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Aasimar
Free | Premium | Iconic | ||||||||||
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Carrying the blood of a celestial, an Aasimar is usually good-aligned and fights against evil in the world.
Overview[edit]
Aasimar, a heroic Eberron race introduced in Update 36 Patch 3, is free to VIPs. As of March 8th 2018, it became available in the DDO Store for 1,395 .
Racial Traits[edit]
- +2 Wisdom
- +2 Racial Bonus on Heal, Listen, and Spot checks.
- +5 Resistance to Cold, Acid, and Electricity.
- Racial Lay On Hands (Healing Hands). Start with one charge per rest, gain more in Aasimar racial tree. Can only be used while your Bond Feat is active. HP gained = {10 + Character Level} * WIS Mod.
Deities[edit]
- Aureon (Quarterstaff): Follower of Aureon → Child of Faith → Aureon's Instruction
- Blood of Vol (Dagger): Follower of the Blood of Vol → Child of Faith → The Blood is The Life → Damage Reduction: Good
- Olladra (Sickle): Follower of Olladra → Child of Faith → Luck of Olladra → Beloved of Olladra → Damage Reduction: Cold Iron
- Onatar (Warhammer): Follower of Onatar → Child of Faith → Onatar's Forge → Beloved of Onatar → Damage Reduction: Cold Iron
- Silver Flame (Longbow): Follower of the Silver Flame → Child of Faith → Silver Flame Exorcism → Beloved of the Silver Flame → Damage Reduction: Silver
- Sovereign Host (Longsword): Follower of the Sovereign Host → Child of Faith → Unyielding Sovereignty → Beloved of the Sovereign Host → Damage Reduction: Cold Iron, Damage Reduction: Silver
Feats[edit]
Racial Feats[edit]
- Choose one Bond Feat. These are toggled on to get their bonuses, have visual effects, are mutually exclusive with Warlock Pacts and the Half-Elf Dilettante: Warlock feat. (Bear in mind that these ability scores don't apply to Feat Prereqs or anything.)
- Bond of the Protector: +1 Charisma and +1 to Will Saving Throws
- Bond of the Fallen: +1 to Strength and +1 to Reflex Saving Throws
Racial past life feats[edit]
Enhancements[edit]
Core abilities[edit]
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Stronger Bonds: +1 use of Healing Hands per rest.
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AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
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WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 4 | Progression: 1 | Requires: Stronger Bonds | |
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Stronger Bonds: Protector Bond now grants +2% Dodge.
Fallen Bond now grants +2 to Tactics DCs.
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AP Cost: 1 | Level: 7 | Progression: 3 | Requires: WIS/CHA/STR | |
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WIS/CHA/STR: WIS/CHA/STR
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AP Cost: 2 | Level: 11 | Progression: 4 | Requires: Stronger Bonds | |
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Stronger Bonds: +2 more uses of Healing Hands per rest.
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AP Cost: 1 | Level: 16 | Progression: 6 | Requires: WIS/CHA/STR |
Tier One[edit]
Requires Stronger Bonds
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 1 | No requirements | |
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Counsel: +1/2/3 to the Heal, Listen, and Spot skills
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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True Resilience: +1/2/3 to your (Will/Ref Saving Throws) (Choice is gated based on your Bond Feat) (Typo: Reflex saves line shows only +1 for all 3 upgrades)
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Bold: You overcome fear quickly - fear and shaken effects are removed from you after 12/6/3 seconds.
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AP Cost: 1 | Ranks: 3 | Progression: 1 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 1 | No requirements |
Tier Two[edit]
Requires 5 APs spent in tree
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | Requires: Fight the Wicked | |
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Arcanum: +25/+50/+100 spell points and +1/+2/+3 spell penetration.
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AP Cost: 2 | Ranks: 3 | Progression: 5 | No requirements | |
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Divine Purpose: Gain an active ability with one charge per rest. Must have your Bond Feat active to use.
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AP Cost: 1 | Ranks: 1 | Progression: 5 | No requirements | |
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Divine Resolve: Select one:
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AP Cost: 1 | Ranks: 3 | Progression: 5 | No requirements |
Tier Three[edit]
Requires 10 APs spent in tree
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Fight the Wicked: +1 to hit and damage vs. Evil creatures.
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AP Cost: 1 | Ranks: 1 | Progression: 10 | Requires: Fight the Wicked | |
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Divine Charges: +1/2/3 Divine Purpose Charges
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Blessings: +10/20/30 Positive Spellpower
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AP Cost: 1 | Ranks: 3 | Progression: 10 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 10 | Requires: Aasimar Improved Recovery |
Tier Four[edit]
Requires 15 APs spent in tree
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Celestial Tutelage: Choose one of the following.
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Ascendant Bond: Toggle: toggles off on rest. Must have your Bond Feat active to use. Mutually exclusive with Form feats (PM, Druid, etc).
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AP Cost: 1 | Ranks: 1 | Progression: 15 | No requirements | |
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Aasimar Improved Recovery: +20 Healing Amplification
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AP Cost: 2 | Ranks: 1 | Progression: 15 | Requires: Aasimar Improved Recovery |
PnP information and traits[edit]
3.5 Edition Planar Handbook (2004-07) |
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5th Edition Dungeon Masters Guide |
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References[edit]
Various Lamannia threads:
- DDO Forums & DDO Forums 19:17, October 4, 2017 (EDT)
- DDO Forums