Named quest rewards

From DDO wiki
Jump to: navigation, search

Although most quest-givers allow you to select one item from a randomly-generated list of treasure items, certain multi-part quest chains have a fixed list of named, pregenerated items available. Almost all such items are Bind on Acquire (disallowing exchange between characters). You won't be able to choose freely between those, since all the quest-givers replace some of those items by random ones "of equal value".

Particularly useful (and popular) items in the following lists include: Black Widow Bracers, Graskitch's Skullcap, Puzzle Cap, Carniflex, Golden Cartouche, Iron Manacles, Linen Handwraps, Black Wolfskin Belt, Blademaster Gauntlets, Crimson Gemstone, Splinterskull Acolyte Ring, Mummified Bat, Jeweler's Loupe, Shrunken Head, Scavenged Warplate, Retribution, and Spectacular Optics. Almost any character will want several of those items as soon as they become available.

Contents

[edit] The Grotto

Level 1 quest

The cleric Cellimas offers you a choice of the following StarterStarter: Starter equipment cannot be traded, sold or crafted upon. weapons at the end of quest, or the choice is offered if you choose to skip The Grotto.

The following StarterStarter: Starter equipment cannot be traded, sold or crafted upon. items are looted from a chest, or given if you choose to skip The Grotto.

[edit] The Voyage (Veteran award quest)

Level 1 quest

You can select from one of these items when talking to Bellwether Bill in the Marketplace at the end of the quest. All weapons are Bound to Character and have the Starter enchantment.

[edit] Heyton's Rest

Level 1 quest

[edit] The Storehouse's Secret

Level 1 quest

[edit] The Cannith Crystal

Level 1 quest

[edit] The Collaborator

Level 1 quest

[edit] Redemption

Level 2 quest

[edit] Necromancer's Doom

Level 2 quest

[edit] Stopping the Sahuagin

Level 2 quest

[edit] Sacrifices

Level 2 quest

[edit] The Salvation of Korthos (Misery's Peak)

Level 3 quest

These are the reward items for The Salvation of Korthos quest flag. Misery's Peak is a repeatable quest but The Salvation of Korthos cannot be repeated. Thus, you can only get one of the following items from Korthos.

These necklaces can also appear as end rewards in certain later quest chains, however, and there also exists the Gem of Many Facets from The Chronoscope raid, which provides the second half of all of these set bonuses simultaneously.

[edit] The Lost Seekers (aka "Waterworks")

Level 3-4 quests


[edit] Catacombs

Level 3-4 quests

Weapons and armor are ML2, accessories and rune arm are ML3. Handwraps bind to character to equip, rest is BtA.

[edit] The Seal of Shan-To-Kor

Level 3-5 quests

All items Bind to Account on Acquire

[edit] The Sharn Syndicate

Level 4 quests

With Update 13, this chain is now repeatable, and offers the full list of named items every 3 completions. On all other completions, each named item only has a 50% chance of appearing (if it doesn't appear, a random {BTA} weapon of the same type will appear in its place). These items have minimum level 2 requirement and bind to account.

[edit] Assault on Splinterskull (aka "Tangleroot")

Level 3-7 quests

Accessories are ML5, weapons and armor are ML6; bound to account unless otherwise stated.

[edit] Phiarlan Carnival (aka "The Maleficent Cabal")

Level 5 quests

All items are Bound to Account on Acquire other than the wands and the Shield, which are Bound to Character.


[edit] Delera's Tomb and Return to Delera's Tomb

Level 5-8 quests

Generally, weapons and armor are ML6, accessories are ML7, all bind to account (unless otherwise noted).


[edit] The Chronoscope

Level 6 quest

All of these are Bound to Account on Acquire except the Battered Marketplace Shield (which is Bound to Character on Acquire).


[edit] Cult of the Six

Level 8-10 quests

Chain end rewards: Accessories are ML9, Rune Arm is ML7, all other items are ML8; bound to account, except handwraps (btcoe).

