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Finding the Path

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The Path of Inspiration has created a perfect utopia in the city of Dar Qat -- war, poverty, and hunger are non-existent. All that's necessary to join this utopia is to give up your destructive inner desires.

The Path of Inspiration adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: The Path of Inspiration
Finding the Path
Heroic level: 18
Epic level: None
Duration: medium
Heroic XP:  ♣2,212Solo/Casual ♦3,826Normal ♥3,964Hard ♠4,102Elite
Epic XP: N/A
Takes place in: Inspiration Center
Bestowed by: Talbron Tewn
NPC contact: Talbron Tewn
Quest acquired in: The Inspired Quarter
Patron: The Coin Lords
Base favor: 6
Free to Play: No
Extreme Challenge: No
M finding the path.png
Loading screen

Overview

The warforged Talbron Tewn asked you to find out what the Path of Inspiration did to break Jeets's mind.

Go to the Inspiration Center in the Inspired Quarter to investigate.


Spoiler Warning: Information below this point can be considered spoiler material!

Objectives

  • Find out what the Path of Inspiration is doing to its victims
  • Speak to the person in charge
  • Speak to Tashkaar again
  • Protect your will from the Dreaming Dark
  • Find and slay Tashkaar

What to Expect

  • Protect a quest item (your will)
  • Spawning/respawning monsters
  • Quest failure (if your will is destroyed)

Tips and Misc

  • Useful elemental buffs:
    • Acid
    • Cold
    • Electricity (for end fight with Tashkaar only)
    • Fire
  • Once you are on the "Protect your will from the Dreaming Dark" stage of the quest, you kill 25 monsters, which causes 3 red named mobs (marut, giant skeleton, huge rust monster) to spawn.
  • The orb of your Will sends out bursts of energy to recover a small amount of HP and SP.

Bonus XP

  • Aggression bonus: 23 or more monsters killed +10% Bonus.( ♣221 ♦383 ♥396 ♠410 )
  • Onslaught bonus: 28 or more monsters killed +15% Bonus.( ♣332 ♦574 ♥595 ♠615 )
  • Conquest bonus: 32 or more monsters killed +25% Bonus.( ♣553 ♦957 ♥991 ♠1,026 )

Loot

  • Chests: 1
  • On Hard/Elite, killing the Huge Rust Monster has a chance of spawning Xachosian Landwalker, be ready to kill it to get Xachosian Eardweller
  • Collectables: None
  • NPC rewards: Standard, list of 4 items, level 14-16 weapons/armors

Monsters

Name ( picture • New Monster ) CR Type Race
Cultist Guard( view
Cultist Guard.jpg
 • edit )
 ♦17Normal ♥21Hard ♠27Elite Humanoid Human
Dream Crawler( view
Dream Crawler.jpg
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 ♣19Solo/Casual ♦19Normal ♥23Hard ♠29Elite Evil Outsider Quori
Dream Reaver( view
Dream Reaver.jpg
 • edit )
 ♣19Solo/Casual ♦19Normal ♥23Hard ♠29Elite Aberration Dream Reaver
Dream Scourge( view
Dream Scourge.jpg
 • edit )
 ♣18Solo/Casual ♦19Normal ♥23Hard ♠29Elite Evil Outsider Quori
Gatekeeper( view
Gatekeeper.jpg
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 ♦19Normal ♥23Hard ♠29Elite Undead Skeleton
Huge Rust Monster( view
Huge Rust Monster.jpg
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 ♦19Normal ♠29Elite Aberration Rust Monster
Inspired Cultist Cleric( view
Inspired Cultist Cleric.png
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 ♥21Hard ♠27Elite Humanoid Human
Inspired Cultist Wizard( view
Inspired Cultist Wizard.png
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 ♣17Solo/Casual ♦17Normal ♥21Hard ♠27Elite Humanoid Human
Marut Inevitable( view
Marut Inevitable.jpg
 • edit )
 ♦20Normal ♥24Hard ♠30Elite Construct Inevitable
Tashkaar( view
Tashkaar.jpg
 • edit )
 ♦21Normal ♥25Hard ♠31Elite Humanoid Human