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Update 14 named items

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Note:

  • The list is quite large here, please note the list is sorted by the following order.
    • Forgotten Realms contents, in the order of storyline
    • Forgotten Realms contents, collectable turn-ins
    • Eberron contents, by the general level of the contents
    • Other generic stuff
    • (not really a named item but, ) newly added random prefixes and suffixes
  • Many update 14 items have random components in them.
  • For a list of random ability bonuses found on U14 items see this chart.

Contents

[edit] Eveningstar & The King's Forest (Forgotten Realms intro areas)

[edit] The King's Forest Explorer Area - Rare Encounters

(See below for turn-in rewards)

[edit] Impossible Demands

  • Sacrificial Dagger - Dagger: 2[1d4], +6, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., Random Enchantment (Constitution Poison, Virulent or Dexterity Poison, Virulent or Strength Poison, Virulent), Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Life Stealing, Lesser Vampirism [ML:20,BtCoE]

[edit] The Lost Thread

  • Ancient Gemstone - Docent: (Adamantine Body +20 / Mithral Body +9 / Composite Plating +3) +6, Constitution +7, Resistance +6, Good Luck +2 [ML:20, BTAoA] (Chest Loot: End Chest) (upgradeable to add Eveningstar item set effects)
  • Archaic Device - Runearm: Force Shot, Max Charge Tier V, Rune Arm Imbue: Force IV, Potency +60, Protection +6, Elemental Absorption 5% [ML:20, BTCoA] (Chest Loot: End Chest)

[edit] The Unquiet Graves

  • Grave Wrappings - Handwraps: +6, EntropicEntropic: An entropic weapon crackles with a sinister energy that seeks to unmake anything it contacts. When it strikes a target, they take an extra 2 to 12 points of untyped damage., Soul Eating, Improved Destruction, Stunning +10, Taint of Evil [ML:20,BtCoE] (Chest Loot: End Chest)
  • Pale Rod - Club: 2[1d6], +6, +18 Universal Spell Power, Nullification +90, Superior Void Lore, Improved Light Resistance [ML:20,BtCoE] (Chest Loot: End Chest)

[edit] The Battle for Eveningstar

  • Drow Piwafwi - Cloak: Hide +15, Move Silently +15, Invisibility Guard, Sneak Attack Bonus +5 [ML:20]
  • Drow Smoke Goggles - Goggles: Blindness Immunity, Manslayer, Seeker +6, Spot -5 [ML:20] (Chest Loot: End Chest)

[edit] Don't Drink the Water

[edit] The Underdark/Sschindylryn (Forgotten Realms wilderness area)

[edit] The House of Broken Chains

  • Seal of House Avithoul - Ring: Random Ability Bonus (Dexterity +7Dexterity +7: This item makes the wearer more nimble and dexterous, granting a +7 enhancement bonus to Dexterity., Insightful Dexterity +2Insightful Dexterity +2: This item makes the wearer more nimble and dexterous, granting a +2 insight bonus to Dexterity., Wisdom +7Wisdom +7: This item makes the wearer more in tune with her surroundings, granting a +7 enhancement bonus to Wisdom. or Insightful Wisdom +2Insightful Wisdom +2: This item makes the wearer more in tune with her surroundings granting a +2 insight bonus to Wisdom.), Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception [ML:21] (Chest Loot: Matron Chest)
  • Slaver's Hand Crossbow - Repeating Light Crossbow: 2[1d8]+6, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding., Nightshade Venom, Exceptional Sneak Attack Bonus +3, Constitution Poison (Virulent) [ML:21,BtCoE] (Chest Loot: End Chest)
  • Icerazor - Sickle: 2[1d6]+6, Spellcasting Implement +18, Glaciation +102, Major Ice Lore, SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Freezing Ice [ML:21,BtCoE] (Chest Loot: End Chest)

[edit] The House of Death Undone

[edit] The House of Rusted Blades

Known types they can appear in:

  • Notes: Related bugs causing ml0 Drow Weapons and doubly powerful seals have been fixed retroactive as of U15. If you have a pre patch version, you may need to put it in your main inventory, then re-log in order for it's new stats to appear.

