Year of the Dragon: Through May 28th, claim free Expansion Pack (excluding Vecna Unleashed) or a Greater Elixir of Discovery! Speak to Xatheral in the Hall of Heroes.
Known Issue: Xatheral has been temporarily disabled while we investigate a bug with Year of the Dragon gift delivery.DDO Forums edit

Game mechanicsNewbie guideIn developmentDDO StoreSocial Media


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavorFeats

GlossaryItemsMapsMonstersPlacesQuestsRacesReincarnationSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help!

DDO information project/Traps and locks/9

From DDO wiki
Jump to navigation Jump to search
Spot
&
Search
1 2 3 4 5 6 7 8 9 10 By
Quest
Level
1 2 3 4 5 6 7 8 9 10 Traps
&
Locks
11 12 13 14 15 16 17 18 19 11 12 13 14 15 16 17 18 19
20 21 22 23 24 25 26 27 28 29 30

31 32 33 34

20 21 22 23 24 25 26 27 28 29 30

31 32 33 34


Level 9 quests[edit]

Suspected Requirements

Disable Device Requirements:

  • Normal
    • Guaranteed to disable everything recorded: 40
    • Suspected requirement to disable everything: 32
  • Hard
    • Guaranteed to disable everything recorded: 46
    • Suspected requirement to disable everything: 33
  • Elite
    • Guaranteed to disable everything recorded: 52
    • Suspected requirement to disable everything: 40

Open Locks Requirements

  • Normal
    • Guaranteed to open everything recorded: 38
    • Suspected requirement to open everything: 36
  • Hard
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36
  • Elite
    • Guaranteed to open everything recorded: No Data
    • Suspected requirement to open everything: 36

The Church and the Cult[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spike trap leading to room with Book of Vol West of doorway Normal 30-37:Success; 42:CritSuccess 22
Hard 29:Fail; 51:CritSuccess 30-33
Elite 40-55:Success; 62:CritSuccess 39-40
Fire Zone
First fire jet traps South wall, just inside hallway Normal 23:Fail; 37-40:Success; 52:CritSuccess 24-27
Hard 44-50:Success; 51:CritSuccess 31
Elite 29:CritFail; 37:Fail; 41-51:Success; 61:CritSuccess 38-41
Second fire jet trap Rear of pillar in centre of hallway Normal 36-37:Success; 49:CritSuccess 29-29
Hard 40-49:Success 31-40
Elite 37:Fail; 41-58:Success; 65:CritSuccess 39-41
Fire jet trap just beyond doorway around corner West of doorway Normal 36:Success; 46:CritSuccess ?-36
Hard 38-44:Success 31-43
Elite 39-50:Success ?-39
Fire jet trap at top of stairs
past the small hallway
South wall, end of hallway Normal 23:Success; 49:CritSuccess ?-23
Hard 43-45:Success; 59:CritSuccess 31-39
Elite 38:Fail; 42-58:Success 39-42
Fire trap from centre pillar, before Fire Mephit room South wall, base of stairs Normal 26-30:Success; 46:CritSuccess ?-26
Hard 36:Success; 56:CritSuccess 31-32
Elite 37:Fail; 42-57:Success; 62:CritSuccess 38-41
Frost Zone
Cold jet trap after gate
(North-east corner of the hallway)
East wall Normal 27:Success; 51:CritSuccess ?-27
Hard 41:Success; 51:CritSuccess 31
Elite 38-55:Success; 64:CritSuccess 38
Cold jet trap just beyond South wall Normal 30-37:Success; 50:CritSuccess ?-30
Hard 43-48:Success; 52:CritSuccess 31-32
Elite 40-57:Success; 59:CritSuccess 38-39
Spinning Blade trap at door in Ice Mephit room South wall, before the room door Normal 30-38:Success; 50:CritSuccess ?-30
Hard 38-62:Success; 69:CritSuccess 31-35
Elite 40-56:Success; 66:CritSuccess 38-40
Spinning blade traps in Ice Mephit room South Control panel: East wall just past the sarcophagus
North Control panel: Inner wall just before crystal sconce (light source)
Normal 23:Fail; 28-38:Success; 48:CritSuccess 24-27
Hard 41-48:Success; 53:CritSuccess 31-33
Elite 39-56:Success; 60:CritSuccess 39
Inner Sanctum
Force traps on first staircase West of doorway, before going through Normal 35-38:Success; 43:CritSuccess 19-23
Hard 36-45:Success; 52:CritSuccess 31-35
Elite 38:Fail; 39-51:Success 39
Sonic trap on second staircase West wall, just before stairs Normal 29-40:Success; 47:CritSuccess 21-27
Hard 44-50:Success; 54:CritSuccess 31-35
Elite 36:Fail; 39-57:Success; 60:CritSuccess 37-39

