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Category:Rune Arms

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Category for all the Rune Arms in the game.

Item ML Bind Blast Type Damage Type Enchantments Quest
Chill of Winter (Level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Cold Bolts 13 3 Cold III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of cold damage per hit.
  • Cold Bolts
  • Freezing Ice GuardFreezing Ice Guard: This item stores the pitiless immovable power of the ice deep within. When the wearer of this item is successfully attacked in melee, this power occasionally comes to the surface, attempting to freeze an enemy solid and encase them in ice.
  • Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Gianthold Tor, White Dragon chest
Chill of Winter (Level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Cold Bolts 23 4 Cold IV  Return to Gianthold Tor, White Dragon chest (Epic Normal)
Chill of Winter (Level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Cold Bolts 24 5 Cold V  Return to Gianthold Tor, White Dragon chest (Epic Hard)
Chill of Winter (Level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Cold Bolts 25 5 Cold V  Return to Gianthold Tor, White Dragon chest (Epic Elite)
Chulchannad's Claw 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Cold Bolts 05 1 Cold I  The Maleficent Cabal, End reward
Greater Ice Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Cold Bolts 13 3 Cold III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Cold IIIRune Arm Imbue: Cold III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Cold damage per hit.
  • Cold Bolts
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Ice Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Cold Bolts 05 2 Cold II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Cold IIRune Arm Imbue: Cold II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of cold damage per hit.
  • Cold Bolts
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
The Devourer's Hunger 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Cold Bolts 07 2 Cold II  Cult of the Six, End reward
Acid Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Acid Shot 05 2 Acid II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Acid IIRune Arm Imbue: Acid II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Acid damage per hit.
  • Acid Shot
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Corruption of Nature (Level 15) 15 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 15 3 Acid III  Outbreak, End chest
Corruption of Nature (Level 16) 16 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 16 3 Acid III  Outbreak, End chest
Corruption of Nature (Level 17) 17 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 17 4 Acid IV  Outbreak, End chest
Corruption of Nature (Level 22) 22 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 22 4 Acid IV  Outbreak, End chest
Corruption of Nature (Level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 23 5 Acid V  Outbreak, End chest
Corruption of Nature (Level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 24 5 Acid V  Outbreak, End chest
Glorious Obscenity 17 Bound to AccountBound to Account: This item is Bound to Account Acid Shot 17 4 Acid IV  Reign of Madness, End reward
Greater Acid Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Acid Shot 13 4 Acid IV 
  • Maximum Charge Tier: 0
  • Rune Arm Imbue: Acid IVRune Arm Imbue: Acid IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Acid damage per hit.
  • Acid Shot
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 0, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
The Pea Shooter 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Acid Shot 07 2 Acid II  Into the Deep, End reward
The Turmoil Within (Level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Acid Shot 13 3 Acid III  Gianthold Tor, Black Dragon chest
The Turmoil Within (Level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 23 4 Acid IV  Return to Gianthold Tor, Black Dragon chest (Epic Normal)
The Turmoil Within (Level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 24 5 Acid V  Return to Gianthold Tor, Black Dragon chest (Epic Hard)
The Turmoil Within (Level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Acid Shot 25 5 Acid V  Return to Gianthold Tor, Black Dragon chest (Epic Elite)
Arcing Sky (Level 13) 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Electrical Blast 13 3 Electrical III  Gianthold Tor, Blue Dragon
Arcing Sky (Level 23) 23 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Electrical Blast 23 4 Electrical IV  Return to Gianthold Tor, Blue Dragon chest (Epic Normal)
Arcing Sky (Level 24) 24 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Electrical Blast 24 5 Electrical V  Return to Gianthold Tor, Blue Dragon chest (Epic Hard)
Arcing Sky (Level 25) 25 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Electrical Blast 25 5 Electrical V  Return to Gianthold Tor, Blue Dragon chest (Epic Elite)
Chimera's Breath 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Electrical Blast 05 2 Electrical II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
  • Electrical Blast
  • Proficiency: Bastard Sword
  • Diehard
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Sentinels of Stormreach, End reward
Flicker 3 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Electrical Lash 03 1 Electrical I  The Seal of Shan-To-Kor, End reward
Greater Lightning Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Electrical Blast 13 3 Electrical III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Electrical IIIRune Arm Imbue: Electrical III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Electrical damage per hit.
  • Electrical Blast
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Lightning Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Electrical Blast 05 2 Electrical II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Electrical damage per hit.
  • Electrical Blast
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
St. Mu'Ray's Fire 24 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Electrical Storm 24 6 Electrical VI  Precious Cargo, End chest
The Disciplinator 9 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Electrical Lash 09 2 Electrical II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Electrical IIRune Arm Imbue: Electrical II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of electrical damage per hit.
  • Electrical Lash
  • Smiting Weapons
  • Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Plane of Night, Raid warded chest
Toven's Hammer 19 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Electrical Storm 19 4 Electrical IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Electrical IVRune Arm Imbue: Electrical IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of electrical damage per hit.
  • Electrical Storm