[edit] The Portal Opens

  • Blade of the High Priestess - Dagger: 2[1d4]+6, Spellcasting Implement +18, Potency +72, Improved Paralyzing, Wisdom (Damages Wisdom), Wounding, Slay Living [ML:21,BtCoE] (Chest Loot: The Portal Opens)

[edit] The Demonweb (extraplanar Forgotten Realms area)

[edit] Trial by Fury

[edit] The Deal and the Demon

[edit] Reclaiming the Rift

[edit] Caught in the Web (raid)

All weapons on this list are Bound to Character on Acquire, have 2.5 times the base damage, and ML 23. Many also have a better critical profile (Expanded threat or increased multiplier).

Note: All of the above relic weapons can have the Planar Conflux property added to them by acquiring 3 Commendation of Heroism and speaking to Mikrom Sum, the Purple Dragon Knights favor vendor in Eveningstar. Requires 375 Purple Dragon Knights favor. This allows them to become a part of any of the three Planar Focus Sets

[edit] Eveningstar Commendation Turn-Ins

Clerics of Amaunator

  • Star of Day - Shortsword: 2[1d10]+6, BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. and two random enchantments Fiery DetonationFiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Fortitude save (DC 39) reduces this by half., Flaming BurstFlaming Burst: This weapon is sheathed in fire. The weapon deals an extra 1 to 6 fire damage each hit. In addition, critical hits deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit., Disruption, Holy BurstHoly Burst: A holy weapon is imbued with holy power. This power makes the weapon good-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of evil alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier. or Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. [ML:20] [15 Clerics of Amaunator Commendations]
  • Breastplate of the Shining Sun - Breastplate: +6, Resistance +6, Efficient Metamagic - Empower Healing II, Toughness, Amaunator's Blessing Set Bonus [ML:20] [10 Clerics of Amaunator Commendations]
  • Ancient Gemstone Docent Upgrade: Amaunator's Blessing Set Bonus [ML:20,BtCoA] [5 Clerics of Amaunator Commendations]
  • Signet of the Shining Sun - Ring: Charisma +7, Insightful Wisdom +2, Superior Healing Lore, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
  • Symbol of the Shining Sun - Necklace: Wisdom +7, Insightful Charisma +2, Concentration +15, Amaunator's Blessing Set Bonus [ML:20] [5 Clerics of Amaunator Commendations]
  • Potions of Shield of Faith +5 - Potion: Shield of Faith [CL:20] [ML:18] [1 Clerics of Amaunator Commendation]
  • Note: Terrorweb Chitin Breastplate can be made part of the Amaunator's BlessingAmaunator's Blessing: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. set with 375 purple dragon knight favor

Druids of the King's Forest

  • Implement of the Deep Woods - Quarterstaff: 2[1d6]+6, Devotion +90, Magnetism +90, Combustion +90, Superior Fire Lore, Superior Lightning Lore, Inherent Elemental Resistance - 5, Spell: Restoration [CL:7,1/Charge] [ML:20,BtCoA] [15 Druids of King's Forest Commendations]
  • Leathers of the Woodsman - Leather Armor: +6, Dexterity +7, Melee Alacrity 10%, Hide +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [10 Druids of King's Forest Commendations]
  • Ancient Gemstone Docent Upgrade: Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Lenses of the Woodsman - Goggles: True Seeing, Attack Bonus +3, Seeker +6, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Boots of the Woodsman - Boots: Striding +30%, Insightful Dexterity +2, Move Silently +15, Woodsman's Guile Set Bonus [ML:20,BtCoA] [5 Druids of King's Forest Commendations]
  • Potion of Barkskin (+5)
  • Item:Potion of Restoration (CL10)
  • Note: Hide of the Goristro can be made part of the Woodsman's GuileWoodsman's Guile: When all three items from the set are equipped, you will gain a +4 bonus to your To-Hit and +6 bonus to your Damage on any attack that would be considered a Sneak Attack. set with 375 purple dragon knight favor

