Strength measures your Player Character’s muscle and physical power. This ability is especially important for fighters, barbarians, paladins, and rangers because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.
You apply your character’s Strength modifier to:
- Melee attack rolls.
- Damage rolls when using a melee attack. (Exceptions: If your Strength modifier is positive, two-weapon off-hand attacks receive only half the usual modifier, and two-handed weapons receive one-and-a-half times it. Negative Strength modifiers apply at normal values in all cases.)
- Damage rolls when using a thrown weapon. (Please Note: attack rolls for thrown weapons apply your Dexterity modifier unless you have the Feat Brutal Throw.)
- If negative, applies to damage rolls when using a bow. Positive Strength modifiers only add to bow damage if the character possesses the Bow Strength feat. This applies to all Shortbows, Longbows, Composite Shortbows, and Composite Longbows.
- Jump and Swim checks. These skills have Strength as their key ability.
- Strength checks to break down some doors and pull some levers/valves.
Note #1: Negative Strength modifiers cannot reduce a damage roll below 1 point.
Note #2: Several of the damage adjustments on this page do not display correctly in your wielded weapons' mouseover descriptions. They are listed correctly in the details at the bottom of your inventory panel, however.
These effects affect your ability to qualify for feats that require certain Strength, such as Power Attack.
- Starting Strength: Halflings can start with a maximum score of 16. Half-Orcs can start with a 20. Other races can start with an 18.
- Level-ups: Every 4th level, you can increase a single ability score by 1. This can increase your strength by 7.
- Inherent bonus: Ability tomes can increase your strength by +7.
The following increases don't help you qualifying for feats.
- Racial and class enhancements: Spend action points to access enhancements that increase your strength. Multiple increases stack.
- Epic Destinies grant a myriad of Strength bonuses, at least +9 (6 in main destiny and 3 via twists). Higher bonuses may be possible, e.g. involving a +10 royalty bonus from an Audience with the Queen (a Shiradi Champion ability).
- Alchemical bonus
- Competence bonus
- Completionist feat: +2 bonus to all abilities
- Enhancement bonus - up to +17 on ML30 random loot. Only the highest bonus counts. See Strength items.
- Guild bonus - Guild Airship buff shrines for Strength provide a +1 or +2 that stacks with everything.
- Insight bonus
- Pale Master - Zombie and Vampire forms add a +2
- Profane bonus
- Psionic bonus
- Yugo Pot bonus - Yugoloth Favor Potions may add a +2 bonus to any ability for 15 minutes. This bonus stacks with everything.