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The Path of Inspiration

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The Path of Inspiration adpack icon.jpg
350 DP Requires access to adventure pack: The Path of Inspiration

The Inspired rebuilt Stormreach's Old Harbor, but are the Inspired a dream come true or a nightmare? Dare to explore and be taken beneath the Harbor, to a savage island, and into your own mind as you discover the Inspired's terrible secret.

The Path of Inspiration story arc consists of 5 Level 18 quests, all taking place in the Inspired Quarter. Here you will fight against a Quori infiltration of Stormreach.

This pack was introduced with Update 1, and is offered to Free to Play players as an Adventure Pack. During the 10th anniversary of DDO's Free-to-Play model, the code PATHTO10 was available to all players from September 26th until October 3rd to add it to their account for free.

In the Inspired Quarter town area (and Wylkes Manor), you can collect the following 3 quests:

Once you have Finding the Path done, head back to Wylkes Manor and talk to the healer, found sitting next to Jeets.

Then Jeets will bestow you the final quest.

Quests[edit]

Quest NameQuest LevelBase FavorPatronCasualNormalHardElite
Dream Conspiracy186The Coin Lords
♣2,212
♦3,826
♥3,964
♠4,102
Finding the Path186The Coin Lords
♣2,212
♦3,826
♥3,964
♠4,102
I Dream of Jeets186The Coin Lords
♣2,753
♦4,761
♥4,933
♠5,106
The Mindsunder186The Coin Lords
♣2,212
♦3,826
♥3,964
♠4,102
The Shipwrecked Spy186The Coin Lords
♣2,400
♦4,150
♥4,300
♠4,450
Total5 Quests30 
 ♣11,789Solo/Casual
 ♦20,389Normal
 ♥21,125Hard
 ♠21,862Elite


Crystal Disks and the Mindsunder optional chest[edit]

This story arc offers "end loot" in a unique way - you finish the Mindsunder quest and then inside the quest instance, you have to unlock final "optional" chest by spending Crystal Disks, one each of 4 colors. Only this "optional" chest has chance to drop unique items, so that is the only reason to run this quest chain, other than XP and favor.

End chest of other 4 quests all have guaranteed drop of Shards of a specific color (sometimes you get Disks as a lucky pull), then you can combine 3 Shards into 1 Disk at the Stone of Change. Therefore, several pre-quests runs may be required to get an item pull from the final quest, based on how many disks are on hand within your group, and of what color (e.g., your group already has plenty of colored disks spread amongst itself save for...yellow perhaps, causing you to focus on Shipwrecked Spy).

Disks and Shards are bound to account, thus access to account-wide bank is highly recommended.

This mechanic may somewhat penalize PuG group (you may rather not want to spend your Disks for somebody you don't know), however, most of players seem to consider it is not that bad.

The Mindsunder loot[edit]

