Items can be found in any of three rooms after the second Aspect. Weapons and armor are ML10, all bind to character on equip.
- Ancient Vulkoorim Dagger - +5 Dagger 1.50[1d6], piercing & slashing: Greater Giant BaneGreater Giant Bane: A bane weapon excels at attacking one type or subtype of creature. Against Giants, this weapon's effective enhancement bonus is +4 better than it's normal enhancement bonus. It deals an extra 3d6 points of damage against the foe., Giant Slayer, Red Augment SlotRed AugmentsColorless Augments, Purple Augment SlotRed AugmentsBlue AugmentsColorless Augments
- Vulkoorim Fighting Leathers - +5 Light armor: Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Hide +10Hide +10: Passive: +10 Competence Bonus to the Hide skill., Red Augment SlotRed AugmentsColorless Augments
- Ward of Undeath - +4 Heavy shield: Ghost touch, FlamingFlaming: This weapon is sheathed in fire. A flaming weapon deals an extra 1d6 fire damage on a successful hit., Undead BaneUndead Bane: A bane weapon excels at attacking one type or subtype of creature. Against Undead, this weapon's effective enhancement bonus is +2 better than it's normal enhancement bonus. It deals an extra 2d6 points of damage against the foe., Flametouched IronFlametouched Iron: Flametouched Iron grants +1 saves versus Evil Outsiders., Red Augment SlotRed AugmentsColorless Augments
- Spectral Gloves - Gloves: EtherealEthereal: Equipping this item causes your hands and weapons to become partially incorporeal. Your melee attacks do not roll a miss chance for Incorporeal targets., Attack Bonus +2Attack Bonus +2: Provides a +2 competence bonus to your attack rolls., Dexterity +5 Dexterity +5: This item makes the wearer more nimble and dexterous, granting a +5 enhancement bonus to Dexterity.
Pages in category "An Offering of Blood loot"
The following 4 pages are in this category, out of 4 total.