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Category:Update 49 revamped named items

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Item Type Enhancements ML Bind Quests
Rocksplitter
(edit)
Heavy Pick
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Sonic Blast 3Sonic Blast 3: This weapon rings with the power of sound, dealing 3d6 Sonic damage on a successful hit, and an additional 3d6 Sonic damage on a critical hit.
  • Reverberating 3Reverberating 3: This effect causes the edges of this weapon to pulse with sound, dealing 3d6 sonic damage on each hit.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • AdamantineAdamantine: Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons made of adamantine have the ability to bypass the protective damage reduction of certain monsters.
  • FusibleFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
10 Bound to Character on Equip Eyes of Stone, End chest
Shield of Reflecting
(edit)
Large shield 10 Bound to Account on Acquire Diplomatic Impunity, Kukennama's/Eliminate the Clan chest
Katra's Wit
(edit)
Ring 11 Bound to Account on Acquire Diplomatic Impunity, end chests
Scepter of the Fleshweaver
(edit)
Club 10 Bound to Character on Equip Frame Work, end chests, Dorris' chests
Gorgon Docent
(edit)
Docent 8 Bound to Account on Acquire Eyes of Stone, Coin Lords' chest
Maenya's Fists
(edit)
Gloves 11 Bound to Account on Acquire Eyes of Stone, End chest
Blade of Fury
(edit)
Great Sword
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • FusibleFusible: Something about this item looks incomplete. Perhaps in the future it will be compatible with another item to create a brand-new fusion of the two.
10 Bound to Character on Equip Eyes of Stone, Coin Lords' chest
Gorgon Armor
(edit)
Full Plate 8 Bound to Account on Acquire, Exclusive Eyes of Stone, Coin Lords' chest
Snakeskin Vest
(edit)
Leather 8 Bound to Account on Acquire Frame Work, end chests, Dorris' chests
Bloody Cleaver
(edit)
Falchion 10 Bound to Character on Equip Frame Work, End chests, Dorris' chests
Staff of the Shadow
(edit)
Quarterstaff 12 Bound to Character on Equip Attack on Stormreach, End reward
Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • MalleableMalleable: This item has a magical aura of malleability and can be combined with any item that has the Fusible property to create a new, more powerful fusion of the two items.
12 Bound to Character on Equip Attack on Stormreach, End reward
Ogrish War Axe
(edit)
Great Axe 12 Bound to Character on Equip Attack on Stormreach, End reward
Gnollish War Bow
(edit)
Long Bow 12 Bound to Character on Equip Attack on Stormreach, End reward
Scepter of the Ogre Magi
(edit)
Club 12 Bound to Account on Acquire, Exclusive Assault on Summerfield, end chest
Master Transmuter's Staff
(edit)
Quarterstaff 12 Bound to Account on Acquire, Exclusive Cauldron of Sora Katra, upgraded of Scepter of the Fleshweaver + Scepter of the Ogre Magi + Mark of Tzaryan Rrac
Vengeful Fury Blade
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • VengefulVengeful: When its wielder is hit in battle, this item has a 10% chance to cause him or her to become full of anger and go into a Rage.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, Blade of Fury + Ogrish War Axe + Mark of Sheshka
Crippling Cleaver
(edit)
Falchion 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Bloody Cleaver and Gnollish War Bow
Wind Howler Bracers
(edit)
Bracers
  • Cyclonic BlastCyclonic Blast
    Caster level: 9
    Charges: 3 (3/day)
    3 Charges (Recharged/Day:3)
  • MarksmanshipMarksmanship: This item is enchanted to enhance your skill with ranged weapons. When using ranged weapons you gain +2 to your attack rolls and +1 to your damage.
  • Feat: LongbowFeat: Longbow: While equipped this item grants the wielder all required knowledge to wield a Longbow without proficiency penalties.
  • Feat: ShortbowFeat: Shortbow: While equipped this item grants the wielder all required knowledge to wield a Shortbow without proficiency penalties.
  • Shrieking BoltShrieking Bolt: This item resonates with sonic energy. On ranged attacks, on an attack roll of 20 which is confirmed as a critical hit it will punish the target with a blast of sound (10 to 60 sonic damage). A successful Fortitude save (DC 22) reduces this damage by half.