Last Edited Item Type Enhancements ML Bind Quests
Death's Touch
Death's Touch.png
(edit)
Sickle  18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
  • Update 65.1
  • 3 months and 20 days
  • Dywypi
Dream Edge
Dream Edge.png
(edit)
Kama 
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
  • AlignedIcon tooltip.pngAligned: This weapon transmutes into a form that is able to bypass any alignment based Damage Reduction. (Chaotic, Good, Evil, Lawful)
  • BodyfeederIcon tooltip.pngBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
  • Random effect:
    • Absolute LawIcon tooltip.pngAbsolute Law: This weapon is infused with the ultimate power of Law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Acid Absorption +20%Icon tooltip.png Acid Absorption +20%: Passive: 20% Enhancement Bonus to Acid Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Armor Bonus +8Icon tooltip.pngArmor Bonus +8: This item surrounds the wearer with an invisible but tangible field of force, granting +8 armor bonus to AC, just as though he were wearing armor.
    • BanishingIcon tooltip.png Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the outsider has above 1000 Hit Points, it takes 100 damage.
    • Cold Absorption +20%Icon tooltip.png Cold Absorption +20%: Passive: 20% Enhancement Bonus to Cold Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Competence Healing Amplification +60Icon tooltip.pngHealing Amplification: This effect amplifies all incoming positive energy healing by +60 (Competence bonus). Includes spells, potions, and other effects.
    • CursespewingIcon tooltip.pngCursespewing: On Vorpal Hit: Your enemy is cursed with a -4 morale penalty on attack rolls, saving throws, and skill checks. This painful curse also causes the victim to take 1d6 damage every two seconds for a duration of twelve seconds. Additional vorpal strikes while the curse is active will extend the duration by another twelve seconds.
    • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
    • DestructionIcon tooltip.pngDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
    • Electric Absorption +20%Icon tooltip.png Electric Absorption +20%: Passive: 20% Enhancement Bonus to Electric Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • Elf BaneIcon tooltip.pngElf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Elves, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Enhanced Ki +1Icon tooltip.pngEnhanced Ki +1: Increases the rate at which the user gains ki with each successful attack.
    • EverbrightIcon tooltip.pngEverbright: Flecks of marble and pearl shimmer across this shield, set within images of bursting stars and beaming suns. An everbright shield will never take damage from rust or acid and can emit a Blinding Flash 3/rest.
    • Feather FallingIcon tooltip.pngFeather Falling: This item is engraved with feathers and bestows a powerful magical effect. Whenever the wearer begins to fall from any height, this effect slows the descent dramatically, causing the wearer to fall like a feather.
    • FinesseIcon tooltip.pngFinesse: This weapon has a Small air elemental bound to it. The wielder can use a finesse weapon as if he had the Weapon Finesse feat. In addition, the weapon grants a +2 enhancement bonus to the wielder's Dexterity score.
    • Fire Absorption +20%Icon tooltip.png Fire Absorption +20%: Passive: 20% Enhancement Bonus to Fire Absorption. (Absorption reduces damage from an element by a percentage, after resistance have been taken into account.)
    • GhostlyIcon tooltip.png Ghostly: Equipping this item causes you to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets. Enemy attacks have a 10% chance to miss you due to incorporeality. You receive a +5 enhancement bonus to your Hide and Move Silently skills.
    • Gnoll BaneIcon tooltip.pngGnoll Bane: A bane weapon excels at attacking one type or subtype of creature. Against Gnolls, this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It deals an extra 2 to 12 points of damage against the foe.
    • Good Luck +2Icon tooltip.pngGood Luck +2: This item gives a +2 Luck bonus to all saves and skill checks.
    • Greater Goblinoid BaneIcon tooltip.pngGreater Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater GoodIcon tooltip.pngGreater Good: This weapon is infused with the ultimate power of Good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Greater Lawful Outsider BaneIcon tooltip.pngGreater Lawful Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Lawful Outsiders, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Greater Monstrous Humanoid BaneIcon tooltip.pngGreater Monstrous Humanoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Monstrous Humanoids, this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It deals an extra 3 to 18 points of damage against the foe.