Purple Dragon Knights

  • Oathblade - Longsword: 2[1d10]+6, Expanded Threat: 15-20/x2 (Including Keen), Superior Parrying, Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters., Vorpal, MaimingMaiming: This weapon has a twisted shaft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. [ML:20] [15 Purple Dragon Knight Commendations]
  • Purple Dragon Armor - Full Plate: +6, Heavy Fortification, Superior False Life, DR 5/-, Knight's Loyalty Set Bonus [ML:20] [10 Purple Dragon Knight Commendations]
  • Ancient Gemstone Docent Upgrade: Knight's Loyalty Set Bonus [ML:20,BtCoA] [5 Purple Dragon Knight Commendations]
  • Purple Dragon Helm - Helm: Constitution +7, Insightful Strength +2, Intimidate +15, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
  • Purple Dragon Gauntlets - Gloves: Strength +7, Insightful Constitution +2, Healing Amplification +30%, Knight's Loyalty Set Bonus [ML:20] [5 Purple Dragon Knight Commendations]
  • Draught of Greater Heroism - Potion: Greater Heroism [CL:20] [ML:18] [1 Purple Dragon Knight Commendation]
  • Note: Embrace of the Spider Queen or Terrorweb Chitin Breastplate can be made part of the Knight's LoyaltyKnight's Loyalty: When all three items from the set are equipped, you will gain a +3 artifact bonus to your To-Hit and Damage rolls, and a +3 Insight bonus to Natural Armor. set with 375 purple dragon knight favor

Villagers of Eveningstar

  • Stout Oak Walking Stick - Quarterstaff: 2[2d6]+6, Increased Multiplier: 19-20/x3 (including Impact), Aligned, Impact, FracturingFracturing: This weapon is ideal for breaking bones and does 2 to 12 damage to targets that have skeletons or are made of bone., Felling the Oak, Immunity to Slippery Surfaces [ML:20] [15 Villager Commendations]
  • Vestments of the Sun Soul - Outfit: Armor Bonus +9, Resistance +6, Enhanced Ki +1, Reinforced Fists, Way of the Sun Soul Set Bonus [ML:20] [10 Villager Commendations]
  • Ancient Gemstone Docent Upgrade: Way of the Sun Soul Set Bonus [ML:20,BtCoA] [5 Villager Commendations]
  • Bracers of the Sun Soul - Bracers: Wisdom +7, Insightful Constiution +2, Superior Parrying, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
  • Belt of the Sun Soul - Belt: Constitution +7, Insightful Wisdom +2, Concentration +15, Way of the Sun Soul Set Bonus [ML:20] [5 Villager Commendations]
  • Draught of Sparkling Apple Cider - Potion: Recovers Spell Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
  • Draught of Hearty Apple Cider - Potion: Recovers Hit Points over 20 Seconds [CL:20] [ML:19] [1 Villager Commendation]
  • Note: Spider-spun Caparison can be made part of the Way of the Sun SoulWay of the Sun Soul: When all three item from the set are equipped and you are in a centered state, you will gain +2 artifact bonus to To-Hit and Damage rolls. In addition, when you roll a natural 20 on an attack roll that is confirmed as a critical hit, you will gain temporary benefit based on the elemental stance you are in, if any. set with 375 purple dragon knight favor

