Item
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ML
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Bind
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Blast
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Imbue
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Enchantments
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Location
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Chulchannad's Claw
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Cold Bolts 05
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1 Cold I
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The Maleficent Cabal, End reward
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Ice Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Cold Bolts 05
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2 Cold II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Cold IIRune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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The Devourer's Hunger
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Cold Bolts 07
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2 Cold II
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Cult of the Six, End reward
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Chill of Winter (Level 13)
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13
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Cold Bolts 13
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3 Cold III
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- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
- Cold Bolts
- Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
- Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Gianthold Tor, White Dragon chest
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Greater Ice Rune Arm
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13
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Cold Bolts 13
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3 Cold III
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- Maximum Charge Tier: IV
- Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Cold damage per hit.
- Cold Bolts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Quarantine
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14
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Cold Bolts 14
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4 Cold: IV
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Quarantine, End Chest
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Chill of Winter (Level 23)
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Cold Bolts 23
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4 Cold IV
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Return to Gianthold Tor, White Dragon chest (Epic Normal)
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Chill of Winter (Level 24)
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Cold Bolts 24
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5 Cold V
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Return to Gianthold Tor, White Dragon chest (Epic Hard)
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Chill of Winter (Level 25)
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25
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Cold Bolts 25
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5 Cold V
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Return to Gianthold Tor, White Dragon chest (Epic Elite)
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Acid Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Acid Shot 05
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2 Acid II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Acid IIRune Arm Imbue: Acid II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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The Pea Shooter
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7
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Acid Shot 07
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2 Acid II
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Into the Deep, End reward
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Greater Acid Rune Arm
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13
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Acid Shot 13
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4 Acid IV
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- Maximum Charge Tier: 0
- Rune Arm Imbue: Acid IVRune Arm Imbue: Acid IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Acid damage per hit.
- Acid Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 0, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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The Turmoil Within (Level 13)
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13
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Acid Shot 13
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3 Acid III
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Gianthold Tor, Black Dragon chest
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Corruption of Nature (Level 15)
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15
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 15
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3 Acid III
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Outbreak, End chest
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Corruption of Nature (Level 16)
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16
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 16
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3 Acid III
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Outbreak, End chest
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Corruption of Nature (Level 17)
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17
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 17
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4 Acid IV
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Outbreak, End chest
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Glorious Obscenity
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17
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Bound to AccountBound to Account: This item is Bound to Account
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 Acid Shot 17
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4 Acid IV
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Reign of Madness, End reward
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Corruption of Nature (level 22)
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22
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 22
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4 Acid IV
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Outbreak, End chest
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The Turmoil Within (Level 23)
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 23
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4 Acid IV
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Return to Gianthold Tor, Black Dragon chest (Epic Normal)
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Corruption of Nature (level 23)
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23
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 23
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5 Acid V
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Outbreak, End chest
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The Turmoil Within (Level 24)
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 24
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5 Acid V
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Return to Gianthold Tor, Black Dragon chest (Epic Hard)
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Corruption of Nature (level 24)
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24
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 24
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5 Acid V
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Outbreak, End chest
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The Turmoil Within (Level 25)
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25
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Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
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 Acid Shot 25
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5 Acid V
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Return to Gianthold Tor, Black Dragon chest (Epic Elite)
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Flicker
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3
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Electrical Lash 03
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1 Electrical I
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The Seal of Shan-To-Kor, End reward
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Lightning Rune Arm
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5
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Electrical Blast 05
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2 Electrical II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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Chimera's Breath
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5
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Electrical Blast 05
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2 Electrical II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
- Electrical Blast
- Feat: Proficiency: Bastard SwordFeat: Proficiency: Bastard Sword: While equipped this item grants the wielder all required knowledge to wield a Bastard Sword without proficiency penalties.
- Diehard Diehard: If you are incapacitated while this item is equipped, it will automatically stabilize you as if you had the Diehard feat.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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The Tide Turns, End chest
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The Disciplinator
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9
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Electrical Lash 09
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2 Electrical II
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- Maximum Charge Tier: III
- Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
- Electrical Lash
- Smiting Weapons
- Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Plane of Night, Raid warded chest
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Arcing Sky (Level 13)
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13
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
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 Electrical Blast 13
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3 Electrical III
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Gianthold Tor, Blue Dragon
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Greater Lightning Rune Arm
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13
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Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
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 Electrical Blast 13
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3 Electrical III
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- Maximum Charge Tier: IV
- Rune Arm Imbue: Electrical IIIRune Arm Imbue: Electrical III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Electrical damage per hit.
- Electrical Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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DDO Store, Not available anywhere else
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The Arc Welder (close range)
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Electrical Blast 15
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4 Electrical IV
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- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Magnetism +94Magnetism +94: Passive: +94 Equipment bonus to Electricity Spell Power.
- Lightning Lore +14Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +3Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +2Quality Combat Mastery +2: +2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
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Third Time's a Charm, End chest
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The Arc Welder (long range)
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15
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Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Electrical Storm 15
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4 Electrical IV
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- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Magnetism +94Magnetism +94: Passive: +94 Equipment bonus to Electricity Spell Power.
