Year of the Dragon: Through 26th February, claim your free Armor of the Dragon Cult cosmetic set! Speak to Xatheral in the Hall of Heroes.
In addition, if you missed the initial giveaway for a free Ground Bound Green Dragon mount, you can claim it from Trilliya in the Hall of Heroes on Cormyr only through 19th February. edit
Game mechanics • Newbie guide • In development • DDO Store • Social Media
Challenges • Classes • Collectables • Crafting • Enhancements • Epic Destinies • Favor • Feats
Glossary • Items • Maps • Monsters • Places • Quests • Races • Reincarnation • Skills • Spells
Please create an account or log in to remove ads, build a reputation, and unlock more editing privileges and then visit DDO wiki's IRC Chat/Discord if you need any help!
Entering the Gate Chamber
Entering the Gate Chamber is the 2nd quest in The Abandoned Excavation, the 3rd chain in the Ruins of Threnal story arc ![]() Completing all the quests in a story arc often yields a nice reward.. | |
---|---|
The Western Excavation | In Need of Supplies |
The Eastern Excavation | The Library of Threnal |
The Abandoned Excavation | The Missing Expedition |
Kharvos Valadan, known to House Denaith as 'Coyle', has fled into the darkness. You must not allow him to achieve the mad dreams of the Cult of the Dragon Below.
![]()
|
Entering the Gate Chamber | |
Heroic level: | 9 |
Epic level: | None |
Duration: | Long |
Heroic XP: | ♣2,553Solo/Casual ♦4,535Normal ♥4,762Hard ♠4,989Elite |
Epic XP: | N/A |
Takes place in: | The Southern Ruins |
Bestowed by: | Zaveera Halfspear |
NPC contact: | None |
Quest acquired in: | Ruins of Threnal |
Patron: | House Phiarlan |
Base favor: | 5 |
Purchase: | Ruins of Threnal or VIP |
Extreme Challenge: | No |
Overview
Find the entrance to the Gate Chamber before 'Coyle' manages to gain entrance.
Spoiler Warning: Spoiler material below this point!
Objectives
- Find the entrance to the Gate Chamber
- Find and speak with Kharvos Valadan
- Obtain the Gold Key to gain access to the Gate Chamber
What to Expect
- Collapsible floor
Known Traps
- Force beams in Elder Beholder hallway
- Almost all floor vents burst with flame jets
- Floor spikes in gargoyle cage.
Tips and Misc
- Important: You need some form of ranged weaponry with you; otherwise you will not be able to complete the quest at the end. There are two halves of a bridge lowered by using two different levers; the second lever is unreachable.* It must be targeted via a ranged weapon.
- * With Jump at 26 (lower might work?†) and Feather Fall you can jump off the first lowered bridge if you do it from those pointed stone blocks.
- † Even with no investment in jump, it is possible to reach the opposite side with only feather fall.
- Bring Deathblock gear or also someone to cast Death Ward. Fire resistance is also recommended.
- Strong ranged spells such as Phantasmal Killer are recommended for slaying the two beholders here. The restoration spell can be handy to remove any negative levels they may give you.
Walkthrough:
- Head back down to where you picked up the black moon scroll.‡ You do not need to stop for the cave beholder this time. Head through the gate.
- (‡ Go right (south) at the start. When you get to the first (four-way) intersection, go straight (south). From there, keep going east ("right" on the map); go south when you can, jump down when you can.)
- The gate is still locked, so you need to either pick the lock or use Knock, or else find the Silver key (random location chest, as in the previous quest).
- Shrine up and then clear out the halls, beware the beholder behind the last door. When you pull the lever at the end of the hall it will spawn several mephits, be prepared with fire resistance.
- There is a chest, locked behind some bars, to your right (west) in the next hallway that runs east–west; pulling a wall-mounted lever nearby requiring 18 Strength is needed to access the chest. Then another chest is located behind a secret door next to where the Iron Golem charges you.
- Be careful when entering the next room, there will be fire reavers above you on the catwalks as well as black puddings around to damage your equipment. Take them out, then range the nearby levers to open the passage underwater to continue.
- Work your way up top and clear out the catwalks, pulling the levers on both sides will open the next door. Be sure to move in together because the door will shut behind you. At the end of the trapped hall is a mean Elder Beholder. Take him out and retrieve the Gold key from a chest. This key unlocks the door back by the Iron Golem. Head through and work your way over the bridge to speak to the man bearing a striking resemblance to Coyle. The quest will automatically advance when you head into the next part.
- Note: If you don't go through the doorway, it will eventually close – locking you out from the end.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣255 ♦454 ♥476 ♠499 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣383 ♦680 ♥714 ♠748 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣638 ♦1,134 ♥1,191 ♠1,247 )
- Tamper bonus: 3 or more traps disarmed +10% Bonus.( ♣255 ♦454 ♥476 ♠499 )
- Neutralization bonus: 4 or more traps disarmed +20% Bonus.( ♣511 ♦907 ♥952 ♠998 )
- Ingenious Debilitation bonus: 5 or more traps disarmed +30% Bonus.( ♣766 ♦1,361 ♥1,429 ♠1,497 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣204 ♦363 ♥381 ♠399 )
- Mischief bonus: 78 or more breakables smashed +8% Bonus.( ♣204 ♦363 ♥381 ♠399 )
- Vandal bonus: 104 or more breakables smashed +10% Bonus.( ♣255 ♦454 ♥476 ♠499 )
- Ransack bonus: 129 or more breakables smashed +15% Bonus.( ♣383 ♦680 ♥714 ♠748 )
External Links
Loot
- Chests: 4
- One in the shrine room
- One behind a gate, opened via a STR lever
- One behind a secret door
- One at elder beholder (two actually, but the 2nd only contains the key needed to proceed)
- Collectables: 4
- Alchemy Table — after the jeweled key locked door
- Cabinet — after the jeweled key locked door
- Alchemy Table — near the first beholder and lever
- Bookshelf — near the elder beholder
- Alchemy Table — after the jeweled key locked door
NPC end rewards
No reward when turning in the quest.