[edit] The Threnal Arena

[edit] The Abandoned Excavation (aka "South Threnal")

Level 9-10 quests


[edit] Necropolis Scarab collectable

[edit] Scarlet Scarab Powder

Combine 5 Scarabs from Litany of the Dead Part 1 quests into Scarlet Scarab Powder and turn it into Squire Rale in the Necropolis

[edit] Dark Scarab Powder

Combine 5 Scarabs from Litany of the Dead Part 2 quests into Dark Scarab Powder and turn it into Squire Rale in the Necropolis

[edit] Eerie Scarab Powder

Combine 5 Scarabs from Litany of the Dead Part 3 quests into Eerie Scarab Powder and turn it into Squire Rale in the Necropolis

[edit] The Spawn of Whisperdoom collectible

Level 11 quest

[edit] Invasion Tokens (Outsider Token collectible)

From Invaders!, level 12 quest

Collect 25 Outsider Tokens from Invaders! end chest, turn them in to Phinnian Barkbow in the Harbor to claim a reward from the following list. This quest flag is non-repeatable.


[edit] A Relic of a Sovereign Past (Adamantine Ore collectible)

Level 12 quest

Galrias the Smith Barter Box.jpg

Each instance has 15 pieces of Adamantine Ore spawn on the ground in the eastern wing. Collect them and turn them in to a dwarf NPC Galrias the Smith inside of the quest, he will forge these items for you. Since Update 12, you can carry and own multiple adamantine items. Each item is bound to character on acquire.

Weapons and Armor are minimum level 8, Accessories level are minimum 9.

Item name Item Enchantments Cost in Adamantine Ore
Armor Selections
Nightforge Mesh +5 Chain shirt Adamantine, Blue Augment SlotBlue AugmentsColorless Augments, Colorless Augment SlotColorless Augments 9 Adamantine Ore
Nightforge Darkscale +5 Scale mail Adamantine, Blue Augment SlotBlue AugmentsColorless Augments, Colorless Augment SlotColorless Augments 12 Adamantine Ore
Nightforge Plate +5 Full plate Adamantine, Blue Augment SlotBlue AugmentsColorless Augments, Colorless Augment SlotColorless Augments 15 Adamantine Ore
Nightforge Docent +5 Docent False LifeFalse Life: Grants the wearer +10 maximum hit points., Blue Augment SlotBlue AugmentsColorless Augments, Colorless Augment SlotColorless Augments 12 Adamantine Ore
Weapon Selections
Nightforge Gouge +5 Heavy pick+5 Heavy pick: (1d6+5 20/x4): A hammer with a sharp, pointed head designed to concentrate the force of its blow on a small area. Similar to a miner's pick, but reinforced for battle., 1.5[W] Adamantine, Red Augment SlotRed AugmentsColorless Augments 10 Adamantine Ore
Nightforge Avenger Blade +5 Longsword+5 Longsword: (1d8+5 19-20/x2): A classic straight-bladed sword usable in one hand. This weapon is commonly associated with knighthood and valor., 1.5[W], 18-20x2 Adamantine, Red Augment SlotRed AugmentsColorless Augments 10 Adamantine Ore
Nightforge Hammer +5 Warhammer+5 Warhammer: (1d8+5 20/x3): A large sledge with a heavy, square head. Popular among dwarves as an alternative to the axe., 1.5[W], 20x4 Adamantine, Red Augment SlotRed AugmentsColorless Augments 10 Adamantine Ore
Nightforge Stiletto +5 Dagger+5 Dagger: (1d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing., 1.5[W], 18-20x2, slashing and piercing Adamantine, Red Augment SlotRed AugmentsColorless Augments 8 Adamantine Ore
Nightforge Spike +5 Dart+5 Dart: (1d4+5 20/x2): A small weapon the size of an arrow, with a weighted head., 1.5[W], 18-20x3 Adamantine, Red Augment SlotRed AugmentsColorless Augments, Returning 10 Adamantine Ore
Accessory Selections
Nightforge Aegis +5 Heavy Steel Shield Adamantine, Purple Augment SlotRed AugmentsBlue AugmentsColorless Augments, Colorless Augment SlotColorless Augments 15 Adamantine Ore
Nightforge Gorget Necklace Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally., Yellow Augment SlotYellow AugmentsColorless Augments 10 Adamantine Ore
Nightforge Armbands Bracers Improved False LifeImproved False Life: Grants the wearer +20 maximum hit points., Heroism
roundgrey_top.gif
Heroism
Charges: 3 (3/day)
roundgrey_bottom.gif
, Yellow Augment SlotYellow AugmentsColorless Augments
10 Adamantine Ore
Nightforge Darkhelm Helm Protection from Evil
roundgrey_top.gif
Protection from Evil
Caster level: 1
Charges: 3 (3/day)
roundgrey_bottom.gif
, Will Save +5Will Save +5: This item gives a +5 resistance bonus to your Will saving throws., Wisdom +4 Wisdom +4: This item makes the wearer more in tune with her surroundings, granting a +4 enhancement bonus to Wisdom., Yellow Augment SlotYellow AugmentsColorless Augments
10 Adamantine Ore