  • Lightning Strike WeaponsLightning Strike Weapons: While wearing this item, your melee and ranged weapons gain Hit Effect: This item stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lighting strike.
  • Potency +48Potency +48: Provides a +48 Equipment bonus to the wearer's Universal Spell Power.
  • Exceptional Fortification (+10%)Exceptional Fortification (+10%): This item produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a +10% chance that the critical hit or sneak attack is negated and the damage is instead rolled normally. This ability is considered an Insight bonus when determining stacking with other sources of fortification
  • Missing Parts
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Master Artificer, Rightside End Chest
Candlelight 3 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Light Spirals 03 1 Light I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Light IRune Arm Imbue: Light I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of light damage per hit.
  • Light Spirals
  • Lesser Undead GuardLesser Undead Guard: This armor burns those Undead that attack the wearer, causing 1d8 Good damage on a successful melee attack.
  • Lesser False LifeLesser False Life: This item grants the wearer +5 maximum health.
  • Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Catacombs, End reward
Coronach (historic) 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Disrupt Undead 07 2 Light II 
  • Maximum Charge Tier:
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing #d# points of light damage per hit.
  • Life Shield
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of , which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Coronach 7 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Light Spirals 07 2 Light II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of light damage per hit.
  • Light Spirals
  • Life Shield
  • Coronach
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Delera's Tomb, End reward
Epic Resplendence 26 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Light Spirals 26 4 Light IV  Fashion Madness, End chest
Greater Radiant Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Light Spirals 13 3 Light III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Light IIIRune Arm Imbue: Light III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Light damage per hit.
  • Light Spirals
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Radiant Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Light Spirals 05 2 Light II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Light IIRune Arm Imbue: Light II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Light damage per hit.
  • Light Spirals
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Resplendence 18 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Light Spirals 18 4 Light IV  Fashion Madness, End chest
Tira's Splendor 15 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Light Spirals 15 4 Light IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Light IVRune Arm Imbue: Light IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of light damage per hit.
  • Light Spirals
  • Healing Amplification: +40 Equipment BonusHealing Amplification: +40 Equipment Bonus: This effect amplifies all incoming positive energy healing by +40 (includes spells, potions, and other effects).
  • DeathblockDeathblock: The wearer of this item is immune to all death spells and magical death effects.
  • Tira's SplendorAny weapon you wield becomes able to bypass silver damage reduction.
  • Embodiment of LawChaotic aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Subterrane - Central, Garamol chest
Animus 19 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Exploding Fire Shot 19 4 Fire IV 
  • Maximum Charge Tier: V
  • Rune Arm Imbue: Fire IVRune Arm Imbue: Fire IV: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d8 points of Fire damage per hit.
  • Exploding Fire Shot
  • Banishing Weapons
  • Taint of EvilTaint of Evil: Good aligned characters equipping this item suffer a temporary negative level until the item is removed.
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 5, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Devil Assault (quest), End Chest
Fire Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Fire Blast 05 2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of Fire damage per hit.
  • Fire Blast
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Flame Warden 1 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Fire Blast 01 1 Fire I  The Lost Seekers, End reward
Glass Cannon (Level 24) 24 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Exploding Cannon Shot 24 0 Fire V, Bludgeon V  Treasure of Crystal Cove, Turn in Euphonia's Barter Box
Greater Fire Rune Arm 13 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Fire Blast 13 3 Fire III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Fire IIIRune Arm Imbue: Fire III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d6 points of Fire damage per hit.
  • Fire Blast
  • Craftable Rune Arm: (+5)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Hand of the Tombs 9 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Exploding Fire Shot 09 2 Fire II  The Chamber of Raiyum, Treasure Chamber
Khyber's Fury 5 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Exploding Fire Shot 05 1 Fire I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Fire IRune Arm Imbue: Fire I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of fire damage per hit.
  • Exploding Fire Shot
  • Fortification +75%Fortification +75%: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 75% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Assault on Splinterskull, End reward
Strinati's Hand Cannon 5 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Exploding Cannon Shot 05 2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
  • Exploding Cannon Shot
  • Wizardry IIWizardry II: This item grants the wearer +50 maximum spell points. Sorcerers and Favored Souls gain up to double spell points from items.
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Three-Barrel Cove (heroic), Cannoneer Strinati's Chest (Rare Encounter)
Trial by Fire 11 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Fire Blast 11 2 Fire II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Fire IIRune Arm Imbue: Fire II: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of fire damage per hit.
  • Fire Blast
  • Vitality +20Vitality +20: Passive: +20 Vitality bonus to Hit Points.
  • Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take.
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Attack on Stormreach, End reward
Archaic Device 20 Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip or Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Force Shot 20 4 Force IV  The Lost Thread, End chest ; Menace of the Underdark: The Darkening, Quest chain end reward
Arm of the Archons 13 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Force Shot 13 4 Force IV 

