Update 17 named items

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[edit] Epic Gianthold

Many quest items have different stats, depending on the difficulty they are acquired from. Epic Normal drops the Minimum Level 23 version, Epic Hard drops the ML 24 version, and Epic Elite drops the ML 25 version.

There is only one version of each raid item, but higher difficulty settings offer items which have their "Attuned to Heroism" already upgraded.

The Flawless Dragon Armors and Relic Armors are turn-ins.

[edit] Flawless Dragon Armor

ML25. Cost: 20 flawless scales + 10 of each refined relics + 3 Commendations of Heroism

Flawless Black Blue White
Effects +7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class.
Draconic FerocityDraconic Ferocity: While this item is equipped at the same time as a , you will gain a +3% artifact bonus to melee Doublestrike chance and a +2 artifact bonus to damage with ranged or thrown weapons.
Haste GuardHaste: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed.
Armor-Piercing - 15%Armor-Piercing - 15%: If the target of this weapon has Fortification, it will be treated as if having 15% less Fortification than it actually possesses.
Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to you melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect.
Superior Acid ResistanceSuperior Acid Resistance: This property absorbs the first 40 points of acid damage per attack that the wearer would normally take.
Blue Augment SlotBlue AugmentsColorless Augments
+7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class.
Draconic MindDraconic Mind: While this item is equipped at the same time as a , you will gain a +15 artifact bonus to your Universal Spell Power.
Greater Spell Penetration IXGreater Spell Penetration IX: Your Level 9 and lower spells gain a +3 to the die roll to penetrate the target's Spell Resistance.
Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x
Potency +80Potency +80: Provides a +80 Equipment bonus to wearer's Universal Spell Power.
Superior Lightning ResistanceSuperior Lightning Resistance: This property absorbs the first 40 points of lightning damage per attack that the wearer would normally take.
Blue Augment SlotBlue AugmentsColorless Augments
+7 Enhancement Bonus+7 Enhancement Bonus: This armor has been magically enhanced and gains a +7 enhancement bonus to Armor Class.
Draconic ResilienceDraconic Resilience: While this item is equipped at the same time as a , you will gain a +50 artifact bonus to your maximum Hit Points.
Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Protection +7Protection +7: This item protects its wearer by granting a +7 deflection bonus to AC.
Shield +6Shield +6: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.
Superior Cold ResistanceSuperior Cold Resistance: This property absorbs the first 40 points of cold damage per attack that the wearer would normally take.
Blue Augment SlotBlue AugmentsColorless Augments
Upgrade 1 +8 Enhancement Bonus+8 Enhancement Bonus: This armor has been magically enhanced and gains a +8 enhancement bonus to Armor Class. +8 Enhancement Bonus+8 Enhancement Bonus: This armor has been magically enhanced and gains a +8 enhancement bonus to Armor Class. +8 Enhancement Bonus+8 Enhancement Bonus: This armor has been magically enhanced and gains a +8 enhancement bonus to Armor Class.
Upgrade 2 Armor-Piercing - 20%Armor-Piercing - 20%: If the target of this weapon has Fortification, it will be treated as if having 20% less Fortification than it actually possesses. Major Arcane LoreMajor Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.50x Protection +8Protection +8: This item protects its wearer by granting a +8 deflection bonus to AC.
Shield +8Shield +8: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +8 Shield bonus to Armor Class. It does not stack with an equipped shield.
Docent: Adamantine Body +25, Mithral Body +13 Flawless Black Dragonscale Docent Flawless Blue Dragonscale Docent Flawless White Dragonscale Docent
Hide: AC 17, MDB 19, ACP 0, SF 10 Flawless Black Dragonhide Armor Flawless Blue Dragonhide Armor Flawless White Dragonhide Armor
Plate: AC 32, MDB 2, ACP 3, SF 35 Flawless Black Dragonplate Armor Flawless Blue Dragonplate Armor Flawless White Dragonplate Armor
Robe: AC 10 (base AC 3) Flawless Black Dragonscale Robe Flawless Blue Dragonscale Robe Flawless White Dragonscale Robe
Scale: AC 26, MDB 8, ACP 1, SF 25 Flawless Black Dragonscale Armor Flawless Blue Dragonscale Armor Flawless White Dragonscale Armor

[edit] Dragoncraft / Elfcraft / Giantcraft armor

Turn in 10 ancient dragon/elven/giant relics to receive an armor. All items are ML:10 and bind to character on equip.