[edit] Ancient Relic collectable

Items are all Minimum Level 10. Note that these Relic items are also required to advance The Reaver's Bane story arc.

[edit] 10 Ancient Elven Relics

  • Elfcrafted Chain Armor - +3 Breastplate: MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance.
  • Elfcrafted Chain Shirt - +3 Chain shirt: MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance.
  • Elfcrafted Docent - +3 Docent: Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance.
  • Elfcrafted Plate Armor - +3 Full plate: MithralMithral: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%. Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3., Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance.
  • Elfcrafted Robe - Robe, Armor Bonus +3Armor Bonus +3: This item surrounds the wearer with an invisible but tangible field of force, granting +3 armor bonus to AC, just as though he were wearing armor.: Evocation Focus, Arcane Lore Arcane Lore: Your Universal spells gain additional 6% chance to make critical hits and their critical multiplier increase by 0.25x, Minor Spell Penetration VIIMinor Spell Penetration VII: Your Level 7 and lower spells gain a +1 to the die roll to penetrate the target's Spell Resistance.

[edit] 10 Ancient Dragon Relics

[edit] 10 Ancient Giant Relics


[edit] Dragon Scales collectable

From Gianthold Tor, level 14 quest

Items are all minimum level 14, turn in 20 Scales to corresponding NPCs in Gianthold, to receive an armor of your choice.

[edit] 20 Black Dragon Scales


[edit] 20 Blue Dragon Scales


[edit] 20 White Dragon Scales

  • Available in the following armor types:
  • Update 14 made all of the below enhancements uniform across all of the armor types above.
    • Heavy FortificationHeavy Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer much more effectively. When a critical hit or sneak attack is scored on the wearer, there is a 100% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
    • Protection +5Protection +5: This item protects its wearer by granting a +5 deflection bonus to AC.
    • Shield Bonus +4 Gives a +4 shield AC bonus
    • Greater Cold ResistanceGreater Cold Resistance: This property absorbs the first 30 points of cold damage per attack that the wearer would normally take.


[edit] Tattered Tapestries

Turn in 20 Shred of Tapestries in a Tapestry Pouch to Balkar Aislin and receive a helmet (ML11, bound to character) from the list.


[edit] Shield of Legend

Turn in a completed Shield: Frame (8 Fragments) to Racella Unary and receive a shield from the list. All shields are Minimum Level 14.


[edit] Tome of Untold Legends

Turn in a completed Tome (8 pieces) to Bilk Howland and receive a weapon from the list (ML14, bound to character). Most weapons have increased base dice (W), and all weapons have a Weapon dice multiplier of 1.5[W].


[edit] Emerald Claw Nugget and Silver Flame Nugget

First of all, you must talk to the quest giver outside the Necropolis and get Silver Flame Trinket or Emerald Claw Trinket (you can only have one at a time), then bring it to the altar in the Bloody Crypt (of course the altar is guarded by a vampire boss). Then to the altar in the Shadow Crypt and the Cursed Crypt. Each time you use the altar, your necklace will be upgraded (however you only can use the altar once per instance). Then at last, you must turn it in to the altar in Ascension Chamber (Accursed Ascension raid). Talk to the quest giver for a choice of a final reward.