Additional optional enchantment:

The Archons' Trial, End chest
Epic Arm of the Archons 28 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Force Shot 28 6 Force VI 

Additional optional enchantment:

The Archons' Trial, End chest
Force Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Force Shot 05 2 Force II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of Force damage per hit.
  • Force Shot
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Greater Force Rune Arm 5 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Force Shot 05 3 Force III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 3d4 points of Force damage per hit.
  • Force Shot
  • Craftable Rune Arm: (+3)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
DDO Store, Not available anywhere else
Lucid Dreams 19 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Force Shot 19 4 Force IV  The Mindsunder, Disc locked optional end chest
Recoyle 9 Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Force Shot 09 2 Force II 
  • Maximum Charge Tier: III
  • Rune Arm Imbue: Force IIRune Arm Imbue: Force II: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d4 points of force damage per hit.
  • Force Shot
  • Impulse +54Impulse +54: Provides a +54 Equipment bonus to the wearer's Force, Untyped, Slashing, Piercing, and Bludgeoning Spell Power.
  • Anathema
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 3, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Abandoned Excavation, End reward
Thought Spike 1 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Force Shot 01 1 Force I 
  • Maximum Charge Tier: II
  • Rune Arm Imbue: Force IRune Arm Imbue: Force I: Wearing this Rune Arm will imbue any weapon you wield, dealing 1d2 points of Force damage per hit.
  • Force Shot
  • Will Save +1 Will Save +1: This item gives a +1 Resistance bonus to your Will saves.
  • Craftable Rune Arm: (+2)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 2, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
Redemption, End reward
Titan's Fist 11 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Force Shot 11 3 Force III 
  • Maximum Charge Tier: IV
  • Rune Arm Imbue: Force IIIRune Arm Imbue: Force III: Wearing this Rune Arm will imbue any weapon you wield, dealing 2d4 points of force damage per hit.
  • Force Shot
  • Intelligence +6 Intelligence +6: This item focuses the power of the wearer's mind, granting a +6 enhancement bonus to Intelligence.
  • Kinetic Lore VKinetic Lore V: Passive: Your Force, Physical and Untyped spells gain a 15% Equipment bonus to their chance to critical hit.
  • Craftable Rune Arm: (+4)This Rune Arm is craftable and can be customized using recipes at standard crafting devices. This Rune Arm can hold up to one 'prefix' and one 'suffix' enchantment with a maximum total Enchantment level of 4, which will increase the minimum level of this item. Once applied, these enchantments cannot be changed. Rune Arms cannot have their maximum potential increased.
The Titan Awakes, Raid Warded chest
Knives Eternal 28 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Knife Shot 28 0 Knife Shot VI  The Mark of Death, Warded chest
Machination of Madness 29 Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Bee Shot 29 0 Knife Shot VI  Legendary Hound of Xoriat, Raid chest

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Pages in category "Rune Arms"

The following 63 pages are in this category, out of 63 total.

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A

C

C cont.

E

F

G

H

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K

K cont.

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