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The Bookbinder Rescue

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The Sharn Syndicate has no qualms about victimizing the downtrodden and the weak of Stromreach society.

The Sharn Syndicate adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: The Sharn Syndicate
The Bookbinder Rescue
Heroic level: 4
Epic level: None
Duration: short
Heroic XP:  ♣540Icon tooltip.pngSolo/Casual ♦966Icon tooltip.pngNormal ♥1,033Icon tooltip.pngHard ♠1,100Icon tooltip.pngElite
Epic XP: N/A
Takes place in: The Binder Home
Bestowed by: Olistair Binder
NPC contact: Olistair Binder
Quest acquired in: The Marketplace
Patron: The Coin Lords
Base favor: 2
Free to Play: No
Extreme Challenge: No
M bookbinder rescue.png
Loading screen


You met Olistair Binder, who is being forced to give the Sharn Syndicate his life savings in order to release his captive family. But, Olistair would rather pay you to rescue his family than trust the Syndicate to release them or the Stormreach Guard to rescue them.

Go to the Binder Home in the Stormreach Marketplace and rescue Binder's Family.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Defeat the Sharn thugs (20 total)
  • Find members of the Binder family (4 total)
  • (Optional) Escort Grammah Binder to the exit — Bonus (15%): Heroic( ♣81 ♦145 ♥155 ♠165 )
  • (Optional) Escort Jerald Binder to the exit — Bonus (15%): Heroic( ♣81 ♦145 ♥155 ♠165 )
  • (Optional) Escort Althea Binder to the exit — Bonus (15%): Heroic( ♣81 ♦145 ♥155 ♠165 )
  • (Optional) Escort Buchwald Binder to the exit — Bonus (15%): Heroic( ♣81 ♦145 ♥155 ♠165 )

What to Expect

  • Multiple quest entrances (2)
  • Traps (fixed, disarmable via lever or trap skills)
  • Defeat Sharn thugs (mandatory)
  • Escort NPCs to exits (Optional: 4)*

Known Traps

Trap DCs

  • Spikes, spinning blades, slash, fire, grease, web... basically, one in front of every door, and two in front of the southeast door.

Tips and Misc

  • There are two ways to enter this quest. Most parties may prefer to enter the house at ground level, as your party can buff up before speaking to Quendrel, who will first talk to you about paying the ransom before attacking. For enterprising Rogues or others with strong Hide/Move Silently skills, you can enter through a balcony using a ladder to the left of the ground entrance. This places the player character in the southwest room on the upper floor. Be warned that low Hide/Move Silently scores could cause immediate attacks by enemies in the adjacent room.
  • All the doors upstairs are locked; however, if you've no Rogue in your party, they can be smashed. Smashing the doors, however, warns the occupants (including any Binders) that you're on the way, and they'll act accordingly - with the Binders attacking (and possibly getting killed by) any guards while you're still trying to bust down the door.
  • The Binders can be found in any of the rooms, sometimes two to a room. Their behavior depends on whether the door to the main hallway is open. There's a chance they'll run towards the nearest exit with Syndicate members in pursuit - however, they won't escape until you lead them a little farther. If you cannot disable the traps before you rescue each hostage, there is a good chance that you will lose the hostage to a trap if you don't dispatch any enemies in the vicinity.
  • More likely, the Binders will race out to help when they hear fighting in another room. As a result, it's recommended to clear the hallways and the SW room before checking any of the rooms, and immediately leading any you find to the exit, before checking another room.
  • If you haven't a Rogue in your party, each doorway trap can be disarmed by a lever inside the room near to the trap. However, you have to get past 'em, first! Disarming the trap this way gives no XP bonus.
  • There's a secret door between the two rooms in the NE corner, within the fireplace. (Once in one of these rooms, you can enter the other this way and bypass that room's trap.)
  • The "Defeat the Sharn thugs" requirement can be finished before killing all of them. Note that neither Quendrel nor any dogs count towards the requirement.
  • You're credited for finding the family members when you enter the rooms in which they're being held, even if they've already run out past you. Keep this in mind if you're going for Aggression or Onslaught, as the quest can finish well before you've reached those thresholds.
  • Prior to Update 37, patch 2, allowing the Binders to die was a quest failure; now escorting them to the exit is optional. The base quest XP remained unchanged, so this gives the simultaneous benefit of making the quest less difficult to fail, and giving 60% more XP.
    • If a Binder dies, the former quest failure DM text about it being a mistake for Olistair Binder to put his family's welfare in your hands still plays.

External links

Bonus XP

  • Aggression bonus: 24 or more monsters killed +10% Bonus.( ♣54 ♦97 ♥103 ♠110 )
  • Onslaught bonus: 31 or more monsters killed +15% Bonus.( ♣81 ♦145 ♥155 ♠165 )
  • Tamper bonus: 4 or more traps disarmed +10% Bonus.( ♣54 ♦97 ♥103 ♠110 )
  • Neutralization bonus: 6 or more traps disarmed +20% Bonus.( ♣108 ♦193 ♥207 ♠220 )
  • Ingenious Debilitation bonus: 7 or more traps disarmed +30% Bonus.( ♣162 ♦290 ♥310 ♠330 )


  • Chests: None
  • Collectables: None
  • NPC rewards: Choice from four level 5 equivalent boots, bracers, or goggles, Bound to Account on Acquire, no minimum level.


Name(picture) CR Type Race
 ♦5Icon tooltip.pngNormal ♥7Icon tooltip.pngHard ♠9Icon tooltip.pngElite Humanoid Human
Attack Dog(view)
Attack Dog.jpg
 ♦2Icon tooltip.pngNormal ♥4Icon tooltip.pngHard ♠7Icon tooltip.pngElite ♥30Icon tooltip.pngEpic Hard Animal Dog
Syndicate Arcanist(view)
Syndicate Arcanist.jpg
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Humanoid Human
Syndicate Archer(view)
Syndicate Archer.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Elf Elf
Syndicate Barbarian(view)
Syndicate Barbarian.jpg
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Living Construct Warforged
Syndicate Devotee(view)
Syndicate Devotee.jpg
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Dwarf Dwarf
Syndicate Loremaster(view)
Syndicate Loremaster.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Elf Drow Elf
Syndicate Muscle(view)
Syndicate Muscle.jpg
 ♦2Icon tooltip.pngNormal ♥4Icon tooltip.pngHard ♠7Icon tooltip.pngElite Humanoid Human
Syndicate Prowler(view)
Syndicate Prowler.jpg
 ♦2Icon tooltip.pngNormal ♥4Icon tooltip.pngHard ♠7Icon tooltip.pngElite Halfling Halfling
Syndicate Spellsinger(view)
Syndicate Spellsinger.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite Elf Elf
Syndicate Swiftblade(view)
Syndicate Swiftblade.jpg
 ♦2Icon tooltip.pngNormal ♥4Icon tooltip.pngHard ♠7Icon tooltip.pngElite Humanoid Human

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