[edit] The Bloody Crypt

Level 6 quest

[edit] The Shadow Crypt

Level 9 quest

[edit] The Cursed Crypt

Level 12 quest

[edit] Emerald Claw Nugget final rewards

[edit] Silver Flame Nugget final rewards

[edit] The Red Fens quest rewards

[edit] Fathom the Depths

  • Boots of the Mire - Boots: Balance +7, Underwater Action, Marshwalker [ML:7, BtC]
  • Shaman's Beads - Necklace: Charisma +3, Evocation Focus, Shaman's Fury [ML:7, BtC]
  • Siren's Charm - Necklace: Constitution +4, Sonic Resistance, Siren's Ward [ML:7, BtC]

[edit] The Claw of Vulkoor

  • Gloves of the Claw - Gloves: Strength +3, Intimidate +7, Vulkoor's Might [ML:7, BtC]
  • Necklace of Venom - Necklace: Proof Against Poison, False Life, Vulkoor's Cunning [ML:7, BtC]
  • Sacred Band - Ring: Wisdom +4, Lesser Turning, Divine Blessing [ML:7, BtC]

[edit] The Last Stand

  • Elder's Focus - Necklace: Power VI, Efficient Metamagic - Extend I, Elder's Knowledge [ML:7, BtC]
  • Raven's Sight - Goggles: Wisdom +2, Reflex Save +4, Raven's Eye [ML:7, BtC]

[edit] Into the Deep

Each item, except the bottle has a 50% chance of appearing. On every third completion, the chance increases to 100%.


[edit] Attack on Stormreach quest rewards

[edit] Harbinger of Madness quest rewards

All items Bind to Account on Acquire except the Quiver which is BTC

  • Axe of Famine- +5 Dwarven Waraxe+5 Dwarven Waraxe: (1d10+5 20/x3): This axe is too large to be used in one hand without the special training that all dwarven warriors receive.: Life-Devouring, Strength Sapping, Weakening, Incite +15%This weapon increases the threat generated by melee damage by 15% [ML:14]
  • Beholder Plate Armor - +5 Heavy Armor, Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue [ML:14]
  • Beholder Plate Docent - +5 Docent: Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue [ML:14]
  • Bow of Sinew- +5 Longbow+5 Longbow: (1d8+5 20/x3): A large, curved, wooden bow, often nearly as tall as a human. This weapon is popular among elves and rangers.: (crit range 19-20) ElasticityElasticity: This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1, Stealth Strike, Seeker +8Seeker +8: A +8 Seeker item will add +8 to your confirm critical roll and +8 to your critical damage.(Before multipliers are applied), Aligned, Overfocus [ML:14]
  • Thaarak Bracelet - Bracers: Toughness, DR 3/Lawful, Dodge Bonus +2, Acid Breath
    roundgrey_top.gif
    Acid Breath
    Caster level: 10
    Charges: 3 (3/day)
    roundgrey_bottom.gif
    (3/day) [ML:15]
  • Polycurse Dagger - +5 Dagger+5 Dagger: (1d4+5 19-20/x2): A short, simple weapon with a pointed blade used for stabbing.: Polycurse, Sneak Attack Bonus +3Sneak Attack Bonus +3: Provides a +3 to attack bonus and a +5 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue., Deception, Curse Vector, Corrosive SaltCorrosive Salt: This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all substances. [ML:14]
  • Quivering Quiver- Quiver: [Holds 10 types, in 300 stack] Arrow Spitting [ML:14, BTC]
  • Scepter of Mad Trickery - +5 Club+5 Club: (1d6+5 20/x2): A simple wooden weapon with a wide, round head and a narrow haft.: Greater Illusion FocusGreater Illusion Focus: Your Illusion spells have the DC to resist them increased by +2., Greater Enchantment FocusGreater Enchantment Focus: Your Enchantment spells have the DC to resist them increased by +2., Spell Penetration VII Spell Penetration VII: Your Level 7 and lower spells gain a +2 to the die roll to penetrate the target's Spell Resistance., Mind Turbulence [ML:14]


[edit] Reign of Madness quest rewards


[edit] See Also

Personal tools
Namespaces

Variants
Actions
Site navigation
Forums
Page Toolbox