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Update 19 named items

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Contents

[edit] Chest loot

[edit] Wheloon

[edit] A Lesson in Deception

EE Version Random Effect:
  • 6d4 Elemental damage (Acid VIAcid VI: On Hit: 6 to 24 Acid damage., Frost VIFrost VI: On Hit: 6 to 24 Cold damage., Flaming VIFlaming VI: On Hit: 6 to 24 Fire damage. or Shock VIShock VI: On Hit: 6 to 24 Electric damage.)
  • 5d4 Alignment damage (Axiomatic VAxiomatic V: On Hit: 5 to 20 Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VAnarchic V: On Hit: 5 to 20 Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 5d4 Sonic damage (Shrieking VShrieking V: On Hit: 5 to 20 Sonic damage.)
  • 4d4 Light or force damage (Solar IVSolar IV: On Hit: 4 to 16 Light damage. or Eldritch IVEldritch IV: On Hit: 4 to 16 Force damage.)
  • 4d4 Good damage (Holy IVHoly IV: On Hit: 4 to 16 Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • Improved BanishingImproved Banishing: On Hit: 4 to 24 Bane damage to Outsiders.
    On Vorpal Hit: If an outsider struck by this weapon has fewer than 1500, it is instantly slain. If the outsiders has above 1500 Hit Points, it takes 150 damage.
  • Improved VorpalImproved Vorpal: Passive: +0.5 [W] damage dice.
    On Vorpal Hit: If your target has fewer than 1500, it is instantly slain. If the target has above 1500 Hit Points, it takes 150 damage.
  • Sundering VIIISundering VIII: On Hit: Your target suffers a -1 Penalty to Fortitude Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Sunder combat feats is increased by 13.

[edit] Friends in Low Places

Random effect on epic versions:

[edit] Army of Shadow

EE Version Random Effect:

[edit] The Thrill of the Hunt

EE Version Random Effect:
  • Dazing VIDazing VI: On Hit: Your target suffers a -1 Penalty to Will Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Stunning Blow and Stunning Fist combat feats is increased by Expression error: Unexpected < operator..
  • Deception VIDeception VI: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 6%Doublestrike 6%: Passive: 6% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ghostbane VIGhostbane VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Bane Damage vs Undead. (Bane damage cannot be resisted.)
    Passive: Attacks from this weapon bypass the miss chance of incorporeal creatures, such as ghosts, shadows, and wraiths.
  • Heartseeker VIHeartseeker VI: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Piercing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier.
  • Improved DisruptionImproved Disruption: On Hit: 4 to 24 Bane damage to Undead.
    On Vorpal Hit: If an undead struck by this weapon has fewer than 1500, it is instantly slain. If the undead has above 1500 Hit Points, it takes 150 damage.
  • Improved SmitingImproved Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 1500, it is instantly slain. If the construct has above 1500 Hit Points, it takes 150 damage.
  • Riposte VIRiposte VI: When missed in Melee: Deals
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. insight bonus to armor class, +Expression error: Unexpected < operator. insight bonus to all saving throws.
  • Stumbling VIStumbling VI: On Hit: Your target suffers a -1 Penalty to Reflex Saving Throws for 6 seconds. This effect sacks up to 5 times. This effect may only occur on-hit once every three seconds.
    Passive: The DC of the saving throw to resist your Trip combat feats is increased by Expression error: Unexpected < operator..
  • First Blood - Bastard Sword
    • Heroic Normal (ML14): 1[1d10]+4, +4 Enhancement Bonus, Bloodletter VBloodletter V: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier., Doublestrike 8%, Keen I
    • Heroic Hard (ML15):  ?[1d10]+?, +? Enhancement Bonus, Bloodletter V, Doublestrike 9%, Keen ?
    • Heroic Elite (ML16): 1.5[1d10]+5, +5 Enhancement Bonus, Bloodletter V, Doublestrike 10%, Keen II
    • Epic Normal (ML25): 2.5[1d10]+7, +7 Enhancement Bonus, Bloodletter VII, Doublestrike 13%, Keen II
    • Epic Hard (ML26): 2.5[1d10]+8, +8 Enhancement Bonus, Bloodletter VII, Doublestrike 14%, Keen II
    • Epic Elite (ML27): 3[1d10]+8, +8 Enhancement BonusIcon tooltip.png+8 Enhancement Bonus: +8 enhancement bonus to attack and damage rolls., Bloodletter VIIBloodletter VII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Slashing damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier., Doublestrike 15%Doublestrike 15%: Passive: 15% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.), Keen IIIKeen III: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

