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Strength measures your Player Character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
You apply your character’s Strength modifier to:
- Melee attack rolls.
- Damage rolls when using a melee attack. (Exceptions: If your Strength modifier is positive, two-weapon off-hand attacks receive only half the usual modifier, and two-handed weapons receive one-and-a-half times it. Negative Strength modifiers apply at normal values in all cases.)
- Damage rolls when using a thrown weapon. (Please Note: attack rolls for thrown weapons apply your Dexterity modifier unless you have the Feat Brutal Throw.)
- If negative, applies to damage rolls when using a bow. Positive Strength modifiers only add to bow damage if the character possesses the Bow Strength feat. This applies to all Shortbows, Longbows, Composite Shortbows, and Composite Longbows.
- Jump and Swim checks. These skills have Strength as their key ability.
- Strength checks to break down some doors and pull some levers/valves.
Note #1: Negative Strength modifiers cannot reduce a damage roll below 1 point.
Note #2: Several of the damage adjustments on this page do not display correctly in your wielded weapons' mouseover descriptions. They are listed correctly in the details at the bottom of your inventory panel, however.