War Wizards

  • Alarphon's Staff - Quarterstaff: 2[1d6]+6, Elemental Manipulation (+90 Equipment Bonus to Acid, Cold, Electric, Fire Spell Power), Greater Arcane Lore, Spells: Lightning Bolt, Fireball, Cone of Cold, Hold Monster [CL:20,25/Charges,Recharge Over Time] [ML:20] [15 War Wizards Commendations]
  • War Wizard's Robes - Robe: Resistance +6, Archmagi, Elemental Absorption 5%, Concentration +15, Battle Arcanist Set Bonus [ML:20] [10 War Wizards Commendations]
  • Ancient Gemstone Docent Upgrade: Battle Arcanist Set Bonus [ML:20,BtCoA] [5 War Wizards Commendations]
  • War Wizard's Bracers - Bracers: Armor Bonus +9, Spell Penetration III, Elemental Spell Power, Greater Elemental Energy, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
  • War Wizard's Amulet - Necklace: Protection +6, Spell Focus Mastery +1, Greater Elemental Spell Power, Battle Arcanist Set Bonus [ML:20] [5 War Wizards Commendations]
  • Potion of Lasting Haste - Potion: Haste [CL:20] [ML:18] [1 War Wizards Commendation]
  • Note: Spidersilk Robes can be made part of the Battle ArcanistBattle Arcanist: When all three items from the set are equipped, you will gain a 10% Enhancement discount to the Spell Point cost of all your spells. set with 375 purple dragon knight favor

[edit] Eveningstar Challenges

Main article - Eveningstar Challenge Pack

Grove of the Great Tree: Defenseless

  • Eveningstar Challenge Ingredient: Fey Toadstool

Grove of the Great Tree: The Great Tree

  • Eveningstar Challenge Ingredient: Enchanted Moss

The Ruined Keep: The Sunset Ritual

  • Eveningstar Challenge Ingredient: Platinum Tricrowns

Underdark Arena: Fight to the Finish

Underdark Arena: Ring of Fire

The challenge ingredient turn-in rewards resemble randomly generated loot, but these items can have more than simply a suffix and a prefix.
Note: You will also, rarely, find completed randomly generated named challenge items in the chests found in the challenges themself. The only advantage to the turn-ins is that you may select the item type.

  • ml24 Melee weapons have 4 single enchantments. Other known enchantments by group (you'll get one from each group):
    • Group A)
      • Any 1d6 elemental/force damage damage type or burst damage type
    • Group B)
      • Stunning +10
      • Vertigo +10
      • Any material type
    • Group C)
      • Any Shroud/low chance damage proc (such as Lightning Strike, Magma Surge, Cachophonic, etc.)
    • Group D)
      • Generally something from either group A or B again
  • Ml24 throwers also have the same 4 single enchantments, but in addition have the secret effect "spellplague" which can do a lot of random effects:
    • Every hit: Either a random 1d6 hp damage type or stat damage type
    • 1-2% proc: Any rare Shroud damage proc type
    • Can additionally proc a huge variety of effects, at a low rate
  • Armor/Shields: Generally not particularly interesting. ml24 versions mostly feature Tier4 (Mountain or equiv) AC/DR stats, and only 3 enchantments, with one always being a Greater X elemental resistance. The other 2 are generally a moderate suffix/prefix.
  • Caster Staff: As Thaumaturgy except they can additionally have an additional strong double-type blue suffix. (Often Elemental Mastery and another)\
  • Sub ml24 versions generally lose additional enchantments, and thus very closely resemble lootgen items, although the throwers retain their spellplague effect.

[edit] Korthos (Eberron)

[edit] The Collaborator

  • Fintan's Bite - Scimitar: 1d6+0, Bodyfeeder, Swim +3, Jump +3 (End Reward)

[edit] Three-Barrel Cove (Heroic) Named Loot

Note: The Pirate Treasure Map, the 3 items from the Corsair's Cunning set, the 4 'scoundrel type' weapons and Brine Shaman's Staff have a chance of appearing in the end reward list of any of the Three-Barrel Cove quests, except Guard Duty. Every third completion you will receive a complete list.



[edit] Ruins of Gianthold

Dragonscale Armor Base Statistics

  • Heavy Armor: Armor Bonus 22, MDB 2, ACP -3, ASF 35%
  • Medium Armor - Armor Bonus 17, MDB 6, ACP -1, ASF 25%
  • Light Armor - Armor Bonus 11, MDB 12, ACP 0, ASF 10%
  • Robe - Armor Bonus 8
  • Docent - Armor Bonus 3/8/17 (Composite/Mithril/Adamantine)

White (Defensive Melee)

  • +5, Protection +5, Heavy Fortification, Cold Resistance 30, Shield Bonus to AC: 4

Blue (Arcane DPS/Healer)

