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Undermine
Undermine is the 3rd quest in the Attack on Stormreach story arc![]() Completing everything in a story arc often yields a nice reward.. |
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The first three quests can be completed in any order to unlock Siegebreaker. |
Assault on Summerfield • Blockade Buster • Undermine • Siegebreaker |
Coin Lord Varen Lassite has asked you to investigate the strange rumbling sounds coming from Lordsmarch Plaza.
The Droaam army has neither the supplies nor the patience for a drawn-out siege. They need a way to bypass Stormreach's defenses and force the city to surrender.
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Undermine | |
Heroic level: | 13 |
Epic level: | 34 (considered Legendary) |
Duration: | Long |
Heroic XP: | ♣3,069Solo/Casual ♦5,355Normal ♥5,593Hard ♠5,832Elite |
Epic XP: | ♣18,844Solo/Casual ♦32,148Normal ♥32,889Hard ♠33,630Elite |
Takes place in: | Sapper Tunnel |
Bestowed by: | Varen Lassite |
NPC contact: | Varen Lassite |
Quest acquired in: | Lordsmarch Palace |
Patron: | The Coin Lords |
Base favor: | 6 |
Purchase: | Attack on Stormreach or VIP |
Extreme Challenge: | No |
Overview
Coin Lord Varen Lassite asked you to find out what's causing the strange sounds heard near the Palace recently. The sounds seem to be coming from Lordsmarch Plaza. Varen suspects that the sounds are the precursor to some sort of Droaam attack.
Spoiler Warning: Spoiler material below this point!
Objectives
- Help Guard Captain Tollis investigate the noises in the Plaza
- Kill Kaboom the Demolitions Master
- Find the other end of the Droaam tunnel
- (Optional) Destroy Rhyolite — Bonus (20%): Heroic( ♣614 ♦1,071 ♥1,119 ♠1,166 ) Legendary( ♣3,769 ♦6,430 ♥6,578 ♠6,726 )
- (Optional) Destroy Cascade — Bonus (20%): Heroic( ♣614 ♦1,071 ♥1,119 ♠1,166 ) Legendary( ♣3,769 ♦6,430 ♥6,578 ♠6,726 )
- (Optional) Destroy Rock Wall — Bonus (15%): Heroic( ♣460 ♦803 ♥839 ♠875 ) Legendary( ♣2,827 ♦4,822 ♥4,933 ♠5,045 )
- (Optional) Destroy the rolling boulder — Bonus (15%): Heroic( ♣460 ♦803 ♥839 ♠875 ) Legendary( ♣2,827 ♦4,822 ♥4,933 ♠5,045 )
What to Expect
- Spawning/respawning monsters
Known Traps
- A rolling boulder appears in a long tunnel, located after a bridge near a shrine near quest's end. The boulder does massive HP damage and knockdown; direct attack is not recommended. It is easily avoided by stepping into the alcove to the left as you move up the tunnel.
- To destroy the boulder with an explosive charge, view the Explosive placement image (second map).
- There is a huge minefield, which can either be blown up step by step with the explosives, or one character with good armor and Reflex saves may tumble through or with a Jump spell you can jump and walk on the elevations. Alternatively, one can simply sneak through without setting off the explosives – but watch out for the guards at the other end of the minefield as you'll be in close proximity and might be detected with a low Hide or with Invisibility alone.
- As of Update 59, the minefield can be disabled in sections. Be aware that some mines are left active, so be sure to Search thoroughly as you advance.
- Interestingly, a Thief Acrobat Rogue, trained with Kip Up (immunity to knockdown) and a high Reflex can literally run through the minefield, setting off the landmines without injuring themselves. Use Invisibility and the landmines near the enemies ahead might take them out as well with little time for them to shoot at you.
Tips and Misc
- Undermine begins within a quest instance of Lordsmarch Plaza, where a massive explosion allows several waves of Droaam forces to invade. Blitz will appear in the final wave of this initial assault. You must fend off these enemies before entering the tunnel they created.
- There are numerous guards around the courtyard who can help you if you kite an enemy around to them. However, the guards are fairly weak and will die quickly unless healed often. The Droaam forces will patrol the area in a set pattern (from the palace entrance to the Marketplace entrance) if there are no enemies visible when they spawn. Individual Droaam soldiers can then be pulled away from the group as they patrol and dealt with singly.
