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Master of Forms
Master of Forms
- Usage: Passive
- Prerequisite: Monk, class level 1, Character level 12, Adept of Forms
Description
You continue on the path to enlightenment, further improving your elemental stances and learning new elemental strikes. These stance improvements replace those granted by Adept of Forms.
- Grants the following
- Master of Flame: Sun Stance now grants +3 Strength and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20 at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.'
- Master of Rain: Ocean Stance now grants +3 Wisdom, +9% dodge, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.
- Master of Rock: Mountain Stance now grants +3 Constitution, a 15% boost to AC, 12 physical resistance, a +55% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
- Master of Wind: Wind Stance now grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 7.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
- Master Fires of Purity: You strike an opponent, backed with the power of flame. Your attack will deal 2 to 20 additional fire damage. D&D Dice: Your attack will deal 2d10 extra fire damage.
- Master Flowing Water Strike: You strike an opponent, backed with the power of the sea. Your attack will deal 2 to 20 additional cold damage. D&D Dice: Your attack will deal 2d10 extra cold damage.
- Master Strike of the Enduring: You strike an opponent, backed with the strength of the earth. Your attack will deal 12 additional damage, and 2 to 12 acid damage on critical hits. D&D Dice: Your attack will deal 12 extra damage and 2d6 extra acid damage on critical hits.
- Master Storm Strike: You strike an opponent, backed with the power of lightning. Your attack will deal 2 to 20 additional electricity damage. D&D Dice: Your attack will deal 2d10 extra electricity damage.
Notes
This feat is automatically granted at Monk class level 12. Any character with at least one Monk level, twelve character levels, and Adept of Forms can select this feat as a normal feat.