  • +5, Potency 52, Greater Arcane Lore, Spell Penetration VII, Electricity Resistance 30

Black (Melee DPS)

  • +5, Haste Guard, Armor Piercing 10%, Acid Resistance 30, Relentless Fury

[edit] Pet Certificates

  • Spotted Wolf Pup [BTCoA] (250 Purple Dragon Knight favor reward)

[edit] Set Item Bonus Descriptions

  • Amaunator's Blessing 3 Items: -10% Spell Point Cost
  • Battle Arcanist 3 Items: -10% Spell Point Cost
  • Corsair's Cunning 2 Items: Underwater Action
  • Corsair's Cunning 3 Items: Feather Falling
  • Knight's Loyalty 3 Items: +3 To-Hit, +3 Damage, +3 Insight Natural Armor Bonus
  • Planar Focus: Erudition 2 Items: Spell Penetration IX, +250 Spell Points, +15 Psionic Universal Spell Power
  • Planar Focus: Prowess 2 Items: +4 To Hit, +4 Damage, +15 Physical Resistance
  • Planar Focus: Subterfuge 2 Items: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge +3%
  • Way of the Sun Soul 3 Items: Centered +2 To-Hit, +2 Damage. Natural 20 Confirmed Critical Hit Temporary Elemental Stance Bonus
    • Fire ~ Form of the Rising Sun - The Form of the Rising Sun practices renewal of body and spirit. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of the Cure Moderate Wounds and Restoration spells.
    • Earth ~ Form of the Mid-Day Sun - The form of the Mid-day Sun practices resilience in times of hardship. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will be protected by a field of ki energy that will reduce all incoming damage by 25% for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
    • Wind ~ Form of the Evening Sun - The Form of the Evening Sun practices adaption to changing circumstances. When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
    • Ocean ~ Form of the Setting Sun - The Form of the Setting Sun prepares for battle, when all other options have been exhausted. When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger moe than once every twenty seconds.
  • Woodsman's Guile 3 Items: +4 To Hit on Sneak Attack, +6 To Damage on Sneak Attack

[edit] New Named-loot only special item effects descriptions

  • Relentless Fury - When you strike a killing blow against a foe, you have a chance to gain a +5% enhancement bonus to melee, ranged and unarmed damage for 30 seconds. Reduced proc rate against weak foes.

[edit] New item enchantments

Many variations within the enchantments themselves exist (for example, Desert Sand can have Flaming Blast or Improved Roaring) along with possible unlisted enchantments (i. e. a "+5 Absolute Chaos Khopesh" with a hidden Metalline enchantment or a "+5 True Law Scimitar" with a hidden Forceful effect) which make it possible to have weapons with multiple prefixes (and possibly suffixes). This was deemed a bug by developers, all lootgen items should only have 1 suffix and 1 prefix maximum.