- The Droaam explosive charges have an extreme area of effect. They can used to remove rubble barriers and reveal secret areas at certain points in the quest. A character can carry a maximum of 3 at a time, but refills can be found along the way.
- It takes a few seconds to place and activate the Droaam explosive charges, and there is approximately a ten second delay before it detonates. There is a visual cue as it flashes more rapidly the closer it gets to detonating.
- Rogues with Mechanic enhancements Improved Traps Tier 1 can set charges in half the time of other players. Artificers with Tier 3 Field Engineer can take damage while setting traps. Traps do 1000–2000 Fire Damage. Do not have any players or hirelings linger close to the explosion or death is probable. If you are Sneaking when you set a charge, you will be knocked out of stealth mode, when the charge sets (at the end of the channel). However, you can immediately re-enter Sneak IF you are not in line of sight of any creature. That is, if you are behind a creature, it will not detect you unless you move before you re-enter sneak.
- Mind-controlled creatures will die from an explosion and count as kills.
- If soloing as a rogue, when you first acquire Droaam explosive charges, immediately set one against the wall behind you in order to kill the elemental that spawns there before it spawns.
- Breakables broken by explosions do not count (barrels on tunnel to optional at shrine)
- Rhyolite appears in the first cavern when you blow up the first pile of rubble. A stealthy character can kill him with a Droaam explosive charge without being detected. If his target upon which he's aggravated leaves the cavern, he will return to his spawn and become an indestructible obstacle, permanently blocking passage to the shrine and chest in his cavern.
- Rock Wall spawns in the side chamber sealed off by rubble. Use a Droaam explosive charge to remove the rubble.
- Mines can be blown up with demolition charges.
- The wooden floor near one set of shrines (and many explosive barrels) can be destroyed with a demolition charge, revealing the underwater path to where Cascade spawns.
- The boulder can be destroyed by a quick ranged attack, with several physical spells such as Blade Barrier and Disintegrate, or with proper timing using a Droaam explosive set to destroy the boulder. (The boulder was destroyed with 465HP on Normal).
- To destroy the boulder with an explosive charge, view the image to the right.
- Kaboom, the kobold end-boss, appears at the start of the quest but cannot be killed until the end-fight. Have fire resists ready throughout the quest as he uses mines, and many other kobolds use fire attacks as well as Sunburst.
- At the end fight, Kaboom will run away when his health is low, dropping mines in his wake. More importantly, he will also drop one or more Droaam explosive charges (know what they look and sound like, better yet practice with the ones you picked up earlier, so everyone in party knows) ... so, as soon as he turns to run be very careful to stay away from the Droaam charges he drops, they will typically kill you instantly if you are too close.
- He drops the bombs in a circle on the east side of the room (the traps shown on the map reflect this). Fight him on the west side of the room to avoid trouble.
- As a rogue or other high stealth character, you can complete the entire end fight without directly engaging him, however. Simply use the Droaam explosive charges to clear out all of the enemies without being detected, then use the charges on Kaboom himself. Sneak up behind him, set a charge, re-enter sneak, and get away. Repeat until dead.
- Once the quest is completed, you will reuse this tunnel (which will now appear for completing players in the public instance of the Plaza) to complete the final quest in the arc, Siegebreaker.
Bonus XP
- Aggression bonus: 34 or more monsters killed +10% Bonus.( ♣307 ♦536 ♥559 ♠583 )
- Onslaught bonus: 67 or more monsters killed +15% Bonus.( ♣460 ♦803 ♥839 ♠875 )
- Conquest bonus: 100 or more monsters killed +25% Bonus.( ♣767 ♦1,339 ♥1,398 ♠1,458 )
- Tamper bonus: 209 or more traps disarmed +10% Bonus.( ♣307 ♦536 ♥559 ♠583 )
- Neutralization bonus: 272 or more traps disarmed +20% Bonus.( ♣614 ♦1,071 ♥1,119 ♠1,166 )
- Ingenious Debilitation bonus: 335 or more traps disarmed +30% Bonus.( ♣921 ♦1,607 ♥1,678 ♠1,750 )
- Mischief bonus: 51 or more breakables smashed +8% Bonus.( ♣246 ♦428 ♥447 ♠467 )
- Vandal bonus: 67 or more breakables smashed +10% Bonus.( ♣307 ♦536 ♥559 ♠583 )
- Ransack bonus: 82 or more breakables smashed +15% Bonus.( ♣460 ♦803 ♥839 ♠875 )
- Notes: Breakables destroyed by Droaam explosives do not count towards your total. Break them manually if you want Ransack.