[edit] Through a Mirror Darkly

Random effect on epic versions:
  • Trapsmith's Crossbow - Heavy Repeating Crossbow
    • Heroic Normal (ML14): 1.50[1d10]+0, Poison IVPoison IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 5%Doubleshot 5%: Passive: 5% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIKeen II: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Hard (ML15): 1.50[1d10]+0, Poison ?, Doubleshot ?%, Keen IIKeen II: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Heroic Elite (ML16): 1.50[1d10]+0, Poison VPoison V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 6%Doubleshot 6%: Passive: 6% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIKeen II: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Normal (ML25): 3[1d10]+0, Poison VIIPoison VII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 8%Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Hard (ML26): 3[1d10]+0, Poison VIIIPoison VIII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 8%Doubleshot 8%: Passive: 8% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.
    • Epic Elite (ML27): 3[1d10]+0, Poison VIIIPoison VIII: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Poison Damage. On Critical Hit: 1 Strength, 1 Dexterity, or 1 Constitution Damage.
      , Doubleshot 9%Doubleshot 9%: Passive: 9% Enhancement bonus to Doubleshot. (Doubleshot is a chance to score an additional hit with a ranged attack.), Keen IIIKeen III: Passive: This weapon deals an additional Expression error: Unexpected < operator. [W] damage. In addition, the base critical threat range of this weapon is doubled. This does not stack with Improved Critical feat.

[edit] Storm Horns

[edit] The Tracker's Trap

Random effect on epic versions:
  • Deception VIIIDeception VIII: 5% Chance on Hit: Your target becomes Bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even while targeting you.) On sneak Attack:+
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Attack Rolls, +Expression error: Unexpected < operator. to Damage.
  • Doublestrike 8%Doublestrike 8%: Passive: 8% Enhancement bonus to Doublestrike. (Doublestrike is a chance to score an additional hit with a melee attack.)
  • Ribcracker VIIIRibcracker VIII: On Critical Hit: Expression error: Unexpected < operator. to Expression error: Unexpected < operator. Bludgeoning damage from weapons with a x2 Critical Multiplier, Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x3 Critical Multiplier, and Expression error: Unexpected < operator. to Expression error: Unexpected < operator. damage from weapons with a x4 or Greater Multiplier.
  • Riposte VIIIRiposte VIII: When missed in Melee: Deals
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. damage to your attacker. Passive: +Expression error: Unexpected < operator. insight bonus to armor class, +Expression error: Unexpected < operator. insight bonus to all saving throws.
  • Greater SmitingGreater Smiting: On Hit: 4 to 24 Bane damage to Constructs.
    On Vorpal Hit: If a construct struck by this weapon has fewer than 2000, it is instantly slain. If the construct has above 2000 Hit Points, it takes 200 damage.
Random Spell Focus:
  • Conjuration/Enchantment/Evocation/Necromancy or Transmutation

[edit] Lines of Supply

Random effect on epic versions:
  • 8d4 Elemental damage (Acid VIIIAcid VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Acid damage.
    , Flaming VIIIFlaming VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Fire damage.
    , Frost VIIIFrost VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Cold damage.
    or Shock VIIIShock VIII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Electric damage.
    )
  • 7d4 Alignment damage (Axiomatic VIIAxiomatic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Law damage. Law-aligned creatures are immune to this effect.
    Penalty: If equipped by a Chaotic user, they receive 1 Negative Level for as long as this item is equipped.
    or Anarchic VIIAnarchic VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Chaos damage. Chaos-aligned creatures are immune to this effect.
    Penalty: If equipped by a Lawful user, they receive 1 Negative Level for as long as this item is equipped.
    )
  • 7d4 Sonic damage (Shrieking VIIShrieking VII: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Sonic damage.
    )
  • 6d4 Good or light damage (Holy VIHoly VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Good damage. Good-aligned creatures are immune to this effect.
    Penalty: If equipped by a Evil user, they receive 1 Negative Level for as long as this item is equipped.
    or Solar VISolar VI: On Hit:
    Maximum number of loops have been performed
    Maximum number of loops have been performed
    0 to Expression error: Unexpected < operator. Light damage.
    )
  • Greater VorpalGreater Vorpal: Passive: +0.5 [W] damage dice.
    On Vorpal Hit: If your target has fewer than 2000, it is instantly slain. If the target has above 2000 Hit Points, it takes 200 damage.