Dragoncraft Armor: +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Moderate FortificationModerate Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +4Protection +4: This item protects its wearer by granting a +4 deflection bonus to AC., Shield +4Shield +4: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +4 Shield bonus to Armor Class. It does not stack with an equipped shield.

Elfcraft Armor: +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Spell Penetration V Spell Penetration V: Your Level 5 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Potency +40Potency +40: Provides a +40 Equipment bonus to wearer's Universal Spell Power., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. (breastplate/plate armor only)

Giantcraft Armor: +4 Enhancement Bonus+4 Enhancement Bonus: This armor has been magically enhanced and gains a +4 enhancement bonus to Armor Class., Haste GuardHaste: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., VengefulVengeful: When its wielder is hit in battle, this weapon has a 10% chance to cause him or her to become full of anger and go into a Rage., Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to you melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect., AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures.

[edit] Restored Dragoncraft / Elfcraft / Giantcraft armor

Turn in 10 restored dragon/elven/giant relics to receive an armor. All items are ML:23 and bind to character on equip.

Types:

  • Breastplate - AC 20, MDB 6, ACP 2, SF 25%
  • Docent - Adamantine Body +20, Mithral Body +9
  • Leather Armor - AC 13, MDB 14, SF 15%
  • Plate - AC 26, MDB 1, ACP 4, SF 35%
  • Robe - AC 9


Restored Dragoncraft Armor: +6, Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Protection +7Protection +7: This item protects its wearer by granting a +7 deflection bonus to AC., Shield +6Shield +6: While this item is equipped, you are partially protected by a field of magical force which can deflect enemy attacks. This item provides a +6 Shield bonus to Armor Class. It does not stack with an equipped shield.

Restored Elfcraft Armor: +6, Greater Spell Penetration IXGreater Spell Penetration IX: Your Level 9 and lower spells gain a +3 to the die roll to penetrate the target's Spell Resistance., Greater Arcane LoreGreater Arcane Lore: Your Universal spells gain additional 9% chance to make critical hits and their critical multiplier increase by 0.25x, Potency +72Potency +72: Provides a +72 Equipment bonus to wearer's Universal Spell Power., MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3. (breastplate/plate armor only)

Restored Giantcraft Armor: +6, Haste GuardHaste: When you are hit by enemies, there is a chance you will be Hasted, quickening your attack and movement speed., Armor-Piercing - 15%Armor-Piercing - 15%: If the target of this weapon has Fortification, it will be treated as if having 15% less Fortification than it actually possesses., Relentless FuryRelentless Fury: While this item is equipped, any killing blows you strike against enemies may drive you into a furious rage, providing a 5% Enchantment damage bonus to you melee, ranged and unarmed attacks for 30 seconds. Slaying weaker opponents has a reduced chance of producing this effect., AdamantineAdamantine: Adamantine weapons may bypass the damage reduction of certain items and creatures. (breastplate/plate armor only)

[edit] The Crucible

Aquatic Bracers - Wrist (Water chest)

Backstabber's Gloves - Gloves (Harza Ghost Waker's chest)

Daggertooth's Belt - Belt (Daggertooth's chest)

Ghost-Waking Cloak - Cloak (Harza Ghost Waker's chest)

Skullsmasher - Light Mace (Gorn Gut-Chewer's chest)

Surefooted Boots - Boots (Gorn Gut-Chewer's chest)

Windlasher - Falchion (Daggertooth's chest)

[edit] Madstone Crater & Return to Madstone Crater

Ancient Band - Ring

Axe of Adaxus - Battle Axe

Crystalline Scepter - Club

Girdle of Giants' Brawn - Belt

Iron Beads - Necklace

Steady Handed Armbands - Bracers

[edit] Prison of the Planes & Return to Prison of the Planes

Charoush's Inferno - Bastard Sword (Fernia)

Death's Locket - Necklace (Dolurrh)

Dream Visor - Goggles (Dal Quor)

Kardin's Eye - Trinket (Xoriat)

Ring of the Djinn - Ring (Lamannia)

