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White Plume Mountain
Requires access to adventure pack
|
White Plume Mountain | |
Heroic level: | 9 |
Epic level: | 32 (considered Legendary) |
Duration: | Long |
Heroic XP: | ♣3,487Solo/Casual ♦6,148Normal ♥6,484Hard ♠6,820Elite |
Epic XP: | ♣23,153Solo/Casual ♦39,546Normal ♥40,504Hard ♠41,461Elite |
Takes place in: | White Plume Mountain |
Bestowed by: | Raheen the Gatekeeper |
NPC contact: | Raheen the Gatekeeper |
Quest acquired in: | The Gatekeepers' Grove |
Patron: | The Gatekeepers |
Base favor: | 5 |
Purchase: | White Plume Mountain and Other Tales or VIP |
Extreme Challenge: | No |
Overview
The wizard Keraptis has stolen a Codex Page and sealed it away in a dungeon beneath an active volcano. The Gatekeepers have asked you to enter the dungeon and retrieve it.
Spoiler Warning: Spoiler material below this point!
Objectives
- Acquire the Codex Page
- Acquire the Sword Crest
- Acquire the Hammer Crest
- Acquire the Trident Crest
- Gain entry to the treasure chamber
- Defeat the Efreet
- (Optional) Defeat Burket & Snarla — Bonus (12%): Heroic( ♣418 ♦738 ♥778 ♠818 ) Legendary( ♣2,778 ♦4,746 ♥4,860 ♠4,975 )
- (Optional) Defeat Bluto's Ambush — Bonus (15%): Heroic( ♣523 ♦922 ♥973 ♠1,023 ) Legendary( ♣3,473 ♦5,932 ♥6,076 ♠6,219 )
- (Optional) Slay Drek the Sly — Bonus (8%): Heroic( ♣279 ♦492 ♥519 ♠546 ) Legendary( ♣1,852 ♦3,164 ♥3,240 ♠3,317 )
- (Optional) Slay Gorgo — Bonus (8%): Heroic( ♣279 ♦492 ♥519 ♠546 ) Legendary( ♣1,852 ♦3,164 ♥3,240 ♠3,317 )
- (Optional) Slay Brog the Mighty — Bonus (8%): Heroic( ♣279 ♦492 ♥519 ♠546 ) Legendary( ♣1,852 ♦3,164 ♥3,240 ♠3,317 )
- (Optional) Slay Veck the Necromancer — Bonus (8%): Heroic( ♣279 ♦492 ♥519 ♠546 ) Legendary( ♣1,852 ♦3,164 ♥3,240 ♠3,317 )
What to Expect
Powerful mobs that will happily kill you.
Known Traps
- Illusionary Spikes (Will save required) and whirling blades
- Slashing traps in the underwater tunnel to Bluto.
Tips and Misc
Talk to Gynosphinx.
- If you answer her riddle correctly, she will let you pass.
- Or kill her.
Three paths open before you, one for each crest.
Sphinx Riddle
Gynosphinx asks one of three questions, randomized.
Riddle version a:
- "Double my number, I'm less than a score.
- Half of my number is less than four.
- Add one to my double when bakers are near,
- Days of the week are still greater, I fear."
- Answer: 6
Riddle version b:
- "Twice four and twenty blackbirds
- sitting in the rain
- I shot and killed a quarter of them
- How many do remain?"
- Answer: 7 (twice four and twenty = 2 × 4 + 20 = 28; 25% of 28 = 7 which remain because the others flew off)
Riddle version c:
- "Round she is, yet flat as a board
- Altar of the Lupine Lords
- Jewel on black velvet, pearl in the sea
- Unchanged but e'erchanging eternally."
- Answer: The Moon
The paths to the three crests
The crests are virtual – once you have one, it is automagically placed in the correct socket back near the start.
The right-hand (east) path has no named loot, so that may be the best to do first, if you care about latecomers.
Hammer Crest (right (east) tunnel)
- Shortly past the beginning of this tunnel is a blob of Green Slime covering the full width of the passage. You need to go through it to move forward, and it will cause a damage over time effect that lasts for 60 seconds. This can be removed by anything that removes disease. Note that the optional area with Burket and Snarla on the path towards the Trident Crest has 6 potions of Disease Removal.
- Just past the Green Slime is a group of Bugbears, including a Bugbear Shaman.
- The mechanical door can be picked and has a relatively low DC. The Silver Key used for unlocking the door lock, is contained within in one of the glass spheres in the room at the very end of the corridor past the tunnel with the door. There might be an Invisible Stalker along the way (it sometimes spawns in the Sword tunnels), and a Black Pudding will drop down just in front of the door to the room.
- The solution to the tattered men (Flesh Golems) is to look for the non-prime number.
- Spoiler: for the mathematically disinclined, that would be "nine".