[edit] Weapon prefixes

  • Acid BurstAcid Burst: This weapon is sheathed in corrosive acid. The weapon deals an extra 1 to 6 acid damage each hit. In addition, critical hits deal an additional 1 to 10 acid damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. - Weapon Prefix...yes, lootgen acid burst.
  • Aligned - Good/Evil/Law/Chaos DR bypass.
  • Annihilating - DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. Proc, description matches a Dust II greensteel.
  • Chaotic - True ChaosTrue Chaos: This weapon is infused with the power of true chaos. It does an additional 1 to 6 damage to non-chaotic targets and can only be wielded by chaotic aligned characters., Cursespewing [1]
  • (Lamannia only) Cremation/Cremating - Greater IncinerationGreater Incineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage. This damage is dealt twice as often as a standard Incineration weapon. - not available on live servers
  • Desert Sand - Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more fire damage. or Improved RoaringImproved Roaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target., Slicing WindsSlicing Winds: This weapon stores the cyclonic might of a windstorm within. When this weapon is used, this power can come to the surface as a series of rushing, cutting winds that deal slashing damage to the target over several seconds.
  • Dynamo - Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.
  • Erosive - Greater Stone Prison + DisintegrationDisintegration: This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them.
  • Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. - on bows
  • Forceful (+4 effect) - Force BurstForce Burst: This weapon is humming with magical force. The weapon deals an extra 1 to 6 force damage each hit. In addition, critical hits deal an additional 1 to 10 force damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Telekinetic
  • Frozen - Freezing Ice
  • Incinerating - IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Magma (+6 equivalent) - Magma SurgeMagma Surge: This weapon stores the immeasurable heat of the planet's molten mantle. When this weapon is used, superheated magma occasionally surges to the surface, slowing an enemy down and inflicting massive fire damage over time.
  • Night's Grasp (+3 effect) - Negative Energy SpikeNegative Energy Spike: This weapon is pulsating with negative energy. It deals an extra 2 to 12 points of negative energy damage on a successful hit., Maladroit
  • Nightmares - NightmaresNightmares: This weapon terrorizes your foes, applying a mind thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell., Phantasmal Killer (3x) (as Terror)
  • Orderly - True LawTrue Law: This weapon is infused with the power of true law. It does an additional 1 to 6 damage to non-lawful targets and can only be wielded by lawful aligned characters., Strength Sapping
  • Pandemonium (+4 effect) - ScreamingScreaming: Screaming weapons emit a piercing screech whenever they are used to make a successful attack. This screech does an additional 1 to 6 sonic damage., ThunderingThundering: A thundering weapon creates a cacophonous roar when striking a successful critical hit. A thundering weapon deals an extra 1 to 8 points of sonic damage upon a successful critical hit with a weapon that has a x2 multiplier, an extra 2 to 16 for a x3 multiplier, and an extra 3 to 24 for a x4 multiplier., RoaringRoaring: This weapon causes targets to become shaken and, on a critical hit, does 2 to 12 sonic damage to the target.
  • Riptide - TidalTidal: This weapon is sheathed in water. A Tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead., FrostFrost: This weapon is sheathed in icy cold. A frost weapon deals an extra 1 to 6 points of cold damage on a successful hit.
  • Searing - Blinding Embers, IncinerationIncineration: This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with massive fire damage.
  • Scintillating - Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike., Stunning +10 (Note: Enchantment later modified to Shocking BurstShocking Burst: This weapon is sheathed in crackling electricity. The weapon deals an extra 1 to 6 electric damage each hit. In addition, critical hits deal an additional 1 to 10 electric damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. and Lightning StrikeLightning Strike: This weapon stores the power of a volatile thunderstorm deep within. Occasionally, this dynamic power comes to the surface, devastating enemies with a massive lightning strike.)
  • Superior Lore - Superior lore of any type
  • Telekinetic - On Crit, DC 17 or be knocked down (available before only with Cannith Crafting)
  • Thaumaturgy - various Spell Power bonuses
  • Wintry - Icy BurstIcy Burst: This weapon is sheathed in icy cold. The weapon deals an extra 1 to 6 cold damage each hit. In addition, critical hits deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Freezing Ice