The Claw of Vulkoor[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire trap by the stone head and First lever Two trap Control panels Normal ?-39
Hard 28:Fail; 35-36:Success ?-39
Elite 38:Fail; 39-57:Success; 59:CritSuccess 39
Fire corridor (not by secret passage) Between jets, one jet before lever Normal ?-47
Hard 90:CritSuccess ?-47
Elite 40:Success; 67:CritSuccess 37-40
Mirror room Left wall Normal ?-42
Hard ?-42
Elite 34:CritFail; 52:Success; 62:CritSuccess 39-42
Door before Prince Gornard's room On left arch Normal Elite Only Elite Only
Hard Elite Only Elite Only
Elite 44-58:Success 39-44

Entering the Gate Chamber[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at bottom of ladder Left of door Normal 48:CritSuccess ?-28
Hard 55:Success 36-55
Elite 39:Success; 63:CritSuccess 36-43
Force trap Right wall after arch Normal 45:CritSuccess ?-25
Hard 51:Success 32-51
Elite 41:Success; 61:CritSuccess 32-41
Force/fire in front of ice flenser room Right wall Normal 50:CritSuccess ?-30
Hard 55:Success 36-55
Elite 49:Success; 60:CritSuccess 36-40
Fire trap over grate Left wall of alcove Normal 37:Success ?-30
Hard 60:Success 41-60
Elite 38:Fail; 56:Success; 64:CritSuccess 39
Fire trap through diamond door Right wall Normal 43:CritSuccess ?-23
Hard 55:Success 36-55
Elite 58:Success; 64:CritSuccess 36-44
Force trap at Elder Beholder Right wall Normal 34:Success ?-50
Hard 50:Success 31-50
Elite 43-48:Success 37-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door in front of spikes at bottom of ladder Normal 41:Success ?-50
Hard ?-50
Elite 39:Success ?-39
Door from caves to ruins (silver key) Normal 49:Success ?-49
Hard
Elite
Door at end (jewelled key) Normal 47:Success ?-47
Hard
Elite

The Fane of the Six: Fall of the Prelate (Cult of the Six, Chapter 2b)[edit]

Search & Spot DCs

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door #1 Normal 24:Fail; 28:Success 25-28
Hard 25-?
Elite 48:Success 25-?
Locked door #2 (south) Normal 22:Fail; 25:Success 23-25
Hard 23-?
Elite 43:Success 23-43
Locked door #3 (north) Normal 24:Fail; 29:Success 25-29
Hard 25-?
Elite 25-?
Locked door #4 Normal 24:Fail; 25:Success 25
Hard 25-?
Elite 25-?

Fathom the Depths[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
(4) Sonic traps Normal ?-44
Hard 44-46:Success; 63:CritSuccess 43-44
Elite 35-37:Fail; 43-56:Success; 67:CritSuccess 38-43
Boss room, (Sonic) trap Floor, right side Normal ?-35
Hard 55:CritSuccess ?-35
Elite 41-58:Success; 67:CritSuccess 32-41

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked chest in hidden area behind lever Normal ?-11
Hard 51:Success ?-11
Elite 11:Success ?-11

Haywire Foundry (Vault of Night, Part 4)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Blade trap on climbing ramp 3 Control panels - every other level, behind centre pillar Normal 35:Success; 40:CritSuccess ?-20
Hard 32-48:Success; 51:CritSuccess 29-31
Elite 39-57:Success; 59:CritSuccess 39
Floor blade trap before ramp back down (only active when returning to ramp) Left wall Normal 38-41:Success; 56:CritSuccess 19-36
Hard 36-42:Success; 54:CritSuccess 19-34
Elite 34:CritFail; 40-58:Success 39-40
Spike pit Right wall, before pit Normal 51:CritSuccess 22-35
Hard 36:Success; 51:CritSuccess 30-31
Elite 38:Fail; 44-57:Success; 60:CritSuccess 39-40
Spike trap before ramp in electric/fire room Around behind the ramp Normal 45:CritSuccess ?-25
Hard 39:Success; 54:CritSuccess 32-34
Elite 39-58:Success; 63:CritSuccess 39-43
Spike trap covering lever in electric/fire room 2 Control panels - in front of lever, around corner on side of ledge Normal 43:CritSuccess ?-23
Hard 41-50:Success; 55:CritSuccess 31
Elite 39-58:Success; 60:CritSuccess 39
Force/Acid trap covering hidden shrine 2 Control panels - one behind each shrine Normal 34:Fail; 35-47:Success; 50:CritSuccess 35
Hard 44-52:Success 28-44
Elite 41-51:Success; 55:CritSuccess 39

