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Strength

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Strength is one of the six basic stats of DDO.

Strength (STR)

Strength measures your Player Character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

You apply your character’s Strength modifier to:

  • Melee attack rolls.
  • Damage rolls when using a melee attack. (Exceptions: If your Strength modifier is positive, two-weapon off-hand attacks receive only half the usual modifier, and two-handed weapons receive one-and-a-half times it. Negative Strength modifiers apply at normal values in all cases.)
  • Damage rolls when using a thrown weapon. (Please Note: attack rolls for thrown weapons apply your Dexterity modifier unless you have the Feat Brutal Throw.)
  • If negative, applies to damage rolls when using a bow. Positive Strength modifiers only add to bow damage if the character possesses the Bow Strength feat. This applies to all Shortbows, Longbows, Composite Shortbows, and Composite Longbows.
  • Jump and Swim checks. These skills have Strength as their key ability.
  • Strength checks to break down some doors and pull some levers/valves. For Example:

Note #1: Negative Strength modifiers cannot reduce a damage roll below 1 point.

Note #2: Several of the damage adjustments on this page do not display correctly in your wielded weapons' mouseover descriptions. They are listed correctly in the details at the bottom of your inventory panel, however.

Feat Prerequisites[edit]

The following Feats have a minimum Strength Requirement:

Note: Feat Pre-reqs Only take into account the following bonuses:

  • Base Stat value at Character Creation
  • Level-Up stat point raises
  • Inherent Bonuses from Ability tomes

Raising Strength Scores[edit]

You can raise your Strength score from different sources, among them:

Base[edit]

  • During character creation, you can add up to 10 points to your basic Strength score, which means:
    • A Dragonborn and Half-Orc character can start with a Strength of up to 20
    • A Halfling, Gnome or Deep Gnome characters can have a Strength of up to 16.
    • A ll other races can start with a Strength of up to 18
  • At the 4th, 8th, 12th, 16th, 20th, 24th, and 28th, you are allowed to raise a single ability by 1 point.
    • The Stat point raises are often referred to as "level-ups". These increases count towards Feat Pre-requisites.

Inherent bonus[edit]

Inherent bonuses stack with all other bonuses and also count towards Feat Pre-requisites.

  • A Manual of Gainful Exercise will raise the Strength score by the appropriate value. For more information, refer to Tomes. These bonuses will show on your character sheet in the Feat section.

Feat bonus[edit]

  • General Feats
    • Completionist feat - available at level 3 to completionists. Bonus of +2 to all abilities.- available at level 3 to completionists. Bonus of +2 to all abilities.
    • Great Ability - Epic feat available at level 21,24,27, or 30. Bonus of +1 to Strength. May be selected multiple times.
    • Racial Past Life Feats - The second Past Life Feat for Half-Orc is +1 Strength. These are auto-granted at level 1, but do not count for feat pre-requisites. See:Racial Reincarnation.
  • Class Feats
    • Rage, the barbarian's primary class feat provides +4 Rage Bonus while raged. Auto-grant to Barbarians at level 1.
    • Greater Rage provides an additional +2 Rage Bonus when raging, for a total of +6. Auto-Grant to Barbarians at level 11.
    • Mighty Rage provides an additional +2 Rage Bonus when raging, for a total of +8. Auto-Grant to Barbarians at level 20.
    • Monk Sun Stance provides a +2/+3/+4 Bonus to Strength when centered and in Fire Stance.
    • Inspire Excellence Epic Feat provides Bard Song that gives +2 Competence Bonus to All Statistics. Does not stack with other Competence bonus.
  • Epic Destiny Enhancements -
    • Fury of the Wild Primal Scream - Provides a +5 morale bonus to Strength for 3 minutes. Does not stack with other Morale bonuses.
    • Fury of the Wild Tier 1 - 6 Stat Increase - You can select a +1 Strength increase at each level for 2 EDP. Maximum of +6 total.
    • Fatesinger Glitter of Fame - Provides a +1 bonus to Strength.
    • Fatesinger Echos of the Ancestors - Primal - Provides a +1 bonus to Strength.
    • Fatesinger Tier 1 - 6 Stat Increase - You can select a +1 Strength increase at each level for 2 EDP. Maximum of +6 total.
    • Divine Crusader Tier 1 - 6 Stat Increase - You can select a +1 Strength increase at each level for 2 EDP. Maximum of +6 total.
    • Legendary Dreadnought Tier 1 - 6 Stat Increase - You can select a +1 Strength increase at each level for 2 EDP. Maximum of +6 total.
    • Primal Avatar Tier 1 - 6 Stat Increase - You can select a +1 Strength increase at each level for 2 EDP. Maximum of +6 total.
    • Primal Avatar Spirit Boon - +2 primal bonus to Strength while toggled on. Tier 5 Enhancement. Will not stack with other Primal Bonuses.
    • Primal Avatar Avatar of Nature - +2 bonus to Strength every 3 seconds up to +8 bonus (after 9 seconds) while toggled on.
    • Shiradi Champion Audience with the Queen Can provide Pleasure of the Queen for a +4 Royal Bonus to Statistics or Joy of the Queen - Love for a +10 Royal Bonus. 5 minute duration.