- Lightning Lore +14Lightning Lore +14: Passive: Your Electricity spells gain a 14% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +3Insightful Combat Mastery +3: +3 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +2Quality Combat Mastery +2: +2 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
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Graveyard Shift, End chest
|
Toven's Hammer
|
19
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Electrical Storm 19
|
4 Electrical IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
- Electrical Storm
- Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lighting strike.
- Potency +48Potency +48: Passive: +48 Equipment bonus to each Spell Power.
- Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
- Missing Parts
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Master Artificer, Rightside End Chest
|
Arcing Sky (Level 23)
|
23
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
 Electrical Blast 23
|
4 Electrical IV
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
|
Arcing Sky (Level 24)
|
24
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
 Electrical Blast 24
|
5 Electrical V
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
|
St. Mu'Ray's Fire
|
24
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Electrical Storm 24
|
6 Electrical VI
|
|
Precious Cargo, End chest
|
Arcing Sky (Level 25)
|
25
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
 Electrical Blast 25
|
5 Electrical V
|
|
Return to Gianthold Tor, Blue Dragon chest (Epic Elite)
|
The Legendary Arc Welder (long range)
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Electrical Storm 28
|
6 Electrical VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical VIRune Arm Imbue: Electrical VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 points of electrical damage per hit.
- Magnetism +185Magnetism +185: Passive: +185 Equipment bonus to Electricity Spell Power.
- Lightning Lore +27Lightning Lore +27: Passive: Your Electricity spells gain a 27% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +7Insightful Combat Mastery +7: +7 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +4Quality Combat Mastery +4: +4 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
|
Graveyard Shift, End chest
|
The Legendary Arc Welder (close range)
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Electrical Blast 28
|
6 Electrical VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Electrical VIRune Arm Imbue: Electrical VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d12 points of electrical damage per hit.
- Magnetism +185Magnetism +185: Passive: +185 Equipment bonus to Electricity Spell Power.
- Lightning Lore +27Lightning Lore +27: Passive: Your Electricity spells gain a 27% Equipment bonus to their chance to critical hit.
- Insightful Combat Mastery +7Insightful Combat Mastery +7: +7 Insight bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Quality Combat Mastery +4Quality Combat Mastery +4: +4 Quality bonus to the DC to resist the character's Trip, Improved Trip, Sunder, Improved Sunder, Stunning Blow, and Stunning Fist attempts.
- Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments
|
Third Time's a Charm, End chest
|
Candlelight
|
3
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Light Spirals 03
|
1 Light I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Light IRune Arm Imbue: Light I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of light damage per hit.
- Light Spirals
- Lesser Undead GuardLesser Undead Guard: This armor burns those Undead that attack the wearer, causing 1d8 Good damage on a successful melee attack.
- Lesser False LifeLesser False Life: This item grants the wearer +5 maximum health.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Catacombs, End reward
|
Radiant Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Light Spirals 05
|
2 Light II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Coronach (historic)
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Disrupt Undead 07
|
2 Light II
|
- Maximum Charge Tier:
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing #d# points of light damage per hit.
- Life Shield
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of , which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
|
Coronach
|
7
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Light Spirals 07
|
2 Light II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
- Light Spirals
- Life Shield
- Coronach
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Delera's Tomb, End reward
|
Greater Radiant Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Light Spirals 13
|
3 Light III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Light IIIRune Arm Imbue: Light III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Light damage per hit.
- Light Spirals
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Tira's Splendor
|
15
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Light Spirals 15
|
4 Light IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Light IVRune Arm Imbue: Light IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of light damage per hit.
- Light Spirals
- Equipment Healing Amplification: +40Equipment Healing Amplification: +40: This effect amplifies all incoming positive energy healing by +40 (includes spells, potions, and other effects).
- DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
- Tira's SplendorAny weapon you wield becomes able to bypass silver damage reduction.
- Embodiment of LawChaotic aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Subterrane - Central, Garamol chest
|
Resplendence
|
18
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Light Spirals 18
|
4 Light IV
|
|
Fashion Madness, End chest
|
Epic Resplendence
|
26
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Light Spirals 26
|
4 Light IV
|
|
Fashion Madness, End chest
|
Flame Warden
|
1
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Fire Blast 01
|
1 Fire I
|
|
The Lost Seekers, End reward
|
Strinati's Hand Cannon
|
5
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
 Exploding Cannon Shot 05
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Exploding Cannon Shot
- Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
|
Fire Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Fire Blast 05
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Khyber's Fury
|
5
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Exploding Fire Shot 05
|
1 Fire I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Fire IRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
- Exploding Fire Shot
- Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
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Assault on Splinterskull, End reward
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Hand of the Tombs
|
9
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip
|
 Exploding Fire Shot 09
|
2 Fire II
|
|
The Chamber of Raiyum, Treasure Chamber
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Suppressive Fire
|
10
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Corrupted Exploding Fire Shot 10
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3 Fire III
|
|
The Final Vintage, End Chest
|
Blight Inferno
|
10
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Corrupted Fire Blast 10
|
3 Fire III
|
|
Mad Tea Party, End Chest
|
Trial by Fire
|
11
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Fire Blast 11
|
2 Fire II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
- Fire Blast
- Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points.
- Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Attack on Stormreach, End reward
|
Greater Fire Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Fire Blast 13
|
3 Fire III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Fire IIIRune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Fire damage per hit.
- Fire Blast
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Animus
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Exploding Fire Shot 19
|
4 Fire IV
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Fire IVRune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of Fire damage per hit.
- Exploding Fire Shot
- Banishing Weapons
- Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Devil Assault (quest), End Chest
|
Glass Cannon (Level 24)
|
24
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Exploding Cannon Shot 24
|
0 Fire V, Bludgeon V
|
|
Treasure of Crystal Cove, Turn in Euphonia's Barter Box
|
Legendary Blight Inferno
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Corrupted Fire Blast 29
|
6 Fire VI
|
|
Mad Tea Party, End Chest
|
Legendary Suppressive Fire
|
29
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Corrupted Fire Blast 29
|
6 Fire VI
|
|
The Final Vintage, End Chest
|
Thought Spike (starter)
|
1
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 01
|
1 Force I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- StarterStarter: Starter equipment cannot be traded, sold or crafted.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Voyage, End reward
|
Thought Spike
|
1
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 01
|
1 Force I
|
- Maximum Charge Tier: II
- Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
- Force Shot
- Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
- Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
Redemption, End reward
|
Force Rune Arm
|
5
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 05
|
2 Force II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Recoyle
|
9
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Force Shot 09
|
2 Force II
|
- Maximum Charge Tier: III
- Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of force damage per hit.
- Force Shot
- Impulse +54Impulse +54: Passive: +54 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Anathema
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Abandoned Excavation, End reward
|
Titan's Fist
|
11
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 11
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of force damage per hit.
- Force Shot
- Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
- Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit.
- Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
The Titan Awakes, Raid Warded chest
|
Greater Force Rune Arm
|
13
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 13
|
3 Force III
|
- Maximum Charge Tier: IV
- Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Force damage per hit.
- Force Shot
- Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
|
DDO Store, Not available anywhere else
|
Arm of the Archons
|
13
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Force Shot 13
|
4 Force IV
|
|
The Archons' Trial, End chest
|
Lucid Dreams
|
19
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Force Shot 19
|
4 Force IV
|
|
The Mindsunder, Disc locked optional end chest
|
Archaic Device
|
20
|
Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Force Shot 20
|
4 Force IV
|
|
The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward
|
Epic Arm of the Archons
|
28
|
Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire
|
 Force Shot 28
|
6 Force VI
|
|
The Archons' Trial, End chest
|
Whirling Words
|
14
|
Bound to AccountBound to Account: This item is Bound to Account
|
 Book Shot 14
|
4 Bludgeon IV
|
|
Tower of Frost, End chest
|
Epic Whirling Words
|
27
|
Bound to AccountBound to Account: This item is Bound to Account
|
 Book Shot 27
|
6 Bludgeon VI
|
|
Tower of Frost, End chest
|
Knives Eternal
|
28
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Knife Shot 28
|
0 Knife Shot VI
|
- Maximum Charge Tier: V
- Rune Arm Imbue: Knife Shot VIRune Arm Imbue: Knife Shot VI: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d10 points of Pierce damage per hit.
- Spike GuardSpike Guard: On Being Hit in Melee: 5% chance to do 510 to 700 Piercing Damage to the Attacker.
- Impulse +150Impulse +150: Passive: +150 Equipment bonus to Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
- Kinetic Lore XIIKinetic Lore XII: Passive: Your Force, Physical and Untyped spells gain a 22% Equipment bonus to their chance to critical hit.
- SpikedSpiked: On Damage: 10% chance of dealing an additional 10d6 Piercing Damage.
- Upgradeable - Primary AugmentUpgradeable - Primary Augment: This item can be upgraded to contain a Yellow, Blue or Red (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with with Item:Epic Tapestry Shreds to upgrade the item. (Yellow Augment SlotYellow AugmentsColorless Augments, Blue Augment SlotBlue AugmentsColorless Augments, or Red Augment SlotRed AugmentsColorless Augments)
- Upgradeable - Secondary AugmentUpgradeable - Secondary Augment: This item can be upgraded to contain a Green, Orange (weapons and shields only) or Purple (weapons and shields only) augment. Bring this item to the Fountain of Necrotic Might outside the Black Mausoleum and combine it with with Item:Masterwork Tapestry Shreds to upgrade the item. (Green Augment SlotBlue AugmentsYellow AugmentsColorless Augments, Orange Augment SlotOrange AugmentsYellow AugmentsRed AugmentsColorless Augments, or Purple Augment SlotRed AugmentsBlue AugmentsColorless Augments)
|
The Mark of Death, Warded chest
|
Machination of Madness
|
29
|
Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
|
 Bee Shot 29
|
0 Knife Shot VI
|
|
Legendary Hound of Xoriat, Raid chest
|