- There are more enemies along the tunnel once you are past the Flesh Golems, including Bugbears and Wights.
- Mud room
- Drek Tooth (rare) may spawn near the entrance to this room.
- The trick to getting across the cavern with the air/mud jets is to time your jumps, after the jets in any one area stop there will be a noticeable delay before they start again.
- Alternatively you can jump across the room on the ground floor and talk to the magic mouth. You then can choose to fight (a massive mudman and some normal mudmen) and the ladder will be lowered.
- Vampire Room
- No optional objectives with named loot on this path.
Trident Crest (center (north) tunnel)
- This way starts with a run through cave tunnels. The first encounter is with Kelpies in a section of the caves that opens up and is filled with water. The back of the cave is blocked by a white magical barrier, kill the Kelpies to remove the barrier and move on.
- Around the first corner you will encounter a group of Ogres, including Ogre Brutes and an Ogre Shaman. Around the second corner is a group of Wights, including a Wight Mage that casts Acid Rain, Frost Lance, and Lightning Bolt.
- An optional objective here can yield named loot. To find Burket and Snarla, at the T-intersection, turn right through the rotating tunnel and head towards the Burket and Snarla encounter.
- The rotating tunnel will ignite on fire when you are partway through, causing fire damage. Burket is at the end and shoots at you with a bow. Snarla is just around the corner and is a mage. When she is close to death, she will change into a Werewolf and melee you.
- The tunnel slows movement. Recommend using range to draw them out. Snarla will advance down the tunnel and Burket will sit back and range. The fire in the tunnel does go out eventually so you can close on Burket.
- The room contains 6 potions of Disease Removal that are useful in dealing with the Green Slime damage effect in the tunnel heading towards the Hammer Crest.
- Turn left to head to the Giant Crab boss encounter and the Trident Crest.
- The Giant Crab boss in the last room will periodically hit the glass walls, causing hot water to burst in and damage you. He can be pulled back to the tunnel leading to the room so he will not damage the barriers (or not damage them as much) and cause water to rise. If too much damage is done to the barriers, the water level will rise and cause constant damage to any players standing in the water. A few rocky patches are high enough that they will not be covered by the water, but melee characters will find it difficult to damage the boss while standing on the patches.
- The crab has special attacks that can knock you down and knock you back, as well as slow you, and has fast attack animations.
Sword Crest (left (west) tunnel)
- This way starts with a run through cave tunnels. The first obstacle is a section of tunnel that causes damage as you move through it – the game warns you of this as you approach by stating that it is crackling with electricity.
- It is a Heat Metal effect that only affects characters in metal armor. The trap control panel is about half way through on wall.
- An Invisible Stalker might be waiting at the end of the metal tunnel.
- Shortly past that area you will encounter a group of ghouls. They are hiding when you enter their area, so be careful as they may surround you before you see them. Just past the ghouls are some wights, including a Wight Mage.
- When you move past the caves into more corridors with a more finished stonework appearance, you will encounter groups of Ogres and Bugbears.
- The area of the map labelled Slippery Path is a large room with two levels. The bottom and top levels both lead to the same area where you exit the room.
- The bottom floor is an open area with fixed Illusionary Spike traps (Will save required), and moving spinning blade traps, as well as a number of Shadows; the objective is to use three levers placed along the walls of the room. After all three have been used, a ladder will drop down at the back of the room. Climb the ladder to reach the exit.
- Elevated above the floor is a narrow slippery path that interferes with character movement and causes your character to slide, potentially falling off the edge and to the bottom level. At the end of this path is the area where you exit the room.
- At the T-intersection, you can go right to a room with a waterwall, or left down a long corridor. Part way along the left corridor is a secret door that leads to an optional.
- An optional objective here can yield named loot. To find Bluto, either go swimming at the Waterwall, or find two secret doors to reach his ambush location.
- Entering the Waterwall will require you to navigate past turbines that will do extremely high damage to you if you don't avoid them, and the water pushes you forward at very high speed, much faster than the Crucible swim. If you die during the swim, your soul stone is deposited at the other end.
- Recommend the secret door path. Bluto is accompanied by friends including mages on Elite.
- An optional objective here can yield named loot. To find Bluto, either go swimming at the Waterwall, or find two secret doors to reach his ambush location.
- Continuing down the left corridor leads to a very large room with an opening in the middle, and 4 levels. The first 3 levels each consist of a walkway surrounding the open area, and containing several enemies (differs each level). There are low glass walls, so you can simply drop down from each walkway to the next level after clearing.
- When you reach the bottom level and pull the lever, all the glass walls will break and any creatures still alive on the upper levels will be carried to the bottom with the water, forcing you to face all of them together.
- If you disarm the Control Panel near the door, the walls won't break.
