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The Snitch

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Reason: Needs to have parameters updated due to changes in Quest.

Like other taverns in Stormreach, the Golden Wing Inn hosts many shady dealings in its back rooms.

Phiarlan Carnival adpack icon.jpg
DDO Point icon.png Requires access to adventure packIcon tooltip.png: Phiarlan Carnival
The Snitch
Heroic level: 5
Epic level: 20
Duration: Long
Heroic XP:  ♣1,297Icon tooltip.pngSolo/Casual ♦2,321Icon tooltip.pngNormal ♥2,480Icon tooltip.pngHard ♠2,638Icon tooltip.pngElite
Epic XP:  ♣7,767Icon tooltip.pngSolo/Casual ♦13,398Icon tooltip.pngNormal ♥13,851Icon tooltip.pngHard ♠14,303Icon tooltip.pngElite
Takes place in: Golden Wing Side Entrance
Bestowed by: Ochre
NPC contact: Ochre
Quest acquired in: House Phiarlan
Patron: House Phiarlan
Base favor: 4
Free to Play: No
Extreme Challenge: No
M snitch.png
Loading screen


A Halfling named Roderic Nettle has been supplying the Maleficent Cabal with equipment. But now, Ochre wants you to pump Nettle for information on the Cabal, beating it from him if necessary.

Nettle is currently in the kitchens of the Golden Wing Inn of the House Phiarlan Enclave. Go through the Golden Wing Kitchen Entrance to avoid alerting him.

Spoiler Warning: Information below this point can be considered spoiler material!


  • Find and interrogate Roderic Nettle
  • Gather the entire party near Roderic Nettle
    • Appears multiple times; each time, he'll summon several creatures and then disappear
  • Slay Garos
  • (Optional) Slay Thassnoss the Mad Heroic: +15% Bonus.( ♣173 ♦309 ♥330 ♠351 )/ Epic: +15% Bonus.( ♣1,031 ♦1,778 ♥1,838 ♠1,898 )
  • (Optional) Slay Mandible Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Slay Rusty Heroic: +30% Bonus.( ♣346 ♦618 ♥660 ♠702 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Do not awaken the sleeping dogs Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )
  • (Optional) Get the letterIcon tooltip.pngDeath Threat from the mailbox and return it to Mistress Gillea Heroic: +10% Bonus.( ♣115 ♦206 ♥220 ♠234 )/ Epic: +10% Bonus.( ♣687 ♦1,186 ♥1,226 ♠1,265 )

What to Expect

Known Traps

Heroic: Trap DCs
Epic: Trap DCs

  • Fire trap in the Incinerator. No control panel; jets are turned on/off with the valve in the center
  • Blade trap east of the Incinerator, south corridor; control box is on the south wall, west (Incinerator side) of the trap
  • Fire trap east of the Incinerator, north corridor junction; control box is on the east wall, between the trap and corridor
  • Fire trap in Tanner's Alley, up north ladder; control box is on the north wall before the corner
  • Wind-gust trap in Tanner's Alley; control box is on the east wall before the trap

