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Bane (enchantment)

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A Bane weapon excels at attacking one type or subtype of creatures. Against the right type of creature, a Bane weapon's effective enhancement bonus is better than its normal enhancement bonus. It also deals additional points of damage against the foe. This additional damage is untyped and cannot be reduced by energy resistances or any other form of damage mitigation.

Bane effects can be crafted onto weapons, but this requires a special ingredient, a Soul Gem, of the appropriate type.

Lesser Bane

Type: Suffix
Base price modifier: +1
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It also deals an extra 1d6 points of damage against the foe.

Bane

Type: Suffix
Base price modifier: +2
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It also deals an extra 2d6 points of damage against the foe.

Greater Bane

Type: Suffix
Base price modifier: +3
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It also deals an extra 3d6 points of damage against the foe.

Epic Bane

Type: Suffix
Base price modifier: Not available in lootgen or crafting
Only found on: Epic Giant Bane on Epic Ancient Vulkoorim Dagger
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +8 better than its normal enhancement bonus. It also deals an extra 6d6 points of damage against the foe.

  • Note: Thunderforged Tier 1 adds Epic Bane of Dragons, providing a +8 to hit bonus (no damage bonus unlike that which an enhancement bonus provides) and 5d6 points of damage against dragons.

Creature types

Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).

Type Races Bane Type Alternate Bane Type
Aberration Beholder, Dream Reaver, Drider, Drow Scorpion, Evil Eye, Eye Horror, Mimic, Mind Flayer, Rust Monster, Taken, Will o' Wisp Aberration bane
Air Outsider Chaotic Neutral Ousiders: Djinn none Chaotic outsider bane
Mephit none
Animal Bat, Bear, Dog, Hyena, Lion, Rat, Wolf Animal bane
Construct Animated Object, Golem, Inanimate Object, Inevitable, Iron Defender, Warforged Titan Construct bane
Dragon Black Dragon, Blue Dragon, Green Dragon, Red Dragon, White Dragon Dragon bane
Dwarf Duergar, Dwarf Dwarf bane
Earth Outsider Mephit none
Elemental Air Elemental, Earth Elemental, Fire Elemental, Invisible Stalker, Muckman, Water Elemental Elemental bane
Elf Drow Elf, Elf Elf bane
Evil Outsider Chaotic Evil Outsiders: Demon (Tanar'ri) Evil Outsider bane Chaotic Outsider bane
Lawful Evil Outsiders: Devil (Baatezu) Lawful Outsider bane
Miscellaneous Evil Outsiders: Daelkyr, Efreet, Hag (Green Hags and Night Hags only), Hellhound, Rakshasa, Quori, Salamander, Scorpion (Spawn of Vulkoor and Wrathspawn only), Tiefling, Yugoloth Lawful or Chaotic Outsider bane, depending upon alignment
Fey Dryad none
Fire Outsider Mephit none
Giant Giant , Ogre, Ogre Magi, Troll Giant bane
Gnoll Gnoll Gnoll bane
Goblinoid Bugbear, Hobgoblin Goblinoid bane
Good Outsider Chaotic Good Outsiders: Bralani Eladrin, Ghaele Eladrin none Chaotic Outsider bane
Halfling Halfling Halfling bane
Human Human Human bane
Living Construct Warforged Construct bane
Magical Beast Bat (Fiendish Bats, etc.), Fiendish Scorpion, Fiendish Spider, Hyena (Messenger of Prairies only), Lion, Panther, Purple Worm, Razor Cat, Spider (Crimson Foot Spiders, Phase Spiders, Whisperdoom, etc.), Wolf (Worgs and Winter Wolves only) Magical Beast bane
Monstrous Humanoid Gargoyle, Hag (Forest Hags only), Medusa, Minotaur, Sahuagin, Werewolf, Wildman, Yuan-ti Monstrous Humanoid bane
Native Outsider Native Evil Outsiders: Tiefling Evil Outsider bane Lawful or Chaotic Outsider bane, depending upon alignment
Ooze Arcane Ooze, Black Pudding, Gelatinous Cube, Gray Ooze, Ochre Jelly, Spell, Violet Slime Ooze bane
Orc Half-Orc, Orc Orc bane
Plant Plant Creature, Vine Stalker, Wood Woad Plant bane
Reptilian Kobold, Lizardfolk, Troglodyte Reptilian bane
Undead Beholder (Doomspheres only), Blue Dragon (Auraxyllon and Eternity only), Fire Elemental (Cinderspawn only), Human (Death Knights only), Ghast, Ghoul, Lich, Mummy, Quell, Rat, Shadow, Skeleton, Spectre, Vampire, Wheep, Wight, Wraith, Zombie Undead bane
Vermin Scorpion, Spider Vermin bane
  • Ghosts, some of the first monsters to appear in the D&D setting, do not make an appearance in DDO.
  • Unnatural bane, a designation found as a weapon bane, covers all of Monstrous Humanoids, Aberrations, and Undead.
  • Ooze bane does not make a weapon immune to breakage or splitting.
  • Reapers are Lawful Outsiders
  • Note that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are Dragon type, but Auraxyllon and Eternity are undead, and so fall under the Undead type. The same goes for undead beholders, humans, and rats.
  • Note on choosing a bane weapon: The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, Auraxyllon is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, Death Knights are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.


See also: Damage vs Monsters by Type guide on DDOcompendium