The Jungle of Khyber (Vault of Night, Part 3b)[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Force trap first door 2 Control panels, past the door on columns Normal 35-38:Success; 39:CritSuccess 19
Hard 37-50:Success; 51:CritSuccess 30-31
Elite 38:Fail; 39-54:Success; 60:CritSuccess 39
Trapped chest behind first archers Behind chest (floor) Normal 38:Success ?-41
Hard 41-49:Success 30-35
Elite 42-58:Success; 65:CritSuccess 39-40
Trapped chest in troll room Right side on small pillar Normal 42:Success ?-49
Hard 46-53:Success; 56:CritSuccess 33-36
Elite 50-54:Success 37-39
Door with 3 force traps Right side of door Normal 38:Success; 43:CritSuccess 18-24
Hard 33-45:Success; 52:CritSuccess 31-32
Elite 39-58:Success 39

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Door that closes on Scorpion ambush Normal 48:Success ?-34
Hard 34:Success ?-34
Elite 38:Success ?-34

The Keeper's Sanctuary[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Fire darts (first area) Left wall after trap Normal 36:Success ?-36
Hard 62:CritSuccess ?-39
Elite 54-58:Success; 59:CritSuccess 39
4-way flame trap on dais (first area) Right back wall Normal 39:Success ?-50
Hard 55:Success 36-50
Elite 50-56:Success; 65:CritSuccess 37-39
Fire trap behind secret door guarding Saerick's journal, north Right wall after door Normal 52:CritSuccess ?-32
Hard 68:CritSuccess ?-57
Elite 57-58:Success; 63:CritSuccess 39
Spinning blades in east corridor behind locked door Left wall in water Normal 55:CritSuccess ?-35
Hard 56:CritSuccess ?-34
Elite 50-51:Success; 71:CritSuccess 37-39
Acid trap on chest behind secret door in west room Back middle pillar Normal 55:CritSuccess ?-35
Hard 41-44
Elite 49-51:Success; 64:CritSuccess 41-44
Force trap guarding collectable bookcase Right side of middle pillar Normal 43:CritSuccess ?-23
Hard 57:Success 38-51
Elite 51-58:Success 39-51
Spikes guarding scroll of Decay Back pillar Normal 55:CritSuccess ?-35
Hard 60:Success ?-40
Elite 40-43:Success; 68:CritSuccess 24-40

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
East locked door Normal 54:Success ?-35
Hard 53:Success ?-35
Elite 22:Fail; 35:Success 23-35

The Library of Threnal (The Eastern Excavation, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
First blade trap in final hallway Left wall just before trap Normal 48:CritSuccess ?-28
Hard
Elite 54-56:Success 37-39
Second blade trap in final hallway Left wall just before trap Normal 53:CritSuccess ?-33
Hard
Elite 35:Fail; 40-53:Success; 59:CritSuccess 36-39
Sonic trap in final hallway Right wall just before trap Normal 44:CritSuccess ?-24
Hard
Elite 44-52:Success 36-44

The Missing Expedition (The Abandoned Excavation, Part 1)[edit]

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Spikes at bottom of ladder Left of door Normal 34:Success ?-30
Hard 29:Fail; 30:Success 30
Elite 40-56:Success 37-40
Force trap Right wall after arch Normal 47:CritSuccess ?-27
Hard 51:Success 32-51
Elite 54-56:Success 35-37
Force/fire in front of ice flenser room Right wall Normal 34:Success ?-25
Hard 55:Success 36-55
Elite 50:Success; 63:CritSuccess 36-43

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Chest containing keys Normal 34:Fail; 38:Success 35-38
Hard 35-?
Elite 38:Fail; 64:Success 39-42
Door in front of spikes at bottom of ladder Normal 43:Success ?-43
Hard ?-43
Elite 31:Fail; 34:Success 32-34
Door from caves to ruins (silver key) Normal 60:Success ?-43
Hard
Elite 29:Fail; 31:Success 30-31
Door at end (jewelled key) Normal 45:Success ?-45
Hard ?-50
Elite 31:Fail; 35:Success 32-35

White Plume Mountain[edit]

(Epic)

Search & Spot DCs

Traps

Location/Description Box Location Quest Difficulty Modified Roll:Result Suspected DC range
Western wing: meshed tunnel Cage wall Normal 39:Success ?-39
Hard 56:CritSuccess ?-36
Elite 51-56:Success; 74:CritSuccess 37
Western wing: Illusionary Spiked pit and grease room Lower floor Normal 53:CritSuccess
Hard 62:CritSuccess ?-42
Elite 52-55:Success ?-52
Western wing: drop down pits By door to exit Normal 42:CritSuccess 22
Hard 51:CritSuccess ?-31
Elite 54-56:Success ?-56

Locks

Location/Description Quest Difficulty Modified Roll:Result Suspected DC range
Locked door (can be opened with Silver Key) Normal 44:Success
Hard 61:Success
Elite 53:Success ?-53

Link to level 10