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Master of Forms

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Icon Feat of Forms.png
Master of Forms

Description

You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.

Grants the following
Icon Feat of Flame.png Master of Flame: Sun Stance now grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.
Icon Feat of Rain.png Master of Rain: Ocean Stance now grants +3 Wisdom, +9% dodge, +6 Maximum Dodge, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.
Icon Feat of Rock.png Master of Rock: Mountain Stance now grants +3 Constitution, a 15% boost to AC, 12 physical resistance, a +55% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.
Icon Feat of Wind.png Master of Wind: Wind Stance now grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 9% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
Icon Feat Fires of Purity.png Master Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2 to 20 additional fire damage. D&D Dice: Your attack will deal 2d10 extra fire damage.
Icon Feat Flowing Water Strike.png Master Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2 to 20 additional cold damage. D&D Dice: Your attack will deal 2d10 extra cold damage.
Icon Feat Strike of the Enduring.png Master Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 12 additional damage, and 2 to 12 acid damage on critical hits. D&D Dice: Your attack will deal 12 extra damage and 2d6 extra acid damage on critical hits.
Icon Feat Storm Strike.png Master Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2 to 20 additional electricity damage. D&D Dice: Your attack will deal 2d10 extra electricity damage.

Notes

This feat is automatically granted at Monk level 12. Any character with at least one Monk level, twelve character levels, and Adept of Forms can select this feat at levelup as a normal feat.

See Also[edit]