Game mechanicsNewbie guideIn developmentDDO StoreIRC Chat


ChallengesClassesCollectablesCraftingEnhancementsEpic DestiniesFavor

FeatsGlossaryItemsMapsMonstersPlacesQuestsRacesSkillsSpells


Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat if you need any help!

Update 19 named items

From DDO wiki
Jump to: navigation, search

Contents

[edit] Chest loot

[edit] Wheloon

[edit] A Lesson in Deception

EE Version Random Effect:
  • 6d4 Elemental damage (Acid VIAcid VI: On Hit: 6 to 24 Acid damage., Frost VIFrost VI: On Hit: 6 to 24 Cold damage., Flaming VIFlaming VI: On Hit: 6 to 24 Fire damage. or Shock VIShock VI: On Hit: 6 to 24 Electric damage.)
  • 5d4 Alignment damage (Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 5d4 Sonic damage (Shrieking VShrieking V: On Hit: 5 to 20 Sonic damage.)
  • 4d4 Light or force damage (Solar IVSolar IV: On Hit: 4 to 16 Light damage. or Eldritch IVEldritch IV: On Hit: 4 to 16 Force damage.)
  • 4d4 Good damage (Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • Improved BanishingImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500, it is instantly slain. If the outsiders has above 1500 Hit Points, it takes 150 damage.
  • Improved VorpalImproved Vorpal: Passive: +0.5 [W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
  • Sundering VIIISundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13

[edit] Friends in Low Places

Random effect on epic versions:

[edit] Army of Shadow

EE Version Random Effect:
  • Armor Bonus +11Armor Bonus +11: This item surrounds the wearer with an invisible but tangible field of force, granting +11 armor bonus to AC, just as though he were wearing armor.
  • Attribute +9 ( Strength +9 Strength +9: This item gives the wearer the power of Ogre Strength, granting a +9 enhancement bonus to Strength., Dexterity +9 Dexterity +9: This item makes the wearer more nimble and dexterous, granting a +9 enhancement bonus to Dexterity. or Constitution +9 Constitution +9: This item gives the wearer improved health, granting a +9 enhancement bonus to Constitution.)
  • Any elemental resist +45 (acid, cold, fire, electric or sonic)
  • Fortification 120%

[edit] The Thrill of the Hunt

EE Version Random Effect:
  • Dazing VIDazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunningblow and Stunning Fist combat feats is increased by 11
  • Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. ( Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+6 to Attack Rolls, +12 to Damage.
  • Doublestrike 6%Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ghostbane VIGhostbane VI: On Hit: 6 to 24 Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal, such as ghosts, shadows, and wraiths.
  • Heartseeker VIHeartseeker VI: On Critical Hit: 13 to 78 Piercing damage from weapons with a x2 Critical Multiplier, 13 to 104 damage from weapons with a x3 Critical Multiplier, and 13 to 130 damage from weapons with a x4 or Greater Multiplier.
  • Improved DisruptionImproved Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
  • Improved SmitingImproved Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 1500, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
  • Riposte VIRiposte VI: When misses in Melee: Deals 6 to 24 damage to your attacker. Passive: +3 insight bonus to armor class, +3 insight bonus to all saving throws
  • Stumbling VIStumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Trip combat feats is increased by 11
  • First Blood - Bastard Sword [5]
    • Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter VBloodletter V: On Critical Hit: 11 to 66 Slashing damage from weapons with a x2 Critical Multiplier, 11 to 88 damage from weapons with a x3 Critical Multiplier, and 11 to 110 damage from weapons with a x4 or Greater Multiplier., Doublestrike 8%, Keen I
    • Heroic Hard (ML15):  ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
    • Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
    • Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
    • Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
    • Epic Elite (ML27): 3[1d10]+8, +8 Enhancement Bonus+8 Enhancement Bonus: This weapon has been magically enhanced and gains a +8 enhancement bonus to attack and damage rolls., Bloodletter VIIBloodletter VII: On Critical Hit: 15 to 90 Slashing damage from weapons with a x2 Critical Multiplier, 15 to 120 damage from weapons with a x3 Critical Multiplier, and 15 to 150 damage from weapons with a x4 or Greater Multiplier., Doublestrike 15%Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Keen IIIKeen III: Passive: This weapon deals an additional 1 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