Tips and Misc

  • A Trapper is desirable, as two nasty fire traps bar progress at different points.
  • The end boss, Garos, has DR/Good - holy weapons/ammo help a lot.
  • This quest has several valves throughout that are eye-candy only. They will be valves up on pipes that are not selectable.
  • Turning the valve on the central platform of the Incinerator will activate fire jets in the lowest area, and, if turned repeatedly, can be used to kill the oozes.
  • Thassnoss the Mad may appear south of the Incinerator; you must jump and catch a ladder over a swimming pit and climb up to where he might appear. He might be either directly at the top of the ladder or behind a secret door.
  • Mandible may appear through the water tunnel north (northeast of the Incinerator), on a platform with a moss collectable.
  • When you reach the room with the four open cisterns:
  • You enter via the southwest cistern.
  • The northwest cistern leads to a dead end.
  • The northeast cistern leads to a shrine, but do not touch the valves if you want to use it! The water level is necessary to reach the ladder that leads to it (and several breakables there), and the swim is an easy one. You must eventually turn the valves to proceed in the quest, but then you lose the ability to reach this shrine.
  • The southeast cistern leads to a tall shaft that is un-climbable. Turning the three valves fills this with water, allowing you to proceed.
  • Without a Water Breathing item and/or enough Swim score to battle the current, this is effectively a point of no return. (Swim 6 barely made headway, and the swim back is not a short one.)
  • This section of the swim tunnels have strong currents. Once you get into the flow, water will help you quickly to the end, where you take short drop and can catch a breathe.
  • When you emerge from this swim zone, you will ultimately climb ladders and walk on rooftops to get to the next sections of the quest. Note that, just as you emerge, there is a door under the pond - that is your ultimate goal to proceed.
    • The shrines that appear on the map to be at the east end of the courtyard are on the upper level.
  • You can stealth past the electrical roof trap and fight (just before the eastern shrines), but then Roderick will not spawn to summon the hell hounds (see below). Stand on boxes or the valve to avoid the electricity during the fight.
  • When you come across the wind-gust trap, walk along the pipes.
    • If you are having trouble with the hell hounds right after this, lure them onto the roof with the wind trap, let it blow you across the way and shoot the hell-hounds from safety. When doing this trick, make sure to retreat to the far wall - their fire breath will still be able to reach you otherwise.
  • The last valve, above the pond, to open the underwater door, will remain locked until you defeat the hell-hounds.
  • This swim also involves strong currents that pull you to the next breathing spot, similar to the earlier one.
  • Breaking your sneak to pull the lever will not awaken the dogs. After you go through the tunnel, the optional will be completed, and it doesn't matter if others wake - or kill - the dogs, if you just want to send the stealthiest member through while the others wait on the roof.
  • You may want to buff before dropping into this water (in the dogs' courtyard) - a hard fight follows.
    • The shrines that are shown in the east part of this courtyard do not appear until after the fight.
  • Rusty will be found behind a small waterfall and tunnel, after Roderick summons him and then shoos him away. Rusty is a tough hitter but can be easily killed with ranged weapons by luring him into the tunnel you came from and standing close to the wall behind the hole with the ladder (If Rusty gets too close to the hole he will go back outside). The Sealed Letter for Mistress Gillea's optional will be in the destroyed mailbox.
    • If you do the optional for Mistress Gillea, you can hand her the letter through the gate from the mailbox side - no need to run back.
  • If you have a very high jump (close to the max of 40), you can actually jump up on the roof of the building that leads to the final battle without using the ladder, skipping the second battle with the tieflings.
  • Make sure all your members are down in the final courtyard before you approach Roderick! A force-field will appear across the entrance when he summons Garos.* This can actually be a quest-breaker, if the entire/majority of the party is on the wrong side of the ladder once he starts speaking.
* This has recently been updated so that party members outside the force field can get it to lower by being out of his line of sight. If there are no players for him to see or attack, the force field will lower, allowing members outside of it to enter. Then the field will raise again.
  • Mass buffing around Garos during the conversation will actually buff Garos, after which you will fight him.

Epic Strategy

  • This quest is generally considered a friendly entry-level challenge for newcomers to epic questing.

External links

Bonus XP

  • Aggression bonus: 62 or more monsters killed +10% Bonus.( ♣130 ♦232 ♥248 ♠264 )
  • Tamper bonus: 2 or more traps disarmed +10% Bonus.( ♣130 ♦232 ♥248 ♠264 )
  • Neutralization bonus: 3 or more traps disarmed +20% Bonus.( ♣259 ♦464 ♥496 ♠528 )
  • Ingenious Debilitation bonus: 4 or more traps disarmed +30% Bonus.( ♣389 ♦696 ♥744 ♠791 )
  • Observance bonus: 1 or more secret door discovered +8% Bonus.( ♣104 ♦186 ♥198 ♠211 )
  • Mischief bonus: 38 or more breakables smashed +8% Bonus.( ♣104 ♦186 ♥198 ♠211 )
  • Vandal bonus: 49 or more breakables smashed +10% Bonus.( ♣130 ♦232 ♥248 ♠264 )
  • Ransack bonus: 60 or more breakables smashed +15% Bonus.( ♣195 ♦348 ♥372 ♠396 )