[edit] Weapon suffixes

  • Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters. - 2d6 to non-chaotic
  • Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters. - 2d6 to non-lawful
  • Acid TorrentAcid Torrent: This weapon is imbued with a vitriolic wrath. On an attack roll of 20 which is confirmed as a critical hit this acidic power will be released, dealing damage to the target and all enemies near it for 15d6 acid damage. A successful Reflex save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Blasphemy Evil BurstEvil Burst: This weapon is imbued with the power of evil and deals 1 to 6 points of evil damage to all of non-evil alignment. In addition, critical hits deal an additional 1 to 10 evil damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier., Unholy BurstUnholy Burst: An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2 to 12 points of damage against all of good alignment and an extra 3 to 18 on a critical for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for x4 multiplier.
  • Combat Mastery (like on Spare Hand)
  • the Crusader - Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment., Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters. (required trait: Lawful; UMD 26-28)
  • Debilitation - Weakening, Enfeebling, (Stunning or Shatter or Vertigo or Tendon Slice) +10
  • Destroyer - Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters., Evil BlastEvil Blast: A evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. (Required trait: Chaotic; UMD 26)
  • Divine Light - Pure GoodPure Good: This weapon is infused with the power of pure good. It does an additional 1 to 6 damage to non-good targets and can only be wielded by good aligned characters., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • Electric StormElectric Storm: This weapon is imbued with an electrifying wrath. On an attack roll of 20 which is confirmed as a critical hit this shocking power will be released, dealing damage to the target and all enemies near it for 15d6 electric damage. A successful Reflex save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Evocation Mastery - Efficient Metamagic - Empower Maximize I; Greater Evocation Focus
  • Fiery DetonationFiery Detonation: This weapon is imbued with a fiery wrath. On an attack roll of 20 which is confirmed as a critical hit this burning power will be released, dealing damage to the target and all enemies near it for 15d6 fire damage. A successful Fortitude save (DC 39) reduces this by half. - 15d6 AoE on vorpal
  • Freezing Gale - Vorpals cause 15d6 cold damage to target and nearby enemies; Reflex save (DC 39) reduces by half
  • Greater GoodGreater Good: This weapon is infused with the ultimate power of good. It does an additional 2 to 12 damage to non-good targets and can only be wielded by good aligned characters. - (required trait: Good; UMD 26)
  • Greater Poison - Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.; (Constitution, Dexterity, or Strength) Poison, Greater (1 point of (CON/DEX/STR) damage with every hit)
  • Healing Mastery - Efficient Metamagic - Empower Healing I, Superior Healing Lore
  • The Icy Depths - TidalTidal: This weapon is sheathed in water. A Tidal weapon deals an extra 1 to 4 points of damage on a successful hit. Creatures with the Fire trait take double this damage instead. and Icy BlastIcy Blast: An icy blast weapon is sheathed in icy cold. Critical hits with this weapon deal an additional 1 to 10 cold damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more cold damage.
  • Lacerating - SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding.
  • Mauling - SlicingSlicing: This weapon is incredibly sharp and will do an additional 1 to 4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1 to 8 damage to targets that are vulnerable to bleeding. and MaimingMaiming: This weapon has a twisted shaft or grip and spikes along its blade, head, or point. Whenever you score a critical hit with this weapon it deals an amount of extra untyped damage depending on its critical multiplier: x2 - 1 to 6. x3 - 2 to 12. x4 - 3 to 18.
  • Poison - PoisonPoison: This weapon is dripping with poison. It deals an additional 1 to 6 poison damage on a successful hit.; (Constitution, Dexterity, or Strength) Poison, Lesser (1d6 points of (CON/DEX/STR) damage with every hit)
  • RadianceRadiance: This weapon is imbued with a brilliant, radiant power that deals an additional 4 to 24 points of light damage and blinds the target on a successful critical hit. - different from the prefix 'Radiance' which is the light damage powerup)
  • the Rebel - Absolute ChaosAbsolute Chaos: This weapon is infused with the ultimate power of chaos. It does an additional 2 to 12 damage to non-chaotic targets and can only be wielded by Chaotic aligned characters., Good BlastGood Blast: A good blast weapon is infused with the power of good. Critical hits with this weapon to targets of non-good alignment deal an extra 3 to 18 good damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more good damage to any enemy of non-good alignment. (Required trait: Chaotic; UMD 26), +5 BPM
  • SteamSteam: This weapon is constantly building a magical steam within. When the weapon is used, this pressure can be violently discharged, periodically damaging enemies with an additional 2 to 16 plus 8 points of untyped damage on a successful hit. - 2d8+8 damage over time
  • the Sun's Fury - Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more fire damage., BrillianceBrilliance: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 points of light damage on a successful hit. In addition critical hits deal an additional 1 to 10 light damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.
  • the Sun - IncandescenceIncandescence: This weapon glows with the light of Irian. This weapon deals an extra 1 to 6 light damage on successful hit., Flaming BlastFlaming Blast: A flaming blast weapon is sheathed in fire. Critical hits with this weapon deal an additional 1 to 10 fire damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing an additional 4 to 24 more fire damage.
  • Superior Lore - Superior lore of any type
  • the Tyrant - Absolute LawAbsolute Law: This weapon is infused with the ultimate power of law. It does an additional 2 to 12 damage to non-lawful targets and can only be wielded by Lawful aligned characters., Evil BlastEvil Blast: A evil blast weapon is infused with the power of evil. Critical hits with this weapon to targets of non-evil alignment deal an extra 3 to 18 evil damage for weapons with a x2 critical multiplier, 4 to 24 for a x3 multiplier, and 5 to 30 for a x multiplier. Additionally, if you roll a 20 when attacking and confirm the critical hit, the weapon blasts your target, doing 4 to 24 more evil damage to any enemy of non-evil alignment. (Required trait: Lawful; UMD 26), +5 BPM
  • Virulent Poison - Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1 to 6 poison damage each hit. Critical hits deal an additional 1 to 10 poison damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 multiplier and 3 to 30 for a x4 multiplier.; (Constitution, Dexterity, or Strength) Poison, Virulent (1 point of CON/DEX/STR damage with every hit & additional 1d6 CON/DEX/STR damage on crits)

