From DDO wiki
[edit] Spell PointsThe amount of magical energy your character has to expend on spells before he/she needs to rest. As Hit Points are to a character's ability to stay alive, spell points are to a character's ability to cast spells. [edit] Spell Point CostsThe amount of spell points a spell consumes upon being cast is dependent on the level of the spell. The base cost is 10 spell points for a level 1 spell. For every level beyond 1, a spell costs an additional 5 spell points to cast. A level 2 spell would then cost 15 spell points to cast, a level 3 spell would cost 20, and so on (see table below).
[edit] Base Spell Points per Class(This table is up to date as of 21.Nov.2009 from Segojan)
* Paladins and Rangers are supposed to receive 5 SP at level 4. However, due to an unfixed bug, they are receiving only 2 SP at that level. To be as accurate as possible to game data, the SP Table has been updated with the lower/bugged number. When it is fixed in-game, it will be corrected here, too. Note that Clerics, Sorcerers and Wizards obtain the Magical Training feat at level 1. This feat grants 80 additional spell points (NOT included in the Base SP numbers, but listed as an addendum in the table), and can be taken only once per character. This means for instance that a Bard who multiclasses in Sorceror will get +100 Base spell points and +80 Feat Bonus for a net total of +180 SP. But, a Cleric who multiclasses in a Sorcerer already has Magical Training and will only get +100 Base SP instead of +180. Also in D&D Online, characters have the option to take feats and enhancements that offer increased spell points, beyond what is mentioned above. [edit] Bonus spell pointsYour casting ability grants you a number of bonus spell points equal to (caster level + 9) * (casting ability modifier). The table below directly gives the number of bonus spell points for any caster level up to 20 and casting ability up to 41. Any casting ability bonus can contribute to your bonus spell points pool including enhancements, items, and temporary buffs. Note however that these bonuses increase your maximum total of spell points, but do not actually give you spell points. SP still need to be obtained by resting in non-encounter areas (which will remove temporary buffs), from Divine vitality being cast on you, or by drinking an elixir of mnemonic enhancement. Note also that in the case of a multiclass character, the bonus spell points are added independently for each class; for instance a level 1 bard / level 1 sorcerer with 18 Cha will obtain 80 bonus spell points, instead of 44 for a L2 bard or sorcerer. In addition, these bonus spell points are obtained even for classes whose level would not normally be high enough to cast spells; for instance, a level 9 Cleric / level 1 Paladin with 20 Wis would gain (9+1)*5 (i.e. 50) bonus spell points from the single Paladin level.
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