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Item:Rahl's Might

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Rahl's Might

Proficiency Class Simple Weapon Proficiency Rahl's Might shown.jpg
Damage and Type [1d11] + 5 Slash, Pierce, Bludgeon, Magic
Critical threat range 19-20 / x3 (Impact version), 20 / x3 (other 4 versions)
Weapon Type Quarterstaff / Bludgeoning weapons
Race Absolutely Required None
Minimum Level 18
Required Trait None
Use Magical Device DC No UMD needed
Handedness
Attack Mod STR
Damage Mod STR
Binding Bound to Account on AcquireIcon tooltip.pngBound to Account on Acquire: This item is Bound to Account on Acquire
Durability 180
Made from WoodIcon tooltip.pngWood: Wood is common for use in Quarterstaffs, bows, or ammo.
Hardness 15
Base Value 002000500020,005ppIcon tooltip.pngPlatinum Piece 
Weight 4 lbs
Location The Mindsunder, Disc locked optional end chest ;
Chance on every 3rd completion of The Mindsunder
Enchantments
  • +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Strength +6Icon tooltip.png Strength +6: This item gives the wearer the power of Ogre Strength, granting a +6 enhancement bonus to Strength.
  • Improved DestructionIcon tooltip.pngImproved Destruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 second duration. Stacks up to 15 times.) This effect may trigger once every second.
  • DeceptionIcon tooltip.pngDeception: This weapon is hard to focus upon and thus provides a +3 enhancement bonus to Bluff checks. In addition, Deception weapons have a small chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.
  • One of the following:
    • Axiomatic Icon tooltip.pngAxiomatic : On Hit: 00 to 0 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
    • ForceIcon tooltip.pngForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit.
    • Impact IIcon tooltip.pngImpact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit.
  • Suppressed PowerIcon tooltip.pngSuppressed Power: This psionic item is powerful, but you sense that it has not unlocked all of its secrets to you at this time.
    • Axiomatic Icon tooltip.pngAxiomatic : On Hit: 00 to 0 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
      becomes Axiomatic BurstIcon tooltip.pngAxiomatic Burst: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of chaotic alignment and an extra 3 to 18 on a critical hit for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier and 5 to 30 for a x4 multiplier. Chaotic characters wielding this weapon suffer a negative level.
    • BleedIcon tooltip.pngBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. becomes PuncturingIcon tooltip.pngPuncturing: Critical hits by this weapon deal an extra 1 to 6 points of Constitution damage from blood loss.
    • ForceIcon tooltip.pngForce: This weapon is humming with magical force. It deals an additional 1 to 6 force damage on a successful hit. becomes Force BurstIcon tooltip.pngForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Impact IIcon tooltip.pngImpact I: Passive: The base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat. becomes MaimingIcon tooltip.pngMaiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6, x3 - 2 to 12, x4 - 3 to 18.
    • ShockIcon tooltip.pngShock: This weapon is sheathed in crackling electricity. A shocking weapon deals an extra 1 to 6 points of electric damage on a successful hit. becomes Shocking BurstIcon tooltip.pngShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Becomes Bound to Character on AcquireIcon tooltip.pngBound to Character on Acquire: This item is Bound to Character on Acquire
  • Mythic Weapon Boost +2 or +4Icon tooltip.pngMythic Weapon Boost +2 or +4: +2 or +4 Mythic bonus to Melee, Ranged, and Universal Spell Power.
    (This is a rare enchantment that does not show up on all drops of this item.)
Rahl's Might.png
Upgradeable?

Suppressed Power

Description This versatile Monk weapon was the favored implement of a hill giant follower of the Path of Inevitable Dominion. Rahl's students created many of these bladed staves, altering their enchantments to suit their desires.
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