  • Deception +5 Deception +5: +5 Enhancement bonus to hit and +8 to damage for any hit that would qualify as a sneak attack.
  • Yellow Augment Slot
    • Yellow Augments: Standard augments provide bonuses to offensive stats, condition resistances and immunities, elemental resistances and DC spellcasting stats.
12 Bound to Account on Acquire, Exclusive Blockade Buster, Engineers' chests
Garments of Equilibrium
(edit)
Outfit 12 Bound to Account on Acquire Siegebreaker, Medusas' chests
Night Hag's Heartstone
(edit)
Trinket
  • Deep SlumberDeep Slumber
    Caster level: 5
    Charges: 5 (5/day)
    5 Charges (Recharged/Day:5)
  • Nightmare GuardNightmare Guard: This item has a chance to terrorizing foes that hit you, applying a Mind Thrust effect, when you are hit by them (dealing 5d8 force damage, Will save vs. Enchantments negates). It may also expose your foes to their greatest fears, acting as a Phantasmal Killer spell.
  • Proof Against Disease +5 Proof Against Disease +5: This item grants its wearer immunity to natural diseases. This item also grants a +5 Enhancement bonus to saving throws against magical diseases, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical diseases with a DC of less than 6 + their Fortitude save).
  • Proof Against Poison +5 Proof Against Poison +5: This item grants its wearer immunity to natural poisons. This item also grants a +5 Enhancement bonus to saving throws against magical poisons, and the wearer does not fail saving throws against them on a roll of a natural 1 (this renders the wearer immune to magical poisons with a DC of less than 6 + their Fortitude save).
12 Bound to Account on Acquire, Exclusive Siegebreaker, end chest
Frostflame Robe
(edit)
Robe 12 Bound to Account on Acquire Attack on Stormreach, End reward
Infectious Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Hooked Blade
Vampiric Rocksplitter
(edit)
Heavy Pick 12 Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Staff of the Shadow + Mark of Rhesh Turakbar
Bloody Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • BodyfeederBodyfeeder: Whenever a bodyfeeder weapon you wield scores a critical hit, you gain 15 temporary hit points that last for up to 1 minute.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, Upgraded version of Hooked Blade
Vampiric Fury Blade
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Vampirism 1Vampirism 1: This weapon thirsts for the blood of your enemies, healing you for +1d2 hit points with each hit.
    Note: internal cooldown of 1 second.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, Blade of Fury + Staff of the Shadow + Mark of Sheshka.
Stormsinger Cloak
(edit)
Cloak 12 Bound to Account on Acquire Assault on Summerfield, Captain Markus' chest and optional chests
Bloody War Bow
(edit)
Long Bow 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Gnollish War Bow + Bloody Cleaver + Mark of Rhesh Turakbar
Destructive War Bow
(edit)
Long Bow 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Gnollish War Bow + Rocksplitter + Mark of Tzaryan Rrac
Infectious War Bow
(edit)
Long Bow 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Gnollish War Bow + Blade of Fury + Mark of Bal Molesh
Petrifying War Bow
(edit)
Long Bow 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Gnollish War Bow + Stonedust Handwraps + Mark of Sheshka
Frostflame Docent
(edit)
Docent 12 Bound to Account on Acquire Attack on Stormreach, End reward
Vampiric Cleaver
(edit)
Falchion 12 Bound to Account on Acquire Cauldron of Sora Katra, Bloody Cleaver + Staff of the Shadow + Mark of Bal Molesh
Bloody Shadow Staff
(edit)
Quarterstaff 12 Bound to Account on Acquire Cauldron of Sora Katra, upgrade of Staff of the Shadow + Bloody Cleaver + Mark of Rhesh Turakbar
Destructive War Axe
(edit)
Great Axe 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Ogrish War Axe
Destructive Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • DestructionDestruction: On Hit: Your target gains a stack of Armor Destruction. (-1 penalty to Armor Class, -1% of its Fortification. 20 Second Duration. Stacks up to 15 times.) This effect may trigger once every three seconds.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, upgrade of Hooked Blade + Rocksplitter + Mark of Tzaryan Rrac
Bloody War Axe
(edit)