  • Chests: 3 - 6
    • 1 optional for killing Thassnoss the Mad (Troglodyte Caster, doesn't always spawn, found south of the Incinerator; you must jump and catch a ladder over a water pit)
    • 1 optional for killing Mandible (Spider, doesn't always spawn, found north of the Incinerator, through the water tunnel, on a platform with moss)
    • 1 for killing Crateos (Construct)
    • 1 optional for killing Rusty (Rust Monster, found behind a small waterfall and tunnel, after Roderick summons him and then shoos him away)
    • 1 at the end for killing Garos (Abishai)
      • epic hard: 2 end chests
  • Collectables: Six
    • Moss south of the Incinerator, up the ladder
    • Adventurer's Pack in the same spot, behind a secret door
    • Rubble east of the Incinerator, up the south ladder
    • Moss in the northern room past the Incinerator
    • Adventurer's Pack on the roof above the ladder from the second swim tunnel, in Prospect Lane
    • Rubble near the mailbox
  • NPC rewards: +1/+2 items (choose from 8)

Named Chest Drop


Name(picture) CR Type Race
Air Mephit Warrior(view)
Air Mephit Warrior.jpg
 ♦14Icon tooltip.pngNormal ♠17Icon tooltip.pngElite ♦17Icon tooltip.pngEpic Normal Air Outsider Mephit
Air Mephit(view)
Air Mephit.jpg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite OR Summoned by another mephit: ♦3Icon tooltip.pngNormal ♥3Icon tooltip.pngHard ♠3Icon tooltip.pngElite Air Outsider Mephit
Monster Crateos TheSnitch official.jpg
 ♠13Icon tooltip.pngElite ♦24Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard ♠50Icon tooltip.pngEpic Elite Construct Animated Object
 ♦4Icon tooltip.pngNormal ♥6Icon tooltip.pngHard ♠9Icon tooltip.pngElite Monstrous Humanoid Gargoyle
 ♦8Icon tooltip.pngNormal ♥10Icon tooltip.pngHard ♠13Icon tooltip.pngElite ♦24Icon tooltip.pngEpic Normal ♥33Icon tooltip.pngEpic Hard Evil Outsider Abishai
Giant Rat(view)
Monster Giant Rat.jpeg
 ♦3Icon tooltip.pngNormal ♥5Icon tooltip.pngHard ♠8Icon tooltip.pngElite ♦19Icon tooltip.pngEpic Normal Animal Rat
Greater Air Mephit(view)
Greater Air Mephit.jpg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal OR Summoned by another mephit: ♠6Icon tooltip.pngElite Air Outsider Mephit
Greater Sand Mephit(view)
Greater Sand Mephit.jpeg
 ♦6Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠11Icon tooltip.pngElite Earth Outsider Mephit
 ♦5Icon tooltip.pngNormal ♥30Icon tooltip.pngEpic Hard Magical Beast Hellhound
Malefic Firebreather(view)
Malefic Firebreather.jpg
 ♦5Icon tooltip.pngNormal ♦22Icon tooltip.pngEpic Normal ♥30Icon tooltip.pngEpic Hard Native Outsider Tiefling
Malefic Knife Thrower(view)
Malefic Knife Thrower.jpg
 ♦5Icon tooltip.pngNormal ♦22Icon tooltip.pngEpic Normal ♥30Icon tooltip.pngEpic Hard Native Outsider Tiefling
Malefic Seer(view)
Malefic Seer.jpg
 ♦5Icon tooltip.pngNormal ♦22Icon tooltip.pngEpic Normal ♥30Icon tooltip.pngEpic Hard Native Outsider Tiefling
Malefic Strongman(view)
Malefic Strongman.jpg
 ♦22Icon tooltip.pngEpic Normal ♥30Icon tooltip.pngEpic Hard Native Outsider Tiefling
 ♠11Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal ♥31Icon tooltip.pngEpic Hard Vermin Spider
Ochre Jelly(view)
Ochre Jelly.jpg
 ♦5Icon tooltip.pngNormal ♥8Icon tooltip.pngHard ♠10Icon tooltip.pngElite ♦22Icon tooltip.pngEpic Normal Ooze Ochre Jelly
 ♠13Icon tooltip.pngElite ♦23Icon tooltip.pngEpic Normal ♥32Icon tooltip.pngEpic Hard Aberration Rust Monster
Thasnoss the Mad(NoPic)
No pic.jpg
 ♦22Icon tooltip.pngEpic Normal Reptilian Troglodyte
Watch Dog(view)
Watch Dog.jpg
 ♦22Icon tooltip.pngEpic Normal Animal Dog