  • ML12: Electricity Absorption - 20%, Lightning Resistance, DR 3/Lawful
  • ML13: Electricity Absorption - 20%, Improved Lightning Resistance, DR 3/Lawful
  • ML14: Electricity Absorption - 20%, Greater Lightning Resistance, DR 5/Lawful
  • ML23: Electricity Absorption - 33%, Superior Lightning Resistance, DR 10/Lawful
  • ML24: Electricity Absorption - 33%, Sovereign Lightning Resistance, DR 10/Lawful
  • ML25: Electrical Absorption 33%Electrical Absorption 33%: This effect absorbs one-third of all electrical damage the character would have taken, after all other protections have been penetrated., Sovereign Lightning ResistanceSovereign Lightning Resistance: This property absorbs the first 50 points of lightning damage per attack that the wearer would normally take., DR 15/LawfulDamage Reduction 15/Lawful: Reduces physical damage by 15, except from Lawful weapons.

Ring of Shadows - Ring (Mabar)

Royal Scimitar - Scimitar (Shavarath)

Spiked Boots - Boots (Risia)

[edit] A Cry for Help and Foundation of Discord

End chest of either

Arkat's Cord - Belt

Quiver of Poison - Quiver

  • ML12: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d2
  • ML13: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d3
  • ML14: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d4
  • ML23: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d6
  • ML24: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d8
  • ML25: Max stack 1000, unique capacity 3, Venomed Ammunition - 1d10Venomed Ammunition - 1d10: On ranged attack: 1d10 poison damage.

[edit] A Cabal for One and Feast or Famine

end chest of either

Adamantine Knuckles - Handwraps

Madstone Skull - Orb

Shamanic Fetish - Trinket

[edit] Maze of Madness and Trial by Fire

End chest of either

Jeweled Cloak - Cloak

The Mountain's Fist - Dwarven Axe

[edit] Gianthold Tor & Return to Gianthold Tor

[edit] White Dragon Chest

Flawless White Dragon Scale, 2d2-1 on Epic Elite

Bulwark of the Storm's Fist - Large Shield

Chill of Winter - Rune Arm
Heroic Tor rune arms are unchanged in U17; still only one version (BTA/ML13/Craftable)

Gloves of Forgotten Craft - Gloves

Great Axe of the Chained Soldier - Great Axe

Helm of the White Dragon - Headgear

Intricate Field Optics - Goggles

Jorgundal's Collar - Necklace

Silver Ingot Arcanum - Quarterstaff

  • ML12: [1d6]+4, 20x2, +4 Enhancement Bonus, Spellcasting Implement +12, Major Ice Lore, Glaciation +66, Impulse +66, Potency +44
  • ML13: [1d6]+5, 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Ice Lore, Glaciation +66, Impulse +66, Potency +44
  • ML14: [1d6]+5, 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Ice Lore, Glaciation +72, Impulse +72, Potency +48
  • ML23: 2[1d6]+8, 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Ice Lore, Glaciation +108, Impulse +108, Potency +72
  • ML24: 2[1d6]+9, 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Ice Lore, Glaciation +114, Impulse +114, Potency +76
  • ML25: 2[1d6]+10, 20x2, +10 Enhancement Bonus+10 Enhancement Bonus: This weapon has been magically enhanced and gains a +10 enhancement bonus to attack and damage rolls.Spellcasting Implement +30Spellcasting Implement +30:Provides a +30 Implement bonus to wearer's universal Spell Power., Superior Ice LoreSuperior Ice Lore: Your Ice spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Glaciation +120Glaciation +120: Provides a +120 Equipment bonus to wearer's Cold Spell Power., Impulse +120Impulse +120: Provides a +120 Equipment bonus to wearer's Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80Potency +80: Provides a +80 Equipment bonus to wearer's Universal Spell Power.

