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Foundation of Discord

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Reason: Needs to have parameters updated due to changes in Quest.

The aurum consist of four concords -- copper, silver, gold, and platinum. Rumor is they have sent their best to fight for the Stormreaver.

Ruins of Gianthold adpack icon.jpg
DDO Point icon.png Requires access to adventure pack: Ruins of Gianthold
Foundation of Discord
Heroic level: 13
Epic level: 24
Duration: Long
Heroic XP:  ♣2,344Solo/Casual ♦4,089Normal ♥4,270Hard ♠4,452Elite
Epic XP:  ♣10,093Solo/Casual ♦17,339Normal ♥17,856Hard ♠18,373Elite
Takes place in: Aurum Lair
Bestowed by: Neemef Bakto
NPC contact: Neemef Bakto
Quest acquired in: Ruins of Gianthold
Patron: Agents of Argonnessen
Base favor: 6
Free to Play: No
Extreme Challenge: No
M foundation of discord.png
Loading screen


Exploring Gianthold, you came across an area guarded by the aurum. Explore this encampment, if in fact they are here to help aid the Stormreaver, eliminate them.

  • Reaching Aurum Encampment entrance automatically bestows quest.
Map to mission entrance

Spoiler Warning: Information below this point can be considered spoiler material!


  • Explore the aurum encampment
  • Slay Duncan the Wayfarer
  • Slay Mars the Dynamo
  • Slay Tinius the White
  • Extinguish the magic runes (total 3)
  • Slay Patrick the Maniacal
  • (Optional) Slay Lirange the Oracle: Heroic: +18% Bonus.( ♣422 ♦736 ♥769 ♠801 ) / Epic: +18% Bonus.( ♣1,817 ♦3,121 ♥3,214 ♠3,307 )
  • (Optional) Jonesy the Round: Heroic: +15% Bonus.( ♣352 ♦613 ♥641 ♠668 ) / Epic: +15% Bonus.( ♣1,514 ♦2,601 ♥2,678 ♠2,756 )

What to Expect

  • Traps (random, 1 undisarmable)
  • Collapsible floor
  • Spawning/respawning monsters

Known Traps

Trap DC

Blade, Sonic, Electric

Tips and Misc

This quest is a bit tougher than other Gianthold quests. Running this quest below level 12 is dangerous and likely to result in many deaths.

Useful elemental buffs:

  • Normal: acid, fire, sonic
  • Elite: cold (final fight)

Walkthrough (thanks mainly to Lost Leader)

Clear down through the hallway until you reach the central shrine chamber. Unable to continue forward, you will have to clear out the side halls. These each split into two, so you will have a total of four hallways.

One hall leads to a locked door. This way is optional. Through here is a library with a bunch of dudes. Take them out and get some loot from behind the secret door.

The three other halls are all required to advance. Each contains a rune which is extinguished upon defeating its guardian. Once all three runes are extinguished, you can advance further from the shrine room. The next room is the entry hall for the Patrick the Maniacal’s chamber.

  • The hidden door in the NW rune passage simply allows a second set of spikes to be launched from the trap.

When you enter Patrick’s chamber, you will find him encased in an impenetrable force cube and surrounded by guards and gongs. You must ring all four gongs to destroy the floor under the cube to get to Patrick. The gongs turn on undisarmable sonic traps.

If you want to go for conquest, kill all the elementals. They do eventually stop respawning and your kills should be at about 163 (they don't stop respawning on Heroic Hard, kills were around 250). The remaining kills you need for conquest are spawned by/with Patrick.

On Epic Elite, Patrick has over 118,000 HP. A ranged option against him, away from the direct reach of his elementals, may be a stronger kill option. Before you reach him, you'll need to eliminate the powerful Bards and Rogues that cause stuns and devastating sneak attacks, respectively. Each of the orange-named Concords deliver massive piercing damage. Charm and dominate effects help greatly here.

The end chest will have 1 Ancient Dragon Relic in Heroic difficulty, and up to 2 Restored Dragon Relics in Epic.