[edit] Breaking the Ranks

  • Elemental Fury - Short Sword
    • Heroic Normal (ML17): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIAcid II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIFlaming II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIFrost II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIShock II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Heroic Hard (ML18): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIIAcid III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIIFlaming III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIFrost II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIShock II: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Heroic Elite (ML19): [1d6] +2, +2 Enhancement BonusIcon tooltip.png+2 Enhancement Bonus: +2 enhancement bonus to attack and damage rolls., Acid IIIAcid III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IIIFlaming III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IIIFrost III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IIIShock III: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Normal (ML26): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid IVAcid IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming IVFlaming IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IVFrost IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IVShock IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Hard (ML27): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid VAcid V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming VFlaming V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost IVFrost IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock IVShock IV: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
    • Epic Elite (ML28): 2[1d6] +5, +5 Enhancement BonusIcon tooltip.png+5 Enhancement Bonus: +5 enhancement bonus to attack and damage rolls., Acid VAcid V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Acid damage.
      , Flaming VFlaming V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Fire damage.
      , Frost VFrost V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Cold damage.
      , Shock VShock V: On Hit:
      Maximum number of loops have been performed
      Maximum number of loops have been performed
      0 to Expression error: Unexpected < operator. Electric damage.
Random effect on epic versions:

[edit] A Break in the Ice

[edit] What Goes Up

EE Version Random Effect:

[edit] Any quest in Storm Horns

EE Version Random Effect:

[edit] Reward list

[edit] Wheloon

[edit] A Lesson in Deception

Belts Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Friends in Low Places

Necklaces, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Army of Shadow

Bracers, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] The Thrill of the Hunt

Gloves, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Through a Mirror Darkly

Armor, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Storm Horns

[edit] The Tracker's Trap

Cloaks, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Lines of Supply

Boots, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] Breaking the Ranks

Helms, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] A Break in the Ice

Goggles, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire

[edit] What Goes Up

Rings, Bound to Character on AcquireBound to Character on Acquire: This item is Bound to Character on Acquire


