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# Threat range

Each weapon has a **threat range** for critical hits.

A critical threat is obtained when you roll a d20 to hit your opponent and the result (before applying any bonus or penalty) is within the threat range of your weapon (even if your modified attack roll wouldn't beat the opponent's AC).

A critical threat means you have a chance to score a critical hit. To do so, a confirmation roll is made, with the same to-hit bonus being applied (plus extra confirmation bonuses such as Seeker, Kensei enhancements, Fighter Critical Accuracy, etc.); in this roll, 1's do not automatically fail to hit. This roll must beat the target's AC in order to "confirm" the critical hit.

In DDO, a confirmation roll can still succeed on a roll of 1; it does not auto-miss on such a roll.

If that roll also results in a hit against the target's AC, the critical hit is confirmed, and the base damage is rolled once for every critical hit multiplier. If the confirmation roll is a miss, then the attack is not a critical hit and is rolled as a normal attack (IE, auto-success on natural 20 or test vs. AC for non-20).

All weapons create a critical threat on a roll of 20, but some have a larger threat range, extending down to 19-20 or even 18-20.

## Common weapons' threat range/multiplier[edit]

18-20 | 19-20 | 20 | |
---|---|---|---|

x2 | |||

x3 | |||

x4 |

## Ways to increase threat range[edit]

- The Keen (slashing/piercing) or Impact (bludgeoning) weapon prefixes double the weapon's base threat range. A Kukri (base threat range 18-20) with Keen, for example, will have a threat range of 15-20. This does not stack with Improved Critical.
- The Improved Critical feat doubles the base threat range for any equipped weapon in a specific category (slashing/piercing/bludgeoning/ranged/thrown). This does not stack with Keen/Impact.
- Competence bonus to threat range can come from various sources. Bonuses to critical threat range usually are not doubled Improved Critical. Multiple effects granting competence bonus don't stack.
- Barbarian's Critical Rage gives a +2 bonus while raging.
- Bard's Swashbuckling enhancement modifies the threat / multiplier as follows
- Dagger, Shortsword, Throwing Dagger: +1 Threat, +1 Multiplier
- Light Mace, Light Hammer, Kama, Sickle, Dart, Shuriken, Throwing Axe, Throwing Hammer: +2 Threat, +1 Multiplier
- Kukri, Rapier: +1 Multiplier
- Handaxe: +2 Threat
- Light Pick: +1 Threat

Unlike most bonuses, Swashbuckling bonus to threat is doubled by Improved Critical.

- Fighter's Keen Edge enhancement adds 1 to the threat range of a his/her selected weapon group.
- Gnome's and Deep Gnome's Weapon Training adds +1 for light hammers, light maces, light picks, shortswords, shortbows, light crossbows, and light repeating crossbows.
- Paladin spell: Holy Sword: +1 to threat and multiplier for all weapons, but not shields.
- Staff Specialization, available for Rogues and Monks, adds +1 to threat and multiplier for quarterstaves
- Knife Specialization, available for Assassins, adds +1 to threat for daggers. Additionally, it adds +1 multiplier for daggers and kukris.

Unlike most bonuses, Assassin's bonus to threat is doubled by Improved Critical. - Master Thrower (Halfling): +1 threat for thrown weapons
- Deadly Striker: while centered: +2 for Kama/Shuriken, +0 Handwraps/Quarterstaff, +1 with any weapon
- Empty Hand Mastery: +1 threat and multiplier for Handwraps
- Advanced Sneak Attack, available for Rangers, adds +1 to threat with all weapons (not shields/unarmed).

- Divine Crusader's Celestial Champion provides +1 critical threat range with all weapons. (Does not apply to handwraps or while in an animal form.)

- Insight bonus
- Bard's Exploit Weakness enhancement. Every time you don't crit, you get a +1.
- Legendary Dreadnought's Pulverizer adds +1 threat for bludgeoning weapons. Find details and exceptions in the LD article.

