Tips and Misc

  • The Esoteric Order of Aureon, an exclusive club for rich wizards ("rich", naturally, being the key word), has gotten its hands on the Inkwell of Aureon, a unique magical artefact that might be able to erase the troublesome Codex's sentience for good. Of course, in classically unhelpful fashion, the Order has refused to lend the Inkwell to Morgrave. The solution: thievery.
  • Your contact, one Alfred Rourke, is in the courtyard. He warns you that the Order's tower has pretty tight security, and that a stealthy option might be advisable. (And, of course, it'll net you a bunch of optional XP.)
  • First, you need to get into the tower. You have three options here. You may be able to pick a locked grate (Lock DC), or convince NPC Gwendolyn Beckford to open the door with a couple of skill checks (Bluff DC 89 (epic elite) or Intimidate DC 89 (epic elite) followed by Haggle DC 89 (epic elite) or Diplomacy DC 89 (epic elite). Note, there is no penalty for failure of these checks.) Otherwise, you'll need to head round to a climbable bunch of ivy and take a vent into the tower storerooms.
    • The vent route is the slowest, and takes you through a couple of otherwise skippable fights, but there are a lot of breakables on the route.
  • You are now into the main tower! Take note of the following:
    • Each room contains security guards. If you fall or walk in, after a few seconds, one will go for a lever that triggers the alarms. The alarm will also trigger if you activate or attack a Watcher Construct in the rafters.
    • When the alarms go off, all doors lock for a few seconds, and guards begin to respawn from blue circles in the larger rooms.
    • Once you complete a room, you can bind to a nearby checkpoint. If you do so, and then fall into that room, you teleport back to the checkpoint and the guards are not alerted. Note that you can only have one checkpoint at a time, and they expire after five minutes. Certain checkpoints stop working if the alarm is triggered.
    • If you ever get stuck on the lower floor, go to the room marked "Front Elevator" and jump up the pillars.
  • To start with, you're going to want to head along northwest, to the room marked "Front Elevator", and hop into the grate. (To get to many mandatory areas in this quest, a moderate Jump skill is required - the necessary score is somewhere in the range 8-25. If you're unsure if your score is enough, pick up a Jump potion.) Send one person to jump, or run, through the force beams and pull the lever at the end to deactivate them.
    • A hidden door in this room contains a solution to an upcoming puzzle (4, 6, 2, 3, 8, 5, 7, 1) – don't bother with this, because this solution isn't unique and is nowhere near the quickest.
  • Now grab the silver key and head to the locked grate in the alchemy lab. There are two puzzles you'll need to solve here – a simple mirror puzzle, and a button puzzle. The button puzzle is the one referred to by the earlier note, but you can just hit all of the buttons once and it'll work just as well (just start at any of the buttons and follow the lines around.)
    • Remember – don't touch blue beams unless you like being Disintegrated!
    • The lever next to the button puzzle will reset all the buttons.
  • Pull the purple lever behind the blue beams in the centre and head to the Lounge, where you can now enter your third and final grate.
North East corner
North East corner
South East corner
South East corner
South West corner
South West corner
North West corner
North West corner
  • You now have three directions to go: North, South and East. South is locked to start with.
    • The east door takes you to the floor puzzle – four small tile puzzles, to be exact.
  • Head North to the lab and clear out the security forces and Cranium Rats. Then pull the lever and head south.
  • You can now head up to the tower's top floor. A nearby lever opens a secret door to allow latecomers to skip the earlier sections.
  • Head through another set of purple beams and fight off an ambush by Hidden Hand agents. (Apparently they just climbed in through a window, which would have saved a lot of bother.)
  • In the next room is a maze of red beams. Avoid touching the walls here, as they deal Force damage over time. Find your way to the central room and pull a lever to open the door at the other end.
    • A locked chest is in one of the corners of the room.
  • Before you can get your hands on the Inkwell, you must face one more challenge: a swarm of Dretches, Bearded Devils, and two red-named Vrocks. Afterwards, take the Dimension Door out of the tower and escape with the Inkwell of Aureon.

Bonus XP

  • Aggression bonus: 17 or more monsters killed +10% Bonus.( ♣443 ♦766 ♥794 ♠822 )
  • Onslaught bonus: 33 or more monsters killed +15% Bonus.( ♣664 ♦1,149 ♥1,191 ♠1,233 )
  • Conquest bonus: 49 or more monsters killed +25% Bonus.( ♣1,107 ♦1,915 ♥1,985 ♠2,055 )
  • Mischief bonus: 56 or more breakables smashed +8% Bonus.( ♣354 ♦613 ♥635 ♠658 )
  • Vandal bonus: 73 or more breakables smashed +10% Bonus.( ♣443 ♦766 ♥794 ♠822 )
  • Ransack bonus: 90 or more breakables smashed +15% Bonus.( ♣664 ♦1,149 ♥1,191 ♠1,233 )
Notes: Ransack requires passing through the storage room above the basement/kitchen.