[edit] Through a Mirror Darkly

Random effect on epic versions:
  • Trapsmith's Crossbow - Heavy Repeating Crossbow
    • Heroic Normal (ML14): 1.50[1d10]+0, Poison IVPoison IV: On Hit: 4 to 12 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 5%Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIKeen II: Passive: This weapon deals an additional 0.5 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Hard (ML15): 1.50[1d10]+0, Poison ?, Doubleshot ?%, Keen IIKeen II: Passive: This weapon deals an additional 0.5 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Elite (ML16): 1.50[1d10]+0, Poison VPoison V: On Hit: 5 to 15 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 6%Doubleshot 6%: Passive: 6% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIKeen II: Passive: This weapon deals an additional 0.5 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Normal (ML25): 3[1d10]+0, Poison VIIPoison VII: On Hit: 7 to 21 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 8%Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional 1 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Hard (ML26): 3[1d10]+0, Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 8%Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional 1 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Elite (ML27): 3[1d10]+0, Poison VIIIPoison VIII: On Hit: 8 to 24 Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage., Doubleshot 9%Doubleshot 9%: Passive: 9% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional 1 [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

[edit] Storm Horns

[edit] The Tracker's Trap

Random effect on epic versions:
  • Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. ( Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+8 to Attack Rolls, +16 to Damage.
  • Doublestrike 8%Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ribcracker VIIIRibcracker VIII: On Critical Hit: 17 to 102 Bludgeoning damage from weapons with a x2 Critical Multiplier, 17 to 136 damage from weapons with a x3 Critical Multiplier, and 17 to 170 damage from weapons with a x4 or Greater Multiplier.
  • Riposte VIIIRiposte VIII: When misses in Melee: Deals 8 to 32 damage to your attacker. Passive: +4 insight bonus to armor class, +4 insight bonus to all saving throws
  • Greater SmitingGreater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 2000, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
Random Spell Focus:
  • Conjuration/Enchantment/Evocation/Necromancy or Transmutation

[edit] Lines of Supply

Random effect on epic versions:
  • 8d4 Elemental damage (Acid VIIIAcid VIII: On Hit: 8 to 32 Acid damage., Flaming VIIIFlaming VIII: On Hit: 8 to 32 Fire damage., Frost VIIIFrost VIII: On Hit: 8 to 32 Cold damage. or Shock VIIIShock VIII: On Hit: 8 to 32 Electric damage.)
  • 7d4 Alignment damage (Axiomatic VIIAxiomatic VII: On Hit: 7 to 28 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIIAnarchic VII: On Hit: 7 to 28 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 7d4 Sonic damage (Shrieking VIIShrieking VII: On Hit: 7 to 28 Sonic damage.)
  • 6d4 Good or light damage (Holy VIHoly VI: On Hit: 6 to 24 Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    or Solar VISolar VI: On Hit: 6 to 24 Light damage.)
  • Greater VorpalGreater Vorpal: Passive: +0.5 [W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.

[edit] Breaking the Ranks

Random effect on epic versions:

[edit] A Break in the Ice

[edit] What Goes Up

EE Version Random Effect:
  • Armor Bonus +10Armor Bonus +10: This item surrounds the wearer with an invisible but tangible field of force, granting +10 armor bonus to AC, just as though he were wearing armor.
  • Attribute +8 ( Strength +8 Strength +8: This item gives the wearer the power of Ogre Strength, granting a +8 enhancement bonus to Strength., Dexterity +8 Dexterity +8: This item makes the wearer more nimble and dexterous, granting a +8 enhancement bonus to Dexterity. or Constitution +8 Constitution +8: This item gives the wearer improved health, granting a +8 enhancement bonus to Constitution.)
  • Fortification 115%
  • Random Elemental Resistance 40 (acid, cold, electricity, fire or sonic)

[edit] Any quest in Storm Horns

EE Version Random Effect:

[edit] Reward list

[edit] Wheloon

[edit] A Lesson in Deception

Belts, BtCoA

[edit] Friends in Low Places

Necklaces, BtCoE

[edit] Army of Shadow

Bracers, BtCoE

[edit] The Thrill of the Hunt

Gloves, BtCoA

[edit] Through a Mirror Darkly

Armor, BtCoA

Note: These armors can have their enchantments stripped at Cannith Crafting chamber and still retain their armor bonuses as ML1 craftables. Probably not WAI.