Items[edit]

Unless noted otherwise, bonuses within a single category do not stack.

  • Enhancement Bonus
    • Random Loot Items may come with the enhancement bonus of +1 - +17.
    • Named Loot Items may come with the enhancement bonus of +1 - +18.
    • Cannith Crafting Items may come with the enhancement bonus of +1 - +15.
    • Random Loot Items may come with the enhancement bonus of +1 - +17.
    • Slave Lords Crafting Items may come with an enhancement bonus of +5(heroic) or +17(Legendary) in the Prefix(Blue) Slot.
    • Colorless Augment Slots can be slotted with a Strength augment with an enhancement bonus of +1 - +8
  • Exceptional Bonus -
    • Globe of True Imperial Blood can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to Strength.
    • Diamond of Exceptional Strength +1 can be slotted into a Colorless Slot and provides +1 Exceptional Bonus to Strength.
    • Named Items may provide a +1 Exceptional Bonus to Strength. Detailed List here: Exceptional
    • Dragontouched Armor Tempest Runes may be slotted to provide a +1 Exceptional Bonus to Strength.
    • Legendary Green Steel items may be crafted with a +2 Exceptional bonus in Tier 3.
  • Artifact Bonus -
    • Set bonuses Slaves Endurance Set provides +1 Artifact Bonus (Heroic 5 Piece Set) and +2 Artifact Bonus (Legendary 5 Piece Set)

Spells[edit]

Bonuses from spells will not stack with bonuses of the same type from other sources

  • Morale Bonus -
    • Rage - Provides a +2 Morale Bonus to Strength
    • Rising Fury - Provides +2 Morale Bonus to Strength every time an enemy hits you. Stacks up to 5 times.
  • Enhancement Bonus-
  • Size Bonus -
    • Ram's Might - Ranger/Druid Spell provides a +2 Size Bonus to Strength
    • Animal Growth - Druid Spell provides a +4 Size Bonus to Strength when in Animal Form.

Temporary bonuses[edit]

Unless otherwise noted, Temporary bonuses will not stack with bonuses of the same type from other sources.

  • Profane Bonus -
    • Hezrou Cookie Provides a +4 Profane Bonus to Strength for 12 minutes.
  • Rage Bonus - Does not stack with Barbarian Class Rage or Warchanter Enhancement Skaldic Rage.
  • Stacking bonuses - These bonuses are all temporary and seem to be Untyped and stack with all other sources

Theoretical maximum[edit]

NOTE: This is accurate through U35

The theoretical maximum for Strength is 163/135 (Situational/Sustainable) in Legendary Dreadnaught using a Dragonborn Fighter 12/ Monk 4 / Paladin(or Cleric or Fvs) 4.

The Breakdown is as follows:

  • 20 Base (Spend 10 build points to get max possible for Race)
  • +7 Level-up
  • +7 Tome
  • +2 Racial Enhancement (6 AP)
  • +1 Racial PL Feat for Half-Orc
  • +2 Completionist Feat
  • +4 Epic Feat (Great Ability x4)
  • +5 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus +1 Twisted in with Level 30 bonus Twist)
  • +17 Item Enhancement Bonus
  • +8 Insightful(Item, Random loot (Legendary Greensteel +7 max)
  • +1 Exceptional Item/Augment
  • +4 Quality Item
  • +2 Artifact (Legendary Slave Lords Might Set)
  • +2 Guild Airship Buffs
  • +6 Epic Destinies (e.g. +6 from Legendary Dreadnaught for +6 Tier 1-6)
  • +4 Profane(Abishai Bonus. +2 Sustainable from Well Rounded or Litany)
  • +4 Alchemical (+4 from Tenser's Transformation)
  • +2 Competence (Bard Inspire Excellence song)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • +5 Primal Scream Fury of the Wild Epic Destiny Tier 1 Ability
  • +4 Madstone Boots Clicky effect
  • +55 Class Enhancements (Sustainable)/ +5 From Class (Situational) (NOTE: Divine Might is an Insight Bonus and does not stack with Insightful Items)

The Breakdown on the 82 Charisma is as follows:
  • 20 Base (Spend 10 build points to get max possible for Race)
  • +7 Tome
  • +2 Racial PL Feat for Dragonborn, Half-Elf
  • +2 Completionist Feat
  • +17 Item Enhancement Bonus
  • +8 Insightful(Item, Random loot (Legendary Greensteel +7 max)
  • +1 Exceptional Item/Augment
  • +4 Quality Item
  • +2 Guild Airship Buffs
  • +8 Kensai (Power Surge +8 Charisma)
  • +2 Profane Bonus (Well Rounded or Litany)
  • +3 Alchemical (+3 from Deneith Pot)
  • +2 Competence (Bard Inspire Excellence song)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • Total: 82 (73 Sustained)