External Links

Loot

  • Chests: 3
  • One for solving the floor puzzle
  • One locked within the maze
  • end chest

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Named Chest Drop

Last Edited Item Type Enhancements ML Bind Quests
Lightning Railworker's Boots
(edit)
Boots 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Morgrave Skeleton Key
(edit)
Trinket 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
University Defender's Cloak
(edit)
Cloak 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
  • Update 75.2
  • 3 months and 4 days
  • Nirrudn
Skymage's Shoes
(edit)
Boots 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
University Bulwark's Reinforced Shirt
(edit)
Light Armor 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Legendary Lightning Railworker's Boots
(edit)
Boots 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Legendary Morgrave Skeleton Key
(edit)
Trinket 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Legendary Skymage's Shoes
(edit)
Boots 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Legendary University Defender's Cloak
(edit)
Cloak 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest
Legendary University Bulwark's Reinforced Shirt
(edit)
Light Armor 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Grand Theft Aureon, End chest

Based on Grand Theft Aureon loot ( t • e • h )

This quest may also drop the following named augments:

 

 

Item Type Enchantments ML Bind Location
Ravil's Book of Recipes Colorless augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Ravil's Book of Legendary Recipes Colorless augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Guide to Animal Handling Yellow augments
  • +1 Enhancement bonus to Wild Empathy Charges
18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Legendary Guide to Animal Handling Yellow augments
  • +3 Enhancement bonus to Wild Empathy Charges
32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Art of Sabotage, Vol. 1 Yellow augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Art of Sabotage, Vol. 3 Yellow augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Moment to Moment Yellow augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Legendary Moment to Legendary Moment Yellow augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Art of Persuasion, Vol. 1 Yellow augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Art of Persuasion, Vol. 3 Yellow augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Book of Defense: Fortitude Blue augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Legendary Book of Defense: Fortitude Blue augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Book of Defense: Reflexes Blue augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Legendary Book of Defense: Reflexes Blue augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Book of Defense: Willpower Blue augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Legendary Book of Defense: Willpower Blue augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

How To Cast Fast Blue augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

How To Cast Faster Blue augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Encyclopedia of the Dead, Vol. 1 Red augments
  • Undead Bane 4Undead Bane 4: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 4d10 bane damage vs. Undead.
  • Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Encyclopedia of the Dead, Vol. 3 Red augments
  • Undead Bane 6Undead Bane 6: Those that have died must return, and this weapon is attuned specifically to lay them to rest. This weapon deals an additional 6d10 bane damage vs. Undead.
  • Ghost TouchGhost Touch: An incorporeal creature's 50% chance to avoid damage does not apply to attacks with ghost touch weapons.
32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

A History of Draconic Interference Red augments
  • Dragon Bane 4Dragon Bane 4: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 4d10 bane damage vs. Dragons.
18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

A Legendary History of Draconic Interference Red augments
  • Dragon Bane 6Dragon Bane 6: This weapon is attuned specifically to disrupt those with draconic blood, dealing an additional 6d10 bane damage vs. Dragons.
32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Bestiary of the Planes Red augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Legendary Bestiary of the Planes Red augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Finite Limits of Construction Red augments 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

The Infinite Limits of Construction Red augments 32 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire

Item:Esoteric Relic Weapon trades with Steps Obliss Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Vecna Unleashed, any end chest
Item:Legendary Esoteric Relic Weapon trades with Steps Obliss, Esoteric Table upgrades for Defiled items and Fire Over Morgrave loot Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Vecna Unleashed, any end chest

Monsters

Name ( picture ) CR Type Race
Aureon Experiment (red-named)( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Animal Rat
Aureon Experiment( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Animal Rat
Aureon Security Cannon( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Animated Object
Aureon Security Drone( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Animated Object
Aureon Shield Guardian( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Golem
Aureon Tower Guard( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Humanoid Human
Controlled Beaded Devil( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Evil Outsider Devil
Controlled Dretch( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Evil Outsider Demon
Decorative Weapons( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Animated Object
Hidden Hand Fighter( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Humanoid Human
Hidden Hand Skullguard( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Undead Skeleton
Hidden Hand Thief( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Humanoid Human
Summoned Vrock( view
 • edit )
 ♦21Normal ♥25Hard ♠31Elite ♦37Epic Normal ♥41Epic Hard ♠46Epic Elite Evil Outsider Demon
Watcher Construct (Animated Object)( view
 • edit )
 ♦18Normal ♥22Hard ♠28Elite ♦34Epic Normal ♥38Epic Hard ♠43Epic Elite Construct Animated Object