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Eladrin

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This article is about the Eladrin player race. For other uses, see Eladrin (disambiguation).

Cost: TBD DP Also available as part of all Magic of Myth Drannor bundles, or free to VIP accounts.

Racial traits[edit]

  • +2 Dexterity
  • Immunity to sleep spells and effects
  • +2 saving throw bonus against enchantment spells or effects
  • Can toggle between four Seasonal Affinity feats every 12 seconds:
    • Spring Affinity: You gain +1 Charisma.
    • Summer Affinity: You gain +1 Strength.
    • Autumn Affinity: You gain +1 Wisdom.
    • Winter Affinity: You gain +1 Intelligence.

Deities[edit]

Further information: Deity feats

Feats[edit]

Racial feats[edit]


Racial past life feats[edit]

Enhancements[edit]

Eladrin enhancements tree

Core abilities[edit]

Icon Enhancement Elven Accuracy.png
Elven Accuracy: You gain a +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Elven Core Ability you possess from this tree.
AP Cost: 1 Level: 1 Progression: 0 No requirements
DexChaInt.png
Eladrin Ability: Choose between +1 Dexterity, Intelligence or Charisma
AP Cost: 2 Level: 2 Progression: 1 Requires: Elven Accuracy
Icon Enhancement Elven Accuracy.png
Elven Accuracy: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 4 Progression: 3 Requires: Eladrin Ability
DexChaInt.png
Eladrin Ability: Choose between +1 Dexterity, Intelligence or Charisma
AP Cost: 2 Level: 8 Progression: 4 Requires: Elven Accuracy
Icon Enhancement Elven Accuracy.png
Elven Accuracy: You gain +2% to hit with all attacks.
AP Cost: 1 Level: 16 Progression: 6 Requires: Elven Ability

Tier One[edit]

Requires Elven Accuracy

Icon Enhancement Nothing is Hidden.png
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Keen Senses
Icon Enhancement Keen Senses.png
Keen Senses: +[1/2/3] Listen, Search, and Spot.
AP Cost: 1 Ranks: 3 Progression: 1 No requirements
Icon Arcane Fey Step.png
Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
  • Spring: You gain a +20% temporary Dodge bonus, +1% per 2 Character Levels, for 10 seconds.
  • Summer: You gain +3 weapon damage bonus, with an additional +1 per 5 Character Levels, for 10 seconds.
  • Autumn: You gain +3 sneak attack dice, +1 more dice per 3 Character Levels, for 10 seconds.
  • Winter: You gain a +3 bonus to Tactic DCs, with an additional +1 per 5 Character Levels, for 10 seconds.
AP Cost: 2 Ranks: 1 Progression: 1 No requirements
Icon Step Through The Fade.png
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
AP Cost: 1 Ranks: 3 Progression: 1 Requires: Arcane Fey Step
Icon Enhancement Elf Arcane Fluidity.png
Arcane Fluidity: Your arcane spell failure chance while wearing armor is decreased by [5/10/15]%. (This has no effect on arcane spell failure from shields.)
AP Cost: 1 Ranks: 3 Progression: 1 No requirements

Tier Two[edit]

Requires 5 APs spent in tree

Icon Minor Spring Attunement.png
Minor Spring Attunement: +[1/2/3]% dodge chance. Your Spring Attunement grants you an additional +[1/2/3] Reflex Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Minor Summer Attunement.png
Minor Summer Attunement: +[1/2/3] Critical Hit Confirmation. Your Summer Affinity grants you an additional +[1/2/3] Fortitude Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Enhancement Arcanum.png
Arcanum: +[25/50/100] spell points and +[1/2/3] spell penetration.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Minor Autumn Attunement.png
Minor Autumn Attunement: +[1/2/3] to hit with Sneak Attacks. Your Autumn Affinity grants you an additional +[1/2/3] Will Saving Throws.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements
Icon Minor Winter Attunement.png
Minor Winter Attunement: +[1/2/3] to hit. Your Winter Affinity grants you an additional +[1/2/3] Physical and Magical Resistance Rating.
AP Cost: 1 Ranks: 3 Progression: 5 No requirements

Tier Three[edit]

Requires 10 APs spent in tree

Icon Major Spring Attunement.png
Major Spring Attunement: +[1/2/3]% doublestrike and doubleshot. Your Spring Affinity grants an additional +1 Charisma.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Spring Attunement
Icon Major Summer Attunement.png
Major Summer Attunement: +[1/2/3] damage. Your Summer Affinity grants an additional +1 Strength.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Summer Attunement
Icon Fey Sight.png
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
AP Cost: 2 Ranks: 1 Progression: 10 Requires: Arcanum
Icon Major Autumn Attunement.png
Major Autumn Attunement: +[1/2/3] Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Autumn Attunement
Icon Major Winter Attunement.png
Major Winter Attunement: +[1/2/3] Fortitude Saves. Your Winter Affinity grants an additional +1 Intelligence.
AP Cost: 1 Ranks: 3 Progression: 10 Requires: Minor Winter Attunement

Tier Four[edit]

Requires 15 APs spent in tree

Sp drd lesservigor.png
Spring Spell - Vigor: SLA: Vigor.
Only one Vigor spell can be active at a time, with the most beneficial taking priority. If multiple Vigor spells are cast on the same target, then the duration is extended.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Major Spring Attunement
Sp rgr longstrider.png
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Summer Attunement
Icon Enhancement Elf Skill.png
Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy dodge.
AP Cost: 1 Ranks: 1 Progression: 15 No requirements
Nightshield.png
Autumn Spell - Night Shield: SLA: Grants a +1 resistance bonus to saves (+2 at 6th level, +3 at 9th) and protection from magic missiles.
AP Cost: 1 Ranks: 1 Progression: 15 Requires: Major Autumn Attunement
Blur.png
Winter Spell - Displacement: SLA: Displacement
AP Cost: 2 Ranks: 1 Progression: 15 Requires: Major Winter Attunement

PnP information[edit]

Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea. In D&D 4th edition, Eladrin are instead a race of fey beings, closely akin to elves.