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Category:Dwarven War Axes

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Category for all Dwarven War Axes.

Item Enchantments ML Damage and Type Bind Quest Unusual Characteristics
Alchemical Dwarven Waraxe 12 2 [1d10] +5 Slash, Magic UnboundUnbound: This item is Unbound, and may take permanent damage. The Master Artificer, Either End chest
Axe of Famine 14 [2d8] + 5 Slash, Magic Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire Harbinger of Madness
Duergar Waraxe of the Weapon Master 21 3 [1d10] + 6 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The House of Rusted Blades, End chest
  • Critical Profile: 19-20 / x3
Epic Templar's Justice 20 2 [1d10] + 6 Slash, Good, Cold Iron, Magic Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire
Green Steel Dwarven Waraxe 12 1.50 [1d10] + 5 Slash, Evil, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip Altar of Fecundity, Manufactured Ingredient Recipes
Prison Break (Level 14)
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Acid IIAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4Seeker +4: Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • <TBD>
14 1.50 [1d10] + 4 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Normal)
Prison Break (Level 15)
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Sundering IVSundering IV: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 8.
  • One of the following:
    • Acid IIAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4Seeker +4: Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • <TBD>
15 1.50 [1d10] + 5 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Hard)
Prison Break (Level 16)
  • +5 Enhancement Bonus+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls.
  • Sundering VSundering V: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 10.
  • One of the following:
    • Acid IIAcid II: On Hit: 2 to 8 Acid damage.
    • Frost IIFrost II: On Hit: 2 to 8 Cold damage.
    • Flaming IIFlaming II: On Hit: 2 to 8 Fire damage.
    • Shock IIShock II: On Hit: 2 to 8 Electric damage.
    • Poison IIPoison II: On Hit: 2 to 6 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Anarchic IAnarchic I: On Hit: 1 to 6 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Axiomatic IAxiomatic I: On Hit: 1 to 6 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
    • Seeker +4Seeker +4: Provides a +4 enhancement bonus to confirm critical hits, and a +4 enhancement bonus to critical hit damage (before multipliers are applied).
    • <TBD>
16 2 [1d10] + 5 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Heroic Elite)
Prison Break (Level 25)
  • +6 Enhancement Bonus+6 Enhancement Bonus: +6 enhancement bonus to attack and damage rolls.
  • Sundering VIISundering VII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 12.
  • Random effect, for example
    • Acid VIAcid VI: On Hit: 6 to 24 Acid damage.
    • Frost VIFrost VI: On Hit: 6 to 24 Cold damage.
    • Flaming VIFlaming VI: On Hit: 6 to 24 Fire damage.
    • Shock VIShock VI: On Hit: 6 to 24 Electric damage.
    • Poison VIPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Shrieking VShrieking V: On Hit: 5 to 20 Sonic damage.
    • Solar IVSolar IV: On Hit: 4 to 16 Light damage.
    • Eldritch IVEldritch IV: On Hit: 4 to 16 Force damage.
    • Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
      Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Improved BanishingImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
    • Improved VorpalImproved Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
25 2 [1d10] + 6 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Normal)
Prison Break (Level 26)
  • +7 Enhancement Bonus+7 Enhancement Bonus: +7 enhancement bonus to attack and damage rolls.
  • Sundering VIIISundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.
  • Random effect, for example
    • Acid VIAcid VI: On Hit: 6 to 24 Acid damage.
    • Frost VIFrost VI: On Hit: 6 to 24 Cold damage.
    • Flaming VIFlaming VI: On Hit: 6 to 24 Fire damage.
    • Shock VIShock VI: On Hit: 6 to 24 Electric damage.
    • Poison VIPoison VI: On Hit: 6 to 18 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
    • Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
      Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    • Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
      Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    • Shrieking VShrieking V: On Hit: 5 to 20 Sonic damage.
    • Solar IVSolar IV: On Hit: 4 to 16 Light damage.
    • Eldritch IVEldritch IV: On Hit: 4 to 16 Force damage.
    • Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
      Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    • Improved BanishingImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
      On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500 Hit Points, it is instantly slain. If the outsider has above 1500 Hit Points, it takes 150 damage.
    • Improved VorpalImproved Vorpal: Passive: +0.5[W] damage dice.
      On Vorpal Hit: If your target has fewer than 1500 Hit Points, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
26 2 [1d10] + 7 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Hard)
Prison Break (Level 27) 27 2 [1d10] + 7 Slash, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip A Lesson in Deception, End chest (Epic Elite)
Sever 14 1.50 [1d14] + 5 Slash, Magic Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire Tome of Untold Legends
  • Critical Profile: 19-20 / x3
Templar's Justice
  • +4 Enhancement Bonus+4 Enhancement Bonus: +4 enhancement bonus to attack and damage rolls.
  • Cold IronCold Iron: This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. When combined with Good damage types, Cold Iron weapons are able to overcome the damage reduction of most Demons like Fire Reavers or Flesh Renders. See Monster DR and weaknesses for specifics.
  • Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.
  • IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 light damage on successful hit.
  • Godly WrathGodly Wrath: This weapon is filled with the power of a wrathful deity. Occasionally, this holy power is unleashed, applying a lasting effect that deals 2 to 8 light damage every two seconds for six seconds. If the effect is reapplied before it wears off, the effect will stack and the duration will reset. The effect can be stacked up to 3 times.
16 [1d10] + 4 Slash, Good, Cold Iron, Magic Bound to Account on AcquireBound to Account on Acquire: This item is Bound to Account on Acquire The Spinner of Shadows, end chest
The Mountain's Fist (Level 12) 12 1.50 [1d10] + 3 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Normal)
The Mountain's Fist (Level 13) 13 1.50 [1d10] + 4 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Hard)
The Mountain's Fist (Level 14) 14 2 [1d10] + 4 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Heroic Elite)
The Mountain's Fist (Level 23) 23 2.50 [1d10] + 6 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Normal)
The Mountain's Fist (Level 24) 24 2.50 [1d10] + 7 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Hard)
The Mountain's Fist (Level 25) 25 3 [1d10] + 7 Slash, Adamantine, Magic Bound to Character on EquipBound to Character on Equip: This item is Bound to Character on Equip The Maze of Madness, and Trial by Fire, End chest (Epic Elite)
Thunder-Forged Alloy Dwarven Waraxe 22 3.50 [1d10] + 9 Slash, Silver, Adamantine, Mithral, Cold Iron, Magic, Byeshk UnboundUnbound: This item is Unbound, and may take permanent damage. Magma Forge, Crafted from various ingredients

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Subcategories

This category has the following 13 subcategories, out of 13 total.

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