    • Lesser Dwarf BaneIcon tooltip.pngLesser Dwarf Bane: A bane weapon excels at attacking one type or subtype of creature. Against Dwarves, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Evil Outsider BaneIcon tooltip.pngLesser Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Goblinoid BaneIcon tooltip.pngLesser Goblinoid Bane: A bane weapon excels at attacking one type or subtype of creature. Against Goblinoids, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Lesser Reptilian BaneIcon tooltip.pngLesser Reptilian Bane: A bane weapon excels at attacking one type or subtype of creature. Against Reptiles, this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It deals an extra 1 to 6 points of damage against the foe.
    • Melee Alacrity 10%Icon tooltip.pngMelee Alacrity 10%: Gain 10% enhancement bonus to Melee attack speed. Does not stack with the Haste spell.
    • MetallineIcon tooltip.pngMetalline: Metalline bypasses any metal based damage reduction. (Adamantine, "Alchemical, Silver", Byeshk, Cold Iron, Mithral)
    • Natural Armor +4Icon tooltip.pngNatural Armor +4: Passive: +4 Natural Armor Bonus to Armor Class.
    • ParalyzingIcon tooltip.pngParalyzing: Any creature struck by this weapon must succeed on a DC 15 Will save or be paralyzed. The target may attempt a new save to end the effect every several seconds; otherwise the paralysis lasts for 1 minute.
    • Parrying IIcon tooltip.pngParrying I: Passive: +1 Insight bonus to Armor Class, +1 Insight bonus to Fortitude, Reflex, and Will Saving throws.
    • Plant SlayingIcon tooltip.pngPlant Slaying: This item is keyed to plants. If it strikes such a creature, the target must make a DC 20 Fortitude save or die instantly.
    • Pure GoodIcon tooltip.pngPure Good: This weapon is infused with the power of Pure Good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by Good-aligned characters.
    • Resistance +5Icon tooltip.png Resistance +5: Passive: +5 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.
    • ShattermantleIcon tooltip.pngShattermantle: Transluscent, writhing energy and blue sparks can be seen raging within this weapon. When a shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time.
    • SmitingIcon tooltip.png Smiting: On Hit: 4 to 24 Bane damage to Constructs.
      On Vorpal Hit: If a construct struck by this weapon has fewer than 1000 Hit Points, it is instantly slain. If the construct has above 1000 Hit Points, it takes 100 damage.
    • TelekineticIcon tooltip.png Telekinetic: Targets that suffer a critical hit from a Telekinetic weapon must make a DC 17 Balance check or be knocked down.
    • True LawIcon tooltip.pngTrue Law: This weapon is infused with the power of True Law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by Lawful-aligned characters.
    • Underwater Action Icon tooltip.pngUnderwater Action: This item grants the wearer the ability to breathe water as if it were air.
    • ViciousIcon tooltip.pngVicious: When a vicious weapon strikes an opponent, it creates a flash of disruptive energy that resonates between the opponent and the wielder. This energy deals an extra 2 to 12 points of damage to the opponent and 1 to 3 points of damage to the wielder.
    • VorpalIcon tooltip.png Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1000 Hit Points, they are instantly slain. If your target has above 1000 Hit Points, they take 100 damage.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
  • Update 48.2
  • 3 years, 3 months, and 25 days
  • BugTime
Elocator's Habiliment
Elocator's Habiliment.png
(edit)
Splint Mail  18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest ;
Chance on every 3rd completion of The Mindsunder
Gloves of Titan's Grip
Gloves of Titan's Grip.png
(edit)
Gloves  18 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
The Mindsunder, Disc locked optional end chest, End reward
Light and Darkness
Light and Darkness.png
(edit)
Large shield  18 Bound to Account on EquipIcon tooltip.pngBound to Account on Equip: This item is Bound to Account on Equip The Mindsunder, Disc locked optional end chest ;
Chance on every 3rd completion of The Mindsunder
Lucid Dreams
Lucid Dreams.png
(edit)
Rune Arm  19 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
Quorforged Docent of Battle
Quorforged Docent of Battle.png
(edit)
Docent  18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest
  • Update 65.1
  • 1 month and 26 days
  • Stumpy
Rahl's Might
Rahl's Might.png
(edit)
Quarterstaff  18 Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire The Mindsunder, Disc locked optional end chest ;
Chance on every 3rd completion of The Mindsunder
  • Update 48.2
  • 3 years, 3 months, and 24 days
  • BugTime
Regalia of the Phoenix
Regalia of the Phoenix.png
(edit)
Robe  18 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
The Mindsunder, Disc locked optional end chest
  • Update 62.2
  • 5 months and 23 days
  • Cru121
Terror
Terror.png
(edit)
Great Sword  18 Bound to Account on Acquire, ExclusiveIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
This is an Exclusive item. You may only carry one at a time.
The Mindsunder, Optional End Chest (unlocked with 4 colored discs)
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NOTE: Each Named items that can appear on this quest end reward and chest loot list will have a 50% chance of appearing on every third completion.