[edit] Armor prefixes

  • Bracing - DR 2, Natural Armor +1 (+1 BPM, BtCoE)
  • Convalescent - 20% heal amp (+6 effect, also on bracers)
  • Destroying - reduces AC and Fortification of enemies struck by melee attacks (+4 effect)
  • Elemental - +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
    • Primal - 10 inherent resist all, 10% energy absorb (not sure if this is U14 or U15)
  • Energy Deflection - 5% absorption to one of Fire/Cold/Acid/Lightning (+1 BPM, BtCoE)
    • Energy Ablation - 10% absorption to one of Fire/Cold/Acid/Lightning (+3 BPM, BtCoE)
    • Energy Absorption - 20% absorption to one of Fire/Cold/Acid/Lightning (+5 BPM, BtCoE)
  • Frozen - Freezing Ice Guard
  • Greater Twilight - reduces Arcane Spell Failure by 20% (available before only with Cannith Crafting)
  • Light Guard - 1d6 light damage to attackers when hit (+2 BPM)
  • Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
  • Silver Flame - turn undead booster
  • Slaying - Slay Living Guard
  • Soul-stealing (+6 equivalent) - Trap the Soul Guard
  • Superior Lore - Superior lore of any type
  • Thorn Guard - like Bramble-Casters
  • Windswept - Air Guard

[edit] Armor suffixes

  • Watchfulness (+2 effect, BtCoE) - Heightened Awareness +1, Resistance +2
    • Wariness (+4 effect, BtCoE) - Dodge Bonus +1%, Heightened Awareness +2, Resistance +3
    • Alertness (+6 effect, BtCoE) - Dodge Bonus +3%, Heightened Awareness +4 (also on helmets)
    • Omniscience (+7 effect, BtCoE) - Dodge Bonus +4%, Heightened Awareness +5 (also on helmets)
  • Prisms - 2x Lesser Elemental Resistance (3), e.g.: Lesser acid and cold resistance
    • Glowing Prisms - 2x Elemental Resistance (10), e.g.: fire and cold resistance
    • Shining Prisms - 2x Improved Elemental Resistance (20)
    • Shimmering Prisms - 3x Elemental Resistance (10), e.g.: lightning, acid, and sonic resistance (bugged version may have 2 or even 1 resistance)
    • Radiant Prisms - 3x Improved Elemental Resistance (20), e.g.: Improved sonic, lightning, and acid resistance. Semi-frequently one of the three can be Light Resistance (not Lightning, Light).
  • Reinforcement - +5 protection (deflection bonus to AC), DR 5/-
  • Superior Acid/Cold/Fire/Lightning/Sonic resistance
  • Superior False Life
  • Superior Lore - Superior lore of any type
  • Superior Stability
  • Warding - Spell Resistance (22), and Resistance +4
  • Guards:

[edit] Other/Unknown

Sources: [3], [4]

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