Arcane spell failure
Arcane Spell Failure
Arcane Spell Failure (ASF) is the chance that an arcane spell — that is, one from the Sorcerer/Wizard spell list or Bard spell list — will fail to be cast due to interference from the caster's armor or shield. Bug: If the spell is also in the Cleric/Favored Soul list, it does not suffer from ASF.
The ASF penalty from armor and shields is cumulative - they are added together.
- Casting a spell from a wand is not subject to ASF, but reading a scroll is.
- Spells that don't have somatic component (for example Blur or Displacement) are not subject to ASF, either when cast or read from scrolls.
- Spell-like abilities (SLA) generally ignore ASF (with the exception of some Warlock SLAs).
Scrolls and Arcane Spell Failure
Similar to divine spells, Artificer-exclusive spells are not subject to Arcane Spell Failure, but Artificers using Sorcerer/Wizard list scrolls are subject to Arcane Spell Failure. So, for example, anyone using a Lightning Motes scroll will suffer no Arcane Spell Failure, but an Artificer is susceptible to Arcane Spell Failure when using a scroll of Reconstruct (available to Artificer but from the Sorcerer/Wizard spell list).
Similarly, Bards wearing light armor using scrolls on the Sorcerer/Wizard's list will be susceptible to Arcane Spell Failure even for spells also on the Bard spell list. A Bard wearing light armor has no chance of Arcane Spell Failure when casting Greater Heroism as a spell, but is susceptible to failure when casting it from a scroll.
Reducing Arcane Spell Failure
Item enchantments do not stack unless otherwise noted. Only the highest reduction will apply.
- The Arcane Casting Dexterity reduces ASF by 5%/10%/15%. Arcane Casting Dexterity reduces total ASF, and as such can be on any item rather than needing to be on the armor or shield that's causing ASF.
- A Sapphire of Spell Agility +5/+10/+15 in a reduces ASF by 5%/10%/15% (Minimum Level 12/16/20). This reduces total ASF, and as such can be on any item rather than needing to be on the armor or shield that's causing ASF.
- The Lesser Arcane Sigil and Arcane Sigil prefixes are normally docent-exclusive enhancements, but can be added to Dragontouched Armor via the appropriate runes. They reduce ASF by 5% and 10% respectively. Prior to U17 LAS/AS were untyped and stacked with normal item enhancement effects and with each other. After U17, LAS/AS were apparently changed to global enhancement bonuses and no longer stack with other item enhancements or with each other.
- The Twilight armor prefix reduces ASF by 10%, and Greater Twilight reduces ASF by 20%. Twilight affects the armor or shield it is on only, however. It is applied before item effects granting global reduction of arcane spell failure and stacks with them.
- Mithral is exceptionally light, reducing the Arcane Spell Failure chance of an armor or shield made with it by 10%. For very light types of armor or shields, this can completely negate ASF by itself. Mithral also reduces the weight category of armor (but not the size class of shields) by one step (Heavy to Medium, etc.) which reduces the PRR provided by the armor since PRR from armor is based in part on the weight category.
- Darkleaf reduces the ASF of the armor or shield made with it by 5%, but this material is generally found on rather heavy armors (Breastplate and Banded) and will not negate ASF alone.
- Alchemical Crystal reduces the ASF of an Alchemical Shield by 10% when applied to it through reforging.
- The Arcane Fluidity enhancement is available to Elves, Half-Elves, Drow, and Morninglords (iconic) as a Tier 1 racial enhancement. Rank 1/2/3 reduce ASF from armor (but not shields) by a total of 5%/10%/15% at a cost of 1 AP per rank.
- The Wizard/Sorcerer Eldritch Knight Spellsword core enhancement 2 and 4 each reduce ASF from armor and shields by 5%, for a total of 10% with both.
- The Eldritch Knight tier 2 enhancement Light Armor Proficiency reduces ASF from armor by 5% and grants Light armor proficiency at a cost of 2 AP.
- The Eldritch Knight tier 4 enhancement Medium Armor Proficiency reduces ASF from armor by 5% and grants medium armor proficiency at a cost of 2 AP.
- The Eldritch Knight tier 5 enhancement Still Spell reduces ASF from armor and shields by a total of 5%/10%/15% at a cost of 1 AP per rank.
- The Battle Engineer Infused Armor core enhancement 3 and 5 each reduce ASF by 10%, for a total of 20% with both.
Warforged and Bladeforged
- The default Composite Plating imposes 5% ASF, while the optional Mithral Body imposes 15% and Adamantine Body imposes 35%.
Fortunately, there are also warforged-exclusive ways to mitigate ASF:
- Composite and Mithral body plating are considered light armor and thus don't impact warforged Bards or Warlocks.
- The Inscribed Armor enhancement is available to Warforged and Bladeforged as a tier 1 racial enhancement, reducing ASF from body plating by 5%/10%/15% for a cost of 1 AP per rank.
- Lesser Arcane Sigil and Arcane Sigil are docent-exclusive enhancements, reducing ASF by 5% and 10% respectively. Prior to U17 LAS/AS were untyped and stacked with normal item enhancement effects and with each other. After U17, LAS/AS were apparently changed to global enhancement bonuses and no longer stack with other item enhancements or with each other.
Bards and Warlocks
- Bards and Warlocks are not subject to ASF while wearing Light armor.
- Both have access to a tier 4 enhancement which extends this benefit to Medium armor as well.
Effects that increase spell failure
Certain spells and effects can grant you a chance of spell failure; this can affect also divine casters:
- Earthquake spell - 30%
- Deafened condition, for example from Storm of Vengeance
- Being engulfed in a Gelatinous Cube
- Touch of the Mournlands - special attack in the Lord of Blades raid (20% per stack)
Default ASF penalties
|Armor Name||Failure %||Armor Type|
|Composite Plating (Warforged only)||5%||Light|
|Padded Armor (pre-MotU)||5%||Light|
|Leather Armor (pre- and post-MotU)||10%||Light|
|Mithral Body (Warforged only)||15%||Light|
|Studded Leather Armor (pre-MotU)||15%||Light|
|Chain armors (post-MotU)||15%||Light|
|Chain Shirt (pre-MotU)||20%||Light|
|Hide Armor (pre-MotU)||20%||Medium|
|Half Plate (post-MotU)||30%||Heavy|
|Adamantine Body (Warforged only)||35%||Heavy|
|Banded Mail (pre-MotU)||35%||Heavy|
|Full Plate (pre-MotU)||35%||Heavy|
|Half Plate (pre-MotU)||40%||Heavy|
|Splint Mail (pre-MotU)||40%||Heavy|
|Shield Name||Failure %|