- Qesnef is down a passageway and in a room at the end. If you parley, he will try to trick you into opening the chest which is a mimic in disguise. He turns invisible and invulnerable like all Ogre Magi after losing sufficient health, but also summons five low HP clones of himself at the same time. He uses cone of cold.
End fight
Back to where the path originally turned north. Kill 2 to 4 Efreet (Nix, Nox, Cox, and Box). After the first Efreet is killed, the other 2 spawn so it is best to kill the first two simultaneously.
- There are 2 Efreet on Normal difficulty and 4 Efreet on Elite.
- As the first two Efreet spawn here, this is a bad spot to pike or go AFK.
- Note that the Efreet use a combination of Lightning, Stun, Unholy Blight as well as melee and Fire effects.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣349 ♦615 ♥648 ♠682 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣523 ♦922 ♥973 ♠1,023 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣872 ♦1,537 ♥1,621 ♠1,705 )
- Neutralization bonus: 2 or more traps disarmed +20% Bonus.( ♣697 ♦1,230 ♥1,297 ♠1,364 )
- Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣279 ♦492 ♥519 ♠546 )
- Mischief bonus: 69 or more breakables smashed +8% Bonus.( ♣279 ♦492 ♥519 ♠546 )
Loot
- Chests: 7–9
- One chest at the end of each path; one additional mimic chest for the Qesnef fight. No named loot.
- Burket & Snarla (central path optional): Inferno Sniper, Celestial Beacon, 1000 Sentient XP (not in Heroic)
- Bluto's Ambush (left path optional): Black Opal Bracers, Rose Quartz Sigil Stone, 1000 Sentient XP, Spark of Memory (not in Heroic)
- End chest: Spark of Memory, Echo of xy, Sentient Jewel of xy (not in Heroic)
- (Rare chests): Drek Tooth (right path rare, located in in beginning of mud pool) or/and Veck the Necromancer (at vampire's entrance room) NOTE: both can give 1000 XP gem.
- Collectables: 10
- Fungus — just past the T-intersection on the Hammer path
- Fungus — in the room where you have to pick a flesh golem
- Fungus — just before Brog
- Adventurer's Pack — in the room with the boiling mud
- Cabinet — around Burket's & Snarla's room
- Adventurer's Pack — around Burket's & Snarla's room
- Bookshelf — around Burket's & Snarla's room
- Adventurer's Pack — near Bluto
- Fungus — near Bluto
- Fungus — along the path from Bluto to main
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Echo of Whelm (edit) | War Hammer |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, end chest |
|
Celestial Beacon (edit) | Club |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Burket and Snarla's chest |
|
Crabshell Buckler (edit) | Buckler shield |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Echo of Blackrazor (edit) | Great Sword |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Black Opal Bracers (edit) | Bracers |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Bluto chest |
|
Precision Lenses (edit) | Goggles |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Inferno Sniper (edit) | Long Bow |
|
9 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Burket and Snarla chest |
|
Echo of Wave (edit) | Quarterstaff |
|
9 | Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire This is an Exclusive item. You may only carry one at a time. |
White Plume Mountain, End chest |
|
Rose Quartz Sigil Stone (edit) | Necklace |
|
9 | Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire This is an Exclusive item. You may only carry one at a time. |
White Plume Mountain, Bluto's chest |
|
Legendary Rose Quartz Sigil Stone (edit) | Necklace |
|
29 | Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire This is an Exclusive item. You may only carry one at a time. |
White Plume Mountain, Bluto's chest |
|
Legendary Black Opal Bracers (edit) | Bracers |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Bluto chest |
|
Legendary Celestial Beacon (edit) | Club |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Burket and Snarla's chest |
|
Legendary Echo of Blackrazor (edit) | Great Sword |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Legendary Crabshell Buckler (edit) | Buckler shield |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Legendary Echo of Whelm (edit) | War Hammer |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest |
|
Legendary Precision Lenses (edit) | Goggles |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, End chest, Burket and Snarla's chest |
|
Legendary Inferno Sniper (edit) | Long Bow |
|
29 | Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire | White Plume Mountain, Burket and Snarla chest |
|
Legendary Echo of Wave (edit) | Quarterstaff |
|