[edit] Blue Dragon Chest

Flawless Blue Dragon Scale, 2d2-1 on Epic Elite

Arcing Sky - Rune Arm
Heroic Tor rune arms are unchanged in U17; still only one version (BTA/ML13/Craftable)

Belt of the Seven Ideals - Belt

Copper Ingot Arcanum - Quarterstaff

  • ML12: [1d6]+4, 20x2, +4 Enhancement Bonus, Spellcasting Implement +12, Major Lightning Lore, Magnetism +66, Impulse +66, Potency +44
  • ML13: [1d6]+5, 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Lightning Lore, Magnetism +66, Impulse +66, Potency +44
  • ML14: [1d6]+5, 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Lightning Lore, Magnetism +72, Impulse +72, Potency +48
  • ML23: 2[1d6]+8, 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Lightning Lore, Magnetism +108, Impulse +108, Potency +72
  • ML24: 2[1d6]+9, 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Lightning Lore, Magnetism +114, Impulse +114, Potency +76
  • ML25: 2[1d6]+10, 20x2, +10 Enhancement Bonus+10 Enhancement Bonus: This weapon has been magically enhanced and gains a +10 enhancement bonus to attack and damage rolls.Spellcasting Implement +30Spellcasting Implement +30:Provides a +30 Implement bonus to wearer's universal Spell Power., Superior Lightning LoreSuperior Lightning Lore: Your Electricity spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Magnetism +120Magnetism +120: Provides a +120 Equipment bonus to wearer's Electricity Spell Power., Impulse +120Impulse +120: Provides a +120 Equipment bonus to wearer's Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80Potency +80: Provides a +80 Equipment bonus to wearer's Universal Spell Power.

Giantcraft Siberys Compass - Trinket

Hammer of the Leaden Clouds - Warhammer

  • ML12: [1d8], 20x3, Spellcasting Implement +12, +4 Enhancement Bonus, Major Sonic Lore, Resonance +66, Thundering, Stunning +8
  • ML13: [1d8], 20x3, Spellcasting Implement +15, +5 Enhancement Bonus, Major Sonic Lore, Resonance +66, Thundering, Stunning +10
  • ML14: [1d8], 20x3, Spellcasting Implement +15, +5 Enhancement Bonus, Major Sonic Lore, Resonance +72, Shrieking, Stunning +10
  • ML23: 2[1d8], 20x3, +6 Enhancement Bonus, Spellcasting Implement +18, Superior Sonic Lore, Resonance +108, Shrieking, Stunning +10
  • ML24: 2.5[1d8], 20x3, +7 Enhancement Bonus, Spellcasting Implement +21, Superior Sonic Lore, Resonance +114, Shrieking, Stunning +10
  • ML25: 2.5[1d8], 20x3, +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls.Spellcasting Implement +21Spellcasting Implement +21:Provides a +21 Implement bonus to wearer's universal Spell Power., Superior Sonic LoreSuperior Sonic Lore: Your Sonic spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Resonance +120Resonance +120: Provides a +120 Equipment bonus to wearer's Sonic Spell Power., WailingWailing: Shrieking weapons emit a haunting wail whenever they are used to make a successful attack. This wail deals an additional 3d6 sonic damage., Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster.

Helm of the Blue Dragon - Headgear

Mantle of the Dragonfriend - Cloak

Skyvault Shield - Tower Shield

[edit] Black Dragon Chest

Flawless Black Dragon Scale, 2d2-1 on Epic Elite

Allegiance - Khopesh

Bronze Ingot Arcanum - Quarterstaff

  • ML12: [1d6], 20x2, +4 Enhancement Bonus, Spellcasting Implement +12, Major Acid Lore, Corrosion +66, Impulse +66, Potency +44
  • ML13: [1d6], 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Acid Lore, Corrosion +66, Impulse +66, Potency +44
  • ML14: [1d6], 20x2, +5 Enhancement Bonus, Spellcasting Implement +15, Major Acid Lore, Corrosion +72, Impulse +72, Potency +48
  • ML23: 2[1d6], 20x2, +8 Enhancement Bonus, Spellcasting Implement +24, Superior Acid Lore, Corrosion +108, Impulse +108, Potency +72
  • ML24: 2[1d6], 20x2, +9 Enhancement Bonus, Spellcasting Implement +27, Superior Acid Lore, Corrosion +114, Impulse +114, Potency +76
  • ML25: 2[1d6], 20x2, +10 Enhancement Bonus+10 Enhancement Bonus: This weapon has been magically enhanced and gains a +10 enhancement bonus to attack and damage rolls.Spellcasting Implement +30Spellcasting Implement +30:Provides a +30 Implement bonus to wearer's universal Spell Power., Superior Acid LoreSuperior Acid Lore: Your Acid spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Corrosion +120Corrosion +120: Provides a +120 Equipment bonus to wearer's Acid Spell Power., Impulse +120Impulse +120: Provides a +120 Equipment bonus to wearer's Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power., Potency +80Potency +80: Provides a +80 Equipment bonus to wearer's Universal Spell Power.