- Vanguard's 5th core ability increases the threat range and multiplier of your shield by 1.

- Blessing of Silvanus: +2 for Mauls

Many active attacks, often coming from enhancements, feats, or epic destiny abilities, modify the critical threat and/or multiplier of a single attack. These effects usually stack with everything else. For example:

- The Paladin's exalted smite
- Legendary Dreadnought's Cleave-like attacks
- Fury of the Wild's Adrenaline
- ...

## Weapon damage comparison[edit]

Note that this calculation does not include additional damage from strength modifier, weapon enhancement bonus, weapon prefix/suffix effects, etc., resulting in x2 multiplier weapons looking better than they really are.
This calculation also assumes a 100% critical confirmation roll, in this case resulting in lower threat weapons (which usually carry a better multiplier) looking better.

To understand the breaking point, besides the obvious critical effects, consider how often you hit an opponent. The harder it is to hit (attack roll vs AC), the better it is to have a higher threat range weapon as you always hit on a non-confirmed critical.

STR modifier example:

(on hit with vanilla weapons, does not consider glancing blows, feats or enhancements)

- a strength 10 (+0) fighter
- Bastard Sword: 5.5 base expected, 11 on crit → 6.1 avg
- Khopesh: 4.5 base expected, 13.5 on crit → 5.4 avg

- a strength 30 (+10) fighter
- Bastard Sword: 15.5 base expected, 31 on crit → 17.05 avg
- Khopesh: 14.5 base expected, 43.5 on crit → 17.4 avg

- a strength 30 (+10) fighter
- Bastard Sword: 20.5 base expected, 41 on crit → 22.55 avg
- Khopesh: 19.5 base expected, 58.5 on crit → 23.4 avg

Weapon Type | Base Damage Type |
Base Damage |
Expected Damage |
Crit range | Crit multiplier |
Avg Dmg | Keen / Impact / Improved Critical Avg Dmg |
Kensei III / Paladin Exalted Smite II / Deepwood Sniper I with Impr. Crit |
Paladin Exalted Smite IV with Impr. Crit |
---|---|---|---|---|---|---|---|---|---|

Shuriken | Slashing | 1d2 | 1.5 | 20 (5%) | x2 | 1.6 | 1.7 | 1.7 | 1.8 |

Dagger | Piercing | 1d4 | 2.5 | 19-20 (10%) | x2 | 2.8 | 3.0 | 3.1 | 3.3 |

Dart | Piercing | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |

Throwing Dagger | Piercing | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |

Throwing Hammer | Bludgeon | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |

Light Hammer | Bludgeon | 1d4 | 2.5 | 20 (5%) | x2 | 2.6 | 2.8 | 2.9 | 3.0 |

Kukri | Slashing | 1d4 | 2.5 | 18-20 (15%) | x2 | 2.9 | 3.3 | 3.4 | 3.5 |

Light Pick | Piercing | 1d4 | 2.5 | 20 (5%) | x4 | 2.9 | 3.3 | 3.6 | 4.0 |

Scepter (Club) | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |

Light Mace | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |

Quarterstaff | Bludgeon | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |

Sickle | Slashing | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |

Handaxe | Slashing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |

Scimitar | Slashing | 1d6 | 3.5 | 18-20 (15%) | x2 | 4.0 | 4.6 | 4.7 | 4.9 |

Shortsword | Piercing | 1d6 | 3.5 | 19-20 (10%) | x2 | 3.9 | 4.2 | 4.4 | 4.6 |

Rapier | Piercing | 1d6 | 3.5 | 18-20 (15%) | x2 | 4.0 | 4.6 | 4.7 | 4.9 |

Heavy Pick | Piercing | 1d6 | 3.5 | 20 (5%) | x4 | 4.0 | 4.6 | 5.1 | 5.6 |

Shortbow | Piercing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |

Throwing Axe | Slashing | 1d6 | 3.5 | 20 (5%) | x3 | 3.9 | 4.2 | 4.6 | 4.9 |

Kama | Slashing | 1d6 | 3.5 | 20 (5%) | x2 | 3.7 | 3.9 | 4.0 | 4.2 |

Heavy Mace | Bludgeon | 1d8 | 4.5 | 20 (5%) | x2 | 4.7 | 5.0 | 5.2 | 5.4 |

Morningstar | Bludgeon | 1d8 | 4.5 | 20 (5%) | x2 | 4.7 | 5.0 | 5.2 | 5.4 |

Light Crossbow | Piercing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |

Warhammer | Bludgeon | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |

Battleaxe | Slashing | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |

Longsword | Slashing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |

Longbow | Piercing | 1d8 | 4.5 | 20 (5%) | x3 | 5.0 | 5.4 | 5.9 | 6.3 |

Khopesh | Slashing | 1d8 | 4.5 | 19-20 (10%) | x3 | 5.4 | 6.3 | 6.8 | 7.2 |

Repeating Light Crossbow | Piercing | 1d8 | 4.5 | 19-20 (10%) | x2 | 5.0 | 5.4 | 5.6 | 5.9 |

Falchion | Slashing | 2d4 | 5 | 18-20 (15%) | x2 | 5.8 | 6.5 | 6.8 | 7.0 |

Heavy Crossbow | Piercing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |

Greatclub | Bludgeon | 1d10 | 5.5 | 20 (5%) | x2 | 5.8 | 6.1 | 6.3 | 6.6 |

Maul | Bludgeon | 1d10 | 5.5 | 20 (5%) | x3 | 6.1 | 6.6 | 7.2 | 7.7 |

Dwarven Axe | Slashing | 1d10 | 5.5 | 20 (5%) | x3 | 6.1 | 6.6 | 7.2 | 7.7 |

Bastard Sword | Slashing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |

Repeating Heavy Crossbow | Piercing | 1d10 | 5.5 | 19-20 (10%) | x2 | 6.1 | 6.6 | 6.9 | 7.2 |

Greataxe | Slashing | 1d12 | 6.5 | 20 (5%) | x3 | 7.2 | 7.8 | 8.5 | 9.1 |

Greatsword | Slashing | 2d6 | 7 | 19-20 (10%) | x2 | 7.7 | 8.4 | 8.8 | 9.1 |

Great Crossbow | Piercing | 2d8 | 9 | 18-20 (15%) | x2 | 10.4 | 11.7 | 12.2 | 12.6 |

## Named weapons[edit]

Certain named weapons have better critical profile than default. (List originally from DDO Forums.)

##### Bastard Swords[edit]

- Drow Bastard Sword of the Weapon Master [ML 21] - 3[1d10]+6, 18-20/x2

##### Battleaxes[edit]

- Axe of Adaxus [ML 12 -> 25] - 1.5[1d10]+5, 20/x4 -> 3[1d10]+7, 20/x4

##### Daggers[edit]

- Drow Dagger of the Weapon Master [ML 21] - 3[1d4]+6, 18-20/x2
- Nightforge Stiletto [ML 8] - 1.5[1d4]+5, 18-20/x2
- Sky Pirate's Dagger [ML 4] - [1d6]+2, 19-20/x3, Keen

##### Darts[edit]

- Nightforge Spike [ML 8] - 1.5[1d4]+5, 18-20/x3

##### Dwarven Axes[edit]

- Duergar Waraxe of the Weapon Master [ML 21] - 3[1d10]+6, 19-20/x3

##### Falchions[edit]

- Epic Xuum [ML 20] - 2[1d8]+6, 18-20/x3

##### Great Axes[edit]

- Carnifex [ML 4] - [1d12]+2, 17-20/x3, Keen
- Drow Greataxe of the Weapon Master [ML 21] - 3[1d12]+6, 19-20/x3

##### Great Clubs[edit]

- Bonesplitter (weapon) [ML 18] - [1d10]+5, 19-20/x2, Impact, Blunt Trauma
- Shining Devastation [ML 14] - 1.5[1d16]+5, 19-20/x3