29 | Bound to Account on Acquire, ExclusiveBound to Account on Acquire: This item is Bound to Account on Acquire This is an Exclusive item. You may only carry one at a time. |
White Plume Mountain, End chest |
- Spark of Memory, end chest
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Air Elemental ( view • edit ) | ♠14Elite ●♦32Epic Normal | Elemental | Air Elemental |
Archer ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal ●♥36Epic Hard ●♠57Epic Elite | Humanoid | Human |
Black Pudding ( view • edit ) | ♠14Elite | Ooze | Black Pudding |
Box ( view • edit ) | ♠17Elite | Evil Outsider | Efreet |
Brog ( view • edit ) | ♥14Hard ●♦35Epic Normal | Giant | Ogre |
Bugbear Assassin ( view • edit ) | ♠14Elite | Goblinoid | Bugbear |
Bugbear Guard ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal | Goblinoid | Bugbear |
Bugbear Hurler ( view • edit ) | ♠14Elite ●♦32Epic Normal | Goblinoid | Bugbear |
Bugbear Shaman ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal ●♠57Epic Elite | Goblinoid | Bugbear |
Bugbear Witchdoctor ( view • edit ) | ♠14Elite ●♦32Epic Normal ●♠57Epic Elite | Goblinoid | Bugbear |
Burket ( view • edit ) | ♦9Normal ♥11Hard ♠17Elite ●♦35Epic Normal ●♥39Epic Hard | Humanoid | Human |
Cox ( view • edit ) | ♠12Elite | Evil Outsider | Efreet |
Ctenmilr ( view • edit ) | ♥11Hard ♠17Elite ●♥39Epic Hard | Undead | Vampire |
Drek Tooth ( view • edit ) | ♦9Normal ●♦35Epic Normal ●♥39Epic Hard | Goblinoid | Bugbear |
Flesh Golem ( view • edit ) | ♦18Normal | Construct | Golem |
Ghoul ( view • edit ) | ♠14Elite ●♦32Epic Normal ●♥36Epic Hard ●♠57Epic Elite | Undead | Ghoul |
Giant Crab ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦35Epic Normal | Vermin | Crab |
Giant Crayfish ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Vermin | Crayfish |
Gorgo the Angry ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♥36Epic Hard | Goblinoid | Bugbear |
Gynosphinx ( view • edit ) | ♠17Elite ●♦35Epic Normal ●♥39Epic Hard ●♠63Epic Elite | Magical Beast | Sphinx |
Huge Black Pudding (red-named) ( view • edit ) | ♥14Hard ♠17Elite ●♦35Epic Normal | Ooze | Black Pudding |
Invisible Stalker (air elemental) ( view • edit ) | ♦9Normal ♠14Elite ●♦32Epic Normal ●♠57Epic Elite | Elemental | Air Elemental |
Kelpie ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal | Plant | Kelpie |
Large Monstrous Scorpion ( view • edit ) | ♥11Hard ♠14Elite | Vermin | Scorpion |
Mage ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦33Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Humanoid | Human |
Manticore ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Magical Beast | Manticore |
Massive Mud Man ( view • edit ) | ♠14Elite ●♥39Epic Hard | Elemental | Muckman |
Mimic ( view • edit ) | ♠16Elite | Aberration | Mimic |
Mudman ( view • edit ) | ♦9Normal ♠14Elite ●♦18/21Epic Normal ●♥24Epic Hard | Elemental | Muckman |
Nix ( view • edit ) | ♦12Normal ♥14Hard ♠12Elite | Evil Outsider | Efreet |
Nox (efreeti) ( view • edit ) | ♦12Normal ♥14Hard ♠12Elite | Evil Outsider | Efreet |
Ogre Guard ( view • edit ) | ♦9Normal ♥11Hard ●♦32Epic Normal ●♥36Epic Hard ●♠57Epic Elite | Giant | Ogre |
Ogre Shaman ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦33Epic Normal ●♥37Epic Hard ●♠59Epic Elite | Giant | Ogre |
Qesnaf ( view • edit ) | ♠17Elite | Giant | Ogre |
Qesnef ( view • edit ) | ♠17Elite | Giant | Ogre |
Sea Lion ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite | Magical Beast | Sea Lion |
Shadow (Mabar) ( view • edit ) | ♥11Hard ♠14Elite ●♦32Epic Normal ●♥36Epic Hard | Undead | Shadow |
Sir Bluto ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦35Epic Normal ●♥39Epic Hard ●♠63Epic Elite | Humanoid | Human |
Snarla (werewolf) ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥36Epic Hard | Monstrous Humanoid | Werewolf |
Snarla ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♥36Epic Hard | Humanoid | Human |
Veck ( view • edit ) | ♦9Normal ♥11Hard | Undead | Wight |
Warrior ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal ●♥36Epic Hard ●♠57Epic Elite | Humanoid | Human |
Wight Mage ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal | Undead | Wight |
Wight Warrior ( view • edit ) | ♦9Normal ♥11Hard ♠14Elite ●♦32Epic Normal ●♥36Epic Hard ●♠57Epic Elite | Undead | Wight |
- Epic quests
- Long quests
- White Plume Mountain quests
- The Gatekeepers' Grove quests
- The Gatekeepers patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Level 32 quests
- Compendium:Level 9 (32 epic) quests
- Level 9 quests
- Quests with 5 base favor reward
- White Plume Mountain and Other Tales quests
- Quests with collectables/10