Globe of Imperial Blood - Colorless augment - Heroic Elite only

  • ML14: +3 enhancement bonus to all abilities

Globe of True Imperial Blood - Colorless augment - Epic Elite only

  • ML25: +1 exceptional bonus to all abilities

Helm of the Black Dragon - Headgear

Manacles of Ceaseless Toil - Bracers

Ring of the Stormreaver Prophecy - ring

The Turmoil Within - Rune Arm
Heroic Tor rune arms are unchanged in U17; still only one version (BTA/ML13/Craftable)

Tortured Livewood Bow - Longbow

[edit] The Fall of Truth

All items ML25, BtC, upgradable twice via Attuned to Heroism. Items drop as 'Attuned to Heroism' on EN, 'Attuned to Heroism: Tier 1' on EH and 'Attuned to Heroism: Tier 2' on EE.

Braisingstar (Morningstar): 2.50[2d6] 19-20x2, Bludgeoning and Piercing, +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., BlazingBlazing: This weapon is sheathed in fierce flame. A blazing weapon deals an extra 2d6 fire damage on a successful hit., Stunning +10Stunning +10: Gives +10 to the DC of any Stunning Blow attempts made with that weapon. This weapon also has a 3% chance on-hit to make DC 33 fortitude check to stun the monster., Superior RibcrackerSuperior Ribcracker: This weapon will unerringly hone in your opponent's vulnerabilities. Critical hits with this weapon deal an amount of extra bludgeoning damage depending on the weapon's critical multiplier: x2 - 13d6. x3 - 13d8. x4 - 13d10., Red Augment SlotRed AugmentsColorless Augments Dreampiercer (Crystal Quarterstaff): 2.50[1d10] 20x2, +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2d6 damage to non-good targets and can only be wielded by good aligned characters., Greater Evil Outsider BaneGreater Evil Outsider Bane: A bane weapon excels at attacking one type or subtype of creature. Against Evil Outsiders, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., Life Stealing, Major Enchantment FocusMajor Enchantment Focus: Your Enchantment spells have the DC to resist them increased by +3., Red Augment SlotRed AugmentsColorless Augments

Gauntlets of Immortality (Gloves): Touch of Immortality (Heal +20Heal +20: Provides a +20 competence bonus to the wearer's Heal which is an Active/Passive Wisdom based skill which allows you to revive unconscious and bleeding companions to 1 hit point (each attempt requires one healing kit). Also, the character with the highest Heal skill is used when using Rest shrines to dictate how much health is recovered. Does not affect Warforged characters. (1 second cooldown), Repair +20Repair +20: Provides a +20 competence bonus to the wearer's Repair which is an Active/Passive Intelligence based skill which allows you to restore a disabled warforged character to 1 hit point (each attempt requires one repair kit). Also, the character with the highest Repair skill is used when using Rest shrines to dictate how much health is recovered. Only affects Warforged characters. (1 second cooldown), Regenerate 2d2 HP every 15 seconds), Devotion +120Devotion +120: Provides a +120 Equipment bonus to wearer's Positive (Healing) Spell Power., Superior Healing LoreSuperior Healing Lore: Your Healing spells gain additional 12% chance to make critical hits and their critical multiplier increase by 0.50x, Eternal Faith

Halcyon Boots (Boots): Halcyon Mind (when taking damage from attack: 5% chance to gain 15 temporary spell points), Dexterity +8 Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity., Striding +30%Striding +30%: Makes the wearer more fleet of foot, giving a 30% bonus to run speed., Potency +80Potency +80: Provides a +80 Equipment bonus to wearer's Universal Spell Power.

Idol of Fortune (Trinket): Good Luck +2Good Luck +2: This item gives a +2 Luck bonus to all saves and skill checks., Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Dodge Bonus 4%Dodge Bonus 4%: This item protects its wearer by granting a 4% Insight bonus to your chance to dodge enemy attacks.

