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Eladrin Chaosmancer
| Free | Premium | Iconic | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dragonborn |
Drow |
Dwarf |
Elf |
Gnome |
Halfling |
Aasimar |
Dhampir |
Eladrin |
Bladeforged |
Chaosmancer |
Dark Bargainer |
Deep Gnome |
Morninglord |
PDK |
Half-Elf |
Half-Orc |
Human |
Tiefling |
Warforged ‡Free with unlock |
Wood Elf |
Shifter |
Tabaxi |
Razorclaw |
Scoundrel |
Scourge |
Shadar-kai |
Trailblazer |
||
| Eladrin Chaosmancer | |
|---|---|
| Added | Update 69 |
| Setting | Forgotten Realms |
| Starting Level | Sorcerer |
| Availability | |
| Type | Iconic |
| Point Cost | 1,398 |
| Bundles | Magic of Myth Drannor (Ultimate) |
| Note | Only available for points as part of Iconic Hero bundle |
| Past Life feats | |
| Passive | +3 Universal Spell Power per stack of this past life, up to +9. |
| Active | Fey Step: Disappear and reappear several feet in front of you. Charges equal to level of feat, up to 3. |
"I bring the chaos and shape it to my desires. When the spells start to fly anything becomes possible."
Overview[edit]
An Eladrin wild mage who causes chaos where they roam.
- Eladrin Chaosmancer is an iconic race included with the Magic of Myth Drannor expansion.
- Eladrin Chaosmancer is not free for VIP.
- As all Iconic Heroes, Eladrin Chaosmancers start at level 15 (1,050,000XP).
- An Eladrin Chaosmancer's first level is in the Wild Mage archetype for Sorcerer. Then, they can either take a predefined path, or customize their Wild Mage levels, or reject training and leave the Ball and Chain Garret with enough experience to train to level 15.
- Note: Eladrin Chaosmancer is currently unavailable directly in the DDO Store, as the original offering allowed you to buy the Iconic without access to the Wild Mage archetype and thereby create an Iconic you were unable to play. It can however be purchased as part of the Eladrin Chaosmancer Iconic Hero Bundle, currently discounted to 1,398
.
Racial traits[edit]
- +2 Charisma
- Immunity to sleep spells and effects
- +2 saving throw bonus against enchantment spells or effects
- Can toggle between four Seasonal Affinity feats every 12 seconds:
- Spring Affinity: You gain +1 Charisma.
- Summer Affinity: You gain +1 Strength.
- Autumn Affinity: You gain +1 Wisdom.
- Winter Affinity: You gain +1 Intelligence.
Deities[edit]
- Amaunator (Heavy Mace): Favored by Amaunator → Child of Faith → Amaunator's Brilliance → Beloved of Amaunator → Damage Reduction: Silver
- Helm (Bastard Sword): Favored by Helm → Child of Faith → Ever Watchful → Beloved of Helm → Damage Reduction: Adamantine
- Silvanus (Maul): Favored by Silvanus → Child of Faith → Blessing of Silvanus → Beloved of Silvanus → Damage Reduction: Silver
Feats[edit]
Free Feat[edit]
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Eladrin | Passive | You are considered an Eladrin. You are treated as such by magical abilities and effects, and are able to use appropriate equipment. | ||
| Wildmagic Fey | Passive | Your fey nature touches all your spells with Wild Magic. Wild Magic - When you cast spells, you have a small chance to have additional strange effects occur around you called Wild Surges. Wild Surges vary greatly from helpful, dangerous to just silly. Grants a 5% chance of a Wild Surge every time you cast. These will manifest over time passively. Wild Surges do not occur in public spaces. |
Eladrin Racial Feats[edit]
| Icon | Feat | Type | Description | Prerequisites |
|---|---|---|---|---|
| Autumn Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Autumn. You gain +1 Wisdom. | ||
| Elven Keen Senses | Passive | Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks. | ||
| Enchantment Save Bonus | Passive | Elves are naturally resistant to enchantments, receiving a +2 bonus on saves against enchantments. | ||
| Immunity to Sleep | Passive | Elves are naturally immune to magical sleep effects. | ||
| Spring Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Spring. You gain +1 Charisma. | ||
| Summer Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Summer. You gain +1 Strength. | ||
| Winter Affinity | Stance | Seasonal Toggle. You are attuned to the magic of Winter. You gain +1 Intelligence. |
Iconic Past Life Feats[edit]
- Passive: +3 Universal Spell Power per stack of this past life, for a maximum of +9 Universal Spell Power.
- Action Boost: Fey Step: Disappear and reappear several feet in front of you. You have maximum charges equal to your number of Eladrin Wild Mage past lives.
Note: Shares charges with Eladrin and Chaosmancer Fey Step. Every stack of that Past Life that you possess will increase your maximum charges by 1. Activating that Past Life's Leap with the Arcane Fey Step enhancement trained will trigger it, if in an Eladrin Season.
Note 2: Does not place other Iconic Past Life feats on cooldown.
