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Foundation of Discord
The aurum consist of four concords -- copper, silver, gold, and platinum. Rumor is they have sent their best to fight for the Stormreaver.
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Foundation of Discord | |
Heroic level: | 13 |
Epic level: | 24 |
Duration: | Long |
Heroic XP: | ♣2,344Solo/Casual ♦4,089Normal ♥4,270Hard ♠4,452Elite |
Epic XP: | ♣10,093Solo/Casual ♦17,339Normal ♥17,856Hard ♠18,373Elite |
Takes place in: | Aurum Lair |
Bestowed by: | Walk-up |
NPC contact: | Neemef Bakto |
Quest acquired in: | Ruins of Gianthold |
Patron: | Agents of Argonnessen |
Base favor: | 6 |
Purchase: | Ruins of Gianthold or VIP |
Extreme Challenge: | No |
Overview
Exploring Gianthold, you came across an area guarded by the aurum. Explore this encampment, if in fact they are here to help aid the Stormreaver, eliminate them.
Spoiler Warning: Spoiler material below this point!
Objectives
- Explore the aurum encampment
- Slay Duncan the Wayfarer
- Slay Mars the Dynamo
- Slay Tinius the White
- Extinguish the magic runes (total 3)
- Slay Patrick the Maniacal
- (Optional) Slay Lirange the Oracle — Bonus (18%): Heroic( ♣422 ♦736 ♥769 ♠801 ) Epic( ♣1,817 ♦3,121 ♥3,214 ♠3,307 )
- (Optional) Jonesy the Round — Bonus (15%): Heroic( ♣352 ♦613 ♥641 ♠668 ) Epic( ♣1,514 ♦2,601 ♥2,678 ♠2,756 )
What to Expect
- Collapsible floor
- Spawning/respawning monsters
Known Traps
- Blade, Sonic, Electric
Tips and Misc
This quest is a bit tougher than other Gianthold quests. Running this quest below level 12 is dangerous and likely to result in many deaths.
Useful elemental buffs:
- Normal: acid, fire, sonic
- Elite: cold (final fight)
Walkthrough
Clear down through the hallway until you reach the central shrine chamber. Unable to continue forward, you will have to clear out the side halls. These each split into two, so you will have a total of four hallways.
Three of the halls (all but the optional southwest) are required to advance. Many of the guards in these passages are hiding, making them hard to see until you are upon them. Each end room contains an orange-named apprentice caster of Patrick the Maniacal, a half-dozen miscellaneous guards, and a rune which automatically extinguishes upon defeating the apprentice. Once all three runes are extinguished, you can advance south from the central shrine room to the end fight.
- The hidden door in the North-east rune passage is a trap, plain and simple. Two sets of spikes are launched from the trap, usually killing whoever is standing in front of it. Fight the urge, don't open that door. (Once triggered, the menacing spikes do no damage to anyone moving through them.)
- (Optional) The southwest hall leads to a locked door. Through here is a library with a secret door on the upper level. That room has a larger group of casters, archers and melee guarding a chest.
End fight
The next room south is the entry hall for Patrick the Maniacal's chamber, another fight against some trash and casters. When you enter Patrick's chamber, you will find him encased in an impenetrable force cube, and surrounded by more guards and four gongs. You must ring all four gongs to destroy the floor under the cube to get to Patrick. The gongs turn on undisarmable sonic traps.
Patrick summons earth, air and fire elementals to defend him.
On Epic Elite, Patrick has over 118,000 HP. A ranged option against him, away from the direct reach of his elementals, may be a stronger kill option. Before you reach him, you'll need to eliminate the powerful Bards and Rogues that cause stuns and devastating sneak attacks, respectively. Each of the orange-named Concords deliver massive piercing damage. Charm and dominate effects help greatly here.
The end chest contains at least one Ancient Dragon Relic in Heroic difficulty, and at least one Restored Dragon Relics in Epic.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣586 ♦1,022 ♥1,068 ♠1,113 )
- Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣469 ♦818 ♥854 ♠890 )
- Perception bonus: 2 or more secret doors discovered +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
- Mischief bonus: 42 or more breakables smashed +8% Bonus.( ♣188 ♦327 ♥342 ♠356 )
- Vandal bonus: 54 or more breakables smashed +10% Bonus.( ♣234 ♦409 ♥427 ♠445 )
- Ransack bonus: 67 or more breakables smashed +15% Bonus.( ♣352 ♦613 ♥641 ♠668 )
External Links
This bases partitially on the post by Lost Leader
Loot
- Chests: 3
- 1 behind a secret door in the South-east wing
- 1 behind a locked door for killing Lirange the Oracle (Dwarf, found in the South-west wing)
- 1 at the end for killing Patrick the Maniacal (Dwarf)
- Collectables: 5
- Bookshelf — in southwest secret room
- Alchemy Table — in southeast room
- Crude Altar — in northeast room
- Bookshelf — in room with final chest
- Alchemy Table — in room with final chest
- Bookshelf — in southwest secret room
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Copper Concord Bard ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite | Humanoid | Human |
Copper Concord Rogue ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♥27Epic Hard | Halfling | Halfling |
Duncan the Wayfarer ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦27Epic Normal | Dwarf | Dwarf |
Elder Air Elemental ( view • edit ) | ♦11Normal ♥13Hard ●♦22Epic Normal ●♠45Epic Elite | Elemental | Air Elemental |
Elder Earth Elemental ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥28Epic Hard | Elemental | Earth Elemental |
Elder Fire Elemental ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥31Epic Hard | Elemental | Fire Elemental |
Gold Concord Cleric ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Dwarf | Dwarf |
Gold Concord Fighter ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite | Dwarf | Dwarf |
Gold Concord Wizard ( view • edit ) | ♦15Normal ♥17Hard ♠20Elite ●♥29Epic Hard | Dwarf | Dwarf |
Jonesy the Round ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦27Epic Normal | Dwarf | Dwarf |
Lirange the Oracle ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦27Epic Normal | Dwarf | Dwarf |
Mars the Dynamo ( view • edit ) | ♦16Normal ♥18Hard ♠21Elite ●♦27Epic Normal | Dwarf | Dwarf |
Patrick the Maniacal ( view • edit ) | ♥19Hard ♠22Elite ●♦28Epic Normal | Dwarf | Dwarf |
Shrieking Defender ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite | Construct | Iron Defender |
Silver Concord Fighter ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♥29Epic Hard | Humanoid | Human |
Silver Concord Ranger ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥28Epic Hard | Elf | Elf |
Tinius the White ( view • edit ) | ♦16Normal ♠21Elite ●♦27Epic Normal | Dwarf | Dwarf |
- Epic quests
- Long quests
- Aurum Lair quests
- Ruins of Gianthold quests
- Agents of Argonnessen patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Quests with more than one map
- Level 24 quests
- Compendium:Level 13 (24 epic) quests
- Level 13 quests
- Quests with 6 base favor reward
- Quests with collectables/5