Madstone Aegis (Crystal Tower Shield): Shield Bonus 20, MDB 2, DR 15/-Damage Reduction 15/-: Reduces all  physical damage by 15., SF 50, 2[2d10] 20x3, +7 Enhancement Bonus+7 Enhancement Bonus: This shield has been magically enhanced and gains a +7 enhancement bonus to Armor Class, attack and damage rolls., Improved BashingImproved Bashing: This shield does an additional 2d6 bludgeoning damage when used to shield bash., Shield Bashing - 20% This shield adds a 20% chance to make a secondary shield bash when attacking. This stacks with bonuses granted by any relevant feats., Shield Proficiency: Tower Shield Shield Proficiency: Tower Shield: While equipped this item grants the feat Shield Proficiency: Tower Shields.

Pendant of the Stormreaver (Necklace): Superior Lightning ResistanceSuperior Lightning Resistance: This property absorbs the first 40 points of lightning damage per attack that the wearer would normally take., Protection +7Protection +7: This item protects its wearer by granting a +7 deflection bonus to AC., ThunderstruckThunderstruck: The thundrous power of a Storm Giant flows through you. When in melee, any natural 20 on an attack roll will smite your foe with the power of a mighty tempest, dealing 25d2+10 Electric and 25d2+10 Sonic damage.

Rebellion (Short Sword): 2.50[1d8], 18-20x2, +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., Rebellion (ALL threat -25%, on crit 13-78 piercing), Sneak Attack Bonus +5Sneak Attack Bonus +5: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Armor-Piercing - 15%Armor-Piercing - 15%: If the target of this weapon has Fortification, it will be treated as if having 15% less Fortification than it actually possesses., Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time., Red Augment SlotRed AugmentsColorless Augments

Ring of Deceit (Ring): Charisma +8 Charisma +8: This item makes the wearer have more flair, granting a +8 enhancement bonus to Charisma., Voice of Deceit (Bluff +20Bluff +20: Provides a +20 competence bonus to the wearer's Bluff which is an Active Charisma based skill which allows you to bluff certain NPCs or make a monster vulnerable to a sneak attack. After a one second pause for disruption of bluff, if successful it draws the attention of the selected target. This can be done with out disturbing sneak mode. This works as mob pulling skill., Diplomacy +20Diplomacy +20: Provides a +20 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown), Haggle +20Haggle +20: Provides a +20 competence bonus to the wearer's Haggle which is a Passive Charisma based skill which allows you to negotiate better prices with vendors., Perform +20Perform +20: Provides a +20 competence bonus to the wearer's Perform which is a Passive Charisma based skill which allows you to use and improve your musical ability to inspire and fascinate others. This skill is required for Bards to be able to use their Bardic Music.), Improved DeceptionImproved Deception: This item makes your weapons hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, while using this item your weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time.

Skybreaker, Hand of the Stormreaver (Mithral Great Sword): 2.50[3d6] 19-20x2, +7 Enhancement Bonus+7 Enhancement Bonus: This weapon has been magically enhanced and gains a +7 enhancement bonus to attack and damage rolls., SkybreakerSkybreaker: On Hit: 3d6 Electric damage. On Critical Hit: 10d6 additional Sonic damage. On Vorpal: 60d2 additional Electrical damage to your target, plus a shockwave that deals an additional 45d2 Sonic damage to all nearby foes., The Reaver's Resolve (Flavor Text only), The Reaver's Quest

Stormreaver's Tablecloth (Cloak): Intelligence +8 Intelligence +8: This item focuses the power of the wearer's mind, granting a +8 enhancement bonus to Intelligence., Charisma +8 Charisma +8: This item makes the wearer have more flair, granting a +8 enhancement bonus to Charisma., Spell Focus Mastery +2

Ventilated Armbands (Bracers): Armor Bonus +10Armor Bonus +10: This item surrounds the wearer with an invisible but tangible field of force, granting +10 armor bonus to AC, just as though he were wearing armor., Air GuardAir: This Weapon stores the incredible, dynamic power of the air deep within. When the user of this weapon is successfully attacked on melee, this power occasionally comes to the surface, knocking enemies over or speeding up the wearer with rushing winds., Enhanced Disable Device +5Enhanced Disable Device +5: Provides a +5 enhancement bonus to the wearer's Disable Device which is an Active Intelligence based skill which can be used to disarm traps in dungeons. Requires that the control box of the trap has been located by a successful Search check. If the Disable Device check succeeds, you disable the trap. If it fails by < 5, you have failed but can try again. If you fail by 5+ the control box explodes (causing some damage to those in an area around the box) and can't be used again (the trap will remain dangerous, of course!). Using this skill consumes one thieves' tool., Enhanced Open Lock +5Enhanced Open Lock +5: Provides a +5 enhancement bonus to the wearer's Open Lock which is an Active Dexterity based skill which allows you to attempt to open locked doors, chests, and other objects. Using the skill consumes one thieves’ tool.

