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Bane (enchantment)

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A bane weapon deals an additional 1d10 Bane(untyped) damage per bane level to a specific type of creature.

(Creature) Bane (X)

Type: Suffix
Base price modifier: +X
Effect: A bane weapon deals an additional Xd10 Bane(untyped) damage to a specific type of creature.

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The following list is out of date since U32


A Bane weapon excels at attacking one type or subtype of creatures. Against the right type of creature, a Bane weapon's effective enhancement bonus is better than its normal enhancement bonus. It also deals additional points of damage against the foe. This additional damage is untyped and cannot be reduced by energy resistances or any other form of damage mitigation.

Bane effects can be crafted onto weapons, but this requires a special ingredient, a Soul Gem, of the appropriate type.

Lesser Bane

Type: Suffix
Base price modifier: +1
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It also deals an extra 1d6 points of damage against the foe.

Bane

Type: Suffix
Base price modifier: +2
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It also deals an extra 2d6 points of damage against the foe.

Greater Bane

Type: Suffix
Base price modifier: +3
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It also deals an extra 3d6 points of damage against the foe.

Epic Bane

Type: Suffix
Base price modifier: Not available in lootgen or crafting
Only found on: Epic Giant Bane on Epic Ancient Vulkoorim Dagger
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +8 better than its normal enhancement bonus. It also deals an extra 6d6 points of damage against the foe.

  • Note: Thunderforged Tier 1 adds Epic Bane of Dragons, providing a +8 to hit bonus (no damage bonus unlike that which an enhancement bonus provides) and 5d6 points of damage against dragons.

Creature types

Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).

Note that not all monster types are available for selection as a Ranger's Favored Enemy, nor are all found as Bane effects on weapons.

Type Specific Races Ranger
Favored
Enemy
Weapon
Bane Type
Alternate Weapon
Bane Type
Aberration Beholder, Dream Reaver, Drider, Drow Scorpion, Evil Eye, Eye Horror, Mimic, Mind Flayer, Rust Monster, Taken, Will o' Wisp Yes Aberration bane
Air Outsider Chaotic Neutral Ousiders: Djinn Yes1 none Chaotic outsider bane
Mephit No1 none
Animal Bat, Bear, Dog, Hyena, Lion, Rat, Wolf Yes Animal bane
Construct Animated Object, Golem, Inanimate Object, Inevitable, Iron Defender, Warforged Titan Yes Construct bane
Dragon Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon Yes Dragon bane
Dwarf Duergar, Dwarf Yes Dwarf bane
Earth Outsider Mephit No1 none
Elemental Air Elemental, Earth Elemental, Fire Elemental, Invisible Stalker, Muckman, Water Elemental Yes Elemental bane
Elf Drow Elf, Elf Yes Elf bane
Evil Outsider Chaotic Evil Outsiders: Demon (Tanar'ri) Yes1 Evil
Outsider
bane
Chaotic Outsider bane
Lawful Evil Outsiders: Devil (Baatezu), Reaper Yes1 Lawful Outsider bane
Miscellaneous Evil Outsiders: Daelkyr, Efreeti, Hag (Green Hags and Night Hags only), Hellhound, Rakshasa, Quori, Salamander, Scorpion (Spawn of Vulkoor and Wrathspawn only), Tiefling, Yugoloth Yes1 Lawful or Chaotic Outsider bane, depending upon alignment
Fey Dryad No none
Fire Outsider Mephit No1 none
Giant Giant , Ogre, Ogre Magi, Troll Yes Giant bane
Gnoll Gnoll Yes Gnoll bane
Goblinoid Bugbear, Hobgoblin Yes Goblinoid bane
Good Outsider Chaotic Good Outsiders: Bralani Eladrin, Ghaele Eladrin Yes1 none Chaotic Outsider bane
Halfling Halfling Yes Halfling bane
Human Human Yes Human bane
Lawful Outsider Devil, Efreeti, Hellhound, Rakshasa, Reaper Yes1 Lawful Outsider bane
Living Construct Warforged No Construct bane
Magical Beast Bat (Fiendish Bats, etc.), Fiendish Scorpion, Fiendish Spider, Hyena (Messenger of Prairies only), Lion, Panther, Purple Worm, Razor Cat, Spider (Crimson Foot Spiders, Phase Spiders, Whisperdoom, etc.), Wolf (Worgs and Winter Wolves only) Yes Magical Beast bane
Monstrous Humanoid Gargoyle, Hag (Forest Hags only), Medusa, Minotaur, Sahuagin, Werewolf, Wildman, Yuan-ti Yes Monstrous Humanoid bane
Native Outsider Native Evil Outsiders: Tiefling Yes1 Evil
Outsider
bane
Lawful or Chaotic Outsider bane, depending upon alignment
Ooze Arcane Ooze, Black Pudding, Gelatinous Cube, Gray Ooze, Ochre Jelly, Spell, Violet Slime Yes Ooze bane
Orc Half-Orc, Orc Yes Orc bane
Plant Plant Creature, Vine Stalker, Wood Woad Yes Plant bane
Reptilian Kobold, Lizardfolk, Troglodyte Yes Reptilian bane
Undead Beholder (Doomspheres only), Blue Dragon (Auraxyllon and Eternity only), Fire Elemental (Cinderspawn only), Human (Death Knights only), Ghast, Ghoul, Lich, Mummy, Quell, Rat, Shadow, Skeleton, Spectre, Vampire, Wheep, Wight, Wraith, Zombie Yes Undead bane
Vermin Scorpion, Spider No2 Vermin bane

Notes re Ranger's Favored Enemies:

1) For Outsiders, a Ranger may select "Chaotic Outsider", "Evil Outsider", and/or "Lawful Outsider" (each separately). The "Race" category of the monster does not distinguish by alignment, so these Favored Enemies tend to overlap some Outsiders and miss others. Mephits are "True Neutral", not Chaotic, Evil or Lawful, and so are not covered by any of a Ranger's possible choices.
2) In DnD, "Fey" and "Vermin" are valid selections for a Ranger's Favored Enemy - it is not clear why they are not in DDO (although one could guess that, in the case of "Fey", there simply are not enough representatives to make that worthwhile).

Note also that...

  • Humanoid bane covers many of the above types. It is only found on randomly-generated weapons, and is not a possible choice for a Ranger's Favored Enemy.
  • Incorporeal creatures fit multiple types above (e.g. Evil Outsider, Undead). Both Lesser and Greater Incorporeal Bane exist in game, on the Phase Hammer, Assassin's Kiss, and Epic Assassin's Kiss and on cannith crafted weapons. Note that Incorporeal Bane does not imply Ghost touch.
    • Ghosts, some of the first monsters to appear in the D&D setting, do not make an appearance in DDO.
  • Unnatural bane, a designation found as a weapon bane, covers all of Monstrous Humanoids, Aberrations, and Undead.
  • Ooze bane does not make a weapon immune to breakage or splitting.
  • Note that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are Dragon type, but Auraxyllon and Eternity are undead, and so fall under the Undead type. The same goes for undead beholders, humans, and rats. Similarly, "Evil Outsiders" may or may not also be "Lawful Outsiders" or "Chaotic Outsiders", and so on.
  • Note on choosing a bane weapon: The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, Auraxyllon is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, Death Knights are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.


See also: Damage vs Monsters by Type guide on DDOcompendium