|Target:||One living creature|
|Duration:||1 2 seconds and Permanent|
An invisible ray of disruptive energy surges into the target, inflicting 3d6 damage and permanently reducing movement speed by 50%. (A Heal or Remove Paralysis spell can restore speed). Additionally, the target takes 1d8 damage each two seconds for a total of 12 seconds. On a successful Fortitude save, Boneshatter does just 2d6 damage and has no slowdown or ongoing damage.
Red and Purple named monsters are immune to this effect.