Draconic Soul Gem (Yellow Augment): Greater Acid ResistanceGreater Acid Resistance: This property absorbs the first 30 points of acid damage per attack that the wearer would normally take., Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take., Greater Lightning ResistanceGreater Lightning Resistance: This property absorbs the first 30 points of lightning damage per attack that the wearer would normally take., Greater Fire ResistanceGreater Fire Resistance: This property absorbs the first 30 points of fire damage per attack that the wearer would normally take. (Epic Elite only)

[edit] Treasure of Crystal Cove

[edit] Raid loot

[edit] Hound of Xoriat

Breastplate of Destruction has been nerfed. It's now 19 AC with 8 max dex bonus. Before it was 23 AC with 7 max dex bonus.

[edit] Caught in the Web

Augment Slots can now be added to each weapon at the Purple Dragon Knight favor representative. Celestia gets a Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, everything else gets a Red Augment SlotRed AugmentsColorless Augments. Cost of upgrade: 10 commendations of heroism.

[edit] New/changed item enchantments

  • Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to take 1d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional cursespewing procs will add 12 seconds to the remaining duration.
  • Improved Cursespewing: This item effect now only applies on a natural 20 attack roll, but no longer has a saving throw. In addition to its previous effects, this curse now causes the victim to deal 4 less damage with its melee and ranged attacks and take 2d6 damage every two seconds. The curse now has a duration of 12 seconds. Additional Improved Cursespewing procs will add 12 seconds to the remaining duration.
  • The "Vorpal" weapon prefix now also adds an additional 0.5 damage dice to the attacks of the weapon it is on. (This excludes Vorpal Strikes.)

[edit] Redesign of old heroic named items

Many old heroic named items were changed. Some aspects of the change are retroactive (e.g. weapon dice, critical profile, base AC). Others are not (binding, slots, minimum level).

New items bind to character on equip. Previously BtA chain end rewards remain bound to account.

[edit] The Devils of Shavarath

[edit] The Waterworks

Generally, enhancement bonus increased from +1 to +2 and items gained slots:

[edit] Harbor and Marketplace quests

Other:

  • Jade Ring - Ring: Resistance Save +1, Colorless Augment Slot
  • Miasma's Fang - +1 Dagger: Fortitude Save +1, Deception, Red Augment Slot [ML:2]
  • Muckbane - +1 Club: Lesser Ooze Bane, Red Augment Slot, Glass [ML:2]

[edit] The Catacombs

[edit] The Seal of Shan-to-Kor

[edit] Redwillow's Ruins

See separate article.

[edit] The Tear of Dhakaan

See separate article.

[edit] The Church and the Cult

See separate article.

[edit] Caverns of Korromar

See separate article.

[edit] Gwylan's Stand

See separate article.

[edit] Assault on Splinterskull (Tangleroot Gorge)

See separate article.

[edit] Stormcleave Outpost

See separate article.

[edit] Delera's Tomb

See separate article.

[edit] Sorrowdusk Isle (Cult of the Six)

Quest loot:

[edit] Vault of Night

[edit] Ruins of Threnal

Quests

Chain

  • Accessories are ML9, rest is ML8, bound to account. Exceptions: Mantle (ML5 btc) and Arrows (ML0 unbound).
  • See separate article for details.

[edit] The Xorian Cipher

See separate article.

[edit] The Restless Isles

[edit] Sands of Menechtarun

[edit] Invaders!

[edit] Tempest's Spine

Now offers raid quality loot, BtC. Drop rate increased from 1% to 10%. ML increased to 8-9. See separate article.

[edit] The Spawn of Whisperdoom

See separate article.

[edit] The Necropolis (Parts 1-4)

[edit] A Relic of a Sovereign Past

See separate article.

[edit] Three-Barrel Cove

See separate article.

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