##### Great Swords[edit]

- Epic Sword of Shadow [ML 20] - 2.5[2d6]+10, 18-20/x3
- Sword of Shadow [ML 10] - [2d6]+5, 18-20/x3
- Whirlwind [ML 10] - 1.5[2d6]+5, 18-20/x2

##### Handaxes[edit]

- Axe of the Unseen Blow [ML 14] - 1.5[2d4]+5, 20/x4

##### Heavy Crossbows[edit]

- Epic Storm [ML 20] - 2[1d12]+6, 19-20/x3, Keen
- Swift Demise [ML 6] - [1d10]+3, 19-20/x3

##### Heavy Maces[edit]

- Phosphor [ML 14] - 1.5[2d4]+5, 18-20/x2
- Forgotten Light [ML 23 -> 25] - 2.5[1d8]+6, 19-20/x2 -> 2.5[1d8]+7, 19-20/x2

##### Heavy Picks[edit]

- Deathnip [ML 14] - 1.5[1d6]+5, 18-20/x4

##### Kamas[edit]

- Dream Edge [ML 18] - [1d7]+5, 20/x3
- Forester's Brush Hook [ML 15 -> 24] - 1.5[1d6]+4, 19-20/x3 -> 3[1d6]+7, 19-20/x3

##### Khopeshes[edit]

- Drow Khopesh of the Weapon Master [ML 21] - 3[1d8]+6, 18-20/x3

##### Light Crossbows[edit]

- Ratcatcher [ML 8] - 1.5[1d8]+4, 18-20/x3

##### Light Maces[edit]

- Drow Light Mace of the Weapon Master [ML 21] - 3[1d6]+6, 19-20/x2
- Skullsmasher [ML 12 -> 25] - 1.75[1d6]+5, 20/x3 -> 3.5[1d6]+7, 20/x3

##### Longbows[edit]

- Bow of Sinew [ML 14] - [1d8]+5, 19-20/x3, Elasticity
- Epic Bow of the Elements (Air) [ML 20] - 2[1d8]+6, 19-20/x3
- Epic Thornlord [ML 20] - 2[1d8+2]+8, 19-20/x3
- Pinion, Cloud-piercer [ML 23] - 2.5[2d6]+7, 19-20/x3 -> 2.5[2d6]+8, 19-20/x3
- Silver Longbow [ML 8] - [1d10]+3, 19-20/x3
- Unwavering Ardency [ML 14] - 2[1d12]+3, 19-20/x3

##### Longswords[edit]

- Dragon Sword of Acid [ML 14] - 1.5[1d10]+5, 18-20/x2
- Drow Longsword of the Weapon Master [ML 21] - 3[1d8]+6, 17-20/x2
- Nightforge Avenger Blade [ML 8] - 1.5[1d8]+5, 17-20/x2
- Oathblade [ML 20] - 2.5[1d10]+6, 15-20/x2, Keen
- Watcher's Blade [ML 16] - [1d8]+5, 19-20/x3

##### Mauls[edit]

- Drow Maul of the Weapon Master [ML 21] - 3[1d10]+6, 19-20/x3

##### Morningstars[edit]

- Braisingstar [ML 25] - 2.5[2d6]+7, 19-20/x2 -> 2.5[2d6]+8, 19-20/x2
- Coronation [ML 14] - 1.5[2d4]+5, 19-20/x3
- Star of Irian [ML 8] - 1.5[1d8]+4, 19-20/x2