Bonus XP

  • Aggression bonus: 105 or more monsters killed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Onslaught bonus: 130 or more monsters killed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )
  • Conquest bonus: 168 or more monsters killed +25% Bonus.( ♣586 ♦1,022 ♥1,068 ♠1,113 )
  • Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣469 ♦818 ♥854 ♠890 )
  • Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Mischief bonus: 42 or more breakables smashed +8% Bonus.( ♣188 ♦327 ♥342 ♠356 )
  • Vandal bonus: 54 or more breakables smashed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
  • Ransack bonus: 67 or more breakables smashed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )


  • Chests: 3
    • 1 behind a secret door in the SE wing
    • 1 behind a locked door for killing Lirange the Oracle (Dwarf, found in the SW wing)
    • 1 at the end for killing Patrick the Maniacal (Dwarf)
  • Collectables: 5
    • Bookshelf in southwest secret room
    • Alchemy Table in southeast room
    • Crude Altar in northeast room
    • Bookshelf in room with final chest
    • Alchemy Table in room with final chest
  • NPC rewards: Random item

Named Chest Drop

Arkat's Cord - Belt - Bound to Character on EquipIcon tooltip.pngBound to Character on Equip: This item is Bound to Character on Equip - End chest

Extension:DynamicPageList (DPL), version 3.3.3: Warning: No results.

  • Works with conjured arrows or bolts, if the quiver is equipped. The arrows or bolts can be put straight into the ammo inventory slot.
  • Works with Thrown weapons.
Originally Posted by (former developer) SqueakofDoom Source

Unfortunately, the Quiver of Poison still has these two issues:

  • Once you remove it from a Shared Account Bank, it immediately Binds to Character
  • Once you log out and log back in, it is Bound to that Character

We are working towards a fix, but this is actually a very tricky issue since this is the first quiver (aka: bag-like item) with BtCoE status. At the moment, I recommend placing it in your shared bank before logging out and then only removing it with the toon you want the Quiver bound to.

This binds-straight-to-character bug also occurs when you have bought a Quiver of Poison from the Auction House, and collect it from the mail box. Therefore, if buying a quiver from the Auction House, do so on the character on which you want the quiver.

Confirmed this bug still active after Update 20 hotfix 1.

Per Update 21 Release Notes: The Quiver of Poison is now Bind on Acquire, instead of claiming it was Bind on Equip, as this type of item is unable to function properly as Bind on Equip.


Name(picture) CR Type Race
Copper Concord Bard(view)
Copper Concord Bard.jpg
 ♠18Elite Humanoid Human
Copper Concord Rogue(view)
Copper Concord Rogue.jpg
 ♠15Elite ♥27Epic Hard Halfling Halfling
Duncan the Wayfarer(view)
Duncan the Wayfarer.jpg
 ♠21Elite ♦27Epic Normal Dwarf Dwarf
Elder Air Elemental(view)
Elder Air Elemental.jpg
 ♦11Normal ♦22Epic Normal ♠45Epic Elite Elemental Air Elemental
Elder Earth Elemental(view)
Elder Earth Elemental.jpeg
 ♦13Normal ♥15Hard ♠18Elite Elemental Earth Elemental
Elder Fire Elemental(view)
Elder Fire Elemental.jpeg
 ♦12Normal ♥14Hard ♠17Elite ♥31Epic Hard Elemental Fire Elemental
Gold Concord Cleric(view)
Gold Concord Cleric.jpg
 ♦15Normal ♠20Elite ♥29Epic Hard Dwarf Dwarf
Gold Concord Fighter(view)
Gold Concord Fighter.jpg
 ♦12Normal ♠17Elite Dwarf Dwarf
Gold Concord Wizard(view)
Gold Concord Wizard.jpg
 ♦15Normal ♠20Elite ♥29Epic Hard Dwarf Dwarf
Jonesy the Round(view)
Jonesy the Round.jpg
 ♠21Elite ♦27Epic Normal Dwarf Dwarf
Lirange the Oracle(view)
Lirange the Oracle.png
 ♠21Elite ♦27Epic Normal Dwarf Dwarf
Mars the Dynamo(view)
Mars the Dynamo.png
 ♠21Elite ♦27Epic Normal Dwarf Dwarf
Patrick the Maniacal(view)
Patrick the Maniacal.jpg
 ♠22Elite ♦28Epic Normal Dwarf Dwarf
Shrieking Defender(view)
Shrieking Defender.png
 ♠16Elite Construct Iron Defender
Silver Concord Fighter(view)
Silver Concord Fighter.jpg
 ♠18Elite ♥29Epic Hard Humanoid Human
Silver Concord Ranger(view)
Silver Concord Ranger.jpg
 ♠17Elite ♥28Epic Hard Elf Elf
Tinius the White(view)
Tinius the White.png
 ♠21Elite ♦27Epic Normal Dwarf Dwarf