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The Depths of Darkness
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Delve into the Deneith sewers in search of Gribbik Snarlfang, the hobgoblin chief.
| The Depths of Darkness | |
|---|---|
| Heroic level: | 4 |
| Epic level: | None |
| Duration: | Medium |
| Heroic XP: | ♣448Solo/Casual ♦802Normal ♥856Hard ♠910Elite |
| Epic XP: | N/A |
| Takes place in: | The Depths of Darkness |
| Bestowed by: | Giggs Elorreathi |
| NPC contact: | Giggs Elorreathi |
| Quest acquired in: | Hammersmith's Inn |
| Patron: | House Deneith |
| Base favor: | 3 |
| Purchase: | Free to Play |
| Extreme Challenge: | No |

Overview
Giggs Elorreathi has asked that you enter the second level of the sewers beneath House Deneith and slay Grabbik Snarlfang.
Spoiler Warning: Spoiler material below this point!
Objectives
- Slay Grabbik Snarlfang
- Explore the sewer below House Deneith
- (Optional) Locate the entrance to sewer level 3 — Bonus (5%): Heroic( ♣22 ♦40 ♥43 ♠46 )
- (Optional) Slay Fellswipe the Shieldbane — Bonus (10%): Heroic( ♣45 ♦80 ♥86 ♠91 )
- (Optional) Slay Olcani Spiritshaker — Bonus (10%): Heroic( ♣45 ♦80 ♥86 ♠91 )
- (Optional) Slay Ironfist Patchfur — Bonus (10%): Heroic( ♣45 ♦80 ♥86 ♠91 )
What to Expect
- Contains the entrance to another quest (to The Depths of Discord)
Known Traps
- Fire trap in the first eastern passage, at the northern end of the puddle; control panel is to the north.
- Acid trap in the second eastern passage at the u-bend; control panel is in the middle, on the protrusion.
Tips and Misc
- This is the second quest of 4 related quests. While each quest must be obtained, and rewarded, individually, the quest givers are all clustered at the same table in the Hammersmith's Inn. Each quest may be entered separately from House Deneith, or done in sequence. The order of the 4 quests is:
- The Depths of Despair
- The Depths of Darkness
- The Depths of Discord
- The Depths of Doom
- After Gribbik's room, there is an entrance to sewer level three, The Depths of Discord
- The first loop is clearly meant to be run clockwise; the closed door in the western passage is opened by killing the two regular troglodytes to the south (the troglodyte shaman can be sneaked past, if desired), and the control panel for the fire trap is to the west (which would be past the trap if you go counter-clockwise). There's more than enough of a delay to run past the trap in either direction; however, you can't open that closed door from the south.
- After you open the secret door (from either side of it) to the east of where you start, two Hobgoblin Infiltrators spawn and rush the door.
- After you open the chest by the necromancer (at the third junction), a Skeleton Swordsman and Skeleton Archer rise out of the ground.
- Fellswipe the Shieldbane, Ironfist Patchfur, or Olcanni Spiritshaker may appear either down either dead-end, or the northern corridor of the loop north of it.
Bonus XP
- Aggression bonus: 13 or more monsters killed +10% Bonus.( ♣45 ♦80 ♥86 ♠91 )
- Onslaught bonus: 26 or more monsters killed +15% Bonus.( ♣67 ♦120 ♥128 ♠137 )
- Conquest bonus: 39 or more monsters killed +25% Bonus.( ♣112 ♦201 ♥214 ♠228 )
- Tamper bonus: 1 or more trap disarmed +10% Bonus.( ♣45 ♦80 ♥86 ♠91 )
- Mischief bonus: 14 or more breakables smashed +8% Bonus.( ♣36 ♦64 ♥68 ♠73 )
- Vandal bonus: 19 or more breakables smashed +10% Bonus.( ♣45 ♦80 ♥86 ♠91 )
- Ransack bonus: 23 or more breakables smashed +15% Bonus.( ♣67 ♦120 ♥128 ♠137 )
- Notes: Conquest cannot achieved before the room with Gribbik. Don't kill him too fast.
External Links
- Lost Quest Guide ARCHIVE ME!
- Walkthrough with Shoe
- Spyderwolf's Youtube Video Quest Walkthrough
- Video Walkthrough
- U30 Video Solo Walkthrough
Loot
- Chests: 4
- 1 in the first eastern passage, in the south-east corner
- 1 at the third junction, near the necromancer
- 1 down the western dead end, behind a locked door
- 1 at the end for killing Gribbik Snarlfang
- Collectables: 6
- Mushroom — in the eastern section of the first loop (near the fire trap)










- Mushroom — in the north-east section of the first loop










- Rubble — down the western dead-end, past the locked door





































- Rubble — down the eastern dead-end





































- Cabinet — in Gribbik's room, up west ladder and across the walkway



















- Cabinet — in Gribbik's room, up east ladder and across the walkway



















- Mushroom — in the eastern section of the first loop (near the fire trap)
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.


