##### Quarterstaves[edit]

- Arlyn's Staff [ML 6] - 1.5[1d6]+3, 20/x3
- Bone Crusher [ML 18] - Quarterstaff 2[1d10] 19-20x2
- Breeze [ML 14] - [1d10]+5, 19-20/x2
- Chieftain's Spear [ML 4] - [1d8]+2, 19-20/x2
- Drow Quarterstaff of the Weapon Master [ML 21] - 3[1d6]+6, 19-20/x2
- Epic Bone Crusher [ML 26] - Quarterstaff 2.5[1d10] 18-20x2
- Epic Luminous Truth [ML 20] - 2[1d6]+6, 19-20/x2
- Epic Souleater [ML 20] - 2[1d6]+6, 19-20/x2
- Epic Staff of Nat Gann [ML 20] - 2[2d6]+6, 19-20/x2
- Luminous Truth [ML 16] - [1d6]+4, 19-20/x2
- Mythic Bone Crusher [ML 26] - Quarterstaff 2.5[1d10] 18-20x2
- Rahl's Might [ML 18] - [1d11]+5, 20/x3, Impact
- Sireth, Spear of the Sky [ML 23] - 2.5[1d10]+7, 18-20/x2 -> 3[1d10]+8, 18-20/x2
- Stave of the Seer [ML 8] - 1.5[2d6]+4, 19-20/x2
- Stout Oak Walking Stick [ML 20] - 2[2d6]+5, 20/x3, Impact
- Theurgic Stave [ML 8] - 1.5[2d4]+4, 19-20/x2

##### Rapiers[edit]

- Balizarde, Protector of the King [ML 23] - 2.5[1d8]+7, 18-20/x3, Keen -> 2.5[1d8]+8, 18-20/x3, Keen
- Drow Rapier of the Weapon Master [ML 21] - 3[1d6]+6, 17-20/x2
- Mutineer's Blade [ML24] - 2 [1d6] +7, 17-20 / x2

##### Repeating Light Crossbows[edit]

- Needle, Quill-slinger [ML 23] - 2.5[1d12]+7, 19-20/x3 -> 2.5[1d12]+8, 19-20/x3

##### Scimitars[edit]

- Drow Scimitar of the Weapon Master [ML 21] - 3[1d6]+6, 17-20/x2
- Epic Mirage [ML 20] - 2[1d6]+6, 17-20/x2

##### Shortbows[edit]

- Epic Collapsible Shortbow [ML 20] - 2[1d6]+6, 19-20/x3

##### Shortswords[edit]

- Cutthroat's Smallblade [ML 12 -> 16] - [1d6]+3, 18-20/x2 -> [1d6]+5, 18-20/x2
- Drow Shortsword of the Weapon Master [ML 21] - 3[1d6]+6, 18-20/x2
- Epic Cutthroat's Smallblade [ML 20] - 2[1d6]+5, 18-20/x2 -> 2[1d6]+6, 18-20/x2
- Luck Blade [ML 8] - [1d7]+2, 18-20/x2
- Razorend [ML 14] - 1.5[1d8]+5, 18-20/x2, Keen
- Rebellion [ML 25] - 2.5[1d8]+7, 18-20/x2 -> 2.5[1d8]+8, 18-20/x2
- Tiefling Assassin's Blade [ML 4] - [1d6]+2, 18-20/x2, Keen
- Treason (weapon) [ML 14] - [1d6]+5, 18-20/x2

##### Shurikens[edit]

- Snowstar [ML 8] - 1.5[1d4]+4, 18-20/x2

##### Sickles[edit]

- Death's Touch [ML 18] - [1d7]+5, 19-20/x2
- Devourer's Reaping [ML 24] - 2.50 [1d6] + 7, 19-20/x2
- Sickle of Sypheros [ML 6] - 1.5[1d6]+3, 19-20/x2
- Tharkuul's Bane [ML 10] - 1.25[2d4]+5, 19-20/x2
- Widowblight [ML 10] - 1.5[1d6]+3, 19-20/x2

##### Warhammers[edit]

- Drow Warhammer of the Weapon Master [ML 21] - 3[1d8]+6, 19-20/x3
- Mornh, Hammer of the Mountains [ML 23] - 2.5[1d10]+7, 19-20/x3 -> 3[1d10]+8, 19-20/x3
- Nightforge Hammer [ML 8] - 1.5[1d8]+5, 20/x4