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Bane (enchantment)
A Bane weapon excels at attacking one type or subtype of creatures. Against the right type of creature, a Bane weapon's effective enhancement bonus is better than its normal enhancement bonus. It also deals additional points of damage against the foe. This additional damage is untyped and cannot be reduced by energy resistances or any other form of damage mitigation.
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Lesser Bane
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +1 better than its normal enhancement bonus. It also deals an extra 1d6 points of damage against the foe.
Bane
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +2 better than its normal enhancement bonus. It also deals an extra 2d6 points of damage against the foe.
Greater Bane
- Suffix
- Base price modifier: +3 for random loot; +4 for Cannith Crafting
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +4 better than its normal enhancement bonus. It also deals an extra 3d6 points of damage against the foe.
Epic Bane
- Suffix
- Base price modifier: Not available in lootgen or crafting
- Only found on: Epic Giant Bane on Epic Ancient Vulkoorim Dagger
Effect: A bane weapon excels at attacking one type or subtype of creatures. Against that creature type, a this weapon's effective enhancement bonus is +8 better than its normal enhancement bonus. It also deals an extra 6d6 points of damage against the foe.
[edit] Creature types
Specific exceptions or examples are listed in parenthesis after the race. Click each race (or type) to go to its page, where you can find detailed descriptions and a list of all monsters of that race (or type).
- Ghosts, some of the first monsters to appear in the D&D setting, do not make an appearance in DDO.
- Humanoid bane covers many of the above types.
- Incorporeal creatures fit multiple types above (e.g. Evil Outsider, Undead). Only Greater Incorporeal Bane exists in game, on the Phase Hammer and on crafted weapons. Note that Incorporeal Bane does not imply Ghost touch.
- Ooze bane does not make a weapon immune to breakage or splitting.
- Note that several races are listed under multiple types. This is unavoidable, as certain factors cause monsters of the same race to fall under different types. For example, most blue dragons are Dragon type, but Auraxyllon and Eternity are undead, and so fall under the Undead type. The same goes for undead beholders, humans, and rats.
- Note on choosing a bane weapon: The general rule of thumb is to choose the bane type that corresponds to that particular monster's type, not race. In the example above, Auraxyllon is affected by undead bane, but not by dragon bane, even though it is a blue dragon. Likewise, Death Knights are affected by undead bane, but not human bane. The exception to this rule is that monsters of any of the various outsider types can also be affected by lawful outsider bane or chaotic outsider bane if those monsters are lawful or chaotic, respectively.