Great Axe 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Ogrish War Axe + Bloody Cleaver + Mark of Rhesh Turakbar
Infectious Shadow Staff
(edit)
Quarterstaff 12 Bound to Account on Acquire Cauldron of Sora Katra, upgrade of Staff of the Shadow + Blade of Fury + Mark of Bal Molesh
Maiming Rocksplitter
(edit)
Heavy Pick 12 Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Hooked Blade + Mark of Rhesh Turakbar
Petrifying War Axe
(edit)
Great Axe 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Ogrish War Axe + Stonedust Handwraps + Mark of Sheshka
Vengeful Rocksplitter
(edit)
Heavy Pick 12 Bound to Account on Acquire Cauldron of Sora Katra, upgrade of Rocksplitter + Ogrish War Axe + Mark of Rhesh Turakbar
Destructive Shadow Staff
(edit)
Quarterstaff 12 Bound to Account on Acquire Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Rocksplitter + Mark of Tzaryan Rrac
Petrifying Shadow Staff
(edit)
Quarterstaff 12 Bound to Account on Acquire Cauldron of Sora Katra, Upgrade of Staff of the Shadow + Stonedust Handwraps + Mark of Sheshka
Infectious War Axe
(edit)
Great Axe 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Ogrish War Axe
Petrifying Hooked Blade
(edit)
Khopesh
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Limb ChopperLimb Chopper: This potent and feared ability allows the weapon to sever the limbs of those it strikes. On an attack roll of 20 which is confirmed as a critical hit, the weapon severs an opponent's limb from its body. Some creatures, including many aberrations and all oozes, have no limbs. Others, such as golems and undead creatures, are not affected by the loss of their limbs. Most other creatures, however, have their movement slowed 75% and attacks slowed by 50% when a limb is cut off.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Human Bane 3Human Bane 3: This weapon is attuned specifically to hunt those with diversity and ambition, dealing an additional 3d10 bane damage vs. Humans.
  • Stone PrisonStone Prison: This weapon is invested with the power of the earth. On an attack roll of 20 which is confirmed as a critical hit it will attempt to turn the target to stone, as the Flesh to Stone spell. A successful Fortitude save (DC 27) negates this effect.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Hooked Blade
Crippling Rocksplitter
(edit)
Heavy Pick 12 Bound to Account on Acquire Cauldron of Sora Katra, Rocksplitter + Gnollish War Bow + Mark of Rhesh Turakbar
Crippling Fury Blade
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • CripplingCrippling: A crippling weapon is infused with binding power so that when a target is critically hit their movement is slowed by half.
    Note: Real slowdown is only 25%
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, Blade of Fury + Gnollish War Bow + Mark of Sheshka + Mark of Sheshka
Maiming Fury Blade
(edit)
Great Sword
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Medusa FuryMedusa Fury: When you fall below 25% of your maximum hit points you will enter a constant Medusa Fury until your hit points return to 25% or greater. Medusa Fury grants a +4 morale bonus to Strength and Constitution, a 5% morale bonus to your chance to doublestrike, and a -25% penalty to fortifications.
  • Demon FeverDemon Fever: This weapon is infected with a night hag's Demon Fever disease. On critical hits it will transfer the disease to enemies, dealing 1d8 Constitution damage. A successful Fortitude save (DC 22) negates this effect.
  • Wounding 2Wounding 2: This weapon saps the health from your enemies, dealing 2 Constitution damage on each hit.
  • Maiming 3Maiming: This weapon has a twisted haft or grip and spikes along its blade, head, or point. When you score a critical hit with this weapon, it does an additional +3d8 damage.
  • Red Augment Slot
    • Red Augments: Standard augments provide bonuses to spell power, and grant elemental damage on hit and DR bypass to weapons.
12 Bound to Account on Acquire Cauldron of Sora Katra, Blade of Fury + Hooked Blade + Mark of Sheshka + Mark of Sheshka
Maiming Cleaver
(edit)
Falchion 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Bloody Cleaver + Hooked Blade + Mark of Bal Molesh
Vengeful Cleaver
(edit)
Falchion 12 Bound to Account on Acquire Cauldron of Sora Katra, upgraded version of Bloody Cleaver + Ogrish War Axe + Mark of Bal Molesh