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Magnetism (history)
From DDO wiki
(Redirected from Magnetism)
| History | ||
|---|---|---|
| This page is about a mechanic that no longer exists in-game. It has been replaced by Spell Power. | ||
| If you can verify that the mechanic still exists, please edit this page and remove this template. |
[edit] Magnetism
- Prefix
- Base price modifier: +1 per level of spell affected
Effect: Increase the amount of damage of your Electricity spells by +10% per tier. I-IX number written on it indicates maximum spell level affected.
For example, the Plume of Adherence improves the amount of damage by +50% and affects all level 6 or lower spells since it hasMagnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. written on it.
See the weapon enchantments page for other spell boost enchantments.
| Lesser (10%) | Standard (20%) | Improved (30%) | Greater (40%) | Superior (50%) |
|---|---|---|---|---|
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |
| Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. | Magnetism +0Magnetism +0: Provides a +0 Equipment bonus to wearer's Electricity Spell Power. |