[edit] New/changed random enhancements

[edit] Weapons

  • Alignment Damage (prefix): Chaos/Law/Good damage; like-aligned creatures immune to damage. Neg level if equipped by opposite-aligned user
    • Affects neutrals, unlike old version
    • Anarchic, Axiomatic, Holy - 1d6
      • Old versions remain unchanged (2d6 vs. opposite-aligned creatures)
    • II-V: 1d4 per level
  • Bloodletting, Heartseeking, Ribcracking (Suffix)
  • Deception I-VIII (suffix) - 5% chance on hit: Your target becomes bluffed for four seconds. (Bluffed enemies can be affected by Sneak Attacks even when targeting you.)
    • On sneak attack: +1 attack & +2 damage per level
  • Elemental attacks (prefix)
    • Acid, Flaming, Frost, Shocking remains 1d6 damage
    • Eldritch: 1d6 Force damage
    • Shrieking: 1d6 sonic damage
      • Yes, Shrieking can now list as 1d6 or 2d6, for extra confusion!
    • Solar: 1d6 light damage
    • II-VII: 1d4 damage per level
      • Caustic, Blazing, Boreal, Voltaic, Impellent, Shrieking, Coruscating remain 2d6 damage
  • Ghostbane (suffix): bane damage vs. Undead; bypasses incorporeality
    • Ghostbane - 1d6
    • II-VII - 1d4 per level
  • Impact I-III (prefix): double crit threat range for bludgeoning weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Improved Banishing/Disruption/Smiting: 4d4 bane damage; on vorpal: Target instantly slain if fewer than 1500 HP left, 150 damage if greater than 1500 HP
    • "Improved" is only in the detailed description, not the weapon name, and so won't show up in AH search
  • Keen I-III (prefix): double crit threat range for piercing/slashing weapons; doesn't stack with Improved Critical
    • II: +0.5[W] damage
    • III: +1[W] damage
  • Riposte I-V (Suffix): When missed in combat, deals 1d4 per level damage to your attacker.
    • Insight Bonus to AC & Saves; even levels are half the level to each, while odd levels are 0.5(level+1) to AC and 0.5(level-1) to saves.
    • Also appears on shields
  • Shattering (Suffix) - Sundering: On hit: -1 penalty to Fortitude saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Sunder DC by twice the Sundering level.
    • VI-VIII: Increases Sunder DC by 5 + Sundering level
    • Old Shatter +2 to +10 remain
  • Stunning (Suffix) - Dazing: On hit: -1 penalty to Will saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Stunning Blow/Fist DC by twice the Dazing level.
    • VI-VIII: Increases Stunning Blow/Fist DC by 5 + Dazing level
    • Old Stunning +2 to +10 remain
  • Vertigo (Suffix) - Stumbling: On-hit: -1 penalty to Reflex saves for 6 seconds; stacks 5 times. Effect can occur every 3 seconds.
    • I-V: Increases Trip DC by twice the Stumbling level.
    • VI-VIII: Increases Trip DC by 5 + Stumbling level
    • Old Vertigo +2 to +10 remain

[edit] Armor/Shields

  • Acidproof, Fireproof, Frostproof, Shockproof, Soundproof (Prefix): 10-18% Absorption
  • Damage Reduction I-VII (suffix): Reduces physical damage by 2 per level
    • Axeblock vs. slashing; Hammerblock vs. bludgeoning; Spearblock vs. piercing
  • Deathblock I-VI (suffix): as Deathblock, plus 3% Enhancement Bonus to Negative Energy Absorption per level
  • Flurry (prefix): +1-5% Enhancement Bonus to Doublestrike/Doubleshot
  • Retributive (Prefix) - formerly Guard
    • Guard I-VI: 1d4 damage per level
    • AH searches seemed to be messed up - Retributive doesn't show everything; you can search for specific elemental guards, but only I & II appear this way
    • Light Guard, Sonic Guard, Thorn Guard, & Undead Guard remain unchanged, as did Minor elemental guards
  • Vitality (suffix): +5-30 Vitality bonus to HP

[edit] Clothing/Jewelry

[edit] Other

  • Parrying I-VIII (suffix) - Bracers, Shields, Weapons: Insight Bonus to AC/Saves
    • I: +1
    • IV: +2
    • VIII: +4

[edit] Absolute Minimum Level Replaced

Automatically granted new enhancements (replacing absolute minimum level):

  • Paragon Weapon - Weapons and shields with a total enhancement value of +6 or higher gain an additional +0.5[W] damage dice.
  • Epic Weapon - Weapons and shields with a total enhancement value of +11 or higher gain an additional +1.0[W] damage dice.
  • Epic Weapon: Tier 2 - Weapons and shields with a total enhancement value of +21 or higher gain an additional +1.5[W] damage dice.
    • Note: Cannith Crafted weapons based on a 2[W] blank will be reduced to 1.5[W] if the total enhancement value is less than +11.
    • Note 2: Items placed on the AH prior to update (and in TR cache) will still show as 2[W] but may change when added to your inventory. Blanks (weapons that have been disjuncted) retain their 2[W] damage (presumably because they have no enhancements at all) but now have no ML.

[edit] Minimum Level Recalculated

  • The minimum level of random loot (existing and new) is now automatically updated to match the total enhancement value. Many BtA twink items from Sharn Syndicate and Harbinger of Madness had their minimum level increased.
  • The "Festival Frost" and "Festival Icy Burst" effects do not add to the total enhancement value of an item, so they do not affect the item's minimum level.
  • Early Risia items (without the word "Festival") increase the ML.
  • Cannith Crafted items are also affected. Weapons have reduced ML by 1.
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