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Rest for the Restless

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Lady Nepenthe's enemies have trapped her son in deathless suffering. Destroy his restless bones to end his torment.

Rest for the Restless
Heroic level: 4
Epic level: None
Duration: Medium
Heroic XP:  ♣578Solo/Casual ♦1,036Normal ♥1,108Hard ♠1,180Elite
Epic XP: N/A
Takes place in: Vault of the Restless
Bestowed by: Lady Nepenthe
NPC contact: Lady Nepenthe
Quest acquired in: Bogwater Tavern
Patron: House Phiarlan
Base favor: 3
Purchase: Free to Play
Extreme Challenge: No
Loading screen

Overview

Lady Nepenthe's son was bound for Stormreach, but her mysterious enemies wrecked his airship and killed him. As further punishment, they raised him as a Skeleton Warrior to guard their treasures. Find the tortured remains of Nepenthe's son and send him to his rest. Lady Nepenthe is in Bogwater Tavern in the South West of House Phiarlan. Head back out into House Phiarlan for the quest entrance.


Spoiler Warning: Spoiler material below this point!


Objectives

  • Destroy the powerful Skeleton Warrior crafted from Nepenthe's son
  • (Optional) Send 6 Skeleton Mages to their rest — Bonus (10%): Heroic( ♣58 ♦104 ♥111 ♠118 )

What to Expect

  • Puzzle (lever puzzle)
  • Requires extra player(s)/hireling(s) (mandatory: turning a valve traps the player/hireling that used it but allows the rest of the party to advance, turning a second valve frees the trapped player/hireling)

Known Traps

Trap DCs

  • Spike traps in each of the puzzle rooms; in both cases, solving the puzzles to open the gates stops the spikes, rather than a control panel.
  • There is a fire trap right before the library. The control panel is in the northern alcove just before the traps, on the eastern face.
    • This fire trap can be timed. It consists of 4 jets, in two pairs, with a safe space between the pairs. With patience, the timing can be determined for the first pair, and then likewise for the second. Good luck.

Tips and Misc

Don't enter this quest without some sort of ranged option effective against skeletons. You will need to kill several on a nearby ledge unreachable by melee to advance the quest.

  • For the north (reverse K rune) puzzle, turn the northern and western valves.
  • For the west (ladder rune) puzzle, turn the northern and southern valves.
  • Normally, a minimum of two players are needed for this quest. It's necessary to turn the valve that's just west of the first shrine (to open a gate further southwest), which will do 3 things: 1) spawn a pair of nearby ghasts, 2) drop gates trapping anyone in that area, and 3) open the next gate, further to the southwest. The gates can only be opened by turning the same valve (which then closes the next gate to the southwest), or by turning the valve just past that gate (see below). So, normally, the first valve is turned, the ghasts are defeated, and one player stays here while the rest of the party goes through the (now open) next gate and turns that valve to release them (see below).
    • If you are doing this with a hireling or pet:
      • Stand outside the room, where you can see the valve. Target the valve, then click your hireling's "Interact with..." button (the button with the gears). The hireling/pet will walk to the valve and turn it, closing themself within the gates and opening the next gate. Whenever you want, simply Summon the hireling to you, out of that area, and proceed. The ghasts (if not already destroyed) will remain behind the closed gates.
    • It is possible for one player to complete this quest without any assistance:
      • Use Dimension Door to return to the start after turning the first valve. (Dimension Door will last long enough to cast first, then turn the valve, and then use the DD, avoiding the ghasts.)
      • If the player does not mind incurring a 30% XP penalty (losing the 10% Persistence bonus, plus a −20% re-entry penalty). Turn the valve, trap yourself – avoid/destroy the ghasts – and then simply hit the Recall button, and re-enter the dungeon before the instance resets. (This does not work on Reaper difficulty.)
  • The valve near a group of coffins will release a number of skeletons; melee types will appear on the ground and archers overhead. Defeating all of them will open the door to the next area, while turning the valve lifts the gates around the previous valve, freeing any trapped players and allowing them to join this fight.
  • "Nepenthe", the name of the quest NPC, is a word that refers to a potion used to forget painful memories. (Wikipedia article: Nepenthe)

Bonus XP

  • Aggression bonus: 18 or more monsters killed +10% Bonus.( ♣58 ♦104 ♥111 ♠118 )
  • Onslaught bonus: 36 or more monsters killed +15% Bonus.( ♣87 ♦155 ♥166 ♠177 )
  • Conquest bonus: 54 or more monsters killed +25% Bonus.( ♣145 ♦259 ♥277 ♠295 )

External Links

Loot

  • Chests: 1
    • 1 in the passageway just before the first collectable; opening it triggers a gate dropping to trap you with a skeleton ambush.
  • Collectables: 5
    • Mushroom — in an alcove just east of the ambush chestSweet WhitecapDeadly FeverblanchPale CreeperWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss Queen
    • Mushroom — just south of the puzzle gates, in the western alcoveSweet WhitecapDeadly FeverblanchPale CreeperWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss Queen
    • Mushroom — in an alcove by the door to the second set of shrinesSweet WhitecapDeadly FeverblanchPale CreeperWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss Queen
    • Bookshelf — to the right as you enter the libraryPage Torn from a Research NotebookKhyber Prayer PamphletTome: Prophecies of KhyberCaravan LogbookResearch DiaryTome: Myths of Old Xen'drikPhoenix Tavern Purchase OrderTome: Stormreach Imports and Exports, 857YK'Wavecrasher' Cargo Manifest
    • Mushroom — in an alcove just before the exit rope (after the end fight, jump across the gap and move on)Sweet WhitecapDeadly FeverblanchPale CreeperWithered CryptmossCryptmoss Worm LarvaCryptmossCryptmoss WormLush CryptmossCryptmoss Queen

NPC end rewards

Randomly generated loot, ML correlates with effective quest level.

Monsters

Name ( picture ) CR Type Race
Arcane Skeleton( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Elf Zombie( view
 • edit )
 ♦0.50Normal ♥2Hard ♠5Elite Undead Zombie
Ghast( view
 • edit )
 ♦3Normal ♥5Hard ♠7Elite Undead Ghast
Nepenthe's Son( view
 • edit )
 ♦3Normal ♥5Hard ♠8Elite Undead Skeleton
Skeleton Archer( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Swordsman( view
 • edit )
 ♦2Normal ♥3Hard ♠5Elite Undead Skeleton
Skeleton Warrior( view
 • edit )
 ♦0.50Normal ♥1.00Hard ♠3Elite Undead Skeleton
Skeleton( view
 • edit )
 ♦0.50Normal ♥1.00Hard ♠3Elite Undead Skeleton
Wight( view
 • edit )
 ♦3Normal ♥5Hard ♠7Elite Undead Wight