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Eladrin
Free | Premium | Iconic | ||||||||||
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![]() Dragonborn |
![]() Drow |
![]() Dwarf |
![]() Elf |
![]() Gnome |
![]() Halfling |
![]() Aasimar |
![]() Eladrin |
![]() Bladeforged |
![]() Chaosmancer |
![]() Deep Gnome |
![]() Morninglord |
![]() PDK |
![]() Half-Elf |
![]() Half-Orc |
![]() Human |
![]() Tiefling |
![]() Warforged ‡Free with unlock |
![]() Wood Elf |
![]() Shifter |
![]() Tabaxi |
![]() Razorclaw |
![]() Scoundrel |
![]() Scourge |
![]() Shadar-kai |
![]() Trailblazer |
Cost: 1,595 Also available as part of all Magic of Myth Drannor bundles, or free to VIP accounts.
Racial traits[edit]
- +2 Dexterity
- Immunity to sleep spells and effects
- +2 saving throw bonus against enchantment spells or effects
- Can toggle between four Seasonal Affinity feats every 12 seconds:
- Spring Affinity: You gain +1 Charisma.
- Summer Affinity: You gain +1 Strength.
- Autumn Affinity: You gain +1 Wisdom.
- Winter Affinity: You gain +1 Intelligence.
Deities[edit]
- Aureon (Quarterstaff): Follower of Aureon → Child of Faith → Aureon's Instruction
- Blood of Vol (Dagger): Follower of the Blood of Vol → Child of Faith → The Blood is The Life → Damage Reduction: Good
- Olladra (Sickle): Follower of Olladra → Child of Faith → Luck of Olladra → Beloved of Olladra → Damage Reduction: Cold Iron
- Onatar (Warhammer): Follower of Onatar → Child of Faith → Onatar's Forge → Beloved of Onatar → Damage Reduction: Cold Iron
- Silver Flame (Longbow): Follower of the Silver Flame → Child of Faith → Silver Flame Exorcism → Beloved of the Silver Flame → Damage Reduction: Silver
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of Faith → Unyielding Sovereignty → Beloved of the Sovereign Host → Damage Reduction: Cold Iron, Damage Reduction: Silver
Feats[edit]
Racial feats[edit]
Icon | Feat | Type | Description | Prerequisites |
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Autumn Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Autumn. You gain +1 Wisdom. | |
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Elven Keen Senses | Passive | Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks. | |
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Enchantment Save Bonus | Passive | Elves are naturally resistant to enchantments, receiving a +2 bonus on saves against enchantments. | |
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Immunity to Sleep | Passive | Elves are naturally immune to magical sleep effects. | |
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Spring Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Spring. You gain +1 Charisma. | |
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Summer Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Summer. You gain +1 Strength. | |
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Winter Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Winter. You gain +1 Intelligence. |
Racial past life feats[edit]
Enhancements[edit]
Core abilities[edit]
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Elven Accuracy: You gain a +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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Eladrin Ability: Choose between +1 Dexterity, Intelligence or Charisma
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AP Cost: 2 | Level: 2 | Progression: 1 | Requires: Elven Accuracy | |
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Elven Accuracy: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 4 | Progression: 3 | Requires: Eladrin Ability | |
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Eladrin Ability: Choose between +1 Dexterity, Intelligence or Charisma
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AP Cost: 2 | Level: 8 | Progression: 4 | Requires: Elven Accuracy | |
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Elven Accuracy: You gain +2% to hit with all attacks.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Elven Ability |
Tier One[edit]
Requires Elven Accuracy
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Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Keen Senses | |
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Keen Senses: +[1/2/3] Listen, Search, and Spot.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements | |
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Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | Requires: Arcane Fey Step | |
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Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%. (This has no effect on arcane spell failure from shields.)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Minor Spring Attunement: +[1/2/3]% dodge chance. Your Spring Attunement grants you an additional +[1/2/3] Reflex Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Minor Summer Attunement: +[1/2/3] Critical Hit Confirmation. Your Summer Affinity grants you an additional +[1/2/3] Fortitude Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Minor Autumn Attunement: +[1/2/3] to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +[1/2/3] Will Saving Throws.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements | |
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Minor Winter Attunement: +[1/2/3] to hit. Your Winter Affinity grants you an additional +[1/2/3] Physical and Magical Resistance Rating.
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Major Spring Attunement: +[1/2/3]% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Minor Spring Attunement | |
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Major Summer Attunement: +[1/2/3] damage. Your Summer Affinity grants an additional +1 Strength.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Minor Summer Attunement | |
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Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Arcanum | |
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Major Autumn Attunement: +[1/2/3] Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Minor Autumn Attunement | |
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Major Winter Attunement: +[1/2/3] Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
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AP Cost: 1 | Ranks: 3 | Progression: 10 | Requires: Minor Winter Attunement |
Tier Four[edit]
Requires 15 APs spent in tree
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Spring Spell - Vigor: SLA: Vigor.
Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended. | |||
AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Major Spring Attunement | |
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Summer Spell - Fire Shield (Hot): SLA: Fire Shield
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Major Summer Attunement | |
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Autumn Spell - Night Shield: SLA: Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | Requires: Major Autumn Attunement | |
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Winter Spell - Displacement: SLA: Displacement
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Major Winter Attunement |
PnP information[edit]
Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin are instead a race of fey beings, closely akin to elves.