[edit] Storm Horns

[edit] The Tracker's Trap

Cloak, BtCoA

[edit] Lines of Supply

Boots, BtCoA

[edit] Breaking the Ranks

Helm, BtCoA

[edit] A Break in the Ice

Goggles, BtCoA

[edit] What Goes Up

Ring, BtCoA

[edit] The High Road

Heroic level items? If any.

Bracers of Twisting Shade - Bracers made of Leather (A Stay at the Inn, end chest)

  • Heroic Normal (ML 16) : Disable Device +15, Search +15, Exceptional Seeker +2Exceptional Seeker +2: A +2 Seeker item will add +2 to your confirm critical roll and +2 to your critical damage.(Before multipliers are applied) This effect stacks with other Seeker effects, except for itself., Blurry, Resistance +4Resistance +4: Passive: +4 Resistance bonus to Fortitude, Reflex, and Will Saving Throws.

[edit] New/changed random enhancements

[edit] Weapons

  • Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
    • Affects neutrals, unlike old version
    • Anarchic, Axiomatic, Holy - 1d6
      • Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
    • II-V: 1d4 per level
  • Bloodletting, Heartseeking, Ribcracking (Suffix)
  • Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
    • On sneak attack: +1 attack & +2 damage per level
  • Elemental attacks (prefix)
    • Acid, Flaming, Frost, Shocking remains 1d6 damage
    • Eldritch: 1d6 Force damage
    • Shrieking: 1d6 sonic damage
      • Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
    • Solar: 1d6 light damage
    • II-VII: 1d4 damage per level
      • Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
  • Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
    • Ghostbane - 1d6
    • II-VII - 1d4 per level
  • Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
    • "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
  • Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
    • Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
    • Also appears on shields
  • Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Sunder DC by twice the Sundering level.
    • VI-VIII: Increases Sunder DC by 5 + Sundering level
    • Old Shatter +2 to +10 remain
  • Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
    • VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
    • Old Stunning +2 to +10 remain
  • Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Trip DC by twice the Stumbling level.
    • VI-VIII: Increases Trip DC by 5 + Stumbling level
    • Old Vertigo +2 to +10 remain

[edit] Armor/Shields

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
  • Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
    • Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
  • Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
  • Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
  • Retributive (Prefix) - formerly Guard
    • Guard I-VI: 1d4 damage per level
    • AH searches seemed to be messed up - Retributive doesn't show everything; you can search for specific elemental guards, but only I & II appear this way
    • Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
  • Vitality (suffix): +5-30 Vitality bonus to HP

[edit] Clothing/Jewelry

[edit] Other

  • Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
    • I: +1
    • IV: +2
    • VIII: +4

[edit] Absolute Minimum Level Replaced

Automatically granted new enhancements (replacing absolute minimum level):

  • Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
  • Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
  • Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
    • Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
    • Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.

[edit] Minimum Level Recalculated

  • The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
  • The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
  • Early Risia items (without the word "Festival") increase the ML.
  • Cannith Crafted items are also affected. Weapons have reduced ML by 1.

[edit] Item Images

The Shade's Hood shown.jpg
Trapsmith's Crossbow shown.jpg
Nether Orb shown.jpg
Giant's Fist shown.jpg
Fell Shiv shown.jpg
Prison Break (Axe of Famine shown.jpg)
Shield of Morning shown.jpg (and Shining Wall)
Magistrate's Scepter shown.jpg
Elemental Fury shown.jpg
First Blood shown.jpg
Frostbite Blade shown.jpg
Master's Riposte shown.jpg
Knight's Blade shown.jpg
Blockade shown.jpg
Reward shown.jpg (and Risk)
Purple Dragon Knight's Armor shown.jpg
Shadar-kai Armor shown.jpg
Gleaming Plate shown.jpg
Dawnbreaker shown.jpg
Burning Light shown.jpg
Knight's Helm shown.jpg
Covert Cowl shown.jpg
Decision shown.jpg
Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox