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Update 13 named items
From DDO wiki
| Named items by update | ||||
Contents |
[edit] The Lords of Dust chest loot
- Cruel Nobility - Scimitar - +4, AxiomaticAxiomatic: An axiomatic weapon is lawfully aligned and infused with the power of law. It makes the weapon law-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 damage against all of chaotic alignment., UnholyUnholy: An un holy weapon is imbued with unholy power. This power makes the weapon evil-aligned. Good characters wielding this weapon suffer a negative level. The weapon deals an extra 2d6 damage agains all targets of good alignment., SlicingSlicing: This weapon is incredibly sharp and will do an additional 1d4 damage to targets that are vulnerable to bleeding., BleedBleed: This weapon is cruelly sharp and will do an additional 1d8 damage to targets that are vulnerable to bleeding. (Tahmael's chest)
- Envenomed Blade - Short Sword - +4, Poison BurstPoison Burst: This weapon is dripping with poison, and deals 1d6 poison damage each hit. In addition critical hits deal an amount of extra poison damage depending on the weapon's critical multiplier: x2 - 31d10. x3 - 2d10. x4 - 3d10., Paralyzing, Armor-Piercing - 10%Armor-Piercing - 10%: If the target of this weapon has Fortification, it will be treated as if having 10% less Fortification than it actually possesses. This stacks with bonuses granted by any relevant feats such as Opportunist., Deadly Spider VenomDeadly Spider Venom: This item is steeped in deadly spider venom. On an attack roll of 20 which is confirmed as a critical hit it will inflict the target with a poison that deals 10d6 poison damage every 2 seconds for 6 seconds. When the poison wears off, it also deals 3d6 constitution damage to the target. A successful fortitude save (DC 34) negates the constitution damage., uses Dex mod or Str mod for Attack and Damage, whichever is highest (End chest, Purifying all altars chest)
- Golden Guile - Necklace - Dusk, Diplomacy +15Diplomacy +15: Provides a +15 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown), Bluff +15Bluff +15: Provides a +15 competence bonus to the wearer's Bluff which is an Active Charisma based skill which allows you to bluff certain NPCs or make a monster vulnerable to a sneak attack. After a one second pause for disruption of bluff, if successful it draws the attention of the selected target. This can be done with out disturbing sneak mode. This works as mob pulling skill., Improved DeceptionImproved Deception: This weapon is hard to focus upon and thus provides a +5 enhancement bonus to Bluff checks. In addition, Improved Deception weapons have a chance to envelop the target in darkness, making them vulnerable to sneak attacks for a short time. This chance is greater than that of weapons with normal Deception. Double the chance according to a devpost. (Marideth's chest)
- Rakshasa Hide - Light Armor - +4, Rough Hide +3Rough Hide +3: This item fuses with your body and toughens your skin, providing a +3 Primal bonus to your natural armor., Heightened Awareness (2)Heightened Awareness (2): This item helps you to quickly read situations with sharpness and clarity, allowing you to predict actions before they occur. You gain a +2 insight bonus to AC., Greater Nimbleness, Roar (Tahmael's chest)
- Templar's Bulwark - Tower Shield - +4, MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Inherent (5) Fire ResistanceInherent (5) Fire Resistance: This property absorbs the first 5 stacking points of fire damage per attack that the wearer would normally take., Inherent (5) Cold ResistanceInherent (5) Cold Resistance: This property absorbs the first 5 stacking points of cold damage per attack that the wearer would normally take., Inherent (5) Acid ResistanceInherent (5) Acid Resistance: This property absorbs the first 5 stacking points of acid damage per attack that the wearer would normally take., Inherent (5) Electricity ResistanceInherent (5) Electricity Resistance: This property absorbs the first 5 stacking points of electricity damage per attack that the wearer would normally take. (Purifying all altars chest)
[edit] Servants of the Overlord chest loot
- Bow of the Silver Flame - Longbow - +4, Silver, Holy Burst, Weaken Undead, Blunted Ammunition (locked chest or Drow ritual)
- Silver Slinger - Repeating heavy crossbow - +4, Silver, Holy Burst, Weaken Undead, Blunted Ammunition (locked chest or drow ritual)
- Flameward - Club - +4, Fire Absorption 10%Fire Absorption 10%: This effect absorbs 10% of all fire damage the character would have taken, after all other protections have been penetrated., Evocation focus, UMD +3 (competence), Charisma +6, Improved Fire Resistance (Reaver chest)
- Fury of the Flame - Maul - +4, Adamantine, Flaming Burst, Incandescence, Fracturing, Impact. (Flamefang's chest)
- Darkstorm Helm - Headgear - Nullification 84, Magnetism 84, Major Void Lore, Major Lightning Lore, Call Lightning Storm (1/day) (End Chest)
[edit] The Spinner of Shadows chest loot
- Doublecross Bow - Repeating Light Crossbow - +4, Poison Burst, Crippling, Armor-Piercing - 10%, Nightshade Venom Attack Mod: Dex/Int (End Chest)
- Luminous Truth - Quarterstaff - + 4, Superior Combustion VI, Superior Radiance VI, Major Fire Lore, Major Radiance Lore, Flaming Burst, Incandescence (End chest)
- Templar's Bastion - Medium Armor - +4, Mithral, DR 5/Evil, Spell Resistance (25), Light Guard (End chest)
- Templar's Docent - Docent - +4, DR 5/Evil, Spell Resistance (25), Light Guard (End chest)
- Templar's Justice - Dwarven Axe - +4, Cold Iron, Holy Burst, Incandescence, Godly Wrath (End chest)
- Templar's Retribution - Bastard Sword - +4, Cold Iron, Holy Burst, Incandescence, Godly Wrath (End chest)
[edit] Epic Versions
- Epic Golden Guile - Necklace - Ghostly, Diplomacy +20Diplomacy +20: Provides a +20 competence bonus to the wearer's Diplomacy which is an Active Charisma based skill which allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. (15 second cooldown), Bluff +20Bluff +20: Provides a +20 competence bonus to the wearer's Bluff which is an Active Charisma based skill which allows you to bluff certain NPCs or make a monster vulnerable to a sneak attack. After a one second pause for disruption of bluff, if successful it draws the attention of the selected target. This can be done with out disturbing sneak mode. This works as mob pulling skill., Improved Deception, Exceptional Cha Skills +1, Yellow Slot
- Epic Rakshasa Hide - Light Armor (Hide) - AC 11 (Including enhancement), Max Dex 10 (including Nimbleness). +6, Rough Hide (stacking +3 AC), Heightened Awareness 4, Superior Nimbleness, Roar, Attack Bonus +2, Blue Slot
- Epic Cruel Nobility - Scimitar (2d6) - +6, Axiomatic, Unholy, Slicing, Bleed, Disintegration, Red Slot
- Epic Templar's Bulwark - Tower Shield - Base AC 5 - 1 higher than normal AC, Base DR6 (12 after enhancement) - +6, Mithral, Inherent (10) Fire ResistanceInherent (10) Fire Resistance: This property absorbs the first 10 stacking points of fire damage per attack that the wearer would normally take., Inherent (10) Cold ResistanceInherent (10) Cold Resistance: This property absorbs the first 10 stacking points of cold damage per attack that the wearer would normally take., Inherent (10) Acid ResistanceInherent (10) Acid Resistance: This property absorbs the first 10 stacking points of acid damage per attack that the wearer would normally take., Inherent (10) Lightning ResistanceInherent (10) Lightning Resistance: This property absorbs the first 10 stacking points of lightning damage per attack that the wearer would normally take., Violet Slot
- Epic Envenomed Blade - Short Sword (2d6, Str or Dex for Hit and Damage) - +6, Poison Burst, Improved Paralyzing, Armor-Piercing - 10%, Deadly Spider Venom, Enervation, Red Slot
- Epic Flameward - Club (ATK/DMG: Str or Dex) - 2d6 +5, Fire Absorption 20%Fire Absorption 20%: This effect absorbs 20% of all fire damage the character would have taken, after all other protections have been penetrated., Greater Evocation Focus, Use Magical Device +5Use Magical Device +5: Provides a +5 competence bonus to the wearer's Use Magical Device which is a Passive Charisma based skill which grants you the ability to use magic devices which you could not normally use., Charisma +7, Excep Cha +1, Improved Fire ResistanceImproved Fire Resistance: This property absorbs the first 20 points of fire damage per attack that the wearer would normally take., Violet Slot
- Epic Fury of the Flame - Maul (2d10) - +6, Adamantine, Flaming Burst, Incandescence, Fracturing, Impact, Red Slot
- Epic Darkstorm Helm - Headgear - Nullification 90, Magnetism 90, Superior Void Lore, Superior Lightning Lore, Call Lightning Storm (3/day), Green Slot. Clickie is caster level 20, 84 second duration.
- Epic Doublecross Bow - Repeating Light Crossbow (2d8) - +6, Poison Burst, Crippling, Armor-Piercing - 10%, Nightshade Venom, Enervation, Red Slot
- Epic Bow of the Silver Flame - Longbow (2d8) - +6, Silver, Holy Burst, Weaken Undead, Undead Bane, Blunted Ammunition, Red Slot
- Epic Silver Slinger - Repeating Heavy Crossbow (2d10) - Silver, Holy Burst, Weaken Undead, Undead Bane, Blunted Ammunition, Red Slot
- Epic Luminous Truth - Quarterstaff (2d6, Enhanced threat: 19/x2) - +6, Epic Combustion VI, Epic Radiance VI, Superior Fire Lore, Superior Radiance Lore, Flaming Burst, Incandescence, Incineration, Red Slot
- Epic Templar's Bastion - Mithral Full Plate (16 AC (Including enhancement), 3 dex - 1 AC behind Cavalry Plate) - +6, Mithral, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Blue Slot
- Epic Templar's Docent - Docent - +6, DR 5/Evil, Spell Resistance (30), Light Guard, Radiance Guard, Empty Blue Augment slot
- Epic Templar's Justice - Dwarven Axe (2d10) - +6, Cold Iron, Holy Burst, Good Blast, Brilliance, Godly Wrath, Red Slot
- Epic Templar's Retribution - Bastard Sword (2d10) - +6, Cold Iron, Holy Burst, Good Blast, Brilliance, Godly Wrath, Red Slot
Note: All epic armor pieces are Bound to Account. Weapons and other items are Bound to Character.