- The landmines in the minefield can be disabled as traps. Bring extra tools if you want the bonuses. (DDO Forums)
Loot
- Chests: 5
- 1 at the beginning for killing Blitz (Ogre)
- 1 optional for killing Rhyolite (Earth Elemental, found in the first cavern when you blow up the first pile of rubble. Drops named armor.)
- 1 optional for killing Rock Wall (Earth Elemental, found in a side chamber sealed off by rubble. Drops Mark of Bal Molesh)
- 1 optional for killing Cascade (Water Elemental, found past an underwater passage revealed by blowing up the wooden floor near a set of shrines and many explosive barrels, Only random loot in this chest.)
- 1 at the end for killing Kaboom the Demolitions Master (Kobold)
- Collectables: 6
NPC end rewards
Randomly generated loot, ML correlates with effective quest level.
Named Chest Drop
Last Edited | Item | Type | Enhancements | ML | Bind | Quests |
---|---|---|---|---|---|---|
|
Crimson Chain (edit) | Chainmail |
|
12 | Bound to Account on Acquire![]() |
Undermine, Rhyolite's chest |
|
Legendary Crimson Chain (edit) | Light Armor |
|
31 | Bound to Account on Acquire![]() |
Undermine, Rhyolite's chest |
Based on [[Category:Undermine loot]] ( t • e • h )
- Mark of Bal Molesh (any heroic chest)
- Legendary Mark of Bal Molesh (any legendary chest)
Monsters
Name ( picture ) | CR | Type | Race |
---|---|---|---|
Blitz ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦36Epic Normal ●♥40Epic Hard ●♠45Epic Elite | Giant | Ogre |
Cascade ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦38Epic Normal ●♥40Epic Hard ●♠45Epic Elite | Elemental | Water Elemental |
Droaam Combat Engineer ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Reptilian | Kobold |
Droaam Conscript ( view • edit ) | ♦10Normal ♥12Hard ♠15Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Orc | Half-Orc |
Droaam Digger ( view • edit ) | ♦7Normal ♥9Hard ♠12Elite ●♦32Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Reptilian | Kobold |
Droaam Gnoll Archer ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Gnoll | Gnoll |
Droaam Infantry ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Orc | Orc |
Droaam Sapper ( view • edit ) | ♦8Normal ♥10Hard ♠13Elite ●♦32Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Reptilian | Kobold |
Droaam Skirmisher ( view • edit ) | ♦11Normal ♥13Hard ♠16Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Orc | Half-Orc |
Droaam Vanguard ( view • edit ) | ♦14Normal ♥16Hard ♠19Elite ●♦35Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Giant | Ogre |
Droaam Warmage (gnoll) ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Gnoll | Gnoll |
Droaam Warpriest ( view • edit ) | ♦12Normal ♥14Hard ♠17Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Gnoll | Gnoll |
Elder Earth Elemental ( view • edit ) | ♦14Normal ♥16Hard ♠19Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Elemental | Earth Elemental |
Kaboom ( view • edit ) | ♦16Normal ♥19Hard ♠22Elite ●♦36Epic Normal ●♥41Epic Hard ●♠46Epic Elite | Reptilian | Kobold |
Rhyolite ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦34Epic Normal ●♥41Epic Hard ●♠46Epic Elite | Elemental | Earth Elemental |
Rock Wall ( view • edit ) | ♦15Normal ♥18Hard ♠21Elite ●♦34Epic Normal ●♥40Epic Hard ●♠45Epic Elite | Elemental | Earth Elemental |
Rolling Boulder ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Construct | Inanimate Object |
Worg Warhound ( view • edit ) | ♦13Normal ♥15Hard ♠18Elite ●♦34Epic Normal ●♥38Epic Hard ●♠43Epic Elite | Magical Beast | Wolf |
- Attack on Stormreach chain quests
- Epic quests
- Long quests
- Sapper Tunnel quests
- Lordsmarch Palace quests
- The Coin Lords patron quests
- Pay to Play quests
- Pages sourced by DDO forums
- Quests by name
- Quests with maps
- Level 34 quests
- Compendium:Level 13 (34 epic) quests
- Level 13 quests
- Quests with 6 base favor reward
- Attack on Stormreach quests
- Quests with collectables/6