Enhancements[edit]
Core abilities[edit]
Wild Magic I: You have a +2% chance of generating a Good or Very Good Magic Surge.
| ||||
| AP Cost: 1 | Level: 1 | Progression: 0 | No requirements | |
Eladrin Ability: Choose between +1 Wisdom, Intelligence or Charisma
| ||||
| AP Cost: 2 | Level: 2 | Progression: 1 | Requires: Wild Magic I | |
Wild Magic II: You have a +1% (total 3%) chance of generating a Good or Very Good Magic Surge.
| ||||
| AP Cost: 1 | Level: 4 | Progression: 3 | Requires: Eladrin Ability | |
Eladrin Ability: Choose between +1 Wisdom, Intelligence or Charisma
| ||||
| AP Cost: 2 | Level: 8 | Progression: 4 | Requires: Wild Magic II | |
Wild Magic III: You have a +3% (total 6%) chance of generating a Good or Very Good Magic Surge.
| ||||
| AP Cost: 1 | Level: 16 | Progression: 6 | Requires: Eladrin Ability | |
Tier One[edit]
Requires Wild Magic I
Nothing is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -[12/8/4] penalty.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Keen Senses | |
Keen Senses: +[1/2/3] Listen, Search, and Spot.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Eladrin Chaos Control I: Very bad Wild Magic Surges shift to just bad for you.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Arcane Fey Step: Disappear and reappear several feet in front of you. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 1 | Cooldown: {{{cd}}} | Requires: | |
Step Through The Fade: +[1/2/3] charges of Fey Step per rest.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 1 | Cooldown: {{{cd}}} | Requires: Arcane Fey Step | |
Tier Two[edit]
Requires 5 APs spent in tree
Minor Spring Attunement: +[3/5/10] Electric and Sonic Spell power. Your Spring Affinity grants you an additional +[3/5/10] Electric and Sonic Spell Power.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Summer Attunement: +[3/5/10] Fire and Light Spell Power. Your Summer Affinity grants you an additional +[3/5/10] Fire and Light Spell Power.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Arcanum: +[25/50/100] spell points and +[1/2/3] Spell Penetration.
| |||||
| AP Cost: 2 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Autumn Attunement: +[3/5/10] Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +[3/5/10] Acid and Poison Spell Power.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Minor Winter Attunement: +[3/5/10] Cold and Negative Spell Power. Your Winter Affinity grants you an additional +[3/5/10] Cold and Negative Spell Power.
| |||||
| AP Cost: 1 | Ranks: 3 | Progression: 5 | Cooldown: {{{cd}}} | Requires: | |
Tier Three[edit]
Requires 10 APs spent in tree
Major Spring Attunement: The Quicken Metamagic costs 1 SP less. Your Spring Affinity grants an additional +1 Charisma.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Spring Attunement | |
Major Summer Attunement: The Maximize Metamagic costs 1 SP less. Your Summer Affinity grants an additional +1 Strength.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Summer Attunement | |
Fey Sight: While you have 100 or more spell points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Arcanum | |
Major Autumn Attunement: The Empower Metamagic costs 1 SP less. Your Autumn Affinity grants an additional +1 Wisdom.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Autumn Attunement | |
Major Winter Attunement: The Heighten Metamagic costs 1 SP less. Your Winter Affinity grants an additional +1 Intelligence.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 10 | Cooldown: {{{cd}}} | Requires: Minor Winter Attunement | |
Tier Four[edit]
Requires 15 APs spent in tree
Spring Storm: SLA: Creates a dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 electric damage for every caster level. If targets are immune to electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds.
Can only be used if you have Spring Affinity Active. Note: Single targeted enemy is hit by a splash AoE, cannot be cast without a target | |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Spring Attunement | |
Scorching Summer: SLA: Sends a wave of scorching fire from the caster dealing 1 to 6 +2 fire damage for every caster level. If targets are immune to fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds.
Can only be used if you have Summer Affinity Active. Note: Large, conical AoE not unlike a bigger Scorch | |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Summer Attunement | |
Chaos Control II: Bad Wild Magic Surges shift to just neutral for you.
| |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: | |
Autumn Decay: SLA: Sends out an acidic blast of rotting air dealing 1 to 6 +2 acid damage for every caster level. If targets are immune to acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds.
Can only be used if you have Autumn Affinity Active. Note: Large, conical AoE not unlike a bigger Scorch | |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Autumn Attunement | |
Winter Hail: SLA: Creates a hail storm at the target location dealing 1 to 6 +2 cold damage for every caster level. If targets are immune to cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Reflex save for half damage vs Evocation DC using the highest of Intelligence, Charisma or Wisdom. SP: 5. Cooldown: 10 seconds.
Can only be used if you have Winter Affinity Active. Note: Big, ground-targeted AoE very similar to Snowball Swarm | |||||
| AP Cost: 2 | Ranks: 1 | Progression: 15 | Cooldown: {{{cd}}} | Requires: Major Winter Attunement | |
Starter equipment[edit]
Upon reaching level 15, you receive a container item called Eladrin Chaosmancer Equipment. Double click in your inventory to open it and receive the following;
- (Total Ability Modifiers = Dex +8, Con +9, Cha +8)
Items are BtC except where noted, minimum level 15, and Race Absolutely Required: Eladrin Chaosmancer.
























