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Intelligence

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Intelligence is one of the six basic stats of DDO.

Intelligence (INT)

Intelligence determines how well your Player Character learns and reasons. This ability is important for wizards or artificers as it affects how many spell points they have, how hard their spells are to resist, and how powerful their spells can be. It's also important for any character who wants to have a wide assortment of skills.

You apply your Player Character’s Intelligence modifier to:

At first level (character creation), the number of skill points given is equal to (Class modifier2: Clerics, Favored Souls, Fighters, Paladins, Sorcerers and Wizards
4: Barbarians and Monks
6: Bards and Rangers
8: Rogues
+ Intelligence modifier) * 4. At each further level gained in a class, a character receives a number of skill points equal to Class modifier2: Clerics, Favored Souls, Fighters, Paladins, Sorcerers and Wizards
4: Barbarians and Monks
6: Bards and Rangers
8: Rogues
+ Intelligence modifier (with a minimum of 1 skill point).

Note: Even if your Player Character's race starts with 6 Intelligence (Half-Orc), and your Player Character's class gets 2 base skill points per level (Cleric, Favored Soul, Fighter, Paladin, Sorcerer, or Wizard), your Player Character will still get 1 skill point each level.

Raising Intelligence Scores[edit]

You can raise your Intelligence score from different sources, among them:

Changes that influence the number of skill points gained[edit]

As noted above, you can get raises for your Intelligence score from different sources. However, only some of these changes will influence the number of skill points that the character will generate at each new level. The only sources of skill point gain are:

  • At Character Creation
  • Level-ups (maximum raise by 7 points) -- On 4th, 8th, 12th, 16th, 20th, 24th and 28th level, you are allowed to raise a single ability by 1 point. If you invest in Intelligence and the ability score moves to an even number, the change will raise the number of skill points gained on that level and every level thereafter.
  • Tomes (maximum raise by 7 points at the moment) -- Tome of Clear Thought or Supreme Tome of +1-7 will raise the Intelligence score by the appropriate value. If the ability score moves to the next even number or further, the change will raise the number of skill points gained on the next level and every level thereafter. (For reincarnated characters, tome benefits are applied before assigning skills.)

Skill points are not awarded retroactively; it will function only for the levels then on.

Theoretical maximum[edit]

The theoretical (Sustainable) maximum for Intelligence is 116(98), using a Sun Elf Wizard 20:

  • 20 Sun Elf
  • +7 Level-up
  • +7 Tome
  • +2 Sun Elf Racial Enhancement (6 AP)
  • +12 Class Enhancements
    • +8 from Pale Master (41 AP, Shroud of the Lich +2, Improved Shrouding +2, Tier 3&4 Intelligence +2, Capstone +2)
    • +4 from Harper Agent (24 AP, Core Intelligence +2, Tier 3&4 Intelligence +2)
  • +17 Item Enhancement Bonus (Item)
  • +2 Completionist
  • +8 Insightful(Item, Random loot (Legendary Greensteel +7 max)
  • +2 Exceptional(Legendary Greensteel)
  • +4 Quality (Legendary Festering Mummy Wrappings)
  • +2 Spooky (Augment, e.g. Diamond of Spooky Intelligence +2)
  • +2 Ship
  • +4 Profane(Abishai Bonus)
  • +3 Alchemical (+2Alchemical Weapon)
  • +2 Competence (Bard Inspire Excellence song)
  • +3 Epic Feat (Great Ability x3)
  • +2 Yugoloth
  • +2 DDO Store Potion
  • +6 Epic Destinies (e.g. +6 from Magister INT) (cannot have Royalty and Magister simultaneously)
  • +10 Royalty (+10 from Audience with the Queen Shiradi bonus, lasts 5 minutes)(Not Sustainable)
  • +4 Twists (+3 twisted in from EDs, +